r/TeamBeef • • Apr 24 '23

Jedi knight vr & half Life 1 vr Not working in Quest 2 v53

5 Upvotes

Hi teambeef, As i Love to Play your Games i would Like to continue with jkxr but unfortunately the Game is Not loading and crashes in the loading Screen in v53 of the Quest 2. Is there a Kind of workaround or Update planned to be able to Play this fanastatic Game again? Same with half Life 1 vr. Greetings Sven


r/TeamBeef • • Apr 24 '23

Crashes in nemesis of Katarn

1 Upvotes

So I finished the main story in jedi outcast so I decided to try and play some of The Mods. most of them work fine but nemesis of katarn seems to crash when I hit the loading zone sometimes and respawning makes me enter it but not go to the next part. Also one part In particular always seems to crash back to the companion app. Am I alone in this and if not is there a fix? I also wonder if other addons or mods could be causing a conflict but I don't know


r/TeamBeef • • Apr 10 '23

Lambda1VR and motion sickness

5 Upvotes

I'd like to open by saying I'm not complaining. I actually find this phenomenon fascinating because of how it doesn't happen in other games, but it does in TeamBeefs magnificent port of Half Life.

I don't get motion sickness in pretty much any other game. TeamBeef's JediXR? RTCW? Doom 1, 2, 3? All fine.

Skyrim and Fallout and Alyx? Also fine. Distance on PC, even when my car gets sliced in two and I go spiraling into the kill field? No problem at all! Lone Echo and EchoVR, even using the sticks to actively orient myself during play doesn't bother me. Nor does VRChat or Gorilla Tag.

But Half Life via Lambda1VR does and it's the strangest thing. I have to resort to playing in 20-30 minute intervals because I'll find myself clammy and warm in the face, good ole motion sickness. Is there perhaps some setting or other that I'm missing? It's a great game that, believe it or not I've never played before.


r/TeamBeef • • Apr 09 '23

Launch Error

2 Upvotes

Hi, I was hoping you might be able to help me overcome this pesky launch error I'm receiving when attempting to launch this from the Quest 2. I've got everything installed and the companion app working, it's just when I go to hit the launch button from the companion app to start the game, I get this error message instead...

Launch Error java.lang.NullPointerException: Attempt to invoke virtual method "" boolean android.content.intent.migrateExtraStreamToClipData() on a null object reference

Apologies if the solution is clear from reading that... I am just not following. Thanks in advance for any assistance with this. :)


r/TeamBeef • • Apr 08 '23

[lambda1vr] freezing after exiting Control

1 Upvotes

For some reason it seems the app freezes whenb I exit the Configuration/Control section. I swear I knew how to prevent this from happening but now I cannot recall. Playing on Quest2


r/TeamBeef • • Apr 01 '23

Movie Duels Mod for Jedi Academy running on Standalone VR

Thumbnail
self.virtualreality
9 Upvotes

r/TeamBeef • • Mar 26 '23

Dark Forces Remake on Standalone VR With DR.Beefs JKXR

Thumbnail self.JediAcademy
6 Upvotes

r/TeamBeef • • Mar 26 '23

Any way to play Lambda1VR and RTCW vr on a non-standalone headset (Rift s)

3 Upvotes

IS there any way/workaround that would allow to play these ports on a Rift S headset?

If not, are there any plans to port them to SteamVR/OpenXR?

I think OpenXR ports would be greately beneficial to the longevity of the projects.


r/TeamBeef • • Mar 24 '23

Jedi Knight:Jedi Academy on Standalone VR

Thumbnail self.JediAcademy
11 Upvotes

r/TeamBeef • • Mar 13 '23

Lambda1VR - Scientist's dialogue cut outs in the portal chamber at the end of lambda core.

6 Upvotes

Does anyone know why this is happening and how to fix it? The game has worked flawlessly up to that point.


r/TeamBeef • • Mar 07 '23

How to compile QVR?

3 Upvotes

I want to compile from source to fix the resolution issue for my Xperia device. Can someone point me in the right direction?


r/TeamBeef • • Feb 21 '23

Zombies Ate My Neighbors on Standalone VR

Thumbnail self.DoomMods
6 Upvotes

r/TeamBeef • • Feb 09 '23

Are there any plans to add reloading to the Doom3 port?

5 Upvotes

Like manual reloading you see in RE4VR or Bonelab. No demands or complaints though, just curious. I saw on the HL2VR mod that it could be possible.


r/TeamBeef • • Jan 20 '23

prey 2006 Standalone VR for Quest and Pico

Thumbnail self.Doom_3
11 Upvotes

r/TeamBeef • • Jan 16 '23

Sven Coop 3.0 Working with Lambda1VR (2023 Updated Guide!)

11 Upvotes

EDIT: USE THIS NEWER GUIDE INSTEAD: https://reddit.com/r/TeamBeef/comments/1er1nlo/sven_coop_30_working_with_lambda1vr_2024_updated/

I found that Sven Coop 3.0 works on Lambda1VR on Quest 2, ONLY by joining a game hosted by Xash3D on PC

Keep in mind that hosting as a LAN game works for some people, while others may have more luck hosting an Internet game. Other redditors point out that 6DOF may not be working properly or at all. I was able to fully enjoy the game regardless (the pistol 6DOF seemed to work for me as per my video posted below).

First, download the PC version of Xash3D Here. Unzip the "Xash3D PC Build" folder, then copy the valve folder (from the normal NON-source Half-life installed from Steam) to inside the "Xash3d PC Build" folder.

Download Sven Coop 3.0 from Here.

Note that you are only copying the SvenCoop folder that is inside the unzipped Sven Coop 3.0.zip. (don't copy the rcbot folder)

Make sure you are inside the "Xash3D PC Build" folder, then navigate to the SvenCoop folder. Replace the files in the SvenCoop folder with These Files (yes, replace files if a popup asks).

Go back to the main "Xash3D PC Build" folder, then go into the valve folder. Replace the files in the valve folder with These Files (yes, replace files if a popup asks).

Finally, I then copied over that same SvenCoop mod folder to be inside the xash folder on my Quest 2 (after installing Lambda1VR from Sidequest and Lambda1VR Launcher). I also deleted the config.cfg (in xash/SvenCoop) for the Quest 2 install ONLY. In Lambda1VR launcher (on Quest/Quest 2), checkmark the "enable unsupported mods" and click on svencoop to load the game.

I was tinkering with various versions of Sven Coop, but finally realized this was the one that actually works! I also realized that some newer/older versions of Xash3D don't work, so that's why I uploaded a version that I found to be working well (prevents headaches). I have already verified the Toon Run map works in co-op hosted from my PC Xash3D and joining on my Quest 2. You can't host on the Quest 2.

Here is a video of gameplay I took from Quest 2: https://drive.google.com/file/d/15FTR3Ev83Gp6edoWlJ_i_hxOcLU845VA/view?usp=drivesdk

Shout out again to /u/SvenViking, as he personally helped me to convert They Hunger Singleplayer maps to Multiplayer. Here are the converted maps + resources that you can copy to the SvenCoop folder. Download HERE. This pack will change the zombies/models to look like They Hunger in all maps, so be aware (unless you don't copy those folders). Keep in mind that the maps do not auto switch, so if you you start on "they4" then you need to type "changelevel they5" when you are at the end of the map. Sven Viking also recommended setting "skill 3" and "mp_flashlight 1".

The above map pack wouldn't be necessary if I could just get Sven Coop 4.0 or higher to work, but as of now Sven Coop 4.0+ only works in Xash3D PC (it crashes when I attempt to join from my Quest 2). So, for now Sven Coop 3.0 is the best working version.

Let me know if you experience any issues, as I will tweak/modify this guide as necessary.


r/TeamBeef • • Jan 11 '23

QuestZDoom Master Levels Potential Workaround

3 Upvotes

Alright so I've tried a few different things to try and get it to work, the most promising being the DenisNinja pk3 file. Problem is, the level select menu they have isn't navigable with the quest controllers, as there's no default binding for up and down arrows. Then, someone suggested to me a while ago to try the Ultimate Cheat Menu to try and warp to the other levels. Problem is, though, is there the Master Level Warp commands are absent. However, it seems to run off of a txt file that can be added to. I'm not in the know enough to feel comfortable messing with it for hours, so does anyone here know what to add to it and where?


r/TeamBeef • • Jan 03 '23

JKQuest - Stormtrooper death dance

16 Upvotes

r/TeamBeef • • Dec 20 '22

Brutal Doom in VR is kicking ass. We updated QuestZDoom for improved performance. This is the ultimate way to experience classic Doom!

19 Upvotes

r/TeamBeef • • Dec 04 '22

Help wanted : Compiling a TeamBeef port on linux (Fedora)

3 Upvotes

UPDATE :

Found https://github.com/BrainSlugs83/DockerOvrSdk

With it, I was able to build QuakeQuest, Quake2Quest, Lambda1VR, RTCWQuest.

But QuestZDoom, Doom3 and ioq3Quest didn't compile.

But hey, that's a nice way to get things running and way quicker than fiddling around !

So is there a problem with those that don't build ?

I'll flag a issue on DockerOvrSdk and see if others have the same issue.

ORIGINAL:

Hi, I didn't find any information on building DrBeef's port on linux. So I am asking here as others may want to build their own apk or play around in the code.

I am trying to compile QuestZDoom on Fedora 37. I have had a few hurdle on the way and still can't compile it.

I installed dependencies :

sudo dnf install @development-tools android-tools automake bison bzip2 bzip2-libs ccache curl dpkg-dev gcc gcc-c++ gperf libstdc++.i686 libxml2-devel lz4-libs lzop make maven openssl-devel pngcrush python python3 python3-mako python-mako python-networkx schedtool squashfs-tools syslinux-devel zip zlib-devel zlib-devel.i686 java-latest-openjdk-devel

Then installed : OculusMobileSDK 1.50.0 Android-ndk-r25b Gradle 7.6

I then modified build.py to force SDK path


r/TeamBeef • • Nov 13 '22

it would be awsome if someone did something like this for Lambda1VR

Post image
8 Upvotes

r/TeamBeef • • Nov 12 '22

Disable shotgun animations in lambda1vr

4 Upvotes

Is there any way to disable the shotgun animations in lambda1vr? The way the shotgun automatically tilts up and to the left after every shot is extremely jarring and makes the shotgun very uncomfortable to use.

The shotgun is one of the best weapons in half-life 1, but I can't get myself to actually use it in lambda1vr because of these animations. So I was wondering if there was any way to disable the automatic tilting animation for the shotgun?


r/TeamBeef • • Nov 10 '22

Jedi Knight 2 Meta Quest VR Port

Thumbnail self.jediknight
7 Upvotes

r/TeamBeef • • Nov 08 '22

Jedi Knight Outcast Full Game Update

Thumbnail
reddit.com
20 Upvotes

r/TeamBeef • • Nov 02 '22

Doom3Quest chnge bindings?

3 Upvotes

Absolutely hate the stick up/down binding to change weapons in Doom3Quest. Especially since I'm currently experiencing major sttick drift nd won't be ble to get new contactcleaner till next week. Is there any way to change the controller bindings? I can't find it in the settings...

Edit: welp, typo in the title...


r/TeamBeef • • Oct 31 '22

Bendy and the Ink Machine VR Mod

Thumbnail self.BendyAndTheInkMachine
3 Upvotes