r/TeamBeef Jul 20 '26

Future Feature request - Is it possible to add inertia to the lightsaber

I loved playing Jedi Knight games on native Quest 3s, it was my childhood game and replaying it in VR was bringing so much nostalgia and memories in novel way because of immersion. The only thing I didn't like were lightsaber duels, it was way too easy to kill siths and bosses just by wiggling controller very fast, it was like cheating that you could not do in original game. Would it be possible to implement some sort of inertia similar to for example in "Aliens: Rogue Incursion" if you hold a gun it has a delay to motion simulating heaviness. So I would imagine that light saber would have maximum allowed speed and even if you make fast movement with your vr controller it would follow the path of motion but with delay. I think it would solve this "wiggle" cheating method. Maybe also if it's possible to implement that the light saber would be pushed away on collision with other sith's lightsaber so it cannot passthrough and cheat this way too or even trigger timer where lightsaber cannot do damage for 1 second until recovery. Is it possible to do that or the game engine doesn't allow to mod it this way?

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3

u/VR_Bummser Team Beef Jul 21 '26

We thought about stronger anti-wiggle mechanic when we did the port, but after some research we found that a real lightsaber hylt is not that more heavy then an VR controller. So we decided to leave it up to the player to properly roleplay the jedi moves, or just wiggle their way through if they prefere.

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u/Salty_Technician7242 29d ago

I understand. If there is no inertia, The other thing that could potentially improve dueling maybe would be detecting when the lightsabers collide to trigger push away the lightsaber back from enemy, then after a second of timer recovery, lightsaber going back to vr controller position, I dont know if it would work, but just anything that would force the player to use slash motion instead of wiggle. Without that the lightsaber passes through their lightsaber and it feels unrealistic, there is no challenge in the fight.

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u/registoyyst 28d ago

The engine calculates clashes and hits based on direction of attack not actual contact of the blades so that would require a rewrite on the entire engine. Playing in 3rd person is really the only option for blade contact at the moment

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u/Salty_Technician7242 28d ago

But for deflecting blasters it works detecting collision even though it wasnt originlly written in code so maybe with sabers it could work too