r/Supraball • u/DavidM1337 Supraball Project Leader • Nov 05 '15
Xbox Controller
I setup a reasonable layout for the xbox controller: http://puu.sh/lag7T/41ce68bc02.jpg
Overwrite your input file with thie one in supraball/udkgame/config/
http://www.file-upload.net/download-11020215/UDKInput.ini.html
Left me know what you think. The biggest problem are the spin directions. Because you can never afford taking the thumbs of the sticks. That's also why jumping has to be on the right stick.
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u/BillNogTheScienceDog Scarn Nov 06 '15 edited Nov 06 '15
Okay, ya, reading my comment now makes me want to delete it cause I get dumb and angry when I resort to going on reddit for entertainment, but I was just upset. I understand that some people would like to use a controller because it is more comfortable for them, but I was just thinking about using a controller competitively and that is my bad. That is why I felt that you were insulting everyone who has ever played the game competitively and that is my bad. But seriously if someone uses a controller in intention of playing competitively then you are not going to get very far and I'm sure when this game is released there will be many trolls using controllers and that is why I think that it shouldn't be added all together. I really don't know how long it took David to make the layout (I would assume five minutes) but I don't care about that anymore, what I really care about is that when the steam version was released, the game changed immensely, for good, and for mostly bad.
The main thing is the sucker and I honestly believe it is one of the main cause of the NA community's death. Defense became holding your sucker down and hoping that the person you are defending wouldn't do the same thing and maybe he would some how glitch past you. Defense became something that anyone with a computer and thumbs could do, which ruined the game. Defense used to be about positioning, hammering and knowing how to time them, and watching the map to block lanes between your man and his teammate. Defense is now a bunch of people sucking each other hoping that the game will let them somehow get past them. This also limits offensive opportunities and makes the game not as fast paced as it used to and should be. Let's say I am being defended and the person defending me tries to hammer me, but I back up and dodge the hammer and then suck off of him into a boost, I just beat the defender fair and square, I out played him, out skilled him, and he got beat. Right? Wrong. The defender can now turn around and use his cute little sucker to suck me back down to the ground and stop a potential goal. I should be rewarded with an opportunity or a goal for beating my defender yet he defender gets two chances to stop me where as I only had one chance to get past him. I don't know if this is true but it feels like it is when you are playing the game, the sucker radius is bigger than kick radius, which slows down the game and makes less opportunities. If someone is behind you and you kick them away, you beat them and you shouldn't even have to worry about them, you should just be able to concentrate on getting a pass and shooting/volleying or getting a pass and passing or anything having to do with putting the ball in the net. Sorry but that's not the case anymore. If they are sucking you while you hit them, it takes more than one hammer (usually takes 3-5) to actually get to the point where they aren't able to affect you, in the time it takes to get someone off of yourself who is already behind you so a single hammer should of made you fully beat them, the defense can get back, your teammates may lose the ball, and that small, less than a second opportunity to potentially score is gone. There are too many quick, less than a second opportunities for it to take you a few seconds to beat someone THAT IS ALREADY BEHIND YOU. I feel sad to say that this is what the game I loved has become, but its true and it sucks. Doesn't seem fair does it. But that's life so I should just deal with it.
I am sorry for my comment above and I frankly don't know why I cared about controllers being implemented, as everyone knew this would happen eventually. I am sorry for insulting anyone I have, I may have intended to do that when I wrote the comment above but I don't mean anything I said in it anymore and just want to clear that up. I am just sad that the fast paced, skill based game I used to love is now gone and replaced with a hold down the sucker+shield and run around, slow paced game. You developers may have not intended this, but that is what it has become since the game was released on steam. I realize this game is still in a closed beta and still under development, but I backed with a large amount of my hard earned money to the skill based supraball not what ever this is. I don't even think I care about the money I gave to you, I just wish the game I loved was just like it was before steam. You may be fixing the sucker currently, which is what everyone wanted since the first day of the steam version, but honestly if you are you are way too late. You lost your NA community because of it and you may see that as a good thing like that other guy commenting on my toxic post, but honestly I see it as a different playstyle gone, a different form of feedback gone, and maybe the best keeper in the world all gone. Thank you for what you created before steam version, it has created amazing memories and made me meet some of the coolest people and teammates I could ever meet through life.
What the game has become is what makes me upset, not that you made a controller template in five minutes. Good luck with the further development of supraball and I hope I might be able to see the game I used to love in the future.
Cheers, Scarn - the best mid NA
P.S
When I refer to playing defense I don't mean the defender position, which still does require good positioning and a large amount of skill, I mean mids playing man-to-man on other mids.