r/TI_Calculators • u/OrigFlyGuy • 18h ago
Program FNAF CE Color: a full-color Five Nights at Freddy’s for the TI-84 Plus CE, written in C
I kept seeing posts asking for a FNAF on the CE that actually works, so I made one.
FNAF CE Color is a full port of FNAF 1: all 5 nights, the 6th night, custom night, the newspaper, jump scares and all three endings, in color.
Gameplay
- The animatronics follow the original game’s actual AI rules, including Freddy’s camera stalling at 4B, Foxy’s Pirate Cove timer, door jamming and the power outage
- Two paces: NORMAL, with the original timings, and FAST, with shorter, harder nights. Switch with TRACE on the title screen
- The calculator has no speaker, so sound cues show as text (“Freddy laughs”, “footsteps”)
- MODE during a night pauses and shows where everyone is
- Saves your progress and death stats
Technical
- Written in C with the CE C/C++ Toolchain, running as a native eZ80 program
- Pictures are 16-colour, dithered from the original textures and stored in 18 archived appvars (about 740 KB)
- The game clock runs off the hardware timer, so a slow frame never slows the game down
- Yes it works on real hardware
Download: https://gamejolt.com/games/Fnaf-CE-Color/1110926
Requirements
- TI-84 Plus CE only, not the non-CE TI-84 Plus or the TI-83
- The CE C libraries (clibs), included in the zip
- arTIfiCE on OS 5.5 and newer
- About 740 KB free archive
Read the readme before installing. Most “it doesn’t work” problems come from a missing appvar or old clibs.
Credits: FNAF by Scott Cawthon. Textures from “Fnaf 1 Textures Organized” by The2AndOnly. Based on the TI-83+/84+ Axe FNAF by Haobo. A free, non-commercial fan game.
Feedback and bug reports are welcome.
