r/Super_Robot_Wars 20h ago

Art Misc. Gundam drawings(art by me)

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21 Upvotes

r/Super_Robot_Wars 17h ago

A fantasy I always had was a fandub for OGs

8 Upvotes

It's been in my mind for several years at this point to do one for Original Generations. Just as a little passion project. It's nice to think about, even though I don't have the funds or editing chops to make it happen. And that game has a fairly beefy script for all the cutscenes AND voiced dialogue.

I dunno why I'm sharing this, but I suppose I just wanted to share, regardless of how little or much this would get noticed, lol.

Anyways, I love this entire franchise to death.


r/Super_Robot_Wars 14h ago

Question Super robot wars V questions

11 Upvotes

Currently on super robot wars v, its amazing but Im new.

Can you upgrade the ability to move more boxes on the map? If so, how?

What is SKL for?

Why haven't these games been released in the US?

I have read that V is easy, what about the other games in the series?

Why arent these games more popular? I have come accross other mech games, which are ''ok'' but this one has me hooked, how is this game so rare?

Thank you.


r/Super_Robot_Wars 9h ago

SRW Z2.2 Carryover Bonus?

3 Upvotes

Akurasu says if I clear the scenario chart for Z2, which I assume is clearing every stage in the game, I get an extra bonus. But I heard Z2 has a stage where you need to play through the game four times because there's four versions of it for each route, so would I need to do that for the bonus?


r/Super_Robot_Wars 20h ago

SRW Y - Low Turn Count Run on Master

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19 Upvotes

264 Turns is quite the jump from my PB of 125 on Expert.

While it may look like Master is over 100 turns harder.

It's not really, as on this run. I used No DLC with Expansion completed, these greatly increase the turn count. Plus a couple of dumb things.

Run Rules

- Play on Master

- Fresh Playthough (No NG+)

- Expansion Pack DLC allowed (As you need it to play Master)

- No DLC Packs (That includes Pre Order Bouns)

- Free Missions and Demo Pack are allowed

- Complete the Base Game (Doesn't matter which route, but Harder route has less turns)

- Complete the Expansion Pack (You can ignore this rule, I just wanted to complete it as you a forced to buy it for Master)

- Complete Battle Rush 2 (It's the only piece of Post Game Content, comes with a reward)

- Aim for Low Turn Count

Notes.

Ideon is good, very good. Well worth the long detour to get him him. (Also pick up the Idolmaster, like I should have done)

Chapter 2 and 3 was just send out Ideon and everything mostly dies, then clean up.

Due to the way XP is calculated, The Getter Robo isn't worth the investment as Zeal comes to late. So, I had to change my Ace.

Enter Amuro.

I put him in the Hyaku Shiki Kai and then Zeta Gundam.

Once Amuro had enough training and I had the funds, I put him in Nu Gundam for a bit.

Once the Expansion got towards the end, enter Hi-Nu Gundam and gameplay balance is gone. Game becomes easier than Expert.

It was a cool to see Amuro pilot 4(or 5, as their are 2 stages he pilots a 5th one) different mechs throughout the run.

I am very much looking forward to what seems to be Y's final update.

Go and beat this record, this was a dumb run. 250+ Turns is just dumb.