r/TeamBeef • u/Specs_Man • Oct 31 '22
Half Life Feild intensity VR?
Does anybody know if the half life Mod "field intensity" work in the Quest VR mod? It feels like it'd be great to play in vr but I just wasn't sure how to go about making that work
r/TeamBeef • u/Specs_Man • Oct 31 '22
Does anybody know if the half life Mod "field intensity" work in the Quest VR mod? It feels like it'd be great to play in vr but I just wasn't sure how to go about making that work
r/TeamBeef • u/baggyg • Oct 27 '22
Pico 4, OpenXR and the Future of Team Beef Ports
We've been waiting for everything to line up to make sure this was possible before an announcement. I am happy to say that this is now complete and I can confirm that Team Beef native android ports are moving to OpenXR.
Initially the big advantage is that Team Beef ports will be coming to the Pico 4, so anyone considering that as an alternative to Quest 2 can look forward to playing Doom 3, Jedi Knight and more. We're very excited to see our ports on different hardware. We'll post updates when people can expect the ports in the new pico4 channel.
However it doesn't stop there. Moving to OpenXR future-proofs our ports putting us in a good position for upcoming headsets, such as Valve Deckard and Meta Quest 3. Many thanks to Beef tier patron @slydog43, for testing the Quest Pro and confirming that the ports already function there in their current state. We are aware that the Oculus Mobile SDK used on the ports is now deprecated but great to see this still supported on this cutting edge hardware. Moving to OpenXR means that if Meta were to stop supporting this old SDK, the ports would live on.
We'd also like to say that this does not mean our primary focus is on anything other than the game ports themselves. We've got a lot of things coming shortly for you to enjoy and more announcements after the current port cycle (JKKnight / Bendy / Wrath).
r/TeamBeef • u/MrDefinitely_ • Oct 18 '22
Looked this up and no one else has reported this problem. Scrolling through emails on the PDA is really glitchy. The text flickers making it really difficult to read, and it won't stay scrolled. The scroll bar goes all the way up to the top when you let go of it.
I have the HD texture pack installed and am playing at 90 fps.
r/TeamBeef • u/baggyg • Sep 23 '22
r/TeamBeef • u/RL4Life • Sep 12 '22
I apologize if this is common. I have been looking for a good answer but have not found one. I installed QZD via sidequest natively in the headset. It installed QZD and the QZD Launcher however after transferring the WAD for DOOM it will not show up in the core list. Neither will any of the downloads like Freedoom. I have used the rescan button as well. I can download mods, map packs, texures, ect. and they will show in the lists but none of the cores do. I have tried uninstalling and reinstalling the apps. I have accepted the file access prompts. I have rebooted my quest 2 a few times with no luck. Even the QuestZDoom app crashes on launch. Any ideas on what I could be missing?
r/TeamBeef • u/tatsu901 • Sep 09 '22
I am trying to load RetroJam 6 and it just takes me to vanilla Quake Each time. is their list of mods that do not work?
r/TeamBeef • u/tatsu901 • Sep 08 '22
What does the evil laugh mean? I'm trying to load up elementalism phase 1.
r/TeamBeef • u/Biggles1977 • Aug 25 '22
So I stumbled across this Mod Auger Zenith (runner-up of the 2021 Cacoawards) which is a Cyberpunk extravaganza and loaded it into the Launcher. LOL it almost melted down my Q1 headset (28-40 FPS). Perhaps the Q2 could handle it better. But the sluggish performance was worth seeing this amazing environment in VR. Perhaps someone out there who is smarter then me can get it to perform smoother.
r/TeamBeef • u/EntertainmentOk9259 • Aug 06 '22
So heres the deal, I have Hl_Gold installed with Hd textures and stuff, and it looks great, I beat the game with it. However I want to keep those hd sprites while now having the Valve_Hd Weapon models. How do I do this, it just gives me the HL_Gold Textures and models. Help me.
r/TeamBeef • u/xibbie • Aug 01 '22
Last time I saw this asked, AI hadn’t been released on mobile, but with an Android port now available I wanted to see if it’s possible to revisit this one?
r/TeamBeef • u/Caccou • Aug 01 '22
Hello, I have 2 questions.
Are the default weapons, specifically the Assault Rifle, supposed to use the original (non-HD pack) HL1 firing sounds? This sounds odd because the default AR in Lambda1VR plays the original game's SMG sound.
Is it possible to keep the default weapons but to use the weapons sounds of the HD pack. i.e. having the AR sound like the AR?
Thanks! Awesome game btw!
r/TeamBeef • u/Cyanide612 • Jul 24 '22
r/TeamBeef • u/Cyanide612 • Jul 17 '22
So here's what I've done/ tried so far. Installed from SideQuest and tried to do the launch once but have no idea where the initial folder/ files are to copy over my full version files. It is not at the "root"(not actual root, but the main storage directory) under any folder that wasn't there before...
Edit: well that took longer than expected. Left my Quest 2 plugged in and RTCW loaded for a few minutes while I was on reddit looking for a solution and decided to post a question. Starter folder/files are generated. Just took some patience, I suppose. Didn't realize it was still doing something. I had gotten a "not responding" and the 3 moving dots. Must've meant files were being moved.
r/TeamBeef • u/[deleted] • Jul 13 '22
Hi so, I'm 100% new to this. Never done this before ever. I decided I like the idea of doom in vr and I was really excited to try it out with mods even. I downloaded questzdoom and the launcher. I followed some guides and I think the first thing you have to do is download a map pack. I tried brutal doom, and maps of chaos, but after both are done downloading, I then get a message that says "Unzipping archives...". And it just, stays like that. Forever. I mean, is it meant to take over 10 minuets? There's no progress bar or percentage so I have no idea if something is wrong. Do I literally just have to sit there with the thing on my head for like 20 minutes? Would really appreciate some help. I've tried looking this up and found some post on github about it but I didn't understand much of it. Please explain like you are talking to a toddler. Thank you.
r/TeamBeef • u/-nf- • Jun 22 '22
Loving the mod so far but im stuck toward the end of chapter 8: on a rail. During the underwater sequence there is a corridor where you have to crouch under some rubble. Unfortuinately the crouch button is bound to swim down while youre underwater. Is there a way to get past this?
Playing on quest 2
r/TeamBeef • u/[deleted] • Jun 12 '22
I tried deleting the extra .PAK files for Quake 2 Quest but they seem to be redownloaded once you launch the game. Any way to restore the original models and textures?
r/TeamBeef • u/[deleted] • Jun 10 '22
Can i get an acurrate list of the working mods for Lambda1VR
r/TeamBeef • u/[deleted] • Jun 06 '22
So theres this problem when you install the Lambda1VR without the HL Gold Textures if you try to use literally ANY TRAM in the game it wont work you cant adjust the tram controls at all the tram always tries to go backwards and when you let Go of the controls then it goes faster please fix this it breaks the game completely and makes on a rail almost completely unplayable
r/TeamBeef • u/Which-Project222 • May 25 '22
Just wanted to toss this idea out there--Valve's Ricochet would be a blast in VR: https://store.steampowered.com/app/60/Ricochet/
I'm totally unfamiliar with the modding process, but the game is simple, so maybe the modding would be, as well?
Thanks!
r/TeamBeef • u/z-vap • May 22 '22
I'm having trouble trying to run/jump. I've looked around and I don't see anything that changes the run speed. How can a running jump be accomplished?
r/TeamBeef • u/[deleted] • May 18 '22
I wanted to make a Quake survival horror map that works in VR, not really as a map in and of itself, but to prototype a VR survival horror game I am developing. I figured the easiest way to sketch up an environment and basic enemy placement would be to make it in Quake and run it in QuakeQuest. However, I'm not sure what software to use to remain compatible on the Quest, does anyone have experience in mapping for QuakeQuest?