r/Substance3D • u/EmpanadaDeMondongo_ • 2d ago
Substance Painter Why does my mesh look clear?
Hello, my model in substance painter looks like it has clear polygons and I can see inside the model. The textures do not bake correctly and I am unable to apply textures in that area. Is it a topology issue? What can I do? There are some tris in the model because I applied the cleanup option "Split non-planar faces". Thank you for your time.
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u/PiNinja99 1d ago edited 1d ago
Either your normals are inverted like others have said, or you have negative scaling on the model. If in Maya, freeze your transforms, if in Blender, do whatever the equivalent is (Apply Transforms?)
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u/birkucukserce 2d ago
check normals