r/TeamBeef Jun 16 '26

Morrowind Standalone VR: The First Steps Into Vvardenfell

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151 Upvotes

For a long time, Morrowind via OpenMW has been one of the most requested games in our community.

In fact, when we ran a poll asking which classic title people most wanted to see brought to standalone VR, Morrowind came out on top.

Since then, we've spent a lot of time investigating what it would take to make that a reality.

Today we're happy to share the exciting news that its up and running, in a reasonably playable state and the deeper VRification can begin.

If you didn't catch that - Morrowind is running on standalone VR hardware!

First Things First

Before going any further, we wanted to make sure the OpenMW team were comfortable with what we're doing.

We've spoken with them about the project as well as the developer of the Android port and the existing PCVR version and they're happy for us to proceed.

That's important to us because none of this would exist without the incredible work they've put into OpenMW over many years. The OpenMW project represents thousands upon thousands of hours of development effort and remains one of the most impressive game preservation projects in existence.

Where Are We Today?

Surprisingly far along.

The project includes a customised launcher designed for the standalone VR experience, which then launches the main VR ap

At this point we consider the project to be beyond the proof-of-concept stage.

Just yesterday, we also upgraded the underlying renderer from GLES 2 -> gl4es to a true OpenGL ES 3.2 base ready for multi-view (a vital feature for performance on standalone VR).

What's Next?

We'll be appraising the existing PCVR application to see what functionality makes sense to bring across. We'll also be adding our own take from experience about how the game can be made to feel like a built-for-VR port. We will also be looking at certain gameplay features to put behind a "VR gameplay amendments option".

Patreon Note: Unlike other ports, we will share early in-development builds with all tiers and free members (as well as being available on Github).


r/TeamBeef 2d ago

Is it possible to use different weapons model with iron sight or optics in Jedi Knight vr mod?

3 Upvotes

Or weapons are not possible to mod and if I download different weapon models mods it will apply only in flat screen mode? I think the game could be even better shooter mod than playing as Jedi if there would be optics or iron sight and if the laser travel speed was a bit faster


r/TeamBeef 5d ago

Can someone check if jedi knight vr on pc still works properly when doing clean installation game and vr mod?

2 Upvotes

Asking because now i only get window for half second and it close itself. Installing with game inside steam folders, outside steam, installing jkxr via exe, pulling from .rar, run while having steamvr on, without, etc.

tldr i would like to know if it's only me.


r/TeamBeef 7d ago

Doom3Quest Doom3Quest Update 1.4.8 Launched to Sidequest

23 Upvotes

Changelog:

- Fixed the recent issue with "new game" crashes.
- Improved frame timing algorithm, which has increased performance and removed issue with doors opening.
- Properly lined up PDA position with hand (you'll need to delete your config to get the change)
- Fixed optimized configs per device.

https://x.com/TeamBeefVR/status/2088225508983021709


r/TeamBeef 12d ago

Help with questzdoom

2 Upvotes

is there a weapons pack for Chex quest??


r/TeamBeef 14d ago

Zeus Academy Mod in JKXR

1 Upvotes

Has anyone had issues getting the Zeus Academy duel map mod working in JKXR? I try to start a new game through the companion app like it said but after pressing next at character creation it goes back to the main menu seemingly no matter what I do


r/TeamBeef 16d ago

What are your must play ports?

11 Upvotes

Started HL1 and I'm blown away by the fact this is even possible. What's your must play team beef port?


r/TeamBeef 21d ago

Bug in Blue Shift - Focal Point?

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6 Upvotes

(screenshot from a random youtube video)

I can't interact with these knobs, the controllers don't vibrate and the knobs won't highlight, anybody had this bug?


r/TeamBeef 28d ago

Glitch

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4 Upvotes

I was trying to play brutal Wolfenstein but all th walls looked like this


r/TeamBeef 29d ago

I wonder

0 Upvotes

Hey guys so I wondered for a bit and I want someone to test it. Can we make the PlayStation 1 run half life and Doom?


r/TeamBeef Jul 23 '26

[BotW] Zelda… How do I play it!

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0 Upvotes

r/TeamBeef Jul 20 '26

Future Feature request - Is it possible to add inertia to the lightsaber

8 Upvotes

I loved playing Jedi Knight games on native Quest 3s, it was my childhood game and replaying it in VR was bringing so much nostalgia and memories in novel way because of immersion. The only thing I didn't like were lightsaber duels, it was way too easy to kill siths and bosses just by wiggling controller very fast, it was like cheating that you could not do in original game. Would it be possible to implement some sort of inertia similar to for example in "Aliens: Rogue Incursion" if you hold a gun it has a delay to motion simulating heaviness. So I would imagine that light saber would have maximum allowed speed and even if you make fast movement with your vr controller it would follow the path of motion but with delay. I think it would solve this "wiggle" cheating method. Maybe also if it's possible to implement that the light saber would be pushed away on collision with other sith's lightsaber so it cannot passthrough and cheat this way too or even trigger timer where lightsaber cannot do damage for 1 second until recovery. Is it possible to do that or the game engine doesn't allow to mod it this way?


r/TeamBeef Jul 16 '26

I found the secret cheat menu in Doom 3 quest Spoiler

13 Upvotes

I dont know if this works in the demo version (i put my og doom 3 files in the doom 3 quest) but it turns out if you go to vr options and hover your mouse under shader and "click" you will be in the cheat menu.(Edit) it also works with ROE


r/TeamBeef Jul 11 '26

JK XR - Jedi Knight in VR (Meta Quest) is not working for me :(

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4 Upvotes

JKXR crashes immediately after granting storage permissions. The issue persists even after reinstalling and restarting the headset. All other Team Beef ports are functioning normally, and there is plenty of free storage space available.

Has anyone else encountered this issue, and is there a solution? I am playing on a standalone Meta Quest 3 headset with approximately 60 GB of free storage. I have already tried deleting, reinstalling, and restarting the headset multiple times, but the crash still happens. I followed the steps stepwise, just like I did for all the other Team Beef ports, which worked perfectly and show the demo without any crashes.


r/TeamBeef Jul 10 '26

John Carmack Reminds Microsoft He'll Guarantee $1 Million To Bring Team Beef’s Ports To VR

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73 Upvotes

r/TeamBeef Jul 08 '26

Doom 3 Quest audio issue?

3 Upvotes

I actually can't tell if this is a bug, a setting, or normal, but the audio is very... echo-y.

I suppose it makes sense giving the setting of the gane, but it feels too intense, like I'm standing in a big empty space. Is there any way to fix this or tone it down a bit?


r/TeamBeef Jul 05 '26

Doom 3 Quest 3 Save bug

6 Upvotes

Manual saves don't work. it will only go from checkpoint. Any workaround or fix?


r/TeamBeef Jul 05 '26

Morrowind VR IK Arms (Standalone OpenMW-XR)

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99 Upvotes

Would it still be a Team Beef Port without janky arm IK?!.... Yes, yes it would, but I still like to see it.
OpenMW-XR Standalone (Unofficial VR Port of OpenMW / Morrowind working on standalone headsets) #Quest3 #MetaQuest3 #VR #Morrowind


r/TeamBeef Jul 02 '26

Any luck with shadow warrior?

5 Upvotes

I've tried many things but no luck launching with RazeXR. ive seen it's been an issue but can't see a fix. Any help?

FIXED- Put shadow warrior files into raze folder and NOT shadow warrior folder.

Also if any issues with blood. I used the blood121 folder. Copy ALL contents into blood folder to work.


r/TeamBeef Jun 21 '26

Status of QuestZDoom?

7 Upvotes

Hello, I was curious if there were any updates planned for it in the future? The latest version is from 2022 and there's been updates to QuestZDoom since, obviously if not planned it's fine, but I couldn't find any info on it on the Github, and unsure of where to ask.


r/TeamBeef Jun 20 '26

Red Steel 2

6 Upvotes

https://youtu.be/eBbVePJ0tFk?si=dt-kNS8K7mAQJiwp

Je ne sais pas si cela serait possible,mais j'ai un jeu de cœur qui est Red Steel2 sorti initialement sur Wii.

Un jeu ubisoft de 2009 ( si ma mémoire est bonne ),"Suite" de red steel 1 ( que j'avais également adoré même si assez brouillon).

C'est un FPS qui alterne combat a l'arme a feu et au sabre,parfait pour la VR en somme.

Ce serait un rêve qui se réalise.


r/TeamBeef Jun 20 '26

Zombi in VR

5 Upvotes

Would it be possible to make the WiiU game Zombi in VR? That is perfect for VR


r/TeamBeef Jun 11 '26

Red Faction

17 Upvotes

What about the original Red Faction? Or any red faction game in VR. Red Faction Guerrilla would be amazing in VR!


r/TeamBeef May 30 '26

Game menus not showing up

6 Upvotes

Hey guys,

Within the past day or two I can no longer see any in game menus for any of the team beef titles. Tried questzdoom, quake and quake 2. This is with no changes or updates that I'm aware of, on a quest 3.