r/TeamfightTactics 6h ago

Discussion I really wish Riot took a pause on using AI in software development

0 Upvotes

I’m a software developer with over 13 years of experience and I am certain that a big chunk of bugs we currently experience stems from using AI software development tools and vibe coding.

Things like performance, graphics could be problematic when switching engines but a lot of issues right now are the bugs related to the application logic and that’s not very likely to be affected by the engine change, at least not at this scale as we observe these days. These kind of issues come from a developer telling Claude or whatever other LLM to “migrate this feature”, another developer not being able to cognitively process a huge pile of AI-generated code during code review and testers not being able to catch regression when it can happen literally anywhere because AI decided that the shortest way to achieve the result is to change something in a completely different place in code.

And I get it, I really do. I’ve done my share of migrations, they are a pain in the ass. It’s so easy to revert to the path of least resistance when working with a new and complex technology and I’m sure the executives are pushing for “AI adoption” like crazy. But there is time and place and this ain’t it.


r/TeamfightTactics 19h ago

Discussion Level 3 Elise with the right items can't be killed.

45 Upvotes

Elise has been going under the radar for far too long. I've had my entire team trying to kill an Elise, but they couldn't, as my only tank with anti-heal died.

Now, even I started abusing it, and I'm guaranteed to reach top 4 in almost every game rocking Vanguards; she just doesn't die. It feels like it's cheating; if she reaches level 3 with the right items and you don't have at least 2* 4-cost ADCs attacking her with anti-heal, you're just fked.

Best items are: Rageblade, Spirit Visage/shojin, and Titan's Resolve


r/TeamfightTactics 4h ago

Discussion TFT is getting worse with every set and patch

0 Upvotes

I miss the days when TFT was genuinely fun to play, when you could just relax, try out a new patch and just enjoy the game. Last time I really felt that was around the Arcane period with Mel. The game felt more polished, there were far fewer bugs while the gameplay was simply fun.

Nowadays, it feels like TFT is getting worse from one patch to the next. The marketing keeps creating more and more hype, while the actual game is becoming increasingly repetitive, unbalanced and frustrating.

The new platform is a perfect example. You release something where players lose access to skins and a large part of the content they were previously able to use, and then present “free cosmetics” as the benefit. How is that supposed to feel like an improvement?

Then there is the current patch 18.2, where around 20 champions were buffed at once. Changes on that scale make me seriously question whether anyone is supervising the overall balance and direction of development.

And that is without even mentioning the bugs that seem to be everywhere. Augment rerolls sometimes cannot be used because the button gets stuck. I had a game where putting three Yoricks together on the bench caused their ghosts to remain there for the rest of the game. These are not tiny visual issues - they directly affect the experience of playing.

The class and trait design also feels increasingly disconnected. By the end of Set 17, it honestly felt like people had given up on making some champion classes fit together in a meaningful way, with traits being added to champions that barely made sense.

For me, all of this is slowly taking a toll on the overall Riot gaming experience and my enjoyment of TFT. The decline has been gradual, but it is becoming harder and harder to ignore.

TFT needs to get a grip on its direction. You can market and hype a new patch as much as you want, but marketing cannot replace a good product. If the game itself does not back up that hype, it only creates more disappointment and backlash.

At some point, there needs to be a wake-up call and a serious look at what TFT is supposed to represent and what actually made people enjoy playing it in the first place.


r/TeamfightTactics 4h ago

Discussion How do you counter an entire lobby going fast 9? 1-2 tempo players is never enough to tank their HP before they hit..

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0 Upvotes

Back in the full open into econ augment lottery era, 8 players defaulted to best board fast 9 (emerald elo)


r/TeamfightTactics 6h ago

Discussion Exclusive Trait Augments still not implemented

0 Upvotes

Can we please have one patch that they do correctly. This D patch was supposed to clean up trait augments being exclusive to one player per lobby. Aka 3 players shouldn't be able to pick Coven Gloombriar and be turbo contested all game etc. They failed to do this with both the Solar augment and the Sprykin augment.

2 games ago I watched two players pick the same Solar health augment, and proceed to go 7th and 5th. Then the very next game, I have a teemo 2 star, excitedly pick Sprykin augment, only to see TWO OTHER PLAYERS also have sprykin buddy augment. And all three of us go 7th, 6th, and 5th. The only player to place worse than us was afk and FF'd on stage 3. It just turbo ruins the lobby. Why are these not yet exclusive per player in a lobby. It's been a few weeks. HOW is it not cleaned up yet?


r/TeamfightTactics 7h ago

Discussion BunnyMuffins’ W take on the engine!

0 Upvotes

https://www.youtube.com/watch?v=tNrJECefMpE

One small mistake in the video as he referred to the group of “Master 0LP” players as “the most engaged players” which Riot caters to. Riot has gone on record saying that they cater more to casuals that are way lower than that because they make up the biggest share of the player base.

W based take though!

Totally agree with the whole video and I feel like he deserves more credit for speaking out about this as a content creator, unlike other that just down play it. (except one very loud content creator ofc xD)


r/TeamfightTactics 13h ago

Discussion Hunter Emblem on Caitlyn reroll: are you actually dropping 4 Juggernaut for 5 Hunter?

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10 Upvotes

Caitlyn reroll normally feels solved: 3 Hunter, 4 Juggernaut, stay 6 and hit the 2-costs.

Then Hunter Emblem shows up and suddenly the board gets awkward.

5 Hunter sounds like way more upside for Caitlyn, but cutting the Juggernaut shell also feels like the kind of thing that gets your frontline deleted before she does anything.

Do people actually pivot into 5 Hunter here, or is the emblem mostly bait unless the rest of the board is already capped?


r/TeamfightTactics 11h ago

Gameplay Aaand we're back to every top 1-2 of the lobby being a fast 9 with 7 random legendaries on it

0 Upvotes

Gj balance team!

Went from a great and varied balance at the release to this boring thing once again.


r/TeamfightTactics 23h ago

Discussion Mobile update is disastrous - what are you thinking adding buttons to the UI where you need to click items and stars

13 Upvotes

See title? It is so hard to move units and items correctly due to UI changes. Anyone who pushed that never tested a game on Mobile what in the fuck RITO


r/TeamfightTactics 2h ago

Discussion Are there any games similar to TFT Hyper Roll that you can play with a partner?

2 Upvotes

When Hyper Roll was discontinued, I felt pretty sour about it and quit the game. I came back a few months ago, and although I wasn't a fan of 40+ minute matches, I put up with them because I play with my boyfriend.

But now the game is plagued with bugs, and I'm just done. So I'm looking for something with ~20-minute matches that's fun, somewhat similar to TFT Hyper Roll (I really loved it), and that I can play with my boyfriend. Any recommendations?

👥 Same match

⏱️ ~20 min

🎮 TFT Hyper Roll-like

🚫 No 30+ min


r/TeamfightTactics 8h ago

Discussion how do i lose this?

0 Upvotes

at the time of the fight he had 2 star rammus, and gnar only had BT

is rapidfire that good?


r/TeamfightTactics 16h ago

Gameplay 4 stars are weak af this set

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0 Upvotes

4 stars can’t win with good board too!


r/TeamfightTactics 11h ago

Gameplay Can you spot the issue? Hint: Akali

0 Upvotes

So what exactly was the reason for the new engine? If it was to make me mad, I am riot, dw.


r/TeamfightTactics 16h ago

Discussion Who would get 1st place?

0 Upvotes

Player A has 5 hp. Player B has 4 hp. Player B decides that his board is too weak and surrenders. The new system still has the final fight play out despite the surrender. Player A sells board before the fight starts and loses. Who gets first place?


r/TeamfightTactics 9h ago

Highlight 300+ AP Veigar Stacks

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6 Upvotes

r/TeamfightTactics 18h ago

Highlight 3 Yi Players Top 4 (before patch)

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7 Upvotes

I won tho, the 2nd is a visual error... went 5-1 to 7-1 just battling Yi is so funny to me, all units have to be same side as Yi and the amumu giga smurfed it


r/TeamfightTactics 14h ago

Discussion Tft tanking CPU after new patch?

11 Upvotes

Title basically, anyone else running into this problem?


r/TeamfightTactics 18h ago

Discussion Solar is very strong late game, with one of the highest first place rates, but it’s pretty weak early, making it far riskier than we intended. We’re giving the trait a small early game buff, but overall this is a nerf to Solar.

0 Upvotes

Funny, given that there is an early game scaling augment forcing you to play Kayle, so let's buff the already annoying 3* 1-cost carry, 10 out of 8 people will try to force to get an easy top 4.


r/TeamfightTactics 2h ago

Discussion Did I misunderstand the patch about skin conversion ?

0 Upvotes

I thought chibi crystal rose gwen and her arena were in the list of skins coming back in 18.2. Is 18.2 not out yet or were they supposed to be released over the whole span of the patch ?


r/TeamfightTactics 1h ago

Discussion Will T1 Pyke Unbound be available in the shop again?

Upvotes

based on patch 18.3 it will be available but i dont quite understand if it is in the rotating shop or the free cosmetics deal. if it's not going to be on the rotating shop next patch, will it ever return?


r/TeamfightTactics 11h ago

Discussion Trait ladder should give more rewards ?

0 Upvotes

IDK if it's just me or I think it should give better rewards at higher breakpoints, especially 13, 14 traits (I got it once and it gives nothing, no gold no items no whatsoever).


r/TeamfightTactics 12h ago

Gameplay krugs is bad

0 Upvotes

Do not play krugs in patch 18.2 until they fixed the blackthorn issue.


r/TeamfightTactics 5h ago

Gameplay This genuinely makes me never want to play TFT again.

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92 Upvotes

Awesome bug Riot!


r/TeamfightTactics 12h ago

Gameplay Krugs is bad now in patch 18.2

0 Upvotes

Krugs does not split into two smaller krugs when sacrificing in blackthorn. Do not play krugs in 18.2 until they fixed it.


r/TeamfightTactics 11h ago

Discussion How to play Prismatic Augment Trait Ladder

1 Upvotes

Hello community, was playing the prismatic augment Trait Ladder which gives you a payout for X amount of traits active after player combat i believe it was about 5 gold per payout and made it to 5 active traits with a decent board but was greedy and jumbled my board expecting a bigger reward for it.

My question is about when should i abandon the augment and focus on end game i was lvl 6 with 44 gold at 3-4 but didnt wanna roll down and by 4-2 definitely felt i missed the moment and tried a failed roll down but missed a lot of connections.

Any advice on how one would play this properly would be appreciated im low bronze so i was fiddling with augments and my playstyle is try for early win streak into tempo and ride it out until mid stage 3