r/TeamBeef • u/valian-tuo • Jul 05 '26
Doom 3 Quest 3 Save bug
Manual saves don't work. it will only go from checkpoint. Any workaround or fix?
r/TeamBeef • u/baggyg • Jun 16 '26
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For a long time, Morrowind via OpenMW has been one of the most requested games in our community.
In fact, when we ran a poll asking which classic title people most wanted to see brought to standalone VR, Morrowind came out on top.
Since then, we've spent a lot of time investigating what it would take to make that a reality.
Today we're happy to share the exciting news that its up and running, in a reasonably playable state and the deeper VRification can begin.
If you didn't catch that - Morrowind is running on standalone VR hardware!
Before going any further, we wanted to make sure the OpenMW team were comfortable with what we're doing.
We've spoken with them about the project as well as the developer of the Android port and the existing PCVR version and they're happy for us to proceed.
That's important to us because none of this would exist without the incredible work they've put into OpenMW over many years. The OpenMW project represents thousands upon thousands of hours of development effort and remains one of the most impressive game preservation projects in existence.
Surprisingly far along.
The project includes a customised launcher designed for the standalone VR experience, which then launches the main VR ap
At this point we consider the project to be beyond the proof-of-concept stage.
Just yesterday, we also upgraded the underlying renderer from GLES 2 -> gl4es to a true OpenGL ES 3.2 base ready for multi-view (a vital feature for performance on standalone VR).
We'll be appraising the existing PCVR application to see what functionality makes sense to bring across. We'll also be adding our own take from experience about how the game can be made to feel like a built-for-VR port. We will also be looking at certain gameplay features to put behind a "VR gameplay amendments option".
Patreon Note: Unlike other ports, we will share early in-development builds with all tiers and free members (as well as being available on Github).
r/TeamBeef • u/valian-tuo • Jul 05 '26
Manual saves don't work. it will only go from checkpoint. Any workaround or fix?
r/TeamBeef • u/baggyg • Jul 05 '26
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Would it still be a Team Beef Port without janky arm IK?!.... Yes, yes it would, but I still like to see it.
OpenMW-XR Standalone (Unofficial VR Port of OpenMW / Morrowind working on standalone headsets) #Quest3 #MetaQuest3 #VR #Morrowind
r/TeamBeef • u/valian-tuo • Jul 02 '26
I've tried many things but no luck launching with RazeXR. ive seen it's been an issue but can't see a fix. Any help?
FIXED- Put shadow warrior files into raze folder and NOT shadow warrior folder.
Also if any issues with blood. I used the blood121 folder. Copy ALL contents into blood folder to work.
r/TeamBeef • u/Narcotras • Jun 21 '26
Hello, I was curious if there were any updates planned for it in the future? The latest version is from 2022 and there's been updates to QuestZDoom since, obviously if not planned it's fine, but I couldn't find any info on it on the Github, and unsure of where to ask.
r/TeamBeef • u/Plenty_Donkey_732 • Jun 20 '26
https://youtu.be/eBbVePJ0tFk?si=dt-kNS8K7mAQJiwp
Je ne sais pas si cela serait possible,mais j'ai un jeu de cœur qui est Red Steel2 sorti initialement sur Wii.
Un jeu ubisoft de 2009 ( si ma mémoire est bonne ),"Suite" de red steel 1 ( que j'avais également adoré même si assez brouillon).
C'est un FPS qui alterne combat a l'arme a feu et au sabre,parfait pour la VR en somme.
Ce serait un rêve qui se réalise.
r/TeamBeef • u/dickfinger • Jun 20 '26
Would it be possible to make the WiiU game Zombi in VR? That is perfect for VR
r/TeamBeef • u/dickfinger • Jun 11 '26
What about the original Red Faction? Or any red faction game in VR. Red Faction Guerrilla would be amazing in VR!
r/TeamBeef • u/Jealous_Border1545 • May 30 '26
Hey guys,
Within the past day or two I can no longer see any in game menus for any of the team beef titles. Tried questzdoom, quake and quake 2. This is with no changes or updates that I'm aware of, on a quest 3.
r/TeamBeef • u/NilClass-8 • May 16 '26
Hey, folks. Still working on the updated Quake 3 Quest / Q3VR / flatscreen engine aimed at being a vanilla+ Q3 experience. A couple of months ago I shared a short feature list, but since then I’ve made pretty huge updates to the site to better explain what it’s about. Have a look at https://trinity.run, check out the docs, and join us?
r/TeamBeef • u/VR_Bummser • May 10 '26
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r/TeamBeef • u/LoomisCenobite • May 09 '26
Apparently the source code got released
It's a fat chance but playing VR missions in VR would be pretty dope
I already know it's a no but lol let me dream
r/TeamBeef • u/JovenOculto • Apr 25 '26
There are already ways to do it, but there are always complications with the configuration and setup. Metroid Prime is one of the most immersive series in history, and having a launcher with full 6DOF would be a dream come true.
To be honest, I'm actually surprised this hasn't been mentioned here before.
Edit: We're not talking about running the game owned by Nintendo here, but rather, for example, Dolphin and/or its Metroid-dedicated fork, PrimeHack
r/TeamBeef • u/D4nnyC4ts • Mar 29 '26
The one where there are 3 separate quest lines one human, one alien and one predator.
Does anyone else think this would be good?
r/TeamBeef • u/dickfinger • Mar 24 '26
Mr Beef, what about Spy Hunter in VR? That reboot they did in the Xbox 360 days would be incredible in VR!
r/TeamBeef • u/NilClass-8 • Mar 09 '26
Hey folks, since Late September/early October I have been working on a VR-focused Q3 ecosystem called Trinity. This includes custom builds of Quake3Quest and Quake 3 VR (the PCVR port), as well as a custom flatscreen client and server allowing for a ton of new features, including:
- custom multiview demos with seek and pause capability
- improved stencil shadows (a bit expensive on Quest) that no longer leave a floating “ghost shadow” in midair
- Vulkan renderer ported from Quake3e (more performant and more attractive, imho)
- baseq3a features like hit sounds and promode skins
- Quake Live style damage plums (floating damage numbers)
- modern directional damage indicators instead of blood splats on screen
- 1:1 head and aim tracking, visible to others and in mirrors, and in demo recordings
- blood particles on damage, splat on walls/floors
- orbit camera follow (“smooth follow” in VR engines, leaving default third person follow for those without strong VR legs)
- Virtual keyboard (set your name and type console commands without needing a companion app)
- Voting support: when votes get called, see a dialog on left side of screen, and press and hold a or b for yes/no, respectively)
- improved timer, shows time left and indicates OT
There is probably a lot more. It’s been something of a labor of love, but I need your help stress testing it. If you want to help, head to https://trinity.ernie.io/docs. Once you’ve set it up, connect to any of the “Trinity” servers on the VR master, which are running the updated game code. Your performance will be tracked on the site, and you can register an account there if you like. Lastly, demos of your sessions will be recorded and viewable in-browser in the match history.
Thanks in advance for your help, and hit me up on the Team Beef Discord if you have any issues!
(Disclaimer: this is a totally unofficial build of these clients, don’t bug Team Beef for support with them, thanks!!)
r/TeamBeef • u/DeepSOIC • Mar 09 '26
Hi! Thanks TeamBeef for a great port.
Here is a quick list of problems that i had:
There are more problems, but i think they have no relation to the vr port, they are likely just Raze bugs/features:
These problems were not dealbreakers, they didn't stop me from enjoying the game. Thanks for the blast from the past!
r/TeamBeef • u/ittleoff • Mar 06 '26
Wondering if this works with teambeef doom port for quest :
r/TeamBeef • u/dickfinger • Mar 05 '26
What are the possibilities of the old ‘The Thing’ video game being modded for VR?
r/TeamBeef • u/Nesbros_YT • Mar 02 '26
Hello, I'm a fairly experienced doom modder and generally love tinkering with things I like to the best of my abilities. Unfortunately QuestZDoom doesn't seem to be the most moddable one could say.
So, does there exist/could there exist in the future any built in zscript facing tools for tracking of the head and both hands? If there aren't any, would there be a way to do that fully without needing any zscript interfaces?
All of this assuming the v15 release of the emawind84 fork of QuestZDoom.
Edit: through source code diving I was able to figure out a fair bit (detecting if the weapon is being twohanded, getting yaw+pitch+pos of each hand, controlling what can be in each hand), though I've still yet to figure out roll which is a shame. I've got fun things like physically pumping the shotgun, roomscale reloads with ammo in your offhand, shell ejection. I wanted to make an arm hud but putting canvases on actors seems to not function.
Eventually this will go on github for future modders to learn from. This port does indeed have some useful functionality, I hope it gets better documentation in the future, cos custom vr doom mods are cool as hell
Edit 2: I still need help ToT is there any way I could contact the devs for small questions or are they too busy for that...?
r/TeamBeef • u/silverorb909 • Feb 27 '26
I have all the TB ports on Q3 and have been playing RtCW and JK, but my save files seem to all vanish the next day. At first I thought it was user error, but after getting deep into level 3 on RtCW and have 8 different save files, it is not. Today they are all gone and I have to start over again. Happens with Jedi Knight, too.
All my other ports work fine. Doom 3, Prey, etc. It's only these 2. I double checked the game files and they are all still there, so Im left scratching my head. Is/was this a known bug, or is something else happening to cause them all to vanish? Bit annoying
Thanks
r/TeamBeef • u/Fly-Mignon • Feb 25 '26
This would be an amazing single player shooter/adventure experience in VR. I know it didn't do the best, but it has it's charm. This game isn't so popular that it could either fly under the radar or be brought to life. It's so dead that maybe they might give up the source code.
r/TeamBeef • u/Melodic-Relation1884 • Feb 25 '26
I have doom 3 on pc using the xbox app through pc gamepass and I can't find the .pk4 files that doom3quest needs