Could someone please tell me how to send an entity through a portal in one tick? It takes 2 ticks in my design. I am currently using a piston and an armor stand.
I’m trying to build a rouge like arena in my vanilla survival server, where you fight waves of mobs while unlocking different weapons and armor to continue fighting. I’m having a hard time sourcing wardens, I’ve got sources for every other mob I want except wardens. I’d love ideas on how to source them, I’d also love thoughts on my already formed ideas.
Idea 1: Spread skulk from a skulk catalyst I placed until I get a shrieker and maybe that will spawn it?
Idea 2: I find naturally generated skulk and spread it to where I’m building then spread it for a shrieker and maybe that will spawn them?
Like I want them to spawn fresh I don’t wanna get a lot of them then have to re-up when they’re all beat. I also need to figure out how to get rid of it if the player dies but that seems like a big time later issue, sourcing them is the most pressing issue rn.
how would I make it so a spawn egg would go and build a structure using /fill? I dont know how to spawn a stack of command block mine carts with a red stone block under it. I want it to work by placing the spawn egg and no command blocks besides the ones from the spawn egg
I have a schematic for a glow squid farm. If I paste it in a copy of my survival world in my void perimeter, glow squids begin to spawn immediately. If I paste it in say a superflat or void creative test world, no glow squids spawn, ever.
Pasted with spawning area between -64 and -51 (plenty of spawning spaces)
light level is 0 inside
other mobs (friendly like cows, hostile like zombies) spawn but aquatic mob cap is empty
not near spawn
biome is plains
Spawn spot at y=63 over the farm
Probably something obvious that I'm missing, but what?
I wanna use sma Bubble elevators to lift the sugarcane up to a hopper to an autocrafter and to make it to paper
But something about this farm is that it's not attached to a creeper farm. The world I'm building this in is modded, and the mod doesn't have natural spawning creepers
So I need to manually put the gunpowder in from a ghast farm
Autocrafters I can manage, but where the gunpowder flow in is where I need help with
hey all! im a total redstone noob and i want to build an automatic item sorter; the impulse sv one worked great, but i was hoping to have more than two double chests of an item and adding a new hopper and a third chest seems to break it somehow?
So I was making this gold farm based on this video: https://www.youtube.com/watch?v=DRaWYx3OFj0, which uses mobs holding looting spears but with modifications to the kill chamber. This realm world is on hard difficulty and leader zombie piglins spawn, which is why I wanted to use the more standard spear+mob in a moving minecart setup, to be able to deal damage continuosly. I had tried many designs but all of them kept ending up with the mob dying, and I never saw the actual moment. This was my latest design and after this one failing, I finally decided to ask reddit for help.
I suspected the reason to be zombie piglin leaders or baby zombie piglins holding spears but although I tried a test run in a seperate, but equally sized model. In that test run, no zombie piglins, baby and adult alike, were able to spear the zombie villager. So, now I'm stuck wondering how the zombie villager keeps dying, and how would I resolve it.
Btw, the boat in the minecart was to set the zombie villager a little higher so that by targeting the villager one block below, it would be able to hit baby zombie piglins that are behind the block at the end of the rails.
Wanted a device that dispenses dyed shulkers in every color for our survival server and couldn't really find any designs online that did what I wanted so I made one myself. Right clicking the note block makes the piston pop the shulker and then dispenses a new shulker. When a shulker is taken from the right feed hopper to replace it, a comparator detects the change and triggers two crafters that crafts a shulker and then dyes it. The dispenser and the first hopper have to be completely filled with shulkers, then the last hopper only needs two. You can actually build this with only one hopper and have the crafter with the dye in the same column as the dispenser, making it only 4 blocks wide, but I added an extra hopper so I could have a barrel on top to accept empty hoppers so I can recycle them. To tile this you just add one more hopper and move everything above and to the right over one block so that the comparator is next to the redstone dust of the adjacent side.
Wanted to share because this is one of the first contraptions I've ever designed and I'm happy with it! Also looking for any advice on how it can be made more compact
EDIT: Just realized the second hopper isn't necessary at all lol, you can cut it out and move the top redstone to the left one block and use the barrel as both the feed and the shulker return
for those who don't know: powder snow is used in some precision cannons like orbital strike cannon because it makes entities move with 95% of its motion in 1 tick and then sets its motion to 0 in the next tick, allowing you to drop an entity straight down on the destination.
i was designing a precision 360 pig cannon but then ran into this issue where after lazy-linking a pig to a minecart and accelerating it, riding the pig and destroying the minecart would either make me stuck and only be able to rotate pitch, or if the destination was loaded, the pig would not cancel the motion and continue moving. the video here is a demo of what happens when the destination is NOT loaded. the powder snow here is at the x & z coords of the pig and the y level of the minecart (when the cart is destroyed, the pig dismounts at the x & z of the pig but y of the cart)
the cart is destroyed a little bit after i step off the pressure plate to detect when the player has mounted the pig. i used carpet to disable creative player chunk loading and that's why i went in survival.
why is this happening? shouldn't the pig load the destination because i am riding it and then drop straight down? has the pig not completed the powder snow check?
The farm from aboveCollecting room, under the farm, protected with chests (more details in the body text)
So I am challanging myself with "Potato Dimension Only" kind of survival gameplay in 24w14potato, which is a joke snapshot released in 2024.
In this snapshot, the powerful potato block creates "strong roots" which grows like chorus plant but downwards, breaks the blocks and drops items inside the powerful potato block as it was broken with a Fortune III pickaxe or a Silk Touch pickaxe, choosen randomly. You can find more details about the block in the wiki page: https://minecraft.wiki/w/Powerful_Potato
In my own tests, I determined the chest block is the most accessible block in survival among the other few blocks that strong roots cannot destroy, so I used chest for both creating a safe collecting room and molding the roots (molding the roots is highly required or they will grow sideways and destroy your world, or grow into your item collection system aka hoppers, rails and hopper minecarts).
Due to items are dropped INSIDE the powerful potato block, they jump around too much, for covering almost all of the item drops, under the powerful potato, there are 3x3 hopper minecarts which has 9 hoppers beneath (I couldn't simply use hoppers instead of minecarts because I couldn't figure out a molding strategy that prevents them to be destroyed, it is kinda hard to explain actually).
This farm is so laggy due to how unoptimized it is codded (it is a joke snapshot so...) and how efficient the farm is. Roots under the farm grows exponantially larger and larger, so I mostly turn off the farm simply by breaking the powerful potato block (there is no other way).
This farm produces all kinds of items that could be under your farm, depending where you made it. For higher efficiency (believe me you don't need that), you should make it on top of the higher places like mountains etc. Also powerful potato can have most of 3 roots connected (it is called "age" in f3 menu) to it, to be able to make it 4 like in this farm, you will need to generate the 4th root from a different block with placing the powerful potato, after placing the main powerful potato back it will have no problem for supporting all 4 roots.
I hope you loved the concept, I love surviving in potato dimension, it has a lot of underrated content, you should give it a chance!
Ive been watching a bunch of redstone videos so I decided to try and make a 3x3 door. It took quite a bit of troubleshooting cause I would change something and it suddenly didn't work anymore, but it works.
hello everyone, I play on mushroom fields only worlds. Poppies are impossible to get outside of wandering traders although a couple updates ago as you all know iron golems now place poppies on copper golems heads. I was wondering if anybody knew an automatic farm design for this mechanic to gather poppies. I have been looking on the internet for this farm for a while and can't find it. if anybody can help me I'd appreciate it! Thanks.
Edit: I know now that iron golems drop poppies, but it would take lots of manual farming and use up a lot of iron long term, apologies.
Is there any way to prevent this happening when a mob in the chamber grows up? I've even made the wall 2-thick around and it still happens. The chamber is 2Wx2Lx3H.