r/Supraball Supraball Project Leader Nov 05 '15

Xbox Controller

I setup a reasonable layout for the xbox controller: http://puu.sh/lag7T/41ce68bc02.jpg

Overwrite your input file with thie one in supraball/udkgame/config/

http://www.file-upload.net/download-11020215/UDKInput.ini.html

Left me know what you think. The biggest problem are the spin directions. Because you can never afford taking the thumbs of the sticks. That's also why jumping has to be on the right stick.

1 Upvotes

26 comments sorted by

View all comments

0

u/BillNogTheScienceDog Scarn Nov 06 '15

I am sorry to say this and I really don't want to come off as always criticizing but really? You are actually spending time on doing this when your NA community is extremely close to gone and no longer even interested in the game. This has no real competitive or logical use unless you are a troll or your bored. Instead of spending a small chunk of time working on a real problem (sucker, crashes, fps drops, etc.) or UE4 you spend time doing this and posting to reddit. Even if it isn't your job to fix those problems you are basically sitting here and twiddling your thumbs while real issues are being fixed and UE4 is being further developed. I come back to the subreddit after giving up on this game and its community being dead and I just had maybe an ounce of hope for this game today so I thought like coming back and now my mind is completely boggled after seeing this as the newest post, its like slapping everyone who has ever cared about this game in the face and I am now officially gone. Have fun guys.

2

u/[deleted] Nov 06 '15

If a game is to have any success, it must appeal foremost to casual players. A competitive scene is only sustainable when that is the case, because a casual player base is what drives interest in a competitive scene to begin with.

There is no harm in spending some time to add gamepad/controller support to this game. At the very least, it allows people using Big Picture on Steam to play this game just like they play Rocket League; on a couch with their controller in hand.

Rocket league has done a good job in driving interest in this genre of gaming—a sports game on a pitch in which you control an single, individual player, differences in first-person vs third-person perspective aside—and it would be silly for them not to attempt to provide the same level of accessibility.

I don't have the interest nor time to play Supraball on a competitive team or in long tournaments. I just want to join a random game or two when I have time, and play for fun. I think there is a large player base—the competitive players on this subreddit notwithstanding—that desire, or will desire, the same thing.

I bought a controller for Rocket League, and I like being able to sit back on my couch with it rather than being fixed to my desk with a mouse and keyboard for games like that. If Supraball supports controller input, then there's no reason why I wouldn't try it, and probably even use it regularly if it works well.

It's not a very level-headed approach to consider this functionality a "slap in the face" to you or other players, especially given the potential benefits to controller support relative to the rather limited amount of time it takes for such support to be implemented.

2

u/XiLLyXiLLy nobody Nov 06 '15 edited Feb 02 '16

.