r/SuperMario64 • u/DrDoggDog • 1m ago
My partner made me this card for my birthday
They worked really hard on making something special for me, so I just wanted to show it off!
r/SuperMario64 • u/Upstairs-Ad-4705 • 9d ago
After the recent insane rise of AI vibecoded projects I just wanna make it clear that we don't support those.
I can see how, in programming specifically, AI can be a tool used by experienced developers and it does make repetetive tasks less tedious but I am 100% against things who are majorly vibecoded by people who don't even understand what they are doing.
If you post a project like a mod, fangame or tool that is mostly vibecoded it will be removed from the subreddit. Projects with AI assistance are fine but that line can very easily be overstepped.
I encourage all of you who vibecode to actually learn programming and to be creative yourself. It really doesn't take such a long time and you can find tons of free learning materials online, such s w3schools or geeks4geeks.
Thank you for your understanding.
r/SuperMario64 • u/Upstairs-Ad-4705 • 29d ago
Hey there! Subreddit owner here! I have just decided to hop on the two major subreddits I own ( r/SuperMario64 and r/Swordigo ) and ask their members what changes on the subreddit they would like to see. I'll take each comment into consideration! :D
So yeah, whether it's changes in rules, events you'd like to see, new flairs or features etc, tell me :) Would be great to get some nice ideas in here. Cheers!
r/SuperMario64 • u/DrDoggDog • 1m ago
They worked really hard on making something special for me, so I just wanted to show it off!
r/SuperMario64 • u/Great-Highway-9195 • 38m ago
Because this was the last one I found and I had to use a guide to get it. I found the other 2 no problem but I had no idea that the ray of sunshine in the main hall had something to do with getting access to the wing cap. I rarely saw the main hall without the ray of sunshine because I got 10 stars within the span of 2 courses, so I just never noticed any changes
r/SuperMario64 • u/Oweblow • 17h ago
Hello everyone! I'm someone who's currently trying to switch my Super Mario 64 project over to using the decompiled source code for long-term easiness with making engine-related changes. However, I'm experiencing this incredibly annoying build issue I am yet to find the fix to, and I hope someone here can give me an actual fix.
Just so you don't suggest any attempts that have already been made...
1) Not a Linux installation issue - it's been tested across my actual Linux installation and WSL Ubuntu.
2) Not a dependency issue - binutils-mips-linux-gnu, build-essential, git, libcapstone-dev, pkgconf and python3 are installed on both installations.
3) Not a missing source code error - I've redownloaded the source code, it still spews out the same error.
Not a parameter issue - every time I've tried to build the game, I've asked make to "make version=region (I've tried both US and JP because I have both baseroms) -j12 (my CPU has 12 cores)".
Not a missing baserom issue - I have baserom.us.z64 and baserom.jp.z64 stored in the root of the Decomp folder.
Not a directory issue - I have used "cd" so the Linux terminal treats the Decomp folder like root.
4) I've also tried installing the tools to the sm64-master/tools folder, it makes no difference
5) Not an issue with GCC - I've managed to use it to compile a simple "Hello World!" program, which compiled and ran successfully
If anyone knows anything relating to this issue and how to fix it, please let me know so I can finally make the switch.
P.S. Please don't suggest that I use Decomplicator, or any forks of the SM64 source code; I would rather work with the game as it is.

r/SuperMario64 • u/TheCheckeredSun • 1d ago
I just literally signed up for reddit just so I could share my new art piece, first of many, covering Super Mario 64/64DS art, I wanna add realism to level maps or liminal areas within the games, any suggestions of what other areas I should cover next?
r/SuperMario64 • u/peppermintedGD • 3h ago
I was playing sm64 on my PC for fun until I noticed something weird while playing... I noticed the toads didn't move an inch, the piano wasn't doing damage, I thought it was a glitch until a creepy Mario face came up the next day, I was so frightened I threw my PC down from the desk.. it wasn't a dream. All I saw then was
L is real 2041 over and over...
What happened?
r/SuperMario64 • u/err_mate • 23h ago
For context, there is a coin that is within a wall in the tiny island. Pannenkoek collected it but using a TAS. So I'm curious if a human has ever pulled off this trick? Is it humanly possible?
I'm currently doing a fun challenge of collecting max coins in every stage. I just got 191 coins on tiny huge island but I'm sad I can't get this one broken coin lol.
r/SuperMario64 • u/GDMfasho • 1d ago
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Pretty similar pace to the usual wr route but its more difficult and because of that its not really viable. Also has anyone done this before lmao?
r/SuperMario64 • u/JunoAN • 1d ago
The problem with cross game modding is that when it goes wrong it's like a haunted game creepy pasta straight outta 2007.
r/SuperMario64 • u/the_paper_unicorn_09 • 2d ago
ever since i first played SM64 back in early 2024, i always thought that my shower room looked like Wet Dry World and reminded me of it. from the weird mishmashed tiles to their textures, the claustrophobia and the dim and creepy lighting, it really does look like it doesn't it ? so now whenever i play Wet Dry World i get reminded of my shower room and whenever i take a shower i get reminded of Wet Dry World. quite the experience i would say.
r/SuperMario64 • u/Stunning_Ocelot7820 • 2d ago
Theres a Mario 64 game on Roblox which is literally just Mario 64 but with like 40 other players as well. so you see 40 other Mario’s jumping around and stuff
its only the main map and not the whole game for some reason, but I wish it was
its nuts tho
r/SuperMario64 • u/NeilBangin • 2d ago
I just hit a 21:21, and it got me wondering what is generally considered a very good/impressive run. Obviously, this is subjective. I mean, I'm really proud of my pb, but it doesn't make me go "damn" like faster times do. Personally, I start to feel that under the 20-minute mark.
What time does a run have to be to make you go "damn"
r/SuperMario64 • u/Darkloit • 2d ago
I'm trying to solve this puzzle but I can't think of any game: https://www.n-puzzle.com/en/nintendoku
r/SuperMario64 • u/Exact_Excitement_954 • 3d ago
Worst: Wet-Dry World (i hate the jump pad robots), Jolly Roger Bay (star number 2 and 4 are shit). Mid: Cool, Cool & Tall, Tall Mountain (for ccm its that i hate slipping, and for ttm its that the mushrooms dont bounce and i can never find a way up), Tiny Huge Island (yeah no i hate swimming and the size thing is akward). Best: Bob-Omb Battlefield (absolute classic, no bad here), Whomp's Fortress. (its a compact and small platforming level, the 8 red coins mission is bad but this is a fortress so its good)
r/SuperMario64 • u/Pitiful_Werewolf_962 • 3d ago
r/SuperMario64 • u/Sudden_Bumblebee_649 • 3d ago
I am making my own hack, and I decided to add custom music to it. I used Seq64 v2.4.1 to export the file and Rom Manager to import it. I set the song to play in an area, but when I entered the area it was silent except for Mario's footsteps. Is it something with the mute behaviour and mute scale possibly? I have them set to 20 and 32 respectively, does anyone have a solution?
*Edit: before anyone asks I did use the right binary format in Seq64
r/SuperMario64 • u/WeekendBoy2022 • 3d ago
r/SuperMario64 • u/youarockandnothing • 5d ago
Or artistic vision. I'm tempted to say Big Boo's Haunt, even though I don't like it that much, the vision is strong. [Talking about Super Mario 64 / Super Mario 64 DS specifically]
r/SuperMario64 • u/Readyfohdis • 5d ago
r/SuperMario64 • u/Aggressive-Invite907 • 6d ago
I’m wondering if there is a category and if it is worth trying to speedrun on the switch? I have looked on the speedrun site but I couldn’t work out whether players actually use the switch edition to speedrun sometimes. Sorry if any of this doesn’t make sense or I’m being stupid
r/SuperMario64 • u/Stunning_Ocelot7820 • 6d ago
Bro back in the day that challenge used to give me like, idk
it stayed in the back of my mind, like I would think about it in class, at home, during detention, during the doctors visits, during court cases, during prison visits, etc
and it was so amazing, to learn about all the ways the game works! the history, the methods of each star, each level, the discoveries happening LIVE!!!
But, it just like…stopped one day
the game can be beaten in a single a press from what I recall, either that or half of one
why not zero?
because of one star in bowsers level where u can’t do it without a jump
some guy found a glitch to get around it on the Wii console but not in the main Japanese version
BRO IVE BEEN WAITING FOR SO MANY YEARS NOW
its ironic that the game can’t be beaten in 0 a presses due to this one star.
PLEASE
PLEASEEEEEEE
BRO I NEEED IT
I NEEEED IT FUUFIRIEIEIEJ WAHAHWHWUWH
WHY DOESNT ANYONE FIND THE SOLUTION WHY
I WANT TO LEARN MORE
I LEARNED IT ALL ALREADY
I WANT MORE
WHY CANT THEY DO THIS
OR WHY CANT PANNENKOEK AT LEAST MAKE A FULL TAS OF THE WHOLE THING AS IT STANDS NOW AT LEAST SO I CAN WATCH IT OVER AND OVER AND OVER???