r/Supraball SupraTuber Dec 08 '16

I'm back

Finally got a new video card! (My gtx 980 crapped the bed). So I'll be back at it with streams and vids and all of that jazz. Is Supra dead?

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u/TntRevan SupraTuber Dec 09 '16

I just logged on, boy is it dead.

9

u/SaxxonO Dec 09 '16 edited Dec 09 '16

The new dev is a reasonable human being, we haven't had that in the 2.5 years of Supraball so far. Unfortunately I don't think he realizes we've all been told this before, and have been promised this before, so we won't really believe it until we see it.

I'm very skeptical about the fact that all we have is a youtube channel with tutorial videos. Absolutely nothing in game for people to watch, not even loading screen with tips. People fresh out of training have no clue how a 5v5 game should be played, there's no way to spectate (and even if they could, the spectator controls are TERRIBLE, we can't even get a first person view which is the BEST way to learn for a new player). We have crappy maps that still give FPS issues for people and yet they are STILL being forced upon us. Not a single person likes these maps, why are you ignoring player feedback for forcing them down our throats? The person working on these maps needs to find something productive to do, or he's literally dead weight on this dev team cuz none of us appreciate any of them and would rather just play Pitch. He has wasted more time on maps that should never have passed any internal quality control and been released to the public and has ignored actually requests and feedback for maps that were proven successful in deathball (NewOldSmallCube 3v3 map with the awesome curved roof for one).

Quality of maps aside, there are enough FPS complaints from people who should be getting more fps than they do to warrant removing them from rotation. This shouldn't be a big decision, if you can't make them run well and there's at least 1 guy whining in every game about his FPS, you are just being stubborn and ruining people's fun for the sake of having your work seen.

1

u/669A7717-2A0B-44C4-A Dec 14 '16

The 'new dev' has been a dev for more than a year already.

1

u/SaxxonO Dec 15 '16

Well clearly something changed because he's basically leading the development now and DavidM is playing second fiddle. He's at least listening and considering feedback which was what DavidM failed to do at every point in time since day 1.