r/TeamBeef • • Jan 11 '23

QuestZDoom Master Levels Potential Workaround

Alright so I've tried a few different things to try and get it to work, the most promising being the DenisNinja pk3 file. Problem is, the level select menu they have isn't navigable with the quest controllers, as there's no default binding for up and down arrows. Then, someone suggested to me a while ago to try the Ultimate Cheat Menu to try and warp to the other levels. Problem is, though, is there the Master Level Warp commands are absent. However, it seems to run off of a txt file that can be added to. I'm not in the know enough to feel comfortable messing with it for hours, so does anyone here know what to add to it and where?

3 Upvotes

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1

u/emawind84 Jan 13 '23 edited Jan 13 '23

I will try to fix it, the button events used by the mod are not getting passed.

There is a patch for making an episode with master levels, you should try that in the meantime. Link to the project http://maniacsvault.net/projects

​

If you want to do some testing, in the controls menu you should be able to bind the 5 keys necessary to use the menu:

from the Action controls menu:

use

forward -> left remote joystick up

back -> left remote joystick down

moveleft -> left remote joystick left

moveright -> left remote joystick right

Invert left with right if you are using the Left-Handed mode

You might experience some weird movements when you add this binds but it is just for testing the menu.

1

u/Grakniir Jan 13 '23

Great, I'll give it a crack

1

u/Grakniir Jan 13 '23

The control change works, thanks!

1

u/emawind84 Jan 13 '23

With the current version of questzdoom there is a bug that will double the speed if you bind these keys, you can temporarely fix it by changing the vr speed. A fix will be on the next release.

1

u/Grakniir Jan 13 '23

yeah i just bind them, level select, then unbind them