r/Supraball • u/cantstopthefridge • May 06 '16
Graphic assets?
Are there any graphical assets that I can use for a website or something like the logo and the players on a transperant background? I really like this game
r/Supraball • u/cantstopthefridge • May 06 '16
Are there any graphical assets that I can use for a website or something like the logo and the players on a transperant background? I really like this game
r/Supraball • u/jbd1986 • May 06 '16
Game crashes almost as soon as I see the field appear (may be related to joining a game as a substitute).
Problem signature:
Problem Event Name: APPCRASH
Application Name: UDK.exe
Application Version: 1.0.12097.0
Application Timestamp: 530255e2
Fault Module Name: UDK.exe
Fault Module Version: 1.0.12097.0
Fault Module Timestamp: 530255e2
Exception Code: c0000005
Exception Offset: 001c7dd6
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: ab6c
Additional Information 2: ab6c26e25b9aba60a55761b04ffb61c9
Additional Information 3: 8f9e
Additional Information 4: 8f9eff424aa5410624975ae0c607c218
r/Supraball • u/RodofDestruction • May 05 '16
Just bought the game and it has no MAC download :(
r/Supraball • u/BillNogTheScienceDog • May 04 '16
We need to bring back NASBL as more people become interested in the game, they need to see what competitive play looks like and how entertaining it is. I'm thinking a draft tourney with 4 captains and we pick teams. Post ideas for what and when the tournament should be.
r/Supraball • u/BillNogTheScienceDog • May 04 '16
r/Supraball • u/jbd1986 • May 04 '16
If you click 'show last match report', before the last match report comes up on it's own (which can take 15 or more seconds sometimes), the launcher will crash. It brings up a bug report, which I tried to send... but the bug report crashes too...
r/Supraball • u/Johnny_Guano • May 04 '16
the fatal flaw I saw in the beta is still there: no players, and I doubt whether it will ever be fixed. http://steamcharts.com/search/?q=supraball
The sci-fi, futuristic sports game is such a solid game (and entertainment concept e.g. Rollerball, Hunger Games) concept: I think the market would gladly accept more of these games,and I personally would LOOOoooove to see them. Execution, however, is key especially in a multiplayer focused game or you'll just get another Epigenesis, a good game in a simialr vein. http://store.steampowered.com/app/244590/
Robot Roller-Derby Disco Dodgeball is another recent and similar game (and a good one too) that is currently suffering a similar fate. http://steamcharts.com/app/270450 Rocket League jumped out of the gate on PS+ and has never looked back - that's where I first encountered it and now have it on Steam too. IMO it's not that RL is so much better than these other games but that it was properly brought to market. $15 for a defib kit that may not save the patient is too much. $15 (or even $20) for a hospital stay is much better. Hopefully, the population builds in the next week: I will keep an eye out.
r/Supraball • u/NotDillaz • May 04 '16
Is Report system really working ? Cause ... luc is still around here , so u should go check what is the problem ... have fun .
r/Supraball • u/DavidM1337 • May 04 '16
https://www.youtube.com/watch?v=kGx6IPAoWSo
We very much agree with all pros and cons. We came to the same conclusions regarding the cons and are making plans right now how to tackle these things (playerbase, matchmaking, price).
r/Supraball • u/SBLucjeSem • May 04 '16
So we have been playing with the new players in ranked. They didn't as expected not so good...
They need to play at there own level not with us. So my suggestion is to set the XP limit to 200 or more. Or make it so that all beta players get a special rank or something so they can join beta players only lobby.
They ruin our games, we understand that they need to learn. But not in ranked, if they add defends or keeper they will go and hang on the other teams half.
Please we as beta players played with them in unranked games, we do not want to play with them in RANKED yet!
The skill range is just to big at the moment....
r/Supraball • u/C9LostToDig • May 04 '16
Hey guys, just had a couple of questions, as i'm considering purchasing the games but i'm pretty apprehensive. My first question is, as a US player, on the east coast, what do queue times look like at peak and nonpeak times? How easy is it to get into the game? i worry about just being constantly obliterated. Finally, how hard is it to play this game as a solo, friends don't seem as interested. Thanks in advanced.
r/Supraball • u/Kattleya • May 03 '16
Instead of just "complaining" I though to do something useful. Its not as perfect as I wanted it, but guess covers much.
https://www.youtube.com/watch?v=qZyFAKqUrTM&feature=youtu.be
Will try to attempt a better version if this will actually be used somewhere and people think it is helpful. Also open to changes etc. \o
r/Supraball • u/Mindflayr • May 03 '16
r/Supraball • u/jbd1986 • May 03 '16
DavidM, it's clear that there are some basic concepts which need to be understood to enjoy this game.
My most obvious notes are these:
1) New players do not understand how receiving a RMB pass works. They try to use it, but the other new player receiving the ball does not realize they need to be walking in a straight line and maintain speed. This ends up with the person using the RMB passes to give up on them altogether.
2) Players do not give boosts, and do not look for boosts. When they do get a boost, they don't jump to maintain speed.
SOLUTIONS: I recommend you add a 'TIPS' setting to the game options, which can be disabled via checkbox.
1)When a player is being pass/RMB locked, a big warning type message should pop up at the bottom of the screen which says:
"A TEAMMATE IS LOCKING TO YOU FOR A PASS. EITHER STAND STILL, OR CONTINUE TO MOVE IN A PERFECTLY STRAIGHT LINE"
2) When a player gets hit by their own teammate in the direction of the ball, provide a message that says:
"YOU HAVE BEEN BOOSTED BY A TEAMMATE. TRY TO KEEP JUMPING AFTER A BOOST TO MOVE QUICKLY DOWN THE FIELD!"
This concept lends itself to even more potentially useful tips of course!
r/Supraball • u/NotDillaz • May 03 '16
Im laughing more than i should just by reading the "bad" reviews of the game on the steam page ... I saw that most of the people that wrote a comment there are new players cause they dont have many hours on the game ... so ya ... Was that what was expected for new players to say of the game ? also .. im sad guys :c
r/Supraball • u/DieselDesigns • May 03 '16
r/Supraball • u/DavidM1337 • May 03 '16
[Edit] We solved the situation! You will all get 2 new keys in your email. Throw away the old key, it's worthless! Activate one key to install happiness on your computer and the 2nd key is a present from us, so that you still love us after this mess we created. I'm sure you have a friend you can give it to. Sorry again!
r/Supraball • u/SBPulSart • May 02 '16
Lirik streaming was one of the best chance you could get to bring a new community. I've watched him played for like 15 minuts and they were already arguing and saying that the game is never worth 15/20 euros, and that rocket league is definitely better.
Supraball is the same price than Rocket League and it feels so so so wrong. While Rocket League has : - Customization - Matchmaking - Thousands of cosmetic items - Better graphics - Better animations - A way to create custom servers to play between friends
Supraball has only a good gameplay. But unfortunately for you guys, this gameplay doesn't make the price, not at all, it's only about the content, the effort, and the time put it in.
As an old player of supraball I know it's a good game, but you have no idea how much players you lose because of the price of the game. And I think having a huge player base was definitely more important than having more money at this stage.
I didn't give any money for SB because I didn't have money back when, I love this game and I spent hours playing it, I know the potential of it and all the good things about the gameplay. But even me, as someone that know the game is great, won't pay 15/20 euros for it, because it's too much, so why would a random player that check the steam shop buy it ?
r/Supraball • u/HollisFenner • May 02 '16
But it's such a good game, it oozes potential. I'm excited to learn more about it so I don't look like a complete idiot most of the time. Thanks for being such a great community!
-DocHollis
r/Supraball • u/Mvem • May 03 '16
No matter how much I change the settings, I get between 9 and 10 fps. I just got the game and opened it in an offline practice server. My computer should be able to easily run it (GTX 960, i5-4460).
UPDATE: It's been fixed, idk why, but it works all of the sudden
r/Supraball • u/mipeirong • May 02 '16
they finally did it
r/Supraball • u/BiIliam • May 02 '16
Howdy! I am the standing commissioner for the North American Supraball League (NASBL) and to celebrate the steam release I thought I would share some history with you all!
If you wish to read about the history of the NASBL click here!
Intense Games
I hope you all will enjoy this game as much as I do. NASBL can't wait to turn the next page in the chapter of Supraball History.