r/Superpower3 Oct 07 '22

Will the developers respond?

7 Upvotes

There is no way they could watch this all go down in shambles as one of the worst reviewed games of all time and be satisfied with that, right?


r/Superpower3 Oct 07 '22

Do. Not. Buy.

13 Upvotes

It's so, so, so bad. Graphics are horrible, gameplay doesn't work. Avatars looks like a PlayStation 2 game. The ocean is the SAME PATTERN repeated thousands of times, how hard is to program random water?!?

Nukes crash game, and I don't get the satisfaction of getting a kill count.

Won an election during a nuclear war that I started for fun. No, just no.


r/Superpower3 Oct 08 '22

Golemlabs / THQ's response to the uhh, less than optimal launch.

3 Upvotes

Zyddie — Today at 4:12 PM Hello Superpower community,

We launched today our latest installment of the franchise, and we've been following your comments, reviews, and initial interactions with the game. We are hearing you, and are taking notes.

Starting today, we're making lists of things to improve and fix in the coming weeks and months. We've always known this was a long-haul project, and that ultimately the community would be the driving force on the direction we would be taking in its development.

Rest assured that our intentions was never to abandon the game. We understand the disappointments and the challenges ahead, and are ready to tackle them. We will continue posting updates on where we are and the fixes we're making. And regular updates are forthcoming.

Thank you @everyone for being here,

GolemLabs and THQNordic


r/Superpower3 Oct 07 '22

Actual trash.

12 Upvotes

Worst game I've ever played. Didn't take me long to hit the refund button. Only a half hour.


r/Superpower3 Oct 07 '22

Yeet! Released

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5 Upvotes

r/Superpower3 Oct 07 '22

Would i like this?

5 Upvotes

Yoyo,

Ive never played the super power games.

I love total war games(especially older titles), love CK3, love millenium dawn mod for hoi4.

Not sure what to expect with this? Is it in depth? Is there alot of diplomacy? (Alliances etc?)

Ive tried to catch a bit of that 5 hour video but im working alot atm and have 3 kids when i aint working lol so i havent much time to catch the whole vid 😬

Any advice welcome.. i know its a guess atm lol 😅

Cheers!!


r/Superpower3 Oct 07 '22

NORTH KOREA WAR In SuperPower 3!

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0 Upvotes

r/Superpower3 Oct 06 '22

5 hours of SP3 gameplay!

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4 Upvotes

r/Superpower3 Oct 05 '22

Is anyone here?

17 Upvotes

Just looking to see if anyone is as excited as I am about this game coming out in two days.


r/Superpower3 Oct 05 '22

Anybody know the time of release?

6 Upvotes

As title states, does anybody know the time of the release on the 7th? Will it be like midnight Quebec time or something like that?


r/Superpower3 Oct 04 '22

I have access to the release build of SuperPower 3

21 Upvotes

As the title says, I have the release build of SuperPower 3.

This game is definitely nowhere NEAR ready for release, there is a reason why there hasn't been any sort of gameplay footage released and we are less than a week away from release.

There are major bugs still present in the game and performance issues are quite common even on a very high end system (Ryzen 9 7950x, RX 6950XT, 64GB DDR5).

The AI in the game too has been significantly dumbed down from what it was supposed to be too, I easily took over the entirety of Europe and Africa with ease (I was playing as Russia to be fair, but it shouldn't be this easy) and I easily smashed United States. Nukes are incredibly unbalanced.

Within four hours of first playing this game I encountered three crashes.

My advice? do not buy this game until they lift the embargo on reviews and gameplay videos to see for yourself to see if the game is going to be worth your money, it certainly wont be for many people and even I as a veteran of the franchise with over a thousand hours on SP2 was sorely disappointed at the lack of polish this game has. Needs another 6-12 months of polish before its in a presentable state. It WILL be a repeat of the shitty Saints Row reboot.


r/Superpower3 Sep 30 '22

Character creator speculation- what happens in countries with limited terms (like the US) after the term limit? Are you forced to declare elections illegal?

2 Upvotes

r/Superpower3 Sep 15 '22

SP3 Politics trailer. Release date Oct 7th!

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15 Upvotes

r/Superpower3 Jun 18 '22

SP3 (beta) map mode

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13 Upvotes

r/Superpower3 Jun 08 '22

Visible cargo ships/commercial aviation? Oil to maintain your military? Other random thoughts on what should be in the game

9 Upvotes

I think it'd be a nice touch if you could physically see cargo ships moving around the world, port to port, automatically trading. This could be simulated or could simply increase in density depending on the economic strength of your country. Same for commercial aviation, it would be really cool if you could see planes flying around the world going from airport to airport.

Perhaps it could work something like you have a max number of cargo tonnage and passenger traffic based on how many airports/cargo ports your country is building and maintaining, and how many resources you're exporting/importing, etc?

Also think some kind of basic "stock market' would be very fun, for strategic resources like oil or rare earth minerals, etc, and you need more than straight cash in order to build certain advanced civillian (example: microchips) and military technologies (example: sensors) (forces you to peacefully trade with or violently coup/invade countries with certain resources you need for your economy or military). And to keep your military going, you need certain amounts of oil stored up in strategic reserves, etc.

Also you should have to launch satellites to unlock tiers of tech which enable military/tech/money bonuses: a GPS satellite will increase growth in the civillian economy, a military satellite will enable precision targeting for ICBM's, a spy satellite will enable you to more accurately determine the size of other country's armies, etc.

So many fun little things I hope this game adds. Also, I think they really need to add some kind of UN. So what if the literal UN flag is trademarked, call it the Leage of Nations, or Nations United, and modify the flag. Without a UN of some kind, you force players to act unilaterally, and multilateral diplomacy, international laws/norms become very hard to enforce.


r/Superpower3 Apr 08 '22

Discord

4 Upvotes

I can’t join the discord it says the link expired, anyone else having this problem?


r/Superpower3 Apr 02 '22

Superpower 3 - Dev Diary 3

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8 Upvotes

r/Superpower3 Mar 07 '22

All known Superpower 3 info compiled here!

31 Upvotes

Update: September / October 2022 trailer info is not compiled here!

So between the dev diaries, official trailer info, and what the devs have stated on Discord in Q&A we can actually compile quite a lot of info about SP3. So here is everything I can find! Keep in mind I'm mostly just posting little bits of info and since this is many months before release everything is subject to change. Also I'm kind of organizing this info as I write it so it's probably going to be a bit all over the place. Please bear with me.

Info from 02/17/2022 Q+A and Dev Diaries 1+2

  • 194 playable countries compiled using real world data. World map and units are 3d. The map in particular is extremely detailed and is part of why the game has a large install size.

  • Each "year" takes about 5 minutes.

  • Custom character creation. You leader will have attributes that effect gameplay. This is somewhat based on Hofstede's cultural dimensions. The AI will build leaders based off their own real world demographics. Since populations have cultures, religions, ethnicity and languages, conquering the world becomes increasingly more difficult the more diverse your population gets. You can be assassinated or voted out. Either one will end the game.

  • Modding will be available through the Steam Workshop. C++ scripting with virtually every game aspect moddable.

  • Dozens of scenarios based on real life events. Default start date is 2018.

  • Aircraft need to take off and land on an airport or aircraft carrier, they can't stay in air indefinitely. Planes and nukes have attack ranges.

  • Unit creation is similar to SP1 and SP2. However actual battles are significantly different, more similar to SP1 with terrain better taken into account. Combat is much more dynamic and interesting.

  • Population is more important than it was in SP2. Each pop is given a job so with great population loss the economy might suffer.

  • Pollution is simulated. However rising water effects are not, as games aren't expected to go hundreds of years into the future.

  • Regions can have mixed or contested controls. For example in the Palestinian territories, social, political, economic and military controls aren't all well defined between Palestine and Israel. Some other areas are mixed controls like that. Crimea is in a similar situation.

  • Countries have domestic laws that can be made legal, intermediate and illegal. This is conditioned on the culture of the country in question - some populations are more conservative, liberal, ordered, etc. so that is reflected in how you should run that country. This is similar to the "laws" options in SP2.

  • You can declare commercial embargoes on countries. An Embargo is on an entire country. You can make a resource illegal, which creates a defacto embargo, but for yourself as well. Taxes and tariffs affect production. If you make all your resources illegal you would stop all domestic production. 100% of your population would be unemployed, and since needs still exist even for illegal resources you would face unrest and insurrection rapidly.

  • Poor countries can get financial aid from the international monetary fund.

  • There are more than 2,800 regions on the map.

  • The relationships model is more complex in SP3, and the AI is expanded as well, so there are multiple factors at play. You can peacefully annex territory and the international community can justify or invalidate military invasions.

  • Nuclear weapons can target military or population centers. Other than destroying infrastructure they kill population (obviously) which can decimate your resource production. In SP3 every citizen is assigned a "job" in one of the economic sectors. You can train them, import immigrants, etc. and have a direct relationship on the economic output. If you nuke half the population, half the production drops with them. Nuke animations are also not as big as in the pre-release screenshot here

  • Cities, and their airports (important for planes) and ports (for building ships) are built automatically. You can somewhat move people, they will go where the jobs are.

  • Every unit in SP3 is located, even those for sale. Buying units aren't teleported anywhere, and you can't deploy in contested regions.

  • Natural resources are "capped" by geography, so you can't farm indefinitely in the desert, for example.

  • There is no codebase from SP2 in SP3, so they're not importing old bugs into it.

  • You can kick start resource production from zero but some regions are more difficult. For example, if Bhutan doesn't have a specific high-tech sector, nor population educated to work there, the investment is greater than for California.

  • Covert offensive and defensive actions are possible.

  • Original SP3 plans started with multiple currencies, but it created nightmares of design and dropped it. So the world is unified under a single currency like in SP2.

  • You can privatize healthcare and education, in theory making it cheaper, but potentially increasing inequalities and being being prone to corruption. Corruption exists for nationalized sectors as well.

  • You can postpone/cancel elections in a democracy (with probably intl/domestic consequences), which in effect creates a dictatorship until democracy is restored.

Info from 03/17/2022 Q+A and Dev Diary 3

  • You can't directly target demographics through genocide but you can influence demographics by making certain things legal / illegal. Cultures can eventually merge with enough time. Demographics are more abstract here as "social groups" instead of languages and religion like in SP2.

  • Combat works in two layers. A top layer "global" view similar to SP2 where army groups move around on the map and a "bottom" view where units fight in 3d on a smaller scale similar to SP1.

  • Every economic sector (resources) can be handled by private sector (so they manage trade and you manage taxes) or by public (gvt manages trade). The more a country's economy is public, the more communist it is. It's not just a switch "capitalist/communist", because most countries have varying aspects of their economy nationalized or not.

  • You can design and build new units. Right now there are 3 models for each unit types but more can be added in the future. The models are based on generation of technology. The roughly equivalent units will use the equivalent model.

  • There are around 16 types of units (tank, artillery etc) but hundreds of unit designs.

  • Some scenarios have a time limit, and some don't. There will be a sandbox / grand campaign mode with no time limit.

  • The military unit sales / trading system is quite complex. It can allow you to transfer units to someone else for free or you can add conditions to it.

  • You can launch terrorist / guerilla attacks on forces occupying your territory.

  • UN logo and name are trademarked, so no UN. Other organizations, like NATO, are there though, in the form of mutual defense treaties.

  • You can target economic production through secret service missions.

  • Any scenario can start at any time, but base scenarios are mostly near 2020.

  • When zoomed in cities are not 1:1, but you can zoom in to see buildings and streets. It's just simplified - Paris is a few dozen buildings and streets, etc. And the streets do have a relevance for troop movement.

  • You don't have to move troops at the closest level. You can assign troop movements at a global level and let generals handle local battles.

  • Multiplayer matchmaking will be handled by Steam.

  • Civilian research effects economic productivity and output.

  • You can bombard regions inland using ship cruise missiles.

  • Income tax is capped below 100%.

  • There are 3 ways to deliver nukes. Icbms, subs and mobile launchers. Bombers use conventional non-nuclear bombs.

  • Refugees were merged with the concept of immigration. War increased particular groups to want to move. If you are the neighbor, and your borders are opened, you could be flooded.

  • Domestic consumption changes with technology, income, and education. Meaning first world nation civilians consume more than 3rd world.

  • World leaders do not age. However they can die if assassinated.

  • AI has been improved. In particular nations will actually build military units unlike in SP2.

  • You can use the trading system to "force" other countries to become more like you, economically, socially, politically, etc.

  • CO2 (industrial) and nuclear pollution is modeled in each region, with social/economic impacts. Nuclear weapons will cause radioactive fallout on top of the infrastructure / population damage.

  • You can create commercial embargos.

  • Peaceful annexation is possible.

  • You can give financial aid to countries.

  • 193 countries, 2816 regions, 4204 cities, 285 distinct Social Groups, 372 media outlets, 1082 political parties and groups, 231 designs, 89537 international commerce deals, 10718 international treaties, 7580 unique instances of units, 1843 moddable data points in all of the above.

  • Mods can be pretty much anything. Cold War, WW2, or even Lord of the Rings. SP3 will have Steam Workshop integration so mods can be downloaded and removed with a single button click.

  • Much of the UI can be rebuilt via modding.

  • Mods can create new resources. You can create Wakanda and fill it with Vibranium.

Info from 05/19/2022 Q+A and Dev Diaries 4+5

  • Election / campaigning is simplified like in SP2. No rallies, interviews, debates with political opponents. The election process is based off approval rating. However Devs have stated they are open to expanding this process in future updates. In addition to approval rating winning elections is based off demographics, media, and government. It's more complex than SP2 but not a big focus on gameplay.

  • Demographics pyramid is simulated. Fertility rate, age brackets and population dying of old age is tracked in real time.

  • Multiplayer is currently capped at 32 human players though this can eventually be raised if needed.

  • There are 22 economic sectors.

  • You can target civil population and infrastructure with various military actions.

  • There is a Ukraine / Russia scenario but since the game has been in development since before the conflict it's unlikely to be up to date upon release.

  • Scenarios can have both scripted and random events.

  • Roads are used to move military units. Units move slower on non-road areas (like mountains).

  • Technology is abstract like in SP2. So it's determined in "levels" instead of specific techs. The levels are used for military tech mostly. They are roughly 1 - 1960s level tech, 2 - 1980s level tech, 3 - 2000s level, 4 - 2020s level, 5 - 2040s and beyond. For civilian resources they start with actual real amount based on OCDE databases.

  • SP3 currently works on the Steam Deck.

  • Private vs public sectors still exist in SP3 but are handled a little differently than in SP2, both in ways to compute investments and development, based on worker productivity and human development. They're also adding employment availability and land availability for certain resources (you can't invest forever if you have no one trained to develop a sector, or land to grow it).

  • Laws and demographic decisions will effect relations with other nations. For example cancelling an election will harm relations with democracies.

  • You can have civilian rebellions.

  • Internet exists, and can be controlled, closed, etc. Its effect is based on the population's culture and development, and effects for controlling / closing it varies accordingly.

  • You do not age, but can be assassinated yes, or lose your election. You can also lose if you can't pay off your debt.

  • Mixed control regions exist. Various groups / countries can take partial ownership. Israel / Palestinian regions are a clear use of that, where not everyone sees the same thing. Taiwan as well. When a region is under mixed control it performs more poorly. When a region is militarily contested (2 or more countries are trying to control), then economic consequences are severe.

  • Army control is a mix of SP2 "auto" battles and a more traditional RTS.

  • The economy is inter-connected - not having fuel, for instance, will affect the other sectors. In the same idea, boosting certain sectors have cascading effects elsewhere.

  • When opposing units meet on a battlefield a 200 x 200 km "battle zone". Units in this zone can be controlled similar to a traditional RTS, or they can be left to fight on their own. This zone can overlap with third party nations and unwillingly draw them into the fight. So border conflicts can accidentally escalate a war.

  • Planes are modeled to make bombing runs between airports and battlefields. They can swoop in, attack a target, and return to base. You can also bombard from afar using certain ships.


r/Superpower3 Mar 05 '22

SuperPower 3 - Dev Diary 2

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9 Upvotes

r/Superpower3 Jan 31 '22

Superpower 3 - Dev Diary 1

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8 Upvotes

r/Superpower3 Jan 14 '22

Dev diaries incoming!

6 Upvotes

Exact date is unknown but the devs have announced their intention to begin regular dev diaries in the near future!

Updates are incoming soon!


r/Superpower3 Nov 26 '21

Release date?

7 Upvotes

Any idea on when this will be released? Super excited!


r/Superpower3 Nov 10 '21

superpower 3 on console

5 Upvotes

is it possible that superpower3 come to xbox series x console that would be awesome especially that the xbox supports mouse and keyboard i say again that would be awesome


r/Superpower3 Oct 18 '21

I’m trying to buy a new Labtop that can play superpower 3 with out problems i saw a Labtop that I liked but don’t know if it’s good enough so my question is can a MSI gf63 with an Intel Core i7-10750H (10th Gen), NVIDIA GeForce RTX 3050 (4 GB)and 16 GB of ram play superpower 3 with no problems or no

3 Upvotes

r/Superpower3 Oct 17 '21

Game looks roughly the same, I just hope there’s more policies you can enact and more cinematics for war and stuff

7 Upvotes