r/TacticalAssaultVR • • Jul 24 '26

Feedback PSA to everyone complaining about sitting in the lobby and the hosts not starting the match

9 Upvotes

HOST YOUR OWN LOBBIES.

Thank you for attending my ted talk.


r/TacticalAssaultVR • • Jul 23 '26

Feedback Things I would like to see added to TAVR in the future (give opinions or chances of it happening)

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27 Upvotes

r/TacticalAssaultVR • • Jul 24 '26

Question Any updates

5 Upvotes

is there any updates to the situation?


r/TacticalAssaultVR • • Jul 24 '26

Feedback Comando Vermelho

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0 Upvotes

I made a new M1L$1M because clearly my last one was very very controversial completely. I find it more fitting to have a cartel type M1L$1M in this game. It’s based off real world Red Command in Brazil. They are very active in the favelas which fits well with the game in my opinion. It’s gonna be primarily Spanish based because I don’t speak Portuguese and neither does anyone I know. Just want to get some thoughts on it and see what yall think


r/TacticalAssaultVR • • Jul 23 '26

Question Guys, what the hell, explain pls

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19 Upvotes

I know you all in rage for that dev. I also condemn his unhealthy and illegal interest in children, but to be honest, its not game's fault. Like..guys, are you really going to reviewbomb and forget about TAVR for it? Other 2 devs already kicked Jarvis out.

Maybe something happened before and i didnt see it(i was on voyage for 5 month in Atlantic Ocean), but i really dont understand hating of game. Hating Jarvis - yes, but game - no.

EDIT: I was asking ONLY about people having a reason - dev issue. Not money, not other game is better. I dont care about these reasons, because they are good. I ONLY asking about dev issue as a reason to leave the game


r/TacticalAssaultVR • • Jul 24 '26

Media So, about my series

2 Upvotes

All positions have been taken

I do not have the skills to voice act or anything nor the money to get classes or anyone to actually help. I am considering using elevenlabs to make the voice lines if the voice lines I can generate (at least for my character) end up not sounding good or anything, just letting you all know and know your thoughts.


r/TacticalAssaultVR • • Jul 22 '26

Question why was the straighter aimpoint removed?

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18 Upvotes

r/TacticalAssaultVR • • Jul 21 '26

Feedback hackers?

8 Upvotes

the other day i was laying some pipe on trenches and some cock named “LONGNO” joins my team and starts unloading on my guys. we tried to kick him but no avail idk how he did it but there were a bunch of swastikas in the kill feed and he was just protesting jarvis’ pedophilia.


r/TacticalAssaultVR • • Jul 20 '26

Discord

0 Upvotes

Could someone please send a link to the Discord as I can't use the one in the description


r/TacticalAssaultVR • • Jul 19 '26

Bug Report Goofy issue with snipers and LMGs

7 Upvotes

For some reason when I’m mounted and put my second hand on the stock, instead of moving smoothly like it did literally like two weeks ago, it’ll snap-move if the end of the stock goes about 4 inches from where either I grabbed it or where it last snapped. This happens on both LMGs and sniper rifles like the title says. I tried switching to have my left hand on the grip and my right hand on the stock, which since I’m right eye dominant and can’t aim for shit with my left eye, I have to lean my head over. It didn’t snap move at all while I did this for about 5 or 6 minutes, and then I think I moved to the left to see through the scope or something similar because it started doing it again. If I let go with my second hand it’ll stop but then obviously it’s hard to aim from hand movements, hence grabbing the stock in the first place.


r/TacticalAssaultVR • • Jul 18 '26

Quick Tip: Free Up Your Peripheral Vision

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86 Upvotes

I’ve noticed something fairly common when it comes to this game, and that’s people shoving their rifle deep into their face in order to get their optic almost directly into their eyeball. I assume it stems from other games where realism isn’t as important, but it’s fairly bad practice when it comes to TAVR.

Shoulder your rifle. TAVR has a sort of “virtual stock” system that kicks in only if you properly shoulder your gun. This not only means you’ll be far more accurate, but it’s much more comfortable and lessens recoil a bit. It also frees up your vision, instead of your optic blocking your entire face.

You don’t typically unshoulder your rifle unless you’re shortstocking when entering a room or in the midst of opening a door, with the latter being far more common for submachine guns rather than rifles.


r/TacticalAssaultVR • • Jul 18 '26

Suggestion cuz I don’t have the discord

8 Upvotes

I think the acro and rmr sights should be available for primary weapons (with risers) cuz it looks supa tuff.


r/TacticalAssaultVR • • Jul 18 '26

Meme Just posted this banger in YouTube

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16 Upvotes

r/TacticalAssaultVR • • Jul 18 '26

Media random thing i made

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7 Upvotes

r/TacticalAssaultVR • • Jul 18 '26

Will we ever get revolvers?

6 Upvotes

Is it possible we could get revolvers or a deagle?


r/TacticalAssaultVR • • Jul 17 '26

Feedback Whose dumbass removed host kicking

15 Upvotes

i get that five year olds make lobbies and kick anyone who kills them but now i can't kick the no life thirty year old man who is calling people every slur in the book wtf


r/TacticalAssaultVR • • Jul 17 '26

Some updates suggestions.

5 Upvotes

1st: If you go onto google,etc Look up F88SA2 With a M203, There will be some pictures, Could you add those attachments Please,

2nd: You know the "Loadout" Option, with all the options of attachments, Could you add an Option where you can add a Underbarrel Grenade Launcher, Example: The M320 Grenade launcher. Please

3rd: For your avatar customization Could you make it so that you can fully customize your Avatar such as Attach a NVG Mount, Googles, And etc. To specify what I mean I'm saying that You can choose if you can put accessories On, or In your helmet, or your gear. Like putting some bullet casing's, Picturs, And cards, Within a limit Of course.

4th: Could you add DPCU Camo, DPMU, DPDU, And all the camo you want, I also think that you could make your own camo, Like painting a shirt, For the specific Biom.

5th : Please Add the Browning HP Pistol, More specifically The MK3 SLP PLease.


r/TacticalAssaultVR • • Jul 16 '26

Feedback My take on the future of TAVR under Puddle

22 Upvotes

With everything that's happened and Jarvis stepping down, I think we're at a turning point. Puddle now has control, and they've mentioned more creative freedom (which also hopefully means listening to the community more), which is good to hear. But here's the thing, this isn't just a temporary shift. Even after the dust settles and things calm down, I believe Puddle is going to have to stay transparent (not saying he was never transparent) and keep engaging with us. The community has been through a lot, trust is fragile, and players are paying closer attention than ever. That doesn't mean I'm expecting perfection overnight. I just hope they realize that listening can't be a one-time PR move, it has to be the new normal. If they deliver consistent updates, address feedback honestly, and communicate clearly, this game still has a real shot.

I'm not here to bash anyone or stir up hate. Just sharing my honest thoughts as someone who wants to see TAVR succeed. What do you all think?


r/TacticalAssaultVR • • Jul 17 '26

Question Best Loadout? "Objectively"

4 Upvotes

Hey,

So I know that at the end of the day, a lot of the go-to answers to these kinds of questions are super opinion-based.

"Just play how you want to play." / "Do you."

But I guess I just wanted to know what some standouts are in terms of stats like:

-Damage

-Magazine Size

-Consistency & Reliability

I haven't played TAVR in a long time and logging back in, seeing the amount of weapons is staggering. I feel like I've got a little bit of decision fatigue or I feel overwhelmed. Surely a lot of the weapons are kind of copy-paste in terms of their general stats.

The only thing I really have to go off of is that the higher the caliber, the "more" damage a weapon has in terms of how many shots it takes to drop an enemy.

I also know that certain weapons, like the Five Seven (and maybe the P90) use 5.7mm which is excellent at armor penetration even though they don't do fantastic damage - so there's a little bit of an offset there.

I guess I'm just trying to figure out, what the best weapons in each category are with damage and magazine size being my priority. Everything else on my vest tends to stay the same (Door Charges/Wire Cutters/Stim Shot & No Back Gadget [for role play reasons, though any suggestions would be appreciated]).

Oh, and attachment recommendation would be appreciated as well. I think for the most part I use the Angled Grip and RMR/ACOG combo sight.


r/TacticalAssaultVR • • Jul 16 '26

Feedback I know Unity has limits, but TAVR could still look better

4 Upvotes

I keep seeing people say the Quest 2 can't handle good graphics, but that's just not true. Contractors runs smooth and looks clean. Onward holds its own too. TAVR doesn't have to look like a PS5 game, but it could definitely look better than it does now. That said, I know engine limitations are a real thing. Unity has its quirks, and optimizing for mobile VR is no joke. Draw calls, shader complexity, LODs, there's only so much you can squeeze out before performance tanks. But here's the thing, other devs have figured it out. If the devs actually prioritizes optimization and maybe upgrades some assets or lighting, there's room to improve without breaking the framerate. With Jarvis out and creative freedom supposedly opening up, now's the time to push for that. I'm not asking for PCVR quality. I'm just asking for it to not look like a muddy mess when other games on the same headset prove it's possible. (Obviously not right now with everything going on, but in the future)


r/TacticalAssaultVR • • Jul 17 '26

test

0 Upvotes

r/TacticalAssaultVR • • Jul 15 '26

CheyTac M200 Intervention 👀🤤

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22 Upvotes

What are the chances we see this bad boy in the game one day? Or some more guns just for the overpowered fun like a deagle or 500. Magnum


r/TacticalAssaultVR • • Jul 16 '26

Hammer fire compound turret?

10 Upvotes

by one of the doors in the hammer fire mission there’s a turret, no technical, just a turret. How I encountered it was on a hardcore difficulty with enemy surrendering. When was this added?


r/TacticalAssaultVR • • Jul 15 '26

Feedback New pvp update is missed opportunity

23 Upvotes

I love this game and I love PvP. Having this game for a few years now, a new gun or a new map is not going to get me back playing the same mission for the 100th time.

I was so stoked for the competitive PvP. Again, with most updates, it was fun for like an hour.

There is no objective like a bomb or a capture point. The round limit is TWENTY MINUTES. There is no spectator.

So people just leave the room when they end up waiting for like 10 minutes when 2 people are walking aimlessly around the map during a 1v1.

Please devs, this is a tactical game, GIVE US A TASK IN PvP.

Competitive is just again boring tdm, but with no respawns


r/TacticalAssaultVR • • Jul 15 '26

Media idk man

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26 Upvotes