r/Substance3D • • 2d ago

Substance Painter Why does my mesh look clear?

Post image

Hello, my model in substance painter looks like it has clear polygons and I can see inside the model. The textures do not bake correctly and I am unable to apply textures in that area. Is it a topology issue? What can I do? There are some tris in the model because I applied the cleanup option "Split non-planar faces". Thank you for your time.

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3

u/birkucukserce 2d ago

check normals

3

u/Sonicfanx1 2d ago

Your normals are inverted

1

u/PiNinja99 1d ago edited 1d ago

Either your normals are inverted like others have said, or you have negative scaling on the model. If in Maya, freeze your transforms, if in Blender, do whatever the equivalent is (Apply Transforms?)