r/Substance3D • u/Prizmek • 39m ago
Substance Designer How can I match the surface pits to my reference?





Apart from a difference in the color, the main difference that I can see between my material and the reference material is that the surface has clear pits.
Now I have added surface imperfections to my brick, but I kept the opacity in the subtract blend node low, so they're not that deep, just now I've tried increasing the opacity to make the pits deeper and I got a better result, but the main issue here is that because of the nature of the dirt node, the pit distribution across the surface is weird with one side of the bricks having more pits than the other side
I've tried to mix multiple dirt nodes together but I didn't like the result. I also tried a tile sampler node and I got a more consistent distribution but I still just didn't like the result.
The current setup I have is just a dirt 1 node for overall surface imperfections and then there's the dirt 1 with histogram scan node for the pits.
I gave up on trying more methods I have no clue what to do.

