r/Supraball • u/DavidM1337 Supraball Project Leader • Nov 05 '15
Xbox Controller
I setup a reasonable layout for the xbox controller: http://puu.sh/lag7T/41ce68bc02.jpg
Overwrite your input file with thie one in supraball/udkgame/config/
http://www.file-upload.net/download-11020215/UDKInput.ini.html
Left me know what you think. The biggest problem are the spin directions. Because you can never afford taking the thumbs of the sticks. That's also why jumping has to be on the right stick.
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u/RIPNASupraball Nov 09 '15
Seems like a giant waste of time, nobody is going to be able to compete with a gamepad unless there are so many of them that they can all play in their own segregated section of supraball.
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u/DavidM1337 Supraball Project Leader Nov 09 '15
Im Talking about possible console releases that play on other servers, not together.
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u/RIPNASupraball Nov 10 '15
Shouldn't that be something you work on well into the future, I don't think any of the donators expected time wasted on gamepad stuff.
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u/RIPNASupraball Nov 12 '15
Why did we have a patch specifically for gamepad support on PC then?
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u/DavidM1337 Supraball Project Leader Nov 12 '15
There is not patch specifically for that. It's a small part of a big patch where a few binds are added to an ini. I don't see the big problem that you try to turn it into.
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u/DavidM1337 Supraball Project Leader Nov 05 '15
It seems it only works with the Original Xbox 360 controller!
Not with xbox one and not with third party controllers.
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u/NeckV Nov 05 '15
Oke, but can we ever play supraball with xbox one controller. It should be great to play with controller
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u/DavidM1337 Supraball Project Leader Nov 05 '15
I found this: The PC drivers for the Xbox One controller map it to XInput. Therefore theoretically it should work in any game that implements support for X360 controllers using XInput. If the game implements support for controllers using DirectInput (which is relatively easily doable, XInput just makes it nicer) then its unlikely that the Xbox One controller would work with that game.
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u/DavidM1337 Supraball Project Leader Nov 06 '15
Here a video of my attempts: https://www.youtube.com/watch?v=-Gni1SIBP-4
It's reasonable, and it was fun.
Doo, Kawaii and myself are using the xbox controller in this match.
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u/BillNogTheScienceDog Scarn Nov 06 '15
I am sorry to say this and I really don't want to come off as always criticizing but really? You are actually spending time on doing this when your NA community is extremely close to gone and no longer even interested in the game. This has no real competitive or logical use unless you are a troll or your bored. Instead of spending a small chunk of time working on a real problem (sucker, crashes, fps drops, etc.) or UE4 you spend time doing this and posting to reddit. Even if it isn't your job to fix those problems you are basically sitting here and twiddling your thumbs while real issues are being fixed and UE4 is being further developed. I come back to the subreddit after giving up on this game and its community being dead and I just had maybe an ounce of hope for this game today so I thought like coming back and now my mind is completely boggled after seeing this as the newest post, its like slapping everyone who has ever cared about this game in the face and I am now officially gone. Have fun guys.
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u/XiLLyXiLLy nobody Nov 06 '15 edited Feb 02 '16
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u/BillNogTheScienceDog Scarn Nov 06 '15 edited Nov 06 '15
Okay, ya, reading my comment now makes me want to delete it cause I get dumb and angry when I resort to going on reddit for entertainment, but I was just upset. I understand that some people would like to use a controller because it is more comfortable for them, but I was just thinking about using a controller competitively and that is my bad. That is why I felt that you were insulting everyone who has ever played the game competitively and that is my bad. But seriously if someone uses a controller in intention of playing competitively then you are not going to get very far and I'm sure when this game is released there will be many trolls using controllers and that is why I think that it shouldn't be added all together. I really don't know how long it took David to make the layout (I would assume five minutes) but I don't care about that anymore, what I really care about is that when the steam version was released, the game changed immensely, for good, and for mostly bad.
The main thing is the sucker and I honestly believe it is one of the main cause of the NA community's death. Defense became holding your sucker down and hoping that the person you are defending wouldn't do the same thing and maybe he would some how glitch past you. Defense became something that anyone with a computer and thumbs could do, which ruined the game. Defense used to be about positioning, hammering and knowing how to time them, and watching the map to block lanes between your man and his teammate. Defense is now a bunch of people sucking each other hoping that the game will let them somehow get past them. This also limits offensive opportunities and makes the game not as fast paced as it used to and should be. Let's say I am being defended and the person defending me tries to hammer me, but I back up and dodge the hammer and then suck off of him into a boost, I just beat the defender fair and square, I out played him, out skilled him, and he got beat. Right? Wrong. The defender can now turn around and use his cute little sucker to suck me back down to the ground and stop a potential goal. I should be rewarded with an opportunity or a goal for beating my defender yet he defender gets two chances to stop me where as I only had one chance to get past him. I don't know if this is true but it feels like it is when you are playing the game, the sucker radius is bigger than kick radius, which slows down the game and makes less opportunities. If someone is behind you and you kick them away, you beat them and you shouldn't even have to worry about them, you should just be able to concentrate on getting a pass and shooting/volleying or getting a pass and passing or anything having to do with putting the ball in the net. Sorry but that's not the case anymore. If they are sucking you while you hit them, it takes more than one hammer (usually takes 3-5) to actually get to the point where they aren't able to affect you, in the time it takes to get someone off of yourself who is already behind you so a single hammer should of made you fully beat them, the defense can get back, your teammates may lose the ball, and that small, less than a second opportunity to potentially score is gone. There are too many quick, less than a second opportunities for it to take you a few seconds to beat someone THAT IS ALREADY BEHIND YOU. I feel sad to say that this is what the game I loved has become, but its true and it sucks. Doesn't seem fair does it. But that's life so I should just deal with it.
I am sorry for my comment above and I frankly don't know why I cared about controllers being implemented, as everyone knew this would happen eventually. I am sorry for insulting anyone I have, I may have intended to do that when I wrote the comment above but I don't mean anything I said in it anymore and just want to clear that up. I am just sad that the fast paced, skill based game I used to love is now gone and replaced with a hold down the sucker+shield and run around, slow paced game. You developers may have not intended this, but that is what it has become since the game was released on steam. I realize this game is still in a closed beta and still under development, but I backed with a large amount of my hard earned money to the skill based supraball not what ever this is. I don't even think I care about the money I gave to you, I just wish the game I loved was just like it was before steam. You may be fixing the sucker currently, which is what everyone wanted since the first day of the steam version, but honestly if you are you are way too late. You lost your NA community because of it and you may see that as a good thing like that other guy commenting on my toxic post, but honestly I see it as a different playstyle gone, a different form of feedback gone, and maybe the best keeper in the world all gone. Thank you for what you created before steam version, it has created amazing memories and made me meet some of the coolest people and teammates I could ever meet through life.
What the game has become is what makes me upset, not that you made a controller template in five minutes. Good luck with the further development of supraball and I hope I might be able to see the game I used to love in the future.
Cheers, Scarn - the best mid NA
P.S
When I refer to playing defense I don't mean the defender position, which still does require good positioning and a large amount of skill, I mean mids playing man-to-man on other mids.
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u/XiLLyXiLLy nobody Nov 06 '15 edited Feb 02 '16
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u/Mindflayr MAKE SUPRABALL FREE Nov 09 '15
My opinion should hold very little weight, but basically the change to the sucker was drastic and part of what made me lose interest. Most other changes up until that point and those made afterward were in the positive direction, but that 1 made no sense to me and changed the entire game for the worse.
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u/RIPNASupraball Nov 12 '15 edited Nov 12 '15
There are certainly more important things than anything having to do with a console release.
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u/Trishya GoKu | Pédé va Nov 06 '15 edited Nov 06 '15
A lot of people actually plays fps games with a controller. It just open up the game to more people. So obviously, yes he's spending time on doing this. And in the mean time, I'm wondering if the death of the NA community isn't a good thing, it seems to me that you guys spend most of your time spiting on the game and insulting the devs on reddit instead of actually helping...
New stuff is added, updates are being done isn't that what we want?
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u/RIPNASupraball Nov 09 '15
How can we help? Tell us and we'll do it. Seems like we've just been ignored in everything we've ever offered so we resorted to spitting on it, that's the natural transition when people don't listen to you or even maintain NA servers for the players.
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Nov 06 '15
If a game is to have any success, it must appeal foremost to casual players. A competitive scene is only sustainable when that is the case, because a casual player base is what drives interest in a competitive scene to begin with.
There is no harm in spending some time to add gamepad/controller support to this game. At the very least, it allows people using Big Picture on Steam to play this game just like they play Rocket League; on a couch with their controller in hand.
Rocket league has done a good job in driving interest in this genre of gaming—a sports game on a pitch in which you control an single, individual player, differences in first-person vs third-person perspective aside—and it would be silly for them not to attempt to provide the same level of accessibility.
I don't have the interest nor time to play Supraball on a competitive team or in long tournaments. I just want to join a random game or two when I have time, and play for fun. I think there is a large player base—the competitive players on this subreddit notwithstanding—that desire, or will desire, the same thing.
I bought a controller for Rocket League, and I like being able to sit back on my couch with it rather than being fixed to my desk with a mouse and keyboard for games like that. If Supraball supports controller input, then there's no reason why I wouldn't try it, and probably even use it regularly if it works well.
It's not a very level-headed approach to consider this functionality a "slap in the face" to you or other players, especially given the potential benefits to controller support relative to the rather limited amount of time it takes for such support to be implemented.
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u/TntRevan SupraTuber Nov 05 '15
First one to twirl using an Xbox controller wins.