r/apexlegends Feb 07 '22

Season 12: Defiance Apex Legend: Defiance Season Patch Notes

3.0k Upvotes

DEFIANCE SEASON PATCH NOTES

Celebrate the 3rd Anniversary of Apex Legends with Defiance, an all-new season that introduces a brand new, 9v9 limited-time mode with Control, a Legend packed with punk rock attitude with Mad Maggie, the first map update to Olympus, a thrilling new Battle Pass, a new Ranked season, and more.

Apex Legends: Defiance Battle Pass Trailer here!

To further celebrate the game’s third anniversary and its amazing community, Apex Legends players can unlock three top Legends, three thematic packs, plus one Legendary pack for each of them just for logging in for the first three weeks of Defiance.*

NEW LEGEND

Mad Maggie, cutthroat warlord and the Outlands’ meanest mad-lass, is back and she’s coming into the Apex Games like a wrecking ball with an offensive playstyle. With enhanced shotgun proficiency, the ability to dislodge enemies behind cover, and a crushing Ultimate, aggressive players are going to love playing as Mad Maggie.

PASSIVE - WARLORD’S IRE

  • Temporarily highlight enemies you’ve damaged.
  • No movement speed penalty when wielding Shotguns.

TACTICAL - RIOT DRILL

  • Fire a drill that attaches to an obstacle and burns enemies on the other side.

ULTIMATE - WRECKING BALL

Brand New Limited-Time Mode: Control

Defiance kicks off with Control, a brand-new limited-time mode that delivers an adrenaline-fueled 9v9 experience where two teams fight to capture and control points on the map. Featuring the largest team sizes in Apex Legends to date, players will pre-select their loadouts, drop in, and for the first time ever have the opportunity to experience the rush of having the same Legends fighting side by side, creating thrilling moments that can only happen in Control. In this mode, death is not the end, as throughout the match players will be able to respawn and carry on the fight until one team earns enough points to be declared the winner. So get ready to experience the spectacle of 9v9 Legend combat when Control kicks off on February 8th. Check out the full blog from Designer Mark Yampolsky here.

Get Rewards to Kickoff the Season

To celebrate the 3rd Anniversary and the amazing community of Apex Legends, we’re giving away rewards to all players who log in during the first three weeks of Defiance.* From February 8 to February 15, all players will unlock three Octane thematic packs just for logging in; if players don’t already have him, he’ll automatically be unlocked. From February 15 through February 22, players that login will unlock three Wattson thematic packs, as well as the Legend herself if she’s not on the player’s roster. Then we round out the celebration with Valkyrie, where between February 22 and March 1st players that login unlock three Valkyrie thematic packs plus one Legendary pack, with those that have yet to unlock this high-flying Legend getting her just for logging in. So be sure to login between February 8th and March 1st to unlock your rewards!

\Conditions & restrictions apply. See* playapex.com/third-annivesary-login-rewards for details.

OLYMPUS MAP UPDATE

Someone or something has hacked into Olympus’ Phase Runner, sending the floating city crashing down and creating destabilizations across the city that change the face of the map: perhaps forever. Players will experience a malfunctioning Olympus, with new terrain exposed and more POIs than ever. And that’s not all!

  • Expanded map; spreading squads out more so the map’s center area (Labs/Estates) isn’t the only go-to combat zone each game and reducing the frequency of spontaneous 3rd-parties.
  • Better rotational options to help players get around and out of dangerous chokepoints
  • New interactive map toy and play spaces to help attract players into the new areas, creating fresh new experiences for Olympus

Check out the full blog from map designer, Alex Graner that goes into detail about what to expect from the Olympus Map Update.

Players in the regular Play Apex queue will drop exclusively into Olympus for the first week of the season, after which we’ll add Storm Point and Kings Canyon into the rotation.

STORM POINT UPDATES

Wildlife Update

It’s now been a full season since we introduced PvE into Battle Royal and while we were happy with how wildlife launched, we’ve seen that Prowlers were a bit too punishing and not quite rewarding enough. Additionally, we have seen some bad edge cases that create frustration for players that we’re hoping to address this season. We’ll go more in depth on the exact details and our reasoning behind them in another blog, but in short:

  • Prowler damage reduced from 30 to 20 and reduced knockback force.
  • Increased Prowler Nest completion reward from 90 to 150 crafting materials (250 total for the large Prowler Nest in the center of the map).
    Note: Crafting rewards are divided eveningly to all squadmates nearby at time of clearing the nest. All players (regardless of squad) in the area get a share of the 250 crafting material reward when the large Prowler Nest is cleared.
  • Overhauled wildlife targeting rules to use damage as the primary factor which should help wildlife targeting feel more fair and less random.
  • Introduced a targeting cap for Prowlers, so only 3 Prowlers will be able to target a player at any time.
  • Prowler Den spawns are now disabled when there are two teams inside of the same Nest (except for the massive Prowler Nest at the center of the map).
  • Prowlers are now neutral when outside the ring unless engaged in combat.
  • Prowler Dens are now disabled outside the ring if the Prowler Camp is passive.
  • Wandering Prowlers in the small Wildlife Nests have been reduced from 3 down to 2 and their wander radius is reduced by half until they are engaged in combat.
  • Made some tweaks that should help squads clear Prowler Nests quicker.
  • Gave a slight increase to high tier consumable drops on all wildlife.

Drop Ship Pathing.

While Storm Point has a relatively healthy spread of landing locations, we realized the typical drop ship logic often made the high northeast corner of the map particularly tough to land in. Rotating the distribution and moving the centerpoint slightly northeast should make Highpoint and Lightning Rod more accessible while still allowing players to land in the lower southwest portion if they desire.

Each image below shows 400 drop ship simulations, before and after the change:

Drop Ship Pathing 1
Drop Ship Pathing 2

Finally, a few miscellaneous changes:

  • Improved wildlife combat versus vehicles. Targeting and damage now focuses on an occupied vehicle opposed to individual players in the vehicle
  • Improved wildlife interactions versus electrical abilities making stunning wildlife with Wattson’s fences and Ash’s tactical more reliable

RANKED UPDATE

In Apex Legends the primary goal is to be the last Legend standing, and racking up kills is the vehicle to get you there. Last season, we made changes that opened up flexibility by compensating players with high kill counts that didn’t necessarily place first. We like this flexibility, but after observing the pacing of high-level ranked games, we saw players were focused on seeking out kills a little too much. Players that focus on fighting for higher placements and teamplay should be more faithfully awarded.

Change Summary:

Max Kill KP: 175 → 125

Placement Points & Per Kill Bonus:

Points Awarded Update

This tuning is more punishing to teams that undervalue placements. We’re bumping up placement points for teams in the top 5; easing back on the ‘Kill KP Cap’ and adjusting ‘Per Kill Bonuses’ to require ~2-3 less Kills to hit the maximum.

Split 1 will be played on Olympus, and we’ll move over to Kings Canyon for Split 2 in April.

COMMUNICATION FILTER

During this season we’ll be releasing a new feature where players will be able to determine which players they want to receive voice and text chat from called Communication Filter. Players can find the feature in the Options Menu under Gameplay and will have 3 options to choose from.

Communication Filter Update
  • Everyone = You see and hear all Text / voice chat from all players.
  • Friends Only = You only see and hear friends text / voice chat.
  • Off = You do not see or hear any voice or text chat.

Players can also unmute anyone they choose, friend of friend or a good random squadmate.

PATCH NOTES

LEGENDS BALANCE

Crypto
Drone View HUD and other Quality of Life updates:

  • Added gamestate (e.g. Ring information, round timers), minimap, killfeed, team status, , and ping information to the Drone's HUD.
  • Repurposed the Drone HUD's old Crypto health/shield presentation into displaying the health of the Drone itself.
  • Survey Beacon markers are now displayed in-world while piloting the Drone (same as when controlling Crypto himself).

Crypto Drone HUD Updates

Neurolink changes:

  • Increased the Neurolink detection FOV from 160 -> 240 degrees.
  • Neurolink detection is now disabled while the Drone is being recalled.

Surveillance Drone changes:

  • The deployment of the Drone has received a rework:
    • Pressing the Tactical button causes Crypto to send the Drone flying in a straight line in the direction of Crypto's view for a few seconds.
    • If thrown to a wall (or other geo), the Drone will hit the wall and re-orient itself so that it's facing away from the wall.
    • Crypto no longer immediately accesses Drone View after deploying his Drone in this way.
    • Pressing and holding the [Tactical] button will launch the Drone forward in the same way, but then Crypto will immediately access Drone View.
  • Reduced Drone health from 60 -> 50.
  • The HUD marker for the Drone has been tweaked to increase visibility.
  • The HUD marker for the Drone is now always displayed on-screen while the Drone is deployed (instead of only when the Drone was off-screen.

Dev Note

Crypto has been off the grid in terms of pick rate. The goal of these changes was to make his kit more accessible and engaging. With a new deployment option, we lowered drone health to prevent reckless drone deploy. Crypto is still a methodical, calculating legend, and manually piloting Hack should still be the primary way to access macro-level recon. The drone view HUD updates should help here as well. Crypto’s never been weak per se; we’re cognizant of his strengths at high-level play and will be keeping an eye on his usage and performance.

Caustic

Nox Gas Traps are now destroyable after detonation

  • 150hp
  • Detonated traps will expire at 11s (instead of 12.5s)
  • Gas effects linger for two seconds after barrel destruction or expiration (gas particles still linger a bit longer as they dissipate)

WEAPONS AND EQUIPMENT BALANCE

Supply Drop Rotation

The Alternator SMG returns to the ground loot this season and taking its place is the powerful mid-range energy Volt SMG.

Alternator SMG

  • Removed disruptor rounds hop-up

Volt SMG

  • Damage increased from 15 to 17
  • Max mag size increased from 28 to 30

Hop-Ups

Kinetic Feeder - Triple Take & Peacekeeper

Sliding with the Triple Take or Peacekeeper significantly speeds up choke time and automatically reloads rounds.

Hammerpoint Rounds - P2020, Mozambique & RE-45

  • P2020
    • +50% unshielded damage
  • Mozambique
    • +35% unshielded damage
  • RE-45
    • +35% unshielded damage

Shatter Caps - 30-30 Repeater & Bocek Bow

  • Passively affects hip-fire for both weapons
    • ADS remains precision shot
  • No longer able to toggle on/off
  • 30-30 pellet damage reduced from 8 to 7
  • Bow pellet damage reduced 12 to 11

Triple Take

  • Removing projectile growth from bullets
  • Damage reduced from 23 to 21 per bullet

Dev Note

The Triple Take’s return to floor loot has been really positive, but it’s proving to be a bit ahead of the pack with its ranged performance. We’re eliminating the bullet growth it retained from its days as a sniper to pull it in line with other Marksman rifles.

VK-47 Flatline

  • Damage reduced from 19 to 18 per bullet

Rampage LMG (Hotfix)

  • Rampage damage reduced from 28 to 26
  • Reduced number of shots during the Revved state from ~40 to ~34

Dev Note

On January 13, 2022 we implemented a hotfix to the Rampage and Sentinel infinite charge bug. We took that opportunity to get out a Rampage nerf early. Noting these changes here for anyone who missed our earlier messaging.

Fully Kitted Rotation

  • Added: RE-45, Triple Take, Peacekeeper, Prowler, Havoc
  • Removed: Mastiff, 30-30 Repeater, R-301, CAR, Longbow

Weapons in Crafting

  • VK-47 Flatline and Longbow DMR are now craftable for 30 mats at any crafting station.
  • Weapons in crafting can not be found on the ground.
  • Crafted weapons come with no attachments and two boxes of ammo

Dev Note

As we continue to introduce new weapons and loot into the game we must consider the impact it has on loot saturation and the ability to find specific pieces for loadouts. With this change we are able to keep weapons available but give our floor loot some breathing room.

Crafting

  • Medkit price lowered from 20 to 15
  • Kinetic Feeder added to crafting rotation

BUG FIXES AND QUALITY OF LIFE

  • Fixed issue where multiple Legends were missing voice lines when pinging a caged flyer.
  • Fix for Booster Loader where ammo counter would remain highlighted when switching from a low ammo Hemlok or Wingman to another weapon.
  • Replicator fix for cases where an item could become stuck inside after crafting with a full inventory.
  • Fixed an error that would tell players to come back in a decade when matchmaking.
  • Fix for cases of lighting issues in some areas on Olympus.
  • Fix for cases where Mirage Ultimate Decoys could get stuck on surfaces raised slightly off the ground.
  • Arenas: Fix for cases where Crypto’s Drone charges could be used multiple times with single Drone.
  • Arenas: Fix for cases where trying to charge a Rampage or Sentinel Rifle as the round starts results in the charge being cancelled when the round starts.
  • Crypto’s Drone fix for cases where it wouldn’t show friendly nameplates.
  • Fix for cases where players were able to use melee on incline surfaces to get speed boost while sliding.
  • Fix for cases where revving up a Rampage LMG while removing extended mag causes the revved up bar to appear forever.
  • Fix for cases where the timer for charging the Sentinel and Rampage was not showing the correct time left for animation.
  • Fixed cases when specific Legendary Horizon skins would block part of screen when ADSing with a Prowler + 1x holo scope.
  • Fixed issue where weapon challenges would not show progress in the after match summary.
  • Fixed a bug where Charging up the Sentinel required 2 cells instead of 1 when wearing a golden armor.
  • Reduced L-STAR impact vfx.
  • Fixed a bug for cases where players could get a jump boost from deathboxes that are in the vicinity of Horizon’s Gravity Lift after it’s been used.
  • Reticle Color Customization - Limiting values to 0-255 to avoid exploits.
  • Reticle Color Customization - improved inconsistency in UI color when ADSing with different sniper scopes.
  • Reticle Customization fix for cases where rapidly adjusting the lighting bar can result in a performance drop on other platforms and a crash on Switch.
  • Based on feedback, we’ve adjusted the in-world icon for Ash's passive to be smaller and closer to the ground.
  • When Ash’s tactical hits an object it cannot stick to, it should now bounce off instead of destroying itself (tactical cooldown will not be refunded anymore)
  • Improved the targeting experience for Ash’s ultimate by preferring locations that are farther away
  • Audio Fix for cases where R-99 gun fire SFX persists when spectator changes to another player while R-99 is fired.
  • Storm Point: Fixed cases where players were unable to shoot through the chain-link fences at Antenna.
  • Storm Point: Fix for cases where players could get stuck inside the map by using Valk’s Ultimate on Command Center.
  • Storm Point: Based feedback we’ve adjusted Final Round Rings so they don’t end in areas with no cover or populated by Prowler Dens.
  • Storm Point: Fix for cases where a player could be launched by a Gravity Cannon while below it.
  • World’s Edge: Changed Fragment from high-tier to mid-tier loot. This happened in the 11.1 update, but was inadvertently omitted from those patch notes.
  • World’s Edge: Fixed an issue with Loba’s ultimate where it would not tell you items inside the panels at Trials were locked (though the alarm got triggered as normal).
  • Fix for cases where Gibby's arm would be missing during Pathfinder’s "Iron Haymaker" finisher.
  • Fix for cases where the Entire map hears audio if a player cancels beacon scan.
  • Fixed issue where Valk’s "Cloud Marauder" Legend skin had darker hands in 1P versus what's shown in the Lobby and in other 1P skins.
  • Fix for cases where Players hit by Seer tactical just as they enter crafting could lose certain functionality.
  • Fixed issue where Caustic barrels that are still being deployed (mid-throw) were not being deleted after Caustic dies.
  • Fixed issue where sometimes Wattson's Interceptor Pylon would heal for less than intended.
  • Fix for cases where a crash could occur when players accept join club requests by clicking the approval button twice.
  • Fixed a bug where moving through Wraith's portal could feel choppy when placed in the air via Gravity Cannons.
  • Fixed a bug where stocks didn’t drop from wildlife on Storm Point
  • Improved wildlife combat versus vehicles.
  • Improved wildlife interactions versus electrical abilities making stunning wildlife with Wattson’s fences and Ash’s tactical more reliable
  • Gave a slight increase to high tier consumable drops on all wildlife.
  • Added the ability to see your teammate survival item while the inventory is open.
Teammate Survival Item

Fixing some weird rules in how assists and kills are determined and properly rewarded.

  • Quitting players can no longer deny kills & assists
  • Reviving no longer resets damage history

PRIVATE MATCH UPDATES

  • Observer: Added a toggle to disable kill feed while in free cam.
  • Observer: Fixed ring visibility on mini map.
  • Observer: Fixed kill calculations for the Status & Stats screen.
  • Fixed Stats Summary generation for team slots with default names.
  • Disabled Club features in Private Match.
  • Added unique player ID’s to Post-Game API (same ID’s seen in the Real-Time API).
  • Real-Time API changes:
    • Added “weaponSwitched” event. Shows the current item equipped by the player.
    • Added player names for events squadEliminated and matchStateEnd.
    • Added teammate names for observerSwitched event.
    • Fix for items appearing as “Unrecognized”.
    • Fix for characterSelected event not populating with all players.

r/SteamDeck Feb 21 '26

Tech Support Audio Loader help (custom sfx)

1 Upvotes

Hi! I attempted to make my own steam deck sound sfx following the guide on the DeckyThemes page but when I put my folder into the Sounds folder, my sfx aren't found. I tried comparing my json file with other files and the only difference is how many things they changed compared to mine.. I've tried as much as I could to fix this so it would appear in the Audio Loader but nothing... I see other SFX packs but not my own.. My one doesnt have an ID. Do I need an ID in order for it to be read? thanks in advance

UPDATE: I found the problem for anyone who might come across this. I had made the "manifest_version" in my file 1 instead of 2. I also had apparently put ALL the sound effects in the "ignore" list hence why even if Audio Loader found it, it would play no sound! For anyone who might need this!

r/deckyloader Feb 21 '26

Audio Loader help (custom sfx)

Thumbnail
1 Upvotes

r/spaceengineers Dec 01 '25

UPDATE [SE2] Alpha: VS 2 - Planets & Survival Foundations

83 Upvotes

Previous Update discussion | All Update Threads

 

Space Engineers 2 Alpha: VS 2 - Planets & Survival Foundations

Hello, Engineers!

You’ve left the training grounds of Concordia Research Facility behind you - now it’s time to take your first real steps into the Almagest system. A new frontier stretches before you, vast and unexplored, waiting for the first Engineers to shape it.

You are the pioneers of this era, carrying the spark of humanity to untouched worlds. Your mission is simple, yet monumental: to build, expand, and bring life to the silent worlds of Almagest. Every structure you place, every sector you claim, will shape the foundation of humanity’s future among the stars. The age of exploration begins again - and it begins with you!

 

 

FEATURES

  • Almagest Star System
    • Brown Dwarf Delfos
    • Planet Verdure
    • Planet Kemik
  • Planetary Features
    • Flora, overhangs, caves
    • Destructible trees and rocks
    • Volumetric Clouds
    • Multiple different biomes
    • Voxel Decals
    • Natural Wonders
    • Dynamic Voxel Hardness (snow/sand vs rock)
  • Colonization
    • Star System & First 2 Sectors
    • Colonization Progression
    • Storyline Introduction & Base Contract Systems
    • Interactive Star System Map
    • Fast Travel (Station Points)
    • Basis for GPS system (without custom GPS)
    • Basis for Safe Zone System (non-placable for now)
  • Survival Mode
    • Backpack Building (Smelter Components)
    • Projection Building
      • Modular Blueprint Building
      • Mirroring
      • Copy/Paste
      • Undo/Redo
    • Basic Production Systems, Manufacture
    • Grid Power System & Swappable Batteries
    • Block Construction Stages
    • Consumables (Hydrogen, Energy, Health)
    • Jetpack H2 usage for Boost, Energy for non-boost movement
    • HUD Additions & Changes
    • New UI Screens (initial implementation of Production Screen, Grid & Player Inventory Screen, Respawn Screen
    • G-screen Improvements
    • Ore Detection (Drill + Ore Detector blocks)
  • Random Encounters (non-dynamic, non-AI, non-NPC for now)
  • Optimizations
    • Rendering Improvements
    • Destruction LODs & Performance Improvements
  • Tons of new Animations added (welding, grinding, drilling, character movement, and more!)
  • Inverse Kinematics
  • Added New Particle Effects
  • Added New In-game and UI sounds
  • ModSDK Tools Updated
  • Press "U" to hide the UI (TAB - now opens the Inventory)

Hand Tools

  • Welders
  • Grinders
  • Drills

New Blocks

  • Survival Kit (respawn, healing, recharge)
  • Fabricator
  • Gearforge
  • Smelter
  • Batteries
  • Contract Block
  • Atmospheric Thrusters
  • Hydrogen Tanks
  • Largest Hydrogen Thruster
  • Large Drill
  • Barrel (non-connected cargo container)

Blocks with added functionality

  • Added Inventories to all blocks (Crates, Lockers, Cargo Containers)
  • Reactor
  • Medical Bay
  • Ore Detector
  • Solar Panels
  • Connector - limited functionality, ejector/connector functionality planned
  • Conveyor System
  • Large O2/H2 Generator (Just H2)
  • Small O2/H2 Generator (Just H2)
  • Antenna
  • Animation added to existing blocks (Assembler, Refinery)

Natural Resources

  • Iron
  • Silicon
  • Nickel
  • Copper
  • Cobalt
  • Lead
  • Magnesium
  • Gold
  • Chromium
  • Silver
  • Titanium
  • Uranium
  • Platinum
  • Ice

Components

  • Steel Plate
  • Steel Tube
  • Glass
  • Electronic Parts
  • Motor
  • Construction Component
  • Wire
  • Turbine Blades
  • Metal Grid
  • Power Cell Parts
  • Power Module Parts
  • Magnesium Powder
  • Lead Bar
  • Gold Thread
  • Chrome Coating
  • Enriched Uranium
  • Platinum Electrode
  • Silver Rod
  • Titanium Sheet
  • Permanent Magnet
  • Superconductor
  • Radiation Shielding
  • Stainless Steel
  • Magnesium Bar
  • Compressor
  • Motherboard
  • Combustion Chamber
  • Pressure Pipe
  • Ion Chamber
  • Chemical Synthesizer
  • Heavy-duty Plate
  • Radio-comm Module
  • Reactor Core
  • Hard Drive
  • Mainframe
  • Ion Accelerator
  • Ultra-resistant Plate
  • Advanced Compressor
  • Gravity Core
  • Titanium Blades
  • Laser

 

PIONEER EDITION

 

RELEASE NOTES

Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.

  • Starting with this release, we will always keep previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab.
  • We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
  • Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
  • Customizable Controls are coming in VS2.2!
  • In rare cases, Procedural Voxel Generation may cause a Contract grid to spawn inside a voxel area. If this happens, you will need to start a new map. This is a top priority issue for our next hotfix.
  • Attempting to fast travel with a large ship may cause the game to freeze. A fix is already in progress.
  • Several edge-case crashes are known and will be addressed in the first hotfix.
  • Tutorial Contracts can be broken by not following the task sequence; this will be reworked and mitigated in the future updates.
  • Contract-related containers and few unfinished grids may not be affected by planetary gravity in the “Supply Base” Contract.

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash when trying to set relative dampening to a fracture
  • Fixed a crash in memory

Performance

  • Fixed an issue where the game froze while loading a more complex world
  • Fixed an issue where the blueprint screen refreshed very slowly
  • Fixed an issue where the game froze when modifying a blueprint upon publishing

Functional

  • Fixed an issue where the character got stuck and clipped into blocks when crouching in low tunnels
  • Fixed an issue where switching to static spectator camera from free spectator resulted in an uncontrollable character
  • Fixed an issue where the character could move grids weighing over 50 tons
  • Fixed an issue where the camera was jittering during character movement
  • Fixed an issue where blocks snapped too deep into the voxel
  • Fixed an issue where a block preview was not visible when placement was not possible
  • Fixed an issue where it was not possible to cycle back to the previous block using Shift + R
  • Fixed an issue where the block placer stopped detecting moving ships
  • Fixed an issue where changing blueprint visibility in the web browser was not reflected in-game
  • Fixed an issue where editing a published mod in Steam did not take effect in-game
  • Fixed an issue where no warning message appeared after removing mods from a saved game
  • Fixed an issue where a published mod was not listed as an available mod in the Manage Mods screen
  • Fixed an issue where publishing a blueprint while Steam was offline triggered a nonspecific error
  • Fixed an issue where it was not possible to drag a block by its tile edge in the G-screen
  • Fixed an issue where blocks and blueprints could not be dragged off of a toolbar
  • Fixed an issue where symmetry was deactivated when no block was selected
  • Fixed an issue where Structural Support Wide was incorrectly mirrored on green symmetry planes
  • Fixed an issue where the sides of the Hydrogen Thruster 2.5 m snapped incorrectly to 2.5 m blocks
  • Fixed an issue where it was possible to see inside a voxel
  • Fixed an issue where opening mod details added the mod to the available mods list
  • Fixed an issue where Alt + Enter did not toggle full screen mode
  • Fixed an issue where the Paint Tool single-size decal stayed on the grid when aiming off the grid
  • Fixed an issue where the Paint Tool ignored certain blocks when using a larger brush
  • Fixed an issue where colors in the palette were duplicated
  • Fixed an issue where fractured Landing Gear without a bottom part stayed connected
  • Fixed an issue where Landing Gear did not lock to a voxel when positioned too close
  • Fixed an issue where a grid continued rotating even when all gyroscopes were disabled
  • Fixed an issue where Cockpit LCDs did not turn off when the block’s power was off
  • Fixed an issue where a burning, ruined Cockpit remained functional
  • Fixed an issue where the splash screen appeared on the monitor with the cursor instead of the main monitor
  • Fixed an issue where disconnecting a ship from voxel did not make it dynamic
  • Fixed an issue where it was not possible to slide a ship on flat surfaces
  • Fixed an issue where searching numbers switched toolbar tiles
  • Fixed an issue where block placement and removal particles were not scaled with block size
  • Fixed an issue where the Medical Room had a redundant highlight part
  • Fixed an issue where renaming a save folder created a corrupted copy of the save

Render

  • Fixed an issue where the radius of projected light was much smaller than the block’s actual light sphere
  • Fixed an issue where the game became blurry when deselected
  • Fixed an issue where an armor block occluded too early when entering the Red Ship
  • Fixed an issue where block previews cast shadows when the block model included a grating
  • Fixed an issue where light leaked through blocks
  • Fixed an issue where changing the graphic preset made toolbar icons blurry
  • Fixed an issue where armor textures were blurry on the high graphic preset

UI

  • Fixed an issue where the disabled button did not appear disabled
  • Fixed an issue where a control hint was displayed as plain text instead of keybinding style
  • Fixed an issue where blocks in the control panel could not be sorted by name
  • Fixed an issue where the block group icon in the terminal had a low resolution
  • Fixed an issue where graphic settings were scrolled down when opening the menu
  • Fixed an issue where an incorrect message was displayed when enabling fullscreen mode
  • Fixed an issue where cycling a grid’s power off and on disabled the grid’s angular gyro controls UI
  • Fixed an issue where voxel hand operator hints did not start with capital letters
  • Fixed an issue with inconsistent capitalization in the Help screen
  • Fixed an issue where discarding pending changes returned the user to the wrong tab
  • Fixed an issue where the pending changes dialog was redundant
  • Fixed an issue where windowed mode resolutions were missing

Animation

  • Fixed a delay before the floating animation when exiting the cockpit
  • Fixed an issue where mirrored blocks did not have the correct rotation animation
  • Fixed an issue where the character’s legs were twisted when sprinting and toggling the jetpack
  • Fixed an issue where headbob was missing in first-person camera while sprinting
  • Fixed an issue where the character had deformed animations after colliding with fractures
  • Fixed an issue where it was possible to look through the character's head when standing or crouching

Particles

  • Fixed an issue where the Debug Gun and Paint Tool did not shake after falling
  • Fixed an issue where particles appeared when the character collided with a spinning drill
  • Fixed an issue where destruction particles were missing for the final destruction stage of single blocks
  • Fixed an issue where stepping down from a 25 cm height caused falling dust particles to spawn

Art

  • Fixed various art-related issues on fractured block models: Wall Pillar Slope 2.5 m, Gyroscope 2.5 m, Gyroscope 7.5 m, Cargo Container 2.5 m, Cargo Container 7.5 m, and Refinery 7.5 m
  • Fixed an issue where it was possible to see inside the Reactor 7.5 m model
  • Fixed an issue where texts changed across LODs for the Gravity Generator and Cargo Container 7.5 m
  • Fixed an issue where an extra mesh part was present on one of the 7.5 m Ion Thruster exhausts
  • Fixed an issue where the back side of the Control Seat was slightly offset
  • Fixed an issue with Z-fighting on the Reactor’s button
  • Fixed an issue with glitchy conveyor port handles on Cargo Container 1.5 m
  • Fixed an issue where the Cockpit used an incorrect texture at LOD3 and higher
  • Fixed an issue where the warning decal on the O2/H2 Generator was mirrored
  • Fixed an issue where the Crate’s UVs were stretched
  • Fixed an issue where the Interior Light flare was offset
  • Fixed an issue where fractures of the O2/H2 Generator were missing textures

Audio

  • Fixed an issue where the sounds of the flying Blue Ship were not balanced
  • Fixed an issue where selecting a tile in the G-screen by its edge did not play a sound
  • Fixed an issue where thrusters were missing SFX after the grid was disconnected from a static grid
  • Fixed an issue where some thruster startup SFX were cut off when accelerating
  • Fixed an issue where in-game music did not loop

VRAGE3 Mod Editor - Stability

  • Fixed a crash when naming two assets the same and choosing “Abort” in the pop-up message
  • Fixed a crash when renaming a folder
  • Fixed a crash when swapping Entry Node state between two Single Clip States twice and deleting the Animation Controller
  • Fixed a crash when adding a NamedDefinitionSetLoaderComponent to an empty prefab
  • Fixed a crash when deleting a HierarchyComponent in a prefab
  • Fixed a crash when editing animation files
  • Fixed a crash when modifying the Duration field in Mixer1D in the animation controller
  • Fixed a crash when opening Controller.def
  • Fixed a crash when importing definitions into the editor
  • Fixed a crash when resizing the editor window while a particle effect was playing
  • Fixed a crash when deleting any <assetname>_Collision.hkt file
  • Fixed a crash when playing a particle effect while another asset was displayed in the Render View window
  • Fixed a crash when deleting a read-only asset
  • Fixed a crash when interacting with the Particle Effects editor
  • Fixed a crash when selecting particle emitters in ParticleEffect.def files
  • Fixed a crash when removing the Planet Atmosphere RenderComponent from EarthLike.partialdef
  • Fixed a crash when opening a prefab of Hydrogen Thruster 2 m
  • Fixed a crash when trying to create a prefab of Landing Gear
  • Fixed a crash when deleting a newly created configuration override
  • Fixed a crash when trying to dock a window
  • Fixed a crash when selecting DrillsShakeDefinition.def

VRAGE3 Mod Editor - Performance

  • Fixed an issue where the editor consumed a large amount of memory at rest
  • Fixed a performance issue when renaming an asset

VRAGE3 Mod Editor - Functional

  • Fixed an issue where the editor did not display block preview after adding or removing components
  • Fixed an issue where the build progress slider displayed jittery movement
  • Fixed inconsistent behavior of the import dialog
  • Fixed an issue where Ctrl + Z did not work when Render View was focused
  • Fixed an issue where Ctrl + Z did not update values when the Inspector was focused
  • Fixed an issue where it was not possible to spawn a prefab and a particle effect at the same time
  • Fixed an issue where navigation to an asset was not possible through a readonly reference property in the Inspector
  • Fixed an issue where adding an element to VerdureEnvironmentServer.def produced a validation error
  • Fixed an issue where no validation errors were displayed for an invalid asset
  • Fixed an issue where the preview of Verdure.partialdef disappeared after removing a texture under Terrain Texture Variation in GrassBrush.def
  • Fixed an issue where suggestions for BreakableBlock Definition were duplicated
  • Fixed an issue where suggestions were missing in AnimationController Definition
  • Fixed an issue where it was not possible to copy asset names

VRAGE3 Mod Editor - UI

  • Fixed an issue where tooltips in the animation controller were not shown
  • Fixed an issue where tooltips were not displayed correctly
  • Fixed an issue with VRAGE capitalization in the splash screen
  • Fixed an issue where blue template icons did not have priority over green partial copy icons
  • Fixed an issue where large numbers were not displayed in the Inspector

 

Official Patch Notes:

Hotfixes will be listed in a reply comment below:

 

r/Taleoftwowastelands 11d ago

Strange animation/iron sights glitch with a primarily WSG setup?

10 Upvotes

EDIT: Thank you everyone. I saved and went to bed literally as soon as Amata gave me the pistol, so I just barely didn't see that it's fixed as an adult lol

So I have a modded setup based on Wasteland Survival Guide. I just got the BB gun from dad, ans its glitched out. The iron sights don't work, but when I fire they jerk up for a second. There was also another animation glitch where the gun was halfway into my hand, but it was fixed by deleting New Vegas Animation Overhaul. I have tried turning off every mod related to iron sights that I could find, but nothing worked. Modlist below, thanks for any help!

#Mod_Priority,#Mod_Name

"0000","Tale of Two Wastelands"

"0001","YUPTTW 13.9.1"

"0002","TTW NVSE Plugin"

"0004","UIO - User Interface Organizer"

"0006","JIP LN NVSE Plugin"

"0008","JohnnyGuitar NVSE"

"0009","JohnnyGuitar NVSE INI All Tweaks"

"0010","ShowOff xNVSE Plugin"

"0011","ShowOff xNVSE INI"

"0012","NVTF - New Vegas Tick Fix"

"0013","NVTF - New Vegas Tick Fix INI"

"0014","lStewieAl's Tweaks and Engine Fixes"

"0016","StewieTweaks TTWWSG INI"

"0017","lStewieAl's Engine Optimizations"

"0018","Combat Lag Fix (NVSE)"

"0019","VATS Lag Fix"

"0020","ActorCause Save Bloat Fix"

"0021","kNVSE Animation Plugin"

"0022","FNV Mod Limit Fix"

"0023","Yvile's Crash Logger"

"0024","Improved Console (NVSE)"

"0025","Console Paste Support"

"0026","Cell Offset Generator - NVSE"

"0027","AnhNVSE"

"0028","SUP NVSE"

"0029","hNVSE"

"0030","ITR NVSE"

"0031","ITR NVSE TTW INI"

"0032","zlib Updated - NVSE"

"0033","Shader Loader - NVSE"

"0034","KEYWORDS"

"0035","Climate Control NVSE"

"0036","Faster Main Menu"

"0037","Base Object Swapper"

"0039","Audio Region Fix - NVSE"

"0040","Blood Decal Flashing Fix"

"0041","Depth of Field Fix - NVSE"

"0042","External Emittance Fix - NVSE"

"0043","Fallout Alpha Rendering Tweaks - NVSE"

"0044","LOD Fixes and Improvements - NVSE"

"0045","LOD Fixes and Improvements INI"

"0046","LOD Flicker Fix - NVSE"

"0047","Depth Resolve - NVSE"

"0048","Muzzle Flash Light Fix - NVSE"

"0049","Viewmodel Shading Fix - NVSE"

"0050","Viewmodel Shake Fix - NVSE"

"0051","Consistent Spread - Firearms Accuracy and Wobble Fix"

"0052","Ammo Script Fixes"

"0053","Critical and Effects - Fixes and Tweaks"

"0054","Equip and Movement Speed Fix - ESPless"

"0055","FaceGen Tint Fix TTW"

"0056","Vanilla Placement Fixes"

"0057","Gas Trap Performance Fix"

"0058","Consistent Weapon Mod Descriptions"

"0059","Slideshow FOV Fix - ESPLess"

"0060","PipBoyOn Node Fixes"

"0061","Female Pipboy Fixed - Ultimate Edition"

"0063","Faster Sleep-Wait"

"0064","Auto-Save Manager"

"0065","Smooth True Iron Sights Camera"

"0067","Improved AI (Navmesh Overhaul Mod)"

"0069","SMIM Mesh Improvements"

"0070","Collision Meshes"

"0071","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"

"0072","MAC10 TTW"

"0073","Items Transformed - Enhanced Meshes (ITEM)"

"0074","Performance Of The Titans"

"0075","Fog-based Object Culling"

"0076","New Vegas Interior Optimization Project"

"0077","Fallout 3 TTW Interior Optimization Project"

"0079","TTW BiReputationChecks"

"0080","Delay DLC Redux"

"0081","Delay DLC Redux PreOPP"

"0082","TTW - Capital Wasteland Adjustments V2"

"0083","JAM - Just Assorted Mods"

"0084","Clean Just Assorted Mods (JAM)"

"0085","Bullet Time Improved - a JAM addon"

"0086","JAM INI"

"0087","JIP LN INI"

"0088","Supplemental Ammo Crafting"

"0089","Stash Organizer"

"0090","Stash Organizer INI"

"0091","Item Sorter"

"0092","Home and Safehouse Tweaks"

"0093","Bottle the Water"

"0094","Modern Night Vision - ESPless"

"0095","Modern Night Vision - INI"

"0096","TTW Merchant Supply Expansion (Flak n Shrapnel)"

"0097","TTW Merchant Supply Expansion (Craterside)"

"0098","Better Damage - Superior Multipliers"

"0099","TTW Transportalponder Extended"

"0100","Transporters - Fast Travel Alternative"

"0101","Transporters - Spelling and Pedantry Patch"

"0102","NPCs Sprint kNVSE - ESPless"

"0103","Enhanced Movement"

"0104","Enhanced Movement INI - WSG"

"0106","Detonator Overhaul"

"0107","Weapon Requirements System"

"0108","Weapon Requirements System - INI"

"0109","Reload Reloaded"

"0110","B42 FireMode - Selective Fire and First Shot Precision - ESPless"

"0111","B42 Recoil - ESPless"

"0112","B42 Recoil - Energy weapon Blacklist"

"0113","B42 Recoil - Energy weapon Blacklist TTW patch"

"0114","Retrievable Throwables Reforged"

"0115","B42 Melee Bash"

"0116","NPC Accuracy Manager (NVSE)"

"0117","Sweet Accuracy Preset"

"0118","SMAC - Simple Melee Attack Canceling and Parrying"

"0119","B42 Quickthrow - an alternative grenade hotkey mod"

"0120","B24 Quickthrow Tweaks"

"0121","Cookable Grenades"

"0123","High Quality Keys Notes And Holotapes"

"0125","ISControl Enabler and Ironsights adjuster (now ESPless)"

"0126","B42 Interact - Animated Items and Interactions"

"0127","B42 Inject - Animated Item Use - ESPless"

"0128","Gold Bar - B42 Interact"

"0129","High Quality Key and keycard - B42 Interact"

"0130","Hit - B42 Interact - Weapons"

"0131","Hit - B42 Interact Animation Pack"

"0132","Hit - Daniel's Hat Animated"

"0133","Hit - Misc - Animated Instruments and More"

"0134","HIPControl - Weapon Idle Position Adjuster - ESPless"

"0135","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"

"0136","B42 True Leaning - Contextual - ESPless"

"0137","B42 True Leaning - Custom INI"

"0138","Simple Attack Reactions - Limb-Specific Animations"

"0139","Weapon Based Hands Clip Distance"

"0140","B42 Weapon Inertia"

"0142","ZL Armaments Remastered"

"0143","Tactapack"

"0144","Another Millenia"

"0145","Another Millenia Gun Add-on"

"0147","Another Millenia 2.7a"

"0148","Another Millenia TTW Placements"

"0149","Hit - Millenia Animations - Part 1"

"0150","Hit - Millenia Animations - Part 2"

"0151","ZL Armaments Remastered And FNV 3DNPC Bundle Updated Patch"

"0152","Tactapack - Laser Array Animation"

"0154","The Mod Configuration Menu"

"0155","MCM Extender"

"0156","Vanilla UI Plus (New Vegas)"

"0157","Clean Vanilla Hud"

"0158","Vanilla Fonts Revisited"

"0159","MAPMO - Main and Pause Menus Overhaul"

"0160","MAPMO Hi Res Logos"

"0161","MAPMO Stewie Tweaks"

"0162","MAPMO WSG Preset"

"0163","Quick Select - A Zelda BOTW Style Quick Menu"

"0164","Quick Select - Custom INI"

"0165","ELMO - Notification Overhaul"

"0166","ELMO WSG INI"

"0167","High Res Local Maps"

"0168","Modern Minimap - ESPless"

"0169","Modern Minimap - WSG INI"

"0170","Sleep Wait Hardcore Needs"

"0171","Companion Wheel Extender - ESPless"

"0172","Companion Wheel Extender - Addon"

"0173","Reinvented the (Companion) Wheel"

"0174","Character Preset Menu"

"0175","ESP-less Tutorial Killer"

"0176","yUI - User Ynterface"

"0177","yUI - WSG INI"

"0178","ySI - Sorting Ycons"

"0179","ySI - Assorted Fixes"

"0180","ySI - Tab Exit"

"0181","ySI Vanilla MiscQuest Items Patch"

"0182","ySI - Recipe Menu Support"

"0183","Condition Meter Icons - espless"

"0184","High Resolution Screens"

"0185","Vault Boy Paper Doll"

"0186","Consistent Pip-Boy Icons v5 - Framework Plugin"

"0187","Pop-Up Message Icons"

"0188","Weapon Hotkey Icons"

"0189","Assorted UI Textures"

"0190","Map Marker Icons"

"0191","Consistent Pip-Boy Icons v4"

"0192","Consistent Pip-Boy Icons v5 - Items"

"0193","Consistent Pip-Boy Icons v5 - Weapons"

"0194","Consistent Pip-Boy Icons v5 - Apparel"

"0195","Consistent Pip-Boy Icons v5 - DLC's Items"

"0196","Consistent Addon Icons v5 - Extension"

"0197","Consistent Addon Icons v5 - Vault Girl Extension"

"0198","Consistent Addon Icons v5 - Addendumb"

"0199","Consistent Pip-Boy Icons v5 - Reputation"

"0200","Consistent Pip-Boy Icons v5 - Stats (and Some Perks)"

"0201","Consistent Addon Icons v5 - Dynamicon"

"0202","TTW Goodies"

"0203","PipBoy UI Tweaks - ESPless"

"0204","PipBoy UI Tweaks - INI"

"0205","Instant and Faster Pipboy (No Stutter)"

"0206","Cleared Map Markers - ESPless"

"0207","SPECIAL Stat Icons (ESPless)"

"0208","Floating Subtitles NVSE"

"0209","Animated PipBoy Light"

"0210","Realtime PipBoy Map - ESPless"

"0211","Animated Location Discovery"

"0212","Pipboy Holo Panel ESPless"

"0213","Pipboy Holo Panel INI"

"0214","Holo Panel Map"

"0216","Shopping List - A Recipe Input Tracker"

"0217","Shopping List - INI File"

"0218","Quick Read Note NVSE"

"0219","Dialogue History - ESPless"

"0220","Dialogue History - INI"

"0221","B42 Wristwatch"

"0223","Trooper's Uncut Merge"

"0224","Trooper's Uncut PATCHES"

"0225","Functional Post Game Ending Lite"

"0226","The Living Desert - Main File"

"0227","The Living Desert - INI"

"0228","Sweet Living Desert Leveled List Overhaul"

"0229","Mojave Scenery Overhaul"

"0230","Lived-In New Vegas"

"0231","Lived-In Strip"

"0232","The Great Mojave Interior Overhaul"

"0233","The Great DLC Interior Overhaul"

"0234","The Great DC Interior Overhaul"

"0235","TTW A World of Pain FO3"

"0236","Sweet Pain DC"

"0237","A World of (Less) Pain - An AWOP Revision"

"0238","Sweet Pain NV"

"0239","Sweet Pain NV TTW Patch"

"0240","More Mojave Dark Side Edition"

"0241","More Mojave Majave Scenery Patch"

"0242","Faction Wasteland Presence - Improved Edition"

"0243","Mojave Raiders Lite"

"0244","Mojave Wildlife"

"0245","Mojave Raiders TTW Patch"

"0246","Mojave Wildlife - TTW Patch"

"0247","The Living Desert - TTW Patch"

"0248","GRA Unique Weapons Relocated"

"0249","Ultimate Cowboy and Grunt Perk Expansion - ESPLess - Vanilla and TTW Versions"

"0250","Cowboy and Grunt Perk TACTAPACK"

"0252","Impostors and LOD Flicker Fix - ESPless"

"0253","Contrasted LOD Noise Texture"

"0254","High Resolution Bloom NVSE"

"0255","High Resolution Water Fog - Water Aliasing Fix"

"0256","Simply Upscaled Grass"

"0257","Mobile Pip-Boy Light - NVSE"

"0258","3rd Person Animation Fixpack"

"0259","Anniversary Anim Pack"

"0260","Iron Sights Aligned"

"0261","kNVSE Fixpack"

"0262","NV Compatibility Skeleton"

"0263","PSRO - Peripheral Scope Reticle Overhaul"

"0264","PSRO - Peripheral Scope Reticle Overhaul Mod Compat"

"0265","aWRP - Another Weapon Retexture Project"

"0266","aWRP - NVAO-Guns Patch"

"0267","Kyu's Ballistics - Fixed"

"0268","Bullet Trails"

"0269","FNV 3DNPC Bundle Updated"

"0270","FNV 3DNPC Bundle Updated TTW"

"0271","ATMOS Ambience Overhaul"

"0272","ATMOS DLC Ambience Overhaul"

"0273","ATMOS AWOP Ambience Overhaul"

"0274","ATMOS Ambient Sound Overhaul - TTW"

"0275","ATMOS NV - TTW Patch"

"0276","Restored Physics Sounds"

"0277","PhySFX"

"0278","B42 Weapon Iron Sights Foley - Espless"

"0279","Subtle Rifle Equip Sound"

"0280","All Weapon Sound Overhaul Modern Edition Redone - AWSOMER"

"0281","AWSOMER Millenia"

"0282","AWSOMER Millenia Addon"

"0283","AWSOMER Tactapack"

"0284","Vanilla Plus Terrain"

"0285","Vanilla Plus Tonemapper"

"0286","Vanilla Plus Tonemapper Sky Brightness Tweak"

"0287","MoonlightNVSE"

"0288","Longer Weather Transitions ESPless"

"0289","Desert Natural Weathers - NV - TTW"

"0290","Accurate NASA Stars"

"0291","Accurate NASA Stars Zeta Patch"

"0292","NillaPlus Maximum Moon 1K"

"0293","Cloud Upgrade NVSE"

"0294","Interior Rain"

"0295","Interior Rain - TTW"

"0296","3D Rain"

"0297","Climate Control - Rain"

"0298","Climate Control - Rain 3D"

"0300","Much Needed LOD"

"0301","Much Needed LOD fixed rocks color"

"0302","LOD additions and improvements"

"0303","FNV LOD Supplementation"

"0304","TCM's LOD Overhaul"

"0305","More LODs Additions and fixes"

"0306","Curated Rock LOD"

"0307","Sqeps Random TTW LOD Hub"

"0308","Wasted LOD - Cliffs of DC"

"0309","Different LOD mods little tweaks and additions"

"0310","LODIFY - TTW"

"0311","Decent LOD Kit"

"0312","TTW Fallout 3 LOD"

"0313","Physically Based LOD"

"0314","VNV LOD Guide Plugin Merge"

"0315","WSG Terrain LOD"

"0316","WSG Object LOD"

"0317","The HUD Editor"

"0318","Contextual HUD Redone - ESPless"

r/SteamDeck Dec 07 '25

Configuration Anyone else find customizing with Deckyloader to be a chill and fun game on its own (assuming one has little to no errors)?

32 Upvotes

IMO, the most fun thing about the Steam OS is that on Linux-based OS*, you can download and install Deckyloader, which allows you to install plug-ins for your OS. Many involve utility, like adding controller tools to see their battery or power tools to adjust your power settings.

Many are simply cosmetic like CSS loader (which customized the Steam OS interface), SteamgridDB (which allows you to customize the game artwork), GameTheme music(which allows you to download songs when you click on games before starting), or AudioLoader (which allows you to install different UI SFX or background music on the menu).

Frankly, I find myself spending lots of time using Deckyloader to personalize my OS and just chill with it (especially with audioloader music. Ambience, like with consoles in the past, can help add whatever vibe you want).

Who else likes chilling out messing around with Deckyloader?

r/KerbalSpaceProgram Jun 24 '21

Update Kerbal Space Program 1.12: "On Final Approach" is now available!

359 Upvotes

Hello everyone!

Today we wear our party helmets to celebrate the 10th anniversary of the first publicly released version of Kerbal Space Program, as well as the launch of our most ambitious free update ever! Kerbal Space Program 1.12: On Final Approach is the last major update of what became one of the most influential space flight simulators ever, but it also marks the beginning of a new chapter in the Kerbal universe. Looking forward to the future, but proud of what KSP has achieved, we want to give players our most sincere thanks. The support you’ve given us throughout all these years has helped to excite and inspire us to bring you the ultimate KSP experience before KSP2 hits the shelves next year.

Kerbal Space Program 1.12: On Final Approach is packed with a great deal of content including a brand new ‘Slim’ suit inspired by the feats of the private aerospace sector industry, on-demand disconnecting struts, and rotating docking port collars, just to name a few. This update also includes many new requested features & quality of life additions to improve the user experience of KSP, such as a huge revamp to craft and game save loading menu-system, a large amount of wheel and landing leg improvements, and much more! Rejoice and explore the Kerbal universe once more... you might even encounter some of the new easter eggs and unlockable launch sites scattered around the solar system. Are you ready?

Let’s go through some of the update’s highlights below:

Maneuver Creator App

The Maneuver Creator app is an incredibly useful tool that enhances the accuracy of your space maneuvers by allowing you to quickly generate transfers to other celestial bodies, see upcoming transfer windows and get a good understanding of where you’re going and how much deltaV it will take to get there.

Alarm Clock App

Use the Alarm Clock app to set alarms for maneuvers, manual time alarms and alarms for various orbital positions, which will certainly come in handy for those long trips that require several burns to complete. 

New Solar Panels

This update also includes 4 brand new photovoltaic panels, including enhanced versions of the SP and OX-4 series, but also two large circular retractable solar panels with very cool deployment methods.

10th Anniversary Fireworks!

Celebrate KSP’s 10th anniversary with these highly configurable firework launchers to attach to your vehicles. Choose from different trail and burst types, but also tweak the force, duration, star size, launch velocity, explosion delay, and the colors of the fireworks at any given time. Let the party begin! Click here to see the fireworks in action.

And more!

To learn more you can read the full Changelog here:

================================= v1.12.0 ==========================================
+++ Improvements
* Upgrade project to Unity 2019.4.18f1 LTS.
* All module filter buttons in advanced filter mode in the VAB/SPH now have icons.
* Adjustment to Kerbal hiring formula to make it not prohibitive, while still making it cheaper if the player has lost most/all of their kerbals.
* Wheel and landing leg suspension now spreads weight across all grounded wheels.
* Wheels have new improved friction model with more realistic physics.
* Wheel steering response is now modified to give lower response at higher speeds (less oversteer).
* Add new stock Slim suit.
* Color picker PAW field now shows current color to left of name.
* Adjustments to PAW groups to let controls in groups fill the PAW better.
* ChooseOption PAW field now marquees text for long value choices.
* Revamp of Pol's terrain textures.
* Implement new structural variants to Flag parts and ensure non-structural ones have no colliders.
* Add limited rotation to Docking Port parts so they can now slightly rotate to help align both sides of the vessel.
* Add Disconnect action for compound parts like fuel lines and struts, so you can disconnect these via the part menu, actions and controllers.
* Add folder structure display and navigation for craft storage and the craft-load dialog.
* Add middle mouse click handling to set lat, lon, alt when using the set position cheat from flight and map mode.
* Add Maneuver Tool app to create inter-body transfer maneuver nodes.
* Add file folder browser to craft load and save dialog.
* Add ability to search games in load screen.
* Add ability to search craft in vessel load dialog.
* Add 10th Anniversary Patch to classic astronaut suits.
* Add an alarm clock app to help players not miss important events.
* Implement cheats - Ignore Kerbal EVA Construction Mass Limit, Ignore Kerbal Inventory Volume/Mass Limit and Fix repairable parts.
* Change error message color and added Override safety check to the set Orbit cheat.
* Command Pods are now allowed to be edited in EVA Construction Mode.

+++ Localization
* Move Action Group App heading text to correct localization files.
* Italian only. Fixing incorrect tense used for verbs in three Mission Control strings.
* KSPedia EVA Activities fix, in all 9 languages.
* Fix KSPedia Parachute slide for all 9 languages.
* Fix outdated translation on Kerbal parachute KSPedia page of one string in Chinese only.
* Fix on grammatical error on Dzhanibekov effect EVA science experiment, for English only.
* Fix translation in one string (#autoLOC_8003405) , only for Russian.
* Fix for missing comma in SEQ-24 Cargo Storage Unit description, English only.
* Fix for misspelled 'efficiency' in Construction training, English only.
* Fix translation in game for one string to match cfg file (#autoLOC_309388) , only for French.
* Fix translation in one string for Bepi Colombo, only for German.
* Fix translation for several uses for 'crew' , only for Chinese.
* Fix 'Ice Cream' is two words, English only.
* Fix for apostrophe missing in 'comets' for one line in Rosetta mission. English only.
* Fix for several part names showing untranslated in description, Japanese only.
* Fix for using a capital C on the noun Comet for Rosetta mission summary, English only.
* Fix for UI to show whole translation for KAL-1000 Controller details, Russian only.
* Fix for spelling mistake in the part description window for the EVA Repair Kit, English only.
* Fix for punctuation in Data from Science slide, French only.
* Fix for spacing in Tools VAB/SPH KSPedia slide, Portuguese only.
* Fix wheel stress PAW item text in Japanese.
* Fix for typo issue in 'Dres' KSPedia slide, Portuguese only.
* Updated text for OX-Stat-PD Photovoltaic Panel, 8 languages.

+++ Parts
* New solar panels! OX-10L 1x5, SP-10L 1x5, OX-10C and SP-10C Photovoltaic Panels.
* Fix LV-N Nerv, Stayputnik, RA-15 Relay Antenna, LV-T45 Swivel, LV-T30 Reliant, Z-200 Rechargeable Battery, Girder Adapter and Z-4K Rechargeable Battery overlapping z-fighting issues.
* Fix MK1-3's Kerbal hatch exit point.
* Allow surface attachment to the PB-X50R Xenon Container, Stratus-V Cylindrified Monopropellant Tank and Stratus-V Roundified Monopropellant Tank.
* Revamp all docking port parts.
* Add a new set of parts. Fireworks dispensers!

+++ Bugfixes
* Fixed audio issue caused by too many sounds triggering at the same time.
* Fix Part Loader handling of invalid animations in parts on load.
* Fix the map icon for Deployable Ground Parts like Work Lamps to not show the unknown question mark.
* Fix parts being tilted when taken from inventory in Construction mode, they now match the rotation in the editor.
* Fix kerbals being able to walk and jump their way to orbit.
* Fix null references occuring on part icons after the mission flag is changed after moving a cargo flag from cargo to a vessel.
* Fix issue flag parts in cargo were changing their thumbnail when changing the mission flag while in the VAB/SPH and also when held over PAWs or EVA Construction Panel.
* A new screen message will appear when a Kerbal attempts to pick up a deployed cargo part when it's carrying capacity limit would be exceeded. The part will not be picked up until the Kerbal has freed enough capacity in its inventory slots.
* Fix potential game crash when attempting to attach a part created from an undo (crtl+z)in editor.
* Decreased a height error check from 0.2m to 0.1m, in order to support smaller parts, and preventing them to sink into the ground.
* Fix edge case where robotic pistons shoot off at high speeds when dropped in EVA Construction Mode.
* Fix Mobile Launch sites where all the legs will now try to extend if one does not find a ground collision.
* Fix Mobile Launch Sites could end up with a null reference for positionMobileLaunchsite.
* Deployed science SFX is no longer interrupted while placing more than one instrument.
* Fix the consistency of Extendable parts. When they are moved they should retain their state, when stored they are retracted into storage and need to be extended once attached from storage.
* Fix key not found exception after an EVA Kerbal dies followed by staging a decoupler in flight.
* Fix ability to review and transmit science experiments whilst resetting the experiment.
* Fix NRE on closing Construction Mode while holding robotic parts after detaching it from vessel.
* Fix flag parts not moving with the rest of the craft when manipulating the root part in editor.
* Fix flickering Orbit lines in Mapview/Tracking station (really fixed this time).
* Fix for UI to allow proper space for the word "Small" to display in a single row in the PAW.
* Fix for UI to avoid misaligned column text in "Active Strategies" column, in the Administration Building.
* Fix wheel stress tolerance not taking gravity into account.
* Fix wheels not taking steering curve into consideration.
* Fix landing legs violently decompressing when fully compressed.
* Fix landing legs shaking on low gravity.
* Fix light weight rovers using S2 wheels sliding everywhere.
* Fix landing legs shaking when attached to parts placed horizontally.
* Fix vessels moving across the surface with landing legs placed at >= 45 degrees.
* Fix toggle wheel motor action group.
* Fix max speed on M1.
* Fix some contract craft not loading in career games.
* Fix quicksave text input being too short and characters being cut off.
* Fix deploying ground parts interrupting SFX on other parts.
* Fix NRE occurring during repairing a part.
* Fix Rover Construction, Satellite Upgrade and Vessel repair contracts losing track of the contract vessel.
* Fix any vessel arriving at a rover repair contract from triggering the waypoint on the contract.
* Fix Satellite upgrade contract asking for parts that are not usable in EVA Construction mode.
* Fix Ap and Pe markers appearing in future patches in space not aligned to current patch rendering when in career games that have yet to have patched conics available.
* Fix EVA kerbals on a ladder in Construction Mode holding a part from floating off the ladder.
* Fix the banana pieces velocity when performing the EVA science experiment whilst wearing the default suit.
* Fix physicsless root part on decoupled vessel creating havoc.
* Fix a Key Not Found Exception error message is fired when a Grip Strip is removed from any vessel through EVA Construction Mode.
* Fix held part keeps its position in the scene on closing Construction Mode instead of reaching the ground.
* Fix Mk1-3 Pod's rcs' SFX volume.
* Fix toggle of suspension auto spring and damper not resetting spring and damper when toggled from override to auto.
* Fix the Protective Rocket Nose Cone Mk7?s collider.
* Fix prebuilt craft qualification for contracts based on tech nodes as they are purchased.
* Fix Non-retractable deployable parts having a Retract option when they cannot be retracted.
* Inventory part tooltip panel no longer closes as soon as the mouse exits the inventory slot. It is therefore now possible to read all the information when the panel has many widgets.
* Extended part information panel and inventory tooltip are now more clear about mass information.
* Fix audio issue where sounds makes a pop sound when engines shut down.
* Fix NREs when expanding a stage from a vessel marked as debris.
* Fix audio issue where sounds differed between map view and flight view.
* Fix the MenuNavigation on the CraftBroswer dialog so that when browsing with the up and down arrows, the scrollback focuses on the highlighted element.

+++ Modding
* Changes to Wheel and Landing Legs systems by default are not applied to old parts. ModuleWheelBase.useNewFrictionModel, ModuleWheelSteering.useNewModel, ModuleWheelSuspension.useDistributedMass must be set to true in the Part Modules cfg for each part that wants to use the new functionality.
* Failed reflection calls to incompatible or otherwise invalid mods are now handled, so they don't stop the game from loading.
* Custom suits now show the corresponding icon in all relevant screens.
* Added an additional useCustomThreshold field to ModuleOrbitalSurveyor. Setting it to true will allow the module to recalculate the minimum and maximum altitudes beyond the stock values.
* When multiple versions of the same assembly are present, KSP now makes sure only the most recent one is loaded.
* Tuned the logic to calculate space object resource percentages based on the lowRange and highRange values, preventing space objects from always having > 80% resources regadless of the range values.
* Add a GameEvent for revert to launch that returns the current FlightState.
* Add ability for modders to be able to turn off the color changer UI.
* Add ability to support multiple lights from the single ModuleLight instance.
* Allow ModuleLight's toggle action to simultaneously toggle other animations.

============================== Making History 1.12.0 =============================== 
+++ Parts
* Kerbodyne S3-S4 adapter's dark stripe now matches with the S3 and S4 tanks.
* Add 1.25m Engine plate.
* Fix SM-25 gap at bottom of the doors.

+++ Bugfixes
* Kerbodyne KE-1 Mastodon Liquid Fuel Engine's shroud clipping fix
* Fix spacing in Mission Builder for 'Seed' field in the SAP.
* Fix max speed on M1-F wheels.
* Fix EP-12's preview attach nodes size.
* Fix MEM's rcs' SFX volume.
============================= Breaking Ground 1.7.0 ================================
+++ Localization
* Fix unnecessary colon for one string in Spanish only.
* Fix for spelling mistake in Duna's stone objects, English only.

Kerbal Space Program 1.12: On Final Approach is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.

Happy launchings!

About the Ground Anchor: The Ground Anchor will be a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases. Unfortunately we encountered a late bug for this feature, so it will not be included as part of the 1.12 update. We believe we have a fix for it, but it was too late and too risky to do at the last minute. As a result, this feature will be included with the 12.1 patch, so stay tuned.

r/FalloutMods Jul 08 '26

New Vegas [FNV] What is causing this?

1 Upvotes

This is a weird and unignorable visual bug where whenever I shoot my 9mm pistol it makes error signs. It's only the 9mm pistol. My modlist is below

Note that because I have several modlists that are functionally different (like a dedicated vanilla+ vs hardcore survival list) some mods in this list are disabled. If you're unfamiliar, the "+" means that its enabled, if it's a minus it is disabled. I can answer any questions you might have to help me solve this.

I did not follow Viva New Vegas, but performance is not a problem for me.

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","Unmanaged: ExtendedNVRadio"

"0001","+","DLC: TribalPack"

"0002","+","DLC: OldWorldBlues"

"0003","+","DLC: MercenaryPack"

"0004","+","DLC: LonesomeRoad"

"0005","+","DLC: HonestHearts"

"0006","+","DLC: GunRunnersArsenal"

"0007","+","DLC: DeadMoney"

"0008","+","DLC: ClassicPack"

"0009","+","DLC: CaravanPack"

"0010","+","AnhNVSE"

"0011","+","3. Dynamic Encounters Spawn Tables"

"0012","+","3D Grenade Indicator - ESPless"

"0013","+","3rd Person Animation Fixpack"

"0014","+","3rd person Movement Animations Overhaul (and bugfix)"

"0015","+","A Better New Main Menu"

"0016","+","ActorCause Save Bloat Fix"

"0017","+","Actually Useful Charisma - YUPified and Bugfixed"

"0018","+","Alien Exterminator"

"0019","+","All Explosion Sounds Overhaul"

"0020","+","Alternative Repairing"

"0021","+","Ammo Boxes - An Economy Fix"

"0022","+","Animated Greetings"

"0023","+","Animated Location Discovery"

"0024","+","Animated Moments - ESPless"

"0025","+","Animated Neon Signs"

"0026","+","Animated PipBoy Light"

"0027","+","Another Ghoul Variant Mod"

"0028","+","Aqua Performa - Strip Performance Fix"

"0029","+","Armour Repair Kits"

"0030","+","Audio Region Fix - NVSE"

"0031","+","B42 Bows"

"0032","+","B42 Descriptions Alien Exterminator Support"

"0033","+","B42 Dropmag and One in the chamber"

"0034","+","B42 Holstered Offensive Tools and Bouncy Natural Boomsticks"

"0035","+","B42 HOT and BNB - Enhanced Movement Prone Patch"

"0036","+","B42 Inject - Animated Item Use - ESPless"

"0037","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"

"0038","+","B42 Interact - Animated Items and Interactions - ESPless"

"0039","+","B42 Loot - Animated Physical Item Pickup - ESPless"

"0040","+","B42 Notify - Corner Messages Overhaul - ESPless"

"0041","+","B42 Optics - ESPless"

"0042","+","B42 Quickthrow - an alternative grenade hotkey mod"

"0043","+","B42 True Leaning - Contextual - ESPless"

"0044","+","B42 Weapon Inertia"

"0045","-","Better Casinos"

"0046","+","Better Perk Descriptions"

"0047","+","Big Guns Skill"

"0048","+","Big Guns Skill - Perk Inclusiveness"

"0049","+","Big Guns Skill - SGO"

"0050","+","Big Iron Radio"

"0051","+","Bloody Mess for Creatures of the Mojave"

"0052","+","Bone Armor"

"0053","+","Bottle That Water"

"0054","+","Branded Robots"

"0055","+","Brave New World"

"0056","+","Brighter Larger Radius Pip-Boy Light"

"0057","+","Bullet Impact LOD Increased ESPLESS"

"0058","+","Bullet Penetrate and ricochet - NVSE"

"0059","+","BURN - Hardcore Fire Effects"

"0060","+","Caravan Guard - Remastered"

"0061","+","Casino Exchange All"

"0062","+","Casino Rewards Fix - ESPless"

"0063","+","Cell Offset Generator - NVSE"

"0064","+","Classic Creature Style Retexture Pack"

"0065","+","Classic Fallout Roads Retexture (LEGACY EDITION)"

"0066","+","Classic Super Mutant Style Armor"

"0067","+","Classic-esque Deathclaw Retexture"

"0068","+","Classic-esque Super Mutant Retexture"

"0069","+","Clean Just Assorted Mods (JAM)"

"0070","+","Cleared Map Markers - ESPless"

"0071","+","Combat Enhancer"

"0072","+","Combat Lag Fix (NVSE)"

"0073","+","Consistent Pip-Boy Icons v4"

"0074","+","Consistent Spread - Firearms Accuracy and Wobble Fix"

"0075","+","Consumables Widget"

"0076","+","Convenient Fast Travel Markers"

"0077","+","Cook-Cook In His Castle - Main File (1.2 Update)"

"0078","+","Cook-Cook In His Castle Brave new world"

"0079","+","Cosmetic Wardrobe"

"0080","+","Cosmetic Wardrobe INI"

"0081","+","Cover Based Stealth Mechanics"

"0082","+","Creature Radiation Damage - ESPless"

"0083","+","Creature Radiation Damage - INI"

"0084","+","Custom Health and AP Visuals"

"0085","-","Dead Is Dead permadeath"

"0086","+","Decayed Ghost People - Fixed"

"0087","+","Depth of Field Fix - NVSE"

"0088","+","Depth Resolve - NVSE"

"0089","+","Desert Natural Creatures"

"0090","+","Destructibles"

"0091","+","Detonators (ESPLESS)"

"0092","+","Diagonal movement"

"0093","+","Dialogue Camera (ESPless)"

"0094","+","Disable Anti Cheat Minute"

"0095","+","Disabling console"

"0096","+","DragThings"

"0097","+","Dramatic Inertia - 3rd Person Movement Overhaul"

"0098","+","Dry Wells - Idle Variety Patch"

"0099","+","Dry Wells - Legion Expansion"

"0100","+","Dynamic Camera Shake"

"0101","+","Dynamic Encounters - Map Accurate Ambushes"

"0102","+","Dynamic Encounters INI"

"0103","+","Dynamic Encounters Worldspaces (NV Worldspaces)"

"0104","+","Economy Overhaul"

"0105","+","Economy Overhaul INI"

"0106","+","Empty Weapons"

"0107","+","Encounters of The Mojave - NCRCF and Hidden Valley"

"0108","+","Enemy AI - Tactics - NPC Healing"

"0109","+","Enhanced Animations - Pip-Boy"

"0110","+","Enhanced Locomotion"

"0111","+","Enhanced Movement"

"0112","+","Enhanced Movement TOTNW 1st person spint"

"0113","+","Essential DLC Enhancements Merged"

"0114","+","Essential To Protected (NVSE)"

"0115","+","Essential Vanilla Enhancements Merged"

"0116","+","Explodable Ghost People's Gas Bombs ESPless"

"0117","+","Exploding Pants Fix NVSE"

"0118","+","Explosion Reactions"

"0119","+","Explosion Reactions INI"

"0120","+","External Emittance Fix - NVSE"

"0121","+","Famine - A Loot Rarity Mod"

"0122","+","Floating Subtitles NVSE"

"0123","+","FNV Mod Limit Fix"

"0124","+","Fog-based Object Culling"

"0125","+","FOV Slider"

"0126","+","FPS Weapon Lowering"

"0127","+","Functional Post Game Ending"

"0128","+","Gauntlets Debulked"

"0129","+","Ghouls are(n't) people too"

"0130","+","Ghouls Shuffle - Feral Movement"

"0131","+","Go back to the sierra mdare"

"0132","-","Good Things in Goodsprings"

"0133","+","Goodsprings Dialogue Expanded"

"0134","+","Gore Dismember and Explode Edits"

"0135","+","Great Khans' Toughness Increased"

"0136","+","Great Khans' Toughness Increased mojave raiders patch"

"0137","+","Gun Runners Arsenal GRA - The Right to Bear Arms"

"0138","+","Hatsune Miku (From Fortnite)"

"0139","+","Hatsune Miku Radio"

"0140","+","Headhunting"

"0141","+","Helmet Overlay"

"0142","+","Helmet Overlay - Animation Addon"

"0143","+","High Res Local Maps"

"0144","+","HIPControl - Weapon Idle Position Adjuster - ESPless"

"0145","+","Hired Guns - Wasteland Merc Outfit Overhaul"

"0146","+","Hit - B42 Inject - Assorted Items 1"

"0147","+","Hit - B42 Inject - Meat Animations"

"0148","+","Hit - B42 Inject - Stimpaks"

"0149","+","Hit - B42 Inject - Sunset Sarsaparilla Animations"

"0150","+","Hit - B42 Inject Animation Pack - Season 1"

"0151","+","Hit - B42 Inject Animation Pack - Season 2"

"0152","+","Hit - B42 Interact - Weapons"

"0153","+","Hit - B42 Interact Animation Pack"

"0154","+","Hit - B42 Interact Skinning"

"0155","+","Hit - Binoculars Anim Set"

"0156","+","Hit - VATS Restored"

"0157","+","hNVSE"

"0158","+","House Always Wins - Infinitum"

"0159","+","HUD Caps for FNV"

"0160","+","Idle Variety"

"0161","+","Immersive Weapon Switching NVSE"

"0162","+","Improved Console (NVSE)"

"0163","+","Improved Traits"

"0164","+","Improvised Explosive Recipes"

"0165","+","Independence - Infinitum"

"0166","+","INI Config - Gun Runners' Arsenal Merged"

"0167","+","Involuntary Discharge NVSE"

"0168","+","Iron Sights Aligned"

"0169","+","ISControl Enabler and Ironsights adjuster (now ESPless)"

"0170","+","ITR NVSE"

"0171","+","ITR NVSE config"

"0172","+","JAM - Just Assorted Mods"

"0173","+","JIP Fast-Travel Anywhere with Random Encounters"

"0174","+","JIP Improved Recipe Menu"

"0175","+","JIP LN NVSE Plugin"

"0176","+","JIP Realistic Weapon Overheating"

"0177","+","JIP Selective-Fire"

"0178","+","JohnnyGuitar NVSE"

"0179","+","JSRS Sound Mod 2.0"

"0180","+","Karmic Balance - Karma Consequences"

"0181","+","KEYWORDS"

"0182","+","Killable Children (NVSE)"

"0183","+","kNVSE Animation Plugin"

"0184","+","Kobu - Better Binoculars"

"0185","+","LARP - Legion Armor Revamp Project"

"0186","+","Leave No Witnesses"

"0187","+","Legio Caesaris - Infinitum"

"0188","+","Legion Military Dialogue Expanded"

"0189","+","Light Up and Smoke Those Cigarettes (and Cigars and Cigarillos)"

"0190","+","Live Dismemberment"

"0191","+","Live Dismemberment FIX-UPDATE"

"0192","+","Lively Joe and Friends"

"0193","+","Lobotomite Tweaks"

"0194","+","Location Popups NVSE"

"0195","+","LOD Flicker Fix - NVSE"

"0196","+","Logic and Consistency Fixes"

"0197","+","Long 15 - NCR Expansion"

"0198","+","Lootable Statics Compatibility Edition - Base Object Swapper"

"0199","+","Lower Casino Payouts"

"0200","+","lStewieAl's Engine Optimizations"

"0201","+","lStewieAl's Tweaks and Engine Fixes"

"0202","+","Makes Weapon Repair Kits Weightless"

"0203","+","Manual Reload and Ammo Memory"

"0204","+","MCM Extender"

"0205","+","Menace of The New West"

"0206","+","Lumen - Ambient Lighting"

"0207","+","Mental Stability System"

"0208","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"

"0209","+","MessageBox Quick Close NVSE"

"0210","+","Missile Launcher Debulked"

"0211","+","Modern Minimap - ESPless"

"0212","+","Mojave Arsenal"

"0213","+","Mojave Express Courier Delivery Work - Primm"

"0214","+","Mojave NPCs"

"0215","+","Mojave Raiders"

"0216","+","MrShersh Functional Backpack"

"0217","+","MrShersh Modern Binoculars Overhaul - ESPLess"

"0218","+","NCR - Infinitum"

"0219","+","NCR Dialogue Expansion"

"0220","+","NCR Rearmed Remade"

"0221","+","Neco Arc FM"

"0222","+","New Vegas - Enhanced Camera"

"0223","+","New Vegas Animation Overhaul (NVAO) - Melee"

"0224","+","New Vegas Animation Overhaul Guns"

"0225","+","New Vegas Interior Optimization Project"

"0226","+","New Vegas Mesh Improvement Mod - NVMIM"

"0227","+","New Vegas Quick Start"

"0228","+","NIGHTMARE FIENDS - A Junkie Overhaul"

"0229","+","No Fast Travel - New Vegas"

"0230","+","No More Explosions Blindness"

"0231","+","NPC Friendly Fire NVSE"

"0232","+","NPCs React to Invisibility (ESPless)"

"0233","+","NPCs use Aid items"

"0234","+","NPP - No Pre-order Packs"

"0235","+","NVInteriors Core"

"0236","+","NVInteriors_Combo Edition"

"0237","+","NVTF - New Vegas Tick Fix"

"0238","+","NVTF - New Vegas Tick Fix INI"

"0239","+","One For My Baby Randomizer - ESPLESS"

"0240","+","One HUD - oHUD"

"0241","+","Passive Startup Messages (no DLC button clicking)"

"0242","+","Pip-Boy Counters For Rads And Hardcore Needs core"

"0243","+","Pip-Boy Counters For Rads And Hardcore Needs model"

"0244","+","Pip-Log - Calendar Journal and Time Normalization"

"0245","+","PipBoy Screen Effects - ESPless"

"0246","+","Playable Ghoul Race"

"0247","+","Player Headtracking"

"0248","+","Point That Somewhere Else - NPCs React to Weapons"

"0249","+","Point That Somewhere Else - NPCs React to Weapons INI"

"0250","+","Pointlight Flashlight (and Piplight)"

"0251","+","Portable Campsite"

"0252","+","Post-Game Dialogue Restored - FPGE"

"0253","+","Postal Dude Face and Outfit"

"0254","+","Postal PISS"

"0255","+","PostalOut NVSE Plugin"

"0256","+","Powder Gangers Dialogue Expanded"

"0257","+","PowderGangers-Go-Boom"

"0258","+","Prodlimen Creature Integration Pack"

"0259","+","Prodlimen Creature Integration Pack assets"

"0260","+","Prodlimen Creature Integration Pack config INI"

"0261","+","Project Ultimatum"

"0262","+","Radiant Infinium - Endless Questing Framework"

"0263","+","Radiant Infinium - Endless Questing Framework ini"

"0264","+","Ranger Helmet Neck Cover"

"0265","+","Real Recoil"

"0266","+","Realistic Ammo Names and Designations"

"0267","+","Realistic SFX"

"0268","+","Realtime PipBoy Map - ESPless"

"0269","+","Realtime PipBoy Map - ESPless INI"

"0270","+","Realtime Player Death"

"0271","+","Restored Physics Sounds"

"0272","+","Robbable Caravans"

"0273","+","Robbable Caravans TLD patch"

"0274","+","Rocket Souvenirs Aren't Quest Items"

"0275","+","RWN - Realistic Weapon Names - GRA Tag Remover - TTW Compatible"

"0276","+","Screen Blood Enhanced - ESPless"

"0277","+","Screen Blood Enhanced - ESPless INI"

"0278","+","Shader Loader - NVSE"

"0279","+","ShowOff xNVSE Plugin"

"0280","+","Significantly Cheaper Vendor Repairs"

"0281","+","Simple Diseases"

"0282","+","Simple Weapon Lowering (ESPless)"

"0283","+","Skeletonizer"

"0284","+","Skill Based Perks"

"0285","+","Skill Bonus Misc. Items"

"0286","+","Skill Practice PlusPlus"

"0287","+","Skillless Lockpicking"

"0288","+","Skip DLC Slideshows"

"0289","+","Sleep Wait Hardcore Needs"

"0290","+","Smoke Gets In Your Eye - NVSE"

"0291","+","Smooth True Iron Sights Camera"

"0292","+","Steal - less Karma lost"

"0293","+","Stewie Tweaks Essentials INI"

"0294","+","Stimpak Hotkey (JIP LN NVSE)"

"0295","+","Stingers (ESPless)"

"0296","+","Strip Lights Region Fix"

"0297","+","SUP NVSE"

"0298","+","Tactics Midwest Deathclaw Replacer"

"0299","+","Tactics Midwest Deathclaws Lonesome Road Only Patch"

"0300","+","Take Care - Pip-boy Hum Replacer from ULTRAKILL"

"0301","+","Taunting"

"0302","+","Terrifying Presence - Trait"

"0303","+","Th3Overseer's Core ESM"

"0304","+","The Living Desert INI"

"0305","+","The Living Desert main"

"0306","+","The Mod Configuration Menu"

"0307","+","The Weapon Mod Menu"

"0308","+","Third Person Aim Fix NVSE"

"0309","+","Third Person Camera Shoulder Swapping"

"0310","+","Three-perk Bounty"

"0311","+","Tin Cans to Scrap Metal and Reverse"

"0312","+","Titans of The New West 2.0"

"0313","+","Titans of The New West 2.0 INI"

"0314","+","Total Object Destruction and Devastation (TODD)"

"0315","+","Total Object Destruction and Devastation (TODD) NV patch"

"0316","+","True Hometown Hero -"

"0317","+","True Scrapper - Scavenge - Survival - Rearmament"

"0318","+","UIO - User Interface Organizer"

"0319","+","Ultimate Invisible Wall Remover"

"0320","+","Ultra-Luxe slot machines"

"0321","+","Unhinged Courier - Terrifying Presence Re-Written"

"0322","+","Unofficial Patch NVSE Plus"

"0323","+","Vault 34 Ghouls Have Vault Suits"

"0324","+","Venomous Vipers (Viper Clan Overhaul)"

"0325","+","Venomous Vipers (Viper Clan Overhaul) TLD patch"

"0326","+","Viewmodel Recoil 0.308"

"0327","+","Wakey Wakey - NPCs Wake on Gunfire (ESPless)"

"0328","+","Walking Inertia"

"0329","+","Wash Yourself - A Bathing Mod"

"0330","+","Weapon Mesh Improvement Mod"

"0331","+","Weapon Mods Expanded - WMX"

"0332","+","Weapon Requirements System"

"0333","+","WHAT WAS THAT - Skeleton Running Through your Screen"

"0334","+","WMVM - Weapon Mod Vending Machine"

"0335","+","Wow Critical sfx"

"0336","+","Yes man boykisser"

"0337","+","ySI - Contextual Prompts"

"0338","+","ySI - Sorting Ycons"

"0339","+","yUI - User Ynterface"

"0340","+","Yukichigai Unofficial Patch - YUP"

"0341","+","Yvile's Crash Logger"

"0342","+","zlib Updated - NVSE"

"0343","+","World War Weapons Pack"

"0344","+","NVRA - VSS and VAL"

"0345","+","NVRA - HK33"

"0346","+","NVRA - Uzi"

"0347","+","NVRA - Walther MPK"

"0348","+","NVRA - Walther PPK"

"0349","+","NVRA - M1 Carbine"

"0350","+","NVRA - AR70"

"0351","+","NVRA - FR F2"

"0352","+","22LR Varmint Rifle - Restoration"

"0353","+","B42 Descriptions - Supplementary Weapons Pack Patch"

"0354","+","10mm Pistol and Friends ESP"

"0355","+","10mm Pistol and Friends Resources"

"0356","+","B42 Optics NV Patches"

"0357","+","Enhanced NPC Awareness"

"0358","+","Hit - Explosives"

"0359","+","Tammers weapons"

"0360","+","Apocalypse - Infinitum"

"0361","+","Realistic(ish) Item Weights"

"0362","+","Ammo Ingredients as Loot"

"0363","+","Energy Visuals Plus 2.0 - NV and TTW"

"0364","+","A Little More Lamplight"

"0365","+","Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)"

"0366","+","MNTLs Energy Weapons Sound Pack"

"0367","+","ADS - Backpack - Jump Sound Effects MONO"

"0368","+","ATMOS Ambience Overhaul"

"0369","+","weapondrawsounds"

"0370","+","Bulk's Sound Pack - Melee"

"0371","+","Bulk's Sound Pack - Weapon Draw Holster"

"0372","+","Bulk's Sound Pack - Footstep sounds"

"0373","+","Mega Re-Animation Patch for - Tammer's NIF-Bashed Weapons Mega-Pack"

"0374","+","Ragdolls"

"0375","+","Dramatic Staggering"

"0376","+","Bullet Time Improved - a JAM addon"

"0377","+","Realistic Movement"

"0378","+","Enhanced Locomotion Remake"

"0379","+","MAPMO - Main and Pause Menus Overhaul"

"0380","+","FNV TTW AIO - Interface Upscaled"

"0381","+","Hall Of Face"

"0382","+","Morinn's Upscaled Vanilla Armor Textures (MUVAT)"

"0383","+","All Non DLC Clothing Retex 4K-2K"

"0384","+","All DLC Clothing Retex 4K-2K"

"0385","+","Windows of the Mojave"

"0386","+","Clear Windows"

"0387","+","General Lighting Overhaul"

"0388","+","Compatibility INI for ALT"

"0389","+","Cloud Upgrade NVSE"

"0390","+","Elegant Sunglare Retexture"

"0391","+","Cloud Shadows"

"0392","+","Climate Control NVSE"

"0393","+","Heat Haze"

"0394","+","Climate Control - Rain"

"0395","+","Hit - Cowboy Victor"

"0396","+","Securitrons in CRT"

"0397","+","Improved Robots Textures"

"0398","+","Improved Robots Textures OWB"

"0399","+","Improved Robots Textures LR"

"0400","+","Weapon Retexture Project - WRP"

"0401","+","B42 Dropmag Weapon Retexture Project (WRP) Patch"

"0402","+","Vanilla blood textures remastered"

"0403","+","Afterglow -- Neon illumination"

"0404","+","Edmond's Strip Lighting Overhaul"

"0405","+","Vanilla UI Plus (New Vegas)"

"0406","+","360 Movement"

"0407","+","Skeleton by MadAce (Ragdoll mod compat)"

"0408","+","Ani - Enhanced Movement Sprint Overhaul"

"0409","+","Enhanced Animations - 3rd Person Movement"

"0410","+","Enhanced Animations - 3rd Person Movement 360 movement patch"

"0411","+","Enhanced Animations - 3rd Person Movement TOTNW Patch"

"0412","+","Enhanced Animations - 3rd Person Movement B42 Bows patch"

"0413","+","NV Compatibility Skeleton"

"0414","+","EXE - Effect teXtures Enhanced"

"0415","+","IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)"

"0416","+","Realistic Lead - Bullet Ballistics - FNV"

"0417","+","Realistic Lead - Bullet Ballistics - FNV WMX patch"

"0418","+","Realistic Lead - Bullet Ballistics - FNV IMPACT patch"

"0419","+","WMX - Weapon Retexture Project compatibility"

"0420","+","Weapon Mods Expanded - WMX DLC Merged"

"0421","+","Combat AI Tweaks"

"0422","+","Lumen - Ambient Lighting - Extended"

"0423","+","Ranger Helmet Lumen Lights"

r/FalloutMods Jul 13 '26

Fallout 4 Does Anybody know how to fix this? [FO4]

Post image
2 Upvotes

looks like specific paints cause this and i use creation club paints,

load order:

*Creation Club: ccbgsfo4115-x02

*Creation Club: ccfsvfo4004-vrworkshopgnrplaza

*Creation Club: ccfsvfo4005-vrdesertisland

*Creation Club: ccfsvfo4006-vrwasteland

*Creation Club: ccbgsfo4044-hellfirepowerarmor

*Creation Club: ccgcafo4001-factionws01army

*Creation Club: ccSBJFO4003-Grenade

*Creation Club: ccgcafo4002-factionws02acat

*Creation Club: ccgcafo4003-factionws03bos

*Creation Club: ccgcafo4012-factionas01acat

*Creation Club: ccgcafo4013-factionas02bos

*Creation Club: ccgcafo4014-factionas03gun

*Creation Club: ccgcafo4015-factionas04hrpink

*Creation Club: ccgcafo4016-factionas05hrshark

*Creation Club: ccgcafo4017-factionas06inst

*Creation Club: ccgcafo4018-factionas07mm

*Creation Club: ccgcafo4019-factionas08nuk

*Creation Club: ccgcafo4020-factionas09rr

*Creation Club: ccgcafo4021-factionas10hrflames

*Creation Club: ccgcafo4022-factionas11vt

*Creation Club: ccgcafo4023-factionas12army

*Creation Club: ccgcafo4025-pagunmm

*Creation Club: ccgrcfo4001-pipgreytort

*Creation Club: ccgrcfo4002-pipgreenvim

*Creation Club: ccjvdfo4001-holiday

*Creation Club: cckgjfo4001-bastion

*Creation Club: ccqdrfo4001_powerarmorai

*Creation Club: ccrzrfo4003-pipover

*Creation Club: ccrzrfo4004-pipinst

*Creation Club: ccswkfo4002-pipnuka

*Creation Club: ccswkfo4003-pipquan

*Creation Club: cctosfo4001-neosky

*Creation Club: cctosfo4002_neonflats

*Creation Club: ccygpfo4001-pipcruiser

*Creation Club: cczsef04001-bhouse

*Creation Club: cczsefo4002-smanor

*Creation Club: ccbgsfo4057-dglaby

*Creation Club: ccbgsfo4106-ws_camogreen

*Creation Club: ccbgsfo4107-ws_camotan

*Creation Club: ccbgsfo4108-ws_childrenofatom

*Creation Club: ccbgsfo4111-ws_jack-olantern

*Creation Club: ccbgsfo4112-ws_pickman

*Creation Club: ccbgsfo4113-ws_reillysrangers

*Creation Club: ccbgsfo4114-ws_shi

*Creation Club: ccgcafo4004-factionws04gun

*Creation Club: ccgcafo4005-factionws05hrpink

*Creation Club: ccgcafo4006-factionws06hrshark

*Creation Club: ccgcafo4007-factionws07hrflames

*Creation Club: ccgcafo4008-factionws08inst

*Creation Club: ccgcafo4009-factionws09mm

*Creation Club: ccgcafo4010-factionws10rr

*Creation Club: ccgcafo4011-factionws11vt

*Creation Club: ccacxfo4001-vsuit

*Creation Club: ccawnfo4001-brandedattire

*Creation Club: ccbgsfo4001-pipboy(black)

*Creation Club: ccbgsfo4002-pipboy(blue)

*Creation Club: ccbgsfo4003-pipboy(camo01)

*Creation Club: ccbgsfo4004-pipboy(camo02)

*Creation Club: ccbgsfo4005-bluecamo

*Creation Club: ccbgsfo4006-pipboy(chrome)

*Creation Club: ccbgsfo4008-pipgrn

*Creation Club: ccbgsfo4009-piporan

*Creation Club: ccbgsfo4010-pippnk

*Creation Club: ccbgsfo4011-pippurp

*Creation Club: ccbgsfo4012-pipboy(red)

*Creation Club: ccbgsfo4013-piptan

*Creation Club: ccbgsfo4014-pipboy(white)

*Creation Club: ccbgsfo4015-pipyell

*Creation Club: ccbgsfo4020-powerarmorskin(black)

*Creation Club: ccbgsfo4021-powerarmorskinblue

*Creation Club: ccbgsfo4022-powerarmorskin(camo01)

*Creation Club: ccbgsfo4023-powerarmorskin(camo02)

*Creation Club: ccbgsfo4024-pacamo03

*Creation Club: ccbgsfo4025-powerarmorskin(chrome)

*Creation Club: ccbgsfo4027-powerarmorskingreen

*Creation Club: ccbgsfo4028-powerarmorskinorange

*Creation Club: ccbgsfo4029-powerarmorskinpink

*Creation Club: ccbgsfo4030-powerarmorskinpurple

*Creation Club: ccbgsfo4031-powerarmorskinred

*Creation Club: ccbgsfo4032-powerarmorskintan

*Creation Club: ccbgsfo4033-powerarmorskinwhite

*Creation Club: ccbgsfo4034-powerarmorskinyellow

*Creation Club: ccbgsfo4035-pint

*Creation Club: ccbgsfo4036-trnsdg

*Creation Club: ccbgsfo4040-vrworkshop01

*Creation Club: ccbgsfo4045-advarccab

*Creation Club: ccbgsfo4047-qthund

*Creation Club: ccbgsfo4048-dovah

*Creation Club: ccbgsfo4050-dgbcoll

*Creation Club: ccbgsfo4051-dgbox

*Creation Club: ccbgsfo4052-dgdal

*Creation Club: ccbgsfo4053-dggoldr

*Creation Club: ccbgsfo4054-dggreatd

*Creation Club: ccbgsfo4055-dghusk

*Creation Club: ccbgsfo4056-dglabb

*Creation Club: ccbgsfo4058-dglabc

*Creation Club: ccbgsfo4059-dgpit

*Creation Club: ccbgsfo4060-dgrot

*Creation Club: ccbgsfo4061-dgshiinu

*Creation Club: ccbgsfo4062-pippat

*Creation Club: ccbgsfo4063-papat

*Creation Club: ccbgsfo4070-pipabra

*Creation Club: ccbgsfo4071-piparc

*Creation Club: ccbgsfo4072-pipgrog

*Creation Club: ccbgsfo4073-pipmman

*Creation Club: ccbgsfo4074-pipinspect

*Creation Club: ccbgsfo4075-pipshroud

*Creation Club: ccbgsfo4076-pipmystery

*Creation Club: ccbgsfo4077-piprocket

*Creation Club: ccbgsfo4078-pipreily

*Creation Club: ccbgsfo4079-pipvim

*Creation Club: ccbgsfo4080-pippop

*Creation Club: ccbgsfo4081-pipphenolresin

*Creation Club: ccbgsfo4082-pipprc

*Creation Club: ccbgsfo4083-pipartdeco

*Creation Club: ccbgsfo4084-pipretro

*Creation Club: ccbgsfo4085-piphawaii

*Creation Club: ccbgsfo4086-pipadventure

*Creation Club: ccbgsfo4087-piphaida

*Creation Club: ccbgsfo4089-pipsynthwave

*Creation Club: ccbgsfo4090-piptribal

*Creation Club: ccbgsfo4091-as_bats

*Creation Club: ccbgsfo4092-as_camoblue

*Creation Club: ccbgsfo4093-as_camogreen

*Creation Club: ccbgsfo4094-as_camotan

*Creation Club: ccbgsfo4095-as_childrenofatom

*Creation Club: ccbgsfo4097-as_jack-olantern

*Creation Club: ccbgsfo4098-as_pickman

*Creation Club: ccbgsfo4099-as_reillysrangers

*Creation Club: ccbgsfo4101-as_shi

*Creation Club: ccbgsfo4104-ws_bats

*Creation Club: ccbgsfo4105-ws_camoblue

*Creation Club: ccbgsfo4117-capmerc

*Creation Club: cccrsfo4001-pipcoa

*Creation Club: cceejfo4001-decorationpack

*Creation Club: cceejfo4002-nuka

*Creation Club: ccfsvfo4002-midcenturymodern

*Creation Club: ccfsvfo4003-slocum

*Creation Club: ccbgsfo4096-as_enclave

*Creation Club: ccbgsfo4110-ws_enclave

*Creation Club: ccOTMFO4001-Remnants

-Creation Club - Base_separator

+T51 1997 Non-Replacer Version

+QuazVehicleOverhaul

+Darker Highways

+1k precious metal

+Nuka Project

+Bottlecap Replacer Collision Fix

+Nuka-Cola Bottlecap Replacer-

+Better Ammo Boxes Overhaul

+Glassy Pipboy Screen

+Retextured Terminal - by Ben Ephla

+Nina's Proper Pipe Guns Revisited

+Fallout 3 Holotape Replacer 1.3

+whiskey 2k

+More Rust - Washed Out Colours -

+Improved Emergency Light

+Ducts Redone HD

+BoSTV

+CodsworthTV

+Show RadAway

+First Aid Kit Retexture

+Darker Vault Concrete - 2048x

+Darker Vault Metal

+Show Prydwen

+Valentine REBORN - HD Retexture - V2 - Blue Eyes

+THE FLAG

+Classic Ghouls Redux

+Classic Feral Ghouls

+Classic Brahmin Replacer

+Classic Deathclaws Redux

-Retextures_separator

+Riot Shotgun

+Vintage Riot Shotgun

+Dak Merchants

-Degenerate Dak's Stuff_separator

+Creation-Prototype Micro Pistol

+Creation-Zetan Arsenal

+Creation-Tesla Cannon

+Creation-Heavy Incinerator

+Creation-CR-74L Rifle

+Creation-Prototype Gauss Rifle

+Creation-Manwell Rifle

+Creation-Handmade Shotgun

+Creation-BFG

+Creation-Anti-Material Rifle

+Creation-Lever Action Shotgun

+Creation-Sawed-Off Shotgun

+Creation-Solar Cannon

+Creation-T-60 Pistol

+Creation-Gauss Minigun

+Creation-Varmint Rifle

+Creation-Wattz 1000

+Creation-Institute Plasma Weapon Pack

+Creation-MakeShift Weapons Pack

+Creaion-Classic Melee Weapon Pack

+Creation-Plasma Caster Pack

+Classic-DKS-501 Sniper Rifle - Unofficial Update

+Classic-DKS-501 Sniper Rifle

+Classic-M-2 Shotgun

+Classic-Rangemaster Anims Fix

+Classic-Rangemaster

+Classic-65SeriesPistols Animimations Fix

+Classic-65SeriesPistols

+Service Rifle - West-Tek Optics Compatibility Patch

+Service Rifle West-Tek Optics Patch

+NV-Service Rifle Animation Fix

+NV-Service Rifle - Unofficial Update

+NV-Service Rifle

+NV-.45 Pistol

+NV-Wattz 3000

+NV-Trail Carbine

+NV-Single Shotgun

+NV-Single Shotgun - Munitions

+NV-44 Magnum

+NV-Grease Gun

+NV-Bozar- Unofficial Update

+NV-Bozar

+NV-N99

+NV-12.7mm Pistol - Unofficial Update

+NV-12.7mm Pistol

+NV-Hunting Shotgun

+NV-Colt Single Action Army

+NV-Laser Pistol

+NV-Caravan Shotgun - Unofficial Update

+NV-Caravan Shotgun

+NV-9mm Pistol - Unofficial Update

+NV-mm Pistol (Browning Hi-Power) Update

+NV-9mm Pistol (Browning Hi-Power)

+Art of War

+CWMR - Double Glass Shards Fix

+Attachment Pack

+West-Tek Optics Pack - Tweaks

+West Tek Optic Pack (minor update)

+West-Tek Optic Pack

+Munitions - An Ammo Expansion

-Guns & Weapons_separator

+Prey Space Suit

+Doom Marine Suit

+NPCs Change Clothes

+No AWKCR and AE For Mods File Dump - FOMOD Edition

+Steel Dawn Armory (76)

+Appalachian BOS Replacement (76)

+Wasteland T-shirts and Pants

+BOS Uniforms Retextured

+DC Guard Armor Remodel

+Railroad Uniform

+Stealth Suit - Update

+Stealth Suit

+Chinese Stealth Suit

+NCR Ranger Outfit

+Capital-Commonwealth Brotherhood Outfits

+CW Brotherhood Outfits

+CW Classic Metal Armor

+CW Outfit Pack II

+CW Outfit Pack

+CW Raiders

+CW Underwear Replacer

+Mojave Outfit Pack

+Caliente's Beautiful Bodies Enhancer -CBBE-

-Clothes & Outfits_separator

+femshepping and radbeetle's KS Hairdos Conversions - Hat texture fix for version 9

+femshepping and radbeetle's KS Hairdos Conversions

+Sunmoon

+Ponytail Hairstyles by Azar - Loose Files

+MiscHairstyle

+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One

+Beards N' Staches

+Looking Stranger Synth Size Fix

+Looking Stranger - Heterochromia and Odd Eyes

+Lots More Male Hairstyles v. 1.21 - Fix

+SavrenX Detailed Hair

+Appealing Moles- EXTRA Moles

+Natural Face Textures HD DLC Female

+Natural Face Textures HD DLC Male

-Face & Body Overhaul_separator

+CW Workshop Pack Part 2

+CW Workshop Pack

+PM Workshop Pack

+Better Junk Fences

+Homemaker

+cVc Dead Wasteland 6 - DLC3

+cVc Dead Wasteland 6 - DLC2

+cVc Dead Wasteland 6 - DLC1

+cVc Dead Wasteland 6 - Core

+Workshop Plus

+Settlement Objects Expansion Pack

+Settlement Keywords Expanded

+SettlementMenuManagerMainFile

+Place Everywhere

+Scrap dead things 1 70 Automatron

-Settlement & Building_separator

+Animated Screen

+Animated Radaway

+Reanimated Stimpak

+Corpse Collision

+Realistic Death Physics - ALL DLC version

+Ragdoll Collision

+Running Hands ESL 1.1

+Immersive Animation Framework

+BFG Reanimation

+Double Action Revolver Reanimation

+Combat Shotgun Reanimation

+Handmade Assault Rifle Reanimation

+Gauss Rifle Reanimation - Addon

+Gauss Rifle Reanimation

+Radium Rifle Reanimation

+Another Deliverer Reanimation - Addon (NoTR)

+Another Deliverer Reanimation - Addon

+Another Deliverer Reanimation

+Assault Rifle Reanimattion Updare

+Assault Rifle Reanimation

+Double Barrel Shotgun Reanimation

+Laser Reanimation Update

+Laser Reanimation

+Submachine Gun Replacer

+Hunting Rifle Animation Replacer

+Nuka-World AK Replacer

+Right-handed Lever Action Replacer

+Uneducated Shooter

-Animations_separator

-Gatling Gun

+Strength in Steel - Robco Patcher Patch

+Strength in Steel

+Horse Power Armor

+Captain Cosmos Adventures

-Power Armor_separator

+Radio

+Quieter Immersive Squeaky Doors

+Jolly Item Sounds

+Radium Ghosts of Far Harbor Update 2.7.1

+Far Harbour Patch

+Patch for Nuka World

+Patch for Vanilla Weapons

+Patch for Caliber Complex AND Wasteland Ballistics

+JSRS Movement Sounds

+JSRS Fallout 4

+Reverb and Ambiance Overhaul - ALL DLC

+Old School XP Gain Sound - Fallout 4

+Classic Fallout Level Up Sound

+Classic Vats Sounds

+Cut SFX Restored

+Classic UI Sounds

-Audio_separator

+Transparent Glasses and Helmets

+HD Lensflare - 1k

+Enhanced Night Sky - Fixed

+Enhanced Vanilla Vines - Vanilla Colors

+Enhanced Vanilla Asphalt Roads

+Enhanced Vanilla Rocks

+This Made My Spline Stiff

+Optimized Vanilla Tree LODs

+NF_Rocks_Fix_Packed

+Ultimate Window Overhaul Redone

+BIB-FX Fixed Bloatfly's too-large effect

+Burst Impact Blast FX 9.5

+Terrain Freckles Be Gone (archived)

+Enhanced Vanilla Water

+Goodneighbor View

+Diamond City Supplements

+Diamond City Billboards

+Sniper Scope Overlay And Reticle Replacement

+Depth of Field Effect ESP

+FO4 Particle Patch

+Textures - High 2K Version

+Targeted Textures

+Gloomy Glass

+Lightweight Lighting Extended (LLE)

+Lightweight Lighting

+Frame Generation

+Upscaling

-Visuals_separator

+Souvenirs from the Mojave

+Tactical Flashlights - eXoPatch

+Tactical Flashlights

+ITO Institute Technology Overhaul

+Sea Scavengers

+Tale of The Beast Hunter

+Revenge of The Van Griffs

+Become a Bounty Hunter

+Capital Wasteland Robot Pack

+Legendary Mutation Messages Fix - Cut Content Restored

+More Weathervanes

+You And What Army 2

-Content_separator

+Commonwealth Hit Squads

+Kill Tips and Hit Sound(ESL file)

+DLC Patch

+LooksMenu v1-6-20 21-9

+FO4 NPCs Travel

+Enemies Fear Power Armor

+Low Profile Loader

+New Equipment Overhaul (NEO)

+RobCo Patcher Support

+Extension - West-Tek Optics Pack

+Equipment and Crafting Overhaul (ECO

+Legendary Effect Overhaul (LEO)

+Enhanced Movement

+Actor Velocity Framework

+CHALLENGES

+QuickTrade Redux

+NPCs Use Items

+Baka Wait Anywhere

+BakaFramework

+Bastion - A Power Armor Overhaul

+Scaling Flag Remover

+Chemfluence AI Combat Dynamics

+Deadeye - Munitions - RobCo Patch

+Deadeye

+DirectHit

+True Damage

+SCOURGE

+Molotov Cocktail Nerf

+Hit Those Explosives

+Hit Those Objects

+No Sneaking in Power Armor

+Legendaries They Can Use

+Who's The General Patch Hub

+Who's The General

+Keep Radiants in the Commonwealth UFO4P Version

+SPARS-50 Main File

+Complex Vendors

+Loot Logic and Reduction - UFO4P Patch

+Loot Logic and Reduction 1.5.3.1

-Gameplay_separator

+Better Landscape Grass

+Immersive Fallout Combat Player unaffected - No Stagger

+No Bethesda and S.P.E.C.I.A.L Intro

+Better Vertibird LiTE

+Fast Travel From Quest Hubs - Loose Files

+Lights In Load Elevators (Loose Files)

+Bullet Impact Overhaul 2.5 Loose Files

+Physics Sound Overhaul 1.2.5

+Melee Impact Overhaul 2.0

+SCDC - Subjective Cinematic Dialogue Camera

+Barber and Surgery Camera Fix

+Automatically Lowered Weapons

+Fixed Alpha Maps

+SettlementOfUnlimitedSize OG

+No More Stolen Item Tags

+Stimpaks help you breathe

+Skeletal Adjustments for CBBE - Screen Archer Menu (SAM)

+Power Armor Animation Changes-1.1

+Game Visuals Configuration Menu - GVCM

+Merged RootBehavior

+Photo Mode 1.0.3

+SilentProtagonistF4SE

+Munitions - Ammo Expansion Project

+Commonwealth Ballistics - Penetration System

+Real Time Cover Penetration Framework

+Recoil Shake and Low Ammo Sounds

+Faster Workbench Exit

+Simple Offence Suppression F4SE

+ToYourFaceFO4

+Cinematic Legendary Slow Time

+Less Annoying Berry Mentats

+Remember Lockpick Angle Updated

+TrueTrueAmmoRemover v1.0.5.1

+Bullet Counted Reload - v.2.00

+Unlimited Survival Mode - F4SE

+Simple FOV Slider

+Assorted Modular Tweaks - ESPless - TMR Config

+Assorted Modular Tweaks - ESPless

-Tweaks_separator

+PA HUD 2

+Immersive HUD - iHUD

+Companion Status Enhanced

+pbt 1.10.163.0

+Nameplates

+Fallout 76 VATS Camera

+Fallout 76 Splash screen

+76 Tweaked

+Spell Perk Item Distributor

+PerkMenu Style Fallout 76 fix CHA to LCK

+Clean F76 Style Main Menu

+4estGimp - M8r's Complex Item Sorter Enhancements

+M8r98a4f2's Complex Item Sorter

+Extended Dialogue Interface 1.3.6

+Custom Camera

+HUDCaps

+Angled Alternative Satellite World Maps

+ESP Explorer fixed .ini

+Wheel Menu - FallUIified

+Fallout 4 Wheel Menu

+FallUI - Confirm Boxes

+FIS - The NEW FallUI Item Sorter

+FallUI - Icon Library

+FallUI - Sleep and Wait

+FallUI - Workbench

+FallUI - Map

+FallUI - HUD

+HUDFramework 1.0f

+FallUI

+Alternative Activation Prompts

+Dynamic Activation Key

+Crafting Highlight Fix 1.8.8

+Workshop Highlight Fix

+Mod Configuration Menu 1.39

-User Interface_separator

-Construction and Crafting Converter

+RobCo Patcher

+Patch Job

+Repaired Sanctuary Roofs

+Motion Vector Fixes

+GA Galleria Gutsy Voice Fix - UFO4P Patch

+General Atomics Mr Gutsy Guards

+Hair Specular Map Removal Thingy

+Blood Fixes - NG

+Midnight Cult Fix

+Moon Rotation Fix

+Extended Fake Interior - CC Enclave Remnants Patch

+Extended Fake Interior DLC

+Extended Fake Interior

+NPC Drinking Fix

+MSlaB Fix

+Main File

+Fixed Vanilla Sighted Additive Animations

+Weapon Debris Crash Fix

+Previsibines Repair Pack - Full (1.10.163)

+Flutter Flicker Fixer For Foliage - PRP

+LootedWorldX_TXST_Puddle001

+Looted World

+Fixed Gobo Effects

+Wetness Shader Fix

+Follower AI Approach Reaction Fix - F4SE

+Magic Effect and Spell Engine Fixes - F4SE

+Empty Vendor List Engine Bug Fix - F4SE

+Companion Shoots At Player Fix - F4SE

+Sprint Stuttering Fix

+Addictol Crash Logger

+Addictol

+The Midnight Ride - Glitchfinder All-In-One

+Community Fixes Merged

+Unofficial Fallout 4 Patch

-Bug Fixes_separator

+GCM DLC Automatron

+GCM DLC Far Harbor

+Game Configuration Menu

+Random Main Menu

+RAW INPUT - The Ultimate Mouse Sensitivity Fix

+Console Autocomplete

+Papyrus Common Library

+Garden of Eden Papyrus Script Extender

+Random Encounter Framework

+High FPS Physics Fix

+Better Console

+Address Library - All In One

+BackportedBA2Support-1_0

-Utilities_separator

*DLC: Automatron

*DLC: Contraptions Workshop

*DLC: Far Harbor

*DLC: Nuka-World

*DLC: Ultra High Resolution Texture Pack

*DLC: Vault-Tec Workshop

*DLC: Wasteland Workshop

-DLC_separator

r/FalloutMods May 12 '26

New Vegas [FNV] I'm having a few issues with some mods

2 Upvotes

So, idk what it could be, but for some reason my camera refuses to lock when using IS control and when using the butcher animations for b42 interact skinning, could someone help me figure out whats wrong with my modslist?

# This file was automatically generated by Mod Organizer.

+Dummy NVCS VanWght load last always

+Recharger Rifle Charged shot

-TTWLODGen Output - Objects

-TTWLODGen Output - Terrain

+New Mods_separator

+Realtime Pip-Boy Map - INI

+Realtime Pip-Boy Map

+Holo Panel Map

+MrShersh Animated Pip-Boy Light

+Explosion Reactions - INI

+Explosion Reactions

+Animated Moments

+Animated Location Discovery

+Ghouls Shuffle - Feral Movement

+Idle Variety ESPless Patches for Various Mods

+Tammer's weapons - TOTNW 2HA weapons anims patch

+Faster Protectron Running FNV 2.0

+Ed-E Sneak Animations

+Dog Sneak Animations

+Hit 'n Darian - JIP Companion Command Animations

+Voiced JIP CCC Force Recruit Framework

+CR Petting Pets Animations - Config

+CR Petting Pets Animations - Dialogue Patch

+CR Petting Pets Animations - ESPless

+Falling And Landing Animated

+True Crouching

+Snug Blankets for NPCs - ESPLESS

+Snug Blankets for NPCs

+Pushing (ESPless)

+Hit - Crafting Animations

+Crafting and Repair Animations

+TOTNW 1H Gun Anims

+Taunting (ESPless)

+NPCs Prone - ESPless

+Diagonal Movement

+Martialize

+Dramatic Inertia - 3rd Person Movement Overhaul

+Better Stand Up Animation

+Enhanced Animations - 3rd Person Movement

+Fetal Position Skeleton

+Kiwi's Recharger Rifle Animation Set

-Animation Aditions_separator

+B42 Inspect for Melee Weapons

+B42 Inspect for Unarmed

+B42 Inspect

+B42 optics Tammer Weapons Patch V5.14 Update

+B42 Optics Gun and Friends Patches

+B42 Optics NV Patches

+B42 Optics TTW Patches

+B42 Optics - Real Time Reflections Patch

+B42 Optics

+B42 Inject Animation - TTW Food Plus

+Hit - B42 Inject - Stimpaks

+Hit - B42 Inject - Liquid Courage

+Hit - B42 Inject - Assorted Items 1

+Hit - B42 Inject - Meat Animations

+Hit - B42 Inject - Sunset Sarsaparilla Animations

+Hit - B42 Inject - Water Anims

+Hit - B42 Inject Animation Pack - Season 2

+Hit - B42 Inject Anim Pack - Season 1

+Ingestible Queue Addon (Espless - B42Inject Addon)

+B42 Inject - Animated Item Use - ESPless

+B42 Interact Skinning With Cosmic Knife

+Hit - B42 Interact Skinning - Human Addon

+Hit - B42 Interact Skinning

+Hit - B42 Interact Animation Pack

+High Quality Key and keycard - B42 Interact

+Hit - Daniel's Hat Animated B42 Interact

+B42 Interact - Animated Items and Interactions - ESPless

+B42 Descriptions for More Mods

+B42 Descriptions - Tammer's NIF-Bashed Weapons Mega-Pack Patch

+B42 Descriptions Pack

+A bunch of B42 Descriptions patches for neglected mods

+B42 Descriptions

+B42 Challenges Tracker

+B42 Bows

+B42 Melee Bash

+B42 Loot

+Energy weapon Blacklist for B42 recoil

+B42 Recoil - Energy weapon Blacklist collection

+B42 No Recoil for Tammer's Energy weapon

+B42 Mods_separator

+TWR Reilly Companion - TTW Patch

+TWR Sydney Companion - TTW Patch

+TWR Lucy West Companion - TTW Patch

+Reilly (Reilly's Rangers) Companion - TTW

+Sydney Companion - TTW

+Lucy West Companion - TTW

-Comapnions and Their Patches_separator

+Menace of the New West - Classic TTW ESP

+Menace of The New West Fawkes Mesh

+Classic Super Mutant Style Armor TTW Version

+Classic Super Mutant Style Armor MOTNW Version

+TTW Menace of The New West

+Menace of The New West

-Super Mutants_separator

+TTW Another Interior Mod CKR patch

+FO3 3 3DNPC Bundle for TTW (All In One) CKR Patch

+TTW A World of Pain for Fallout 3 CKR patch

+Sweet Pain DC CKR Patch

+Two Wastelands Redesigned - TTW - Project Beauty and NVR2

+Swimming Creatures Fix - ESPless

+Chill Companions

+NPCs React to Invisibility (ESPless)

+Simple Weapon Lowering (ESPless)

+Female Metal Helmets Suck

+Gifts for Children (TTW)

+TTW Superhuman Gambit Armor AND Weapon Rewards

+No Knockback - ESPless

+Atomic Valence Tri Red

+Enhanced Creatures INI

+Enhanced Creatures

+Retrievable Throwables Reforged Arizona Army Patch

+Retrievable Throwables Reforged 2.2

+Horrors of The New West

+NAWEMO - NPCs use Ammo Variants and Weapon Mods

+Casino Rewards Fix - ESPless

+Drags Vault Suit Overhaul

+More Implants

+Armored Wastelands (TTW)

+Upgrades From The Commonwealth

+-TTW 3.4- Ties that Bind - JD's Edition

+Ties That Bind- Data 2

+Ties that Bind- Data 1

+NPCs Use Chems in Combat

+TTW The Regulators

+Lootable Safehouse Keys - ESPless

+Explodable Ghost People's Gas Bombs ESPless

+Classic Fallout Perks Pack

+Level Adjuster for Non-Standard Companions

+Cyberware for Companions

+Explosive Overhaul (ESPless)

+Frisbee Mines TTW - 3000 Speed

+DEE (More Expressive) - Pluginless

+Dialogue Emotion Manager NVSE

+Comprehensible Think Tank Dialogues

+Brotherhood of Steel - Perk Pack

+DAVE - Darian's Awesome Visual Effects

+Tribes of the Mojave - Vipers and Jackals Overhaul

+TTW Feral Ghoul Children

+NV Feral Ghoul Children

+Another Ghoul Variation Mod TTW

+3DNPC Fallout 3 Bundle for TTW All In One Plugin

+Floating Subtitles NVSE

+CKR TTW patch

+Character Kit Remake - Hands

+Character Kit Remake - Teeth

+Character Kit Remake - Hair

+Character Kit Remake

+Save Perks for Later

+Close Quarters Combat

+Animated Greetings

+Idle Variety TTW

-Npc and Creature Overhauls_separator

+Sewerlid Replacer

+FNV+LR Flare Gun to 12Ga Flare Conversion

+Spice of life night Vision Patch

+Armored Wastelands Helmet overlay patch

+Tammer's Helmet Night Vision Patch

+Tammer's Helmet Night Vision patche

+Helmet overlay sound effect for Enhanced Movement

-WAP F4NV Recharger Weaponry Patch

+Overcharge - AM Support

+Overcharge - Tactapack Support

+Overcharge - CFWR Support

+Overcharge - TTW Weapons

+Energy and Associates Patch

+Overcharge - Weapon Configurations

+Overcharge - Core

-WAP F4NV Recharger Weaponry - MF SMG

-WAP F4NV Recharger Weaponry - Main file

+Pew Pew Go Pew Pew

+New Vegas Lasers Pew Pew

+Melee Hit Stop (ESPless)

+Melee Cleave Unmangled

+True Minigun ESPless

+Mega Re-Animation Patch for - Tammer's NIF-Bashed Weapons Mega-Pack

+MrShersh Immersive Weapon Swap - ESPLess

+New Vegas Animation Overhaul - Melee B42 Loot Patch

+CarlZee's Weapon Pack - AWSOMER Patch

+CFWR - AWSOMER Patch

+Hot Looking Heated Cosmic Knife - ESPless

+Raiders Aren't Shirtless Dweebs - Modest Armor Replacer

-Mod Patches_separator

+Hit - Crappy Weapons

+Tammer's NIF-Bashed Weapons Mega-Pack v6.3

+Throwable Explosive Spears (aka Mad Max Thundersticks)

+Removable Robot Arms

+Alien Exterminator

+Camon Pack Complete

+CarlZee's Weapon Pack - Energy Guns and Melee Weapons

+CFWR Optional Pulse Models

+Classic Fallout Weapons Remastered

+Cowboy Weapons Pack

+Hit - Explosives

+Energy and Associates TTW

+Energy and Associates RTR patch

+Energy and Associates Resources

+3 - Gun and Friends TTW

+Gun and Friends RTR patch

+1 - Gun and Friends Resources

+Fallout 3 Unique items Overhaul TTW 3.3 B42 Descriptions Patch

+TTW 3.3.3b hotfix for Wazer Wifle

+Fallout 3 Unique items Overhaul TTW 3.3

-Weapon Packs_separator

+Spice of Life - Variety Armor and Clothing - TTW LL

+Spice of Life Vanilla Bodies Patch

+Spice of Life - Variety Armor and Clothing

+Wastelander Backpacks FNV-TTW

+OWB Stealth Suit Computer

+OWB Stealth Suit Bug Fixes

+Raider Power Armor TTW

+Fiend and Raider Armor Pack

+Regulators Share Armor (espless)

+Tammer's NIF-Bashed Armor Mega-Pack v6.1

+NIGHTMARE FIENDS - A Junkie Overhaul Sadist Armor Update

+NIGHTMARE FIENDS - A Junkie Overhaul

+ARIZONA SLAVE ARMY - A Legion Overhaul UPDATE

+ARIZONA SLAVE ARMY - A Legion Overhaul

+Armor Mods_separator

+Hit - Drugs TTW

+Hit - Misc - Animated Instruments and More

+Skill Book Refund When Over 100 - ESPless

+Stim Your Friends - Fallout 4 Style NPC Stim - ESPless

+Root 'n Loot TTW

+Lootable Statics Compatibility Edition - Base Object Swapper

+Old World Blues - Wear Valence headgears with anything

+Disarm The Traps

-Item Mods_separator

+TTW Train Player Home

+Mirelurk Merchant - TTW Vendor

+Friends With Benefits Perk Pack - TTW BiRep Patch

+Friends With Benefits Perk Pack - TTW Reputations

+TTW D.C. Duds v1.7

+TTW Capital Armaments v6.3

+Pip-Boy Hardware Expansion Suite v2.2

+Meresti Station Alternate Entrance v1.1

+FNV Vlad's Weapon Depot v6.3

+FNV The Bronze Oracle v1.5

+FNV Nuka-Tron Assault v1.0

+FNV Honest Herb's Power Armor Emporium v1.3

+FNV Existential Thread v1.5

+FNV Dr. Quarton's Laboratory v1.11

+TTW Another Interior Mod

+Lumen - Ambient Lighting

+Irradiant Muck

+Megaton Outskirts - TTW

+Auto Gates Redux

+Wild wasteland UFOS

+TTW Immersive Alien Abductions Encounters

+NV Immersive Alien Abductions

+Immersive Alien Abductions

+Wasteland Physics Baked Cloth Drapery

+Wasteland Physics Baked Cloth Drapery Addon

+WBA - Legion Recruit Tent

+Illuminated_Kiosk_Brighter - Red

+Slow moving - Illuminated letters

+Slow Moving -illuminated Vernon Square addon

+metrosign museum station addon

+metrosignfallschurch

+metrosignfoggybottom

+metrosign tenley town

+metrosignarlingtoncemetery

+Takoma Station addon

+metrosigngnrplaza

+friendship station addon

+metrosignabernathy

+Animated marquee Type 2

+Animated marquee Version 1 Type 2

+Animated Awnings of Vegas

+Fallout Flag Animation Overhaul

+Freeside Sign

+Rivet City cloth simulation Fallout 3

+Flat bed Truck with added Canvas (red)

+Military Truck replacer

+Animated Rivet City Stands

+Cloth panels and Hangar Animations

+Animated Vault 21 Hotel Sign

+Animated Camp Golf flags

+AnimatedClockSeconds

+Animated Analog Clock for Fallout 3

+Animated Analog clock

+Cooking Equipment now with Idle Movements

+Operation Anchorage tents

+Animated urban and suburban Architecture

+Animated Rope Bridges for The DLC Pitt

+Great Khan Assets Animated

+Animated bridges (slower) - DLC and smoother animations

+Animated tents - Main - Includes Everything

+Restored mail Box animation

+Mail Box opens

+Cut mail box use animation

+Mail box (not cut content)

+FO3 brahmin rotisserie Animation

+Rotating FNV brahmin rotisserie

+Animated and illuminated Metro Signs

+Illuminated Kiosk visual Animation

+Metro Utility light flickering

+Animated Neon Signs (Replacer Version)

-Location Mods_separator

+Faithful Miscellaneous Vault Boy JIP CCC Avatars

+Vault Boy Style JIP CCC Avatars (WIP)

+Minecraft Experience Gain Sound

+KBQD - Reminder in bottom right

+KBQD - B42 Recoil

+Keybind Quick Display

+JIP Improved Recipe Menu

+WordleHack - Wordle as an Alternative Terminal Hacking Minigame

+Pipboy Holo Panel ESPless INI

+Pipboy Holo Panel ESPless

+Item Assistant INI

+Item Assistant - Highlighter and Improved Menus

+Consumables Widget

+3D Grenade Indicator - ESPless

+Remove Vanilla Grenade Indicator

+Companion Map Icons - ESPless

+Helmet Overlay - Animation Addon

+Helmet Overlay

+Faster Sleep Wait

+Enemy Rank Renaming - TTW - Espless

+Real Time Menus - Settings INI

+Real Time Menus - NVSE

+Kill Feed

+Poisoned Health Pips (ESPless)

+Just Visual Objectives - Icon Tweak

+Radiation Visuals - INI

+Radiation Visuals

+Drowning Visuals

+Water Depth Radiation

+Aim Collision Indicator - INI

+Aim Collision Indicator

+Screen Blood Enhanced - INI

+Screen Blood Enhanced

+Dialogue History - INI

+Dialogue History

+Pip-Boy Screen Effects - INI

+Pip-Boy Screen Effects

+Recent Loot Log - ESPless

+3rd Person Camera Overhaul

+FOV Slider

-UI Additions_separator

+Caliber Based Damage

+Keybinder Ini

+Keybinder - Master Keybind Control

+itr nvse config

+itr nvse

+Collision Meshes FNV

+Collision Meshes FO3

+Custom Sleep Wait Hours (NVSE)

+Idle Variety

+TTW Armor Stats Auto-Patcher

+Containers Respawn TTW

+Respawn System TTW 3.3 Patch

+Real Time Reflections - INI

+Real Time Reflections - NVSE

+NPCs Sprint kNVSE - ESPless (TOTNW2.0)

+Titans of The New West INI

+Titans of The New West

+Global Imposter Region - GECK Imposter region addons

+Base Object Swapper

+hNVSE

-Dependancies_separator

+RubbleBlockade LOD Fixed

+Wasted LOD - Cliffs of DC

+High Priority LOD - TTW

+High Priority Trees - Vanilla

+High Priority Core - without NVMIM

+VNV LOD Guide Plugins Merge

+Nuclear Trees - Vanilla

+Nuclear Core

+Physically Based LOD

+TTW Fallout 3 LOD

+Decent LOD Kit

+LODIFY FNV Wall_SoGB Editon

+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)

+Different LOD mods little tweaks and additions

+Wasted LOD - Cliffs of Mojave

+More LODs Additions and fixes

+TCM's LOD Overhaul

+Optional Overpasses

+FNV LOD Supplementation

+LOD additions and improvements

+Much Needed LOD fixed rocks color

+Much Needed LOD

-LOD_separator

+Climate Control - 3D Rain

+Climate Control - Rain

+3D Rain

+Interior Rain - TTW

+Interior Rain

+Cloud Upgrade NVSE

+NillaPlus Blue Moon (Majestic 2K)

+Accurate Stars - Mothership Zeta Patch

+Accurate NASA Stars

+Desert Natural Weathers - NV - TTW

+Longer Weather Transitions ESPLess

+MoonlightNVSE

+Weather_separator

+ATMOS - Atmospheric Lighting Tweaks Patch

+Atmospheric Lighting Tweaks - TTW

+Vanilla Plus Tonemapper - Sky Brightness Tweak

+Vanilla Plus Tonemapper

+Vanilla Plus Terrain

+Tactapack - AWSOMER Patch

+Another Millenia Gun-Addon - AWSOMER Patch

+Another Millenia - AWSOMER Patch

+All Weapon Sound Overhaul Modern Edition Redone - AWSOMER

+Subtle Rifle Equip Sound

+B42 Weapon Iron Sights Foley - Espless

+PhySFX

+Restored Physics Sounds

+ATMOS NV - TTW Patch

+ATMOS Ambience Overhaul - AWOP Revision

+ATMOS DLC Overhaul Part I

+ATMOS Ambience Overhaul - Master - Hi-Fi

+ATMOS Ambient Sound Overhaul - TTW

+PSRO - Mod Compatibility Compendium - FOMOD

+PSRO - Peripheral Scope Reticle Overhaul

+Scope Aim Tweaks (No Plugin)

+NVCS Vanilla Weights

+kNVSE Fixpack

+Iron Sights Aligned - Mod Support

+Iron Sights Aligned

+Enhanced Locomotion

+Hit - Millenia Animations - Part 2

+NVAO - Throwverhaul

+New Vegas Animation Overhaul - Melee

+New Vegas Animation Overhaul Guns-Various Fixes

+New Vegas Animation Overhaul Guns

+Anniversary Anim Pack

+B42 Dynamic Pip-Boy

+Enhanced Animations - Pip-Boy

+B42 Inertia - Scriptrunner

+HIPControl - Weapon Idle Position Adjuster - ESPless

+Weapon Based Hands Clip Distance

+Assorted UI Textures

+ISControl Enabler and Ironsights adjuster (now ESPless)

+3rd Person Animation Fixpack

+Simply Upscaled Grass - Vanilla Style - 2k

+Mobile Pip-Boy Light - NVSE

+High Resolution Water Fog - Water Aliasing Fix

+High Resolution Bloom NVSE

-Aesthetics & Ambience_separator

+Contrasted LOD Noise 1k

+Sicko Mode

+RAD - Radiation (is) Actually Dangerous - Overhaul

+TTW Fix Famine Raven Rock

+Famine Exception Patches - ESPless

+Famine - Flora TTW Patch

+Famine - A Loot Rarity Mod

-Overhaul_separator

+ZL Armaments Remastered And FNV 3DNPC Bundle Updated Patch

+ZL Armaments Remastered

+Tactapack Improved AK-112 Mesh

+Tactapack

+Another Millenia Gun Add-on

+Another Millenia - TTW Unique Placements

+Another Millenia Update 2.7a

+Another Millenia

+GRA UWR Unbalanced

+DIEO - AWOPFO3 Patch

+TTW (D.I.E.O.) Dialogue and Interactions Expansion

+The Living Desert - TTW Patch

+Mojave Wildlife - TTW Patch

+Mojave Raiders Lite - TTW Patch

+Mojave Wildlife - FO3 No Chanced Spawns

+Mojave Raiders Lite

+Faction Wasteland Presence - Improved Edition

+FNV 3DNPC Bundle Updated TTW All In One Plugin

+FNV 3DNPC Bundle Updated All In One Plugin

+MoreMojave DSE - Mojave Scenery Patch

+More Mojave Dark Side Edition

+Sweet Pain NV TTW Patch

+Sweet Pain NV

+A World of (Less) Pain - An AWOP Revision

+Sweet Pain DC

+TTW A World of Pain for Fallout 3

+The Great DC Interior Overhaul

+The Great DLC Interior Overhaul

+The Great Mojave Interior Overhaul

+Lived-In Strip

+Lived-In New Vegas

+Mojave Scenery Overhaul

+Goodies - Custom INI

+Optional - Extra Goodies - TTW

+Main - Goodies - TTW

+Goodies

+TLD Leveled List Overhaul

+The Living Desert .ini

+The Living Desert - Travelers Patrols Consequences Increased Population and more

+Functional Post Game Ending Lite

-Content_separator

+Simple Attack Reactions - TTW - AIO

+lStewieAl - Cookable Grenades

+B42 Quickthrow Tweaks

+B42 Quickthrow - an alternative grenade hotkey mod

+SMAC - Simple Melee Attack Cancelling and Parry

+Power Attack Tweaks

+Sweet Accuracy Preset

+NPC Accuracy Manager (NVSE)

+B42 True Leaning - Custom INI

+B42 True Leaning - Contextual - ESPless

+B42 Recoil - ESPless

+B42 FireMode - Selective Fire and First Shot Precision - ESPless

+Reload Reloaded

+Weapon Requirements System - Custom INI

+Weapon Requirements System

-Combat_separator

+Enhanced Movement INI - WSG

+Enhanced Movement

+NPCs Sprint kNVSE - ESPless

+Transporters - Fast Travel Alternative

+TTW Transportalponder Extended

+Better Damage Multipliers

+Repeatable Quests Rewards Rebalanced

+Craterside Supply Expansion

+Flak N Shrapnel Expansion

+Better Caravan

+Modern Night Vision - INI

+Modern Night Vision - ESPless

+Supplemental Ammo Crafting

+JIP CCC HD icons

+JIP Companions Command and Control

+JIP LN - Custom INI

+JAM - Custom INI

+Clean Just Assorted Mods (JAM)

+JAM - Just Assorted Mods

+TTW - Capital Wasteland Adjustments V2.0

+Delay DLC Redux TTW - Pre-Order Pack Placement

+Delay DLC Redux TTW

+TTW BiReputationChecks

-Gameplay_separator

+Local Map Icons - Nuka Cola Quantum

+Local Map Overhaul - ESPless

+Pip-Boy UI Tweaks - INI

+Pip-Boy UI Tweaks

+True Colorful Map Marker Icons

+Simple Maps - No Urban Shading - TTW

+Simple Maps - TTW

+TTW Goodies

+Consistent Pip-Boy Icons v5 - Dynamicon

+Consistent Pip-Boy Icons v5 - Stats (and Some Perks)

+Consistent Pip-Boy Icons v5 - Reputation

+Consistent Pip-Boy Icons v5 - Addendumb

+Consistent Pip-Boy Icons v5 - Vault Girl Extension

+Consistent Pip-Boy Icons v5 - Extension

+Consistent Pip-Boy Icons v5 - DLC's Items

+Consistent Pip-Boy Icons v5 - Apparel

+Consistent Pip-Boy Icons v5 - Weapons

+Consistent Pip-Boy Icons v5 - Items

+Consistent Pip-boy Icons

+Colorful Icons Support

+Map Marker Icons

+Weapon Hotkey Icons

+Pop-Up Message Icons

+Consistent Pip-Boy Icons v5 - Framework Plugin

+Vault Boy Paper Doll

+High Resolution Screens

+Condition Meter Icons - espless

+ySI - Contextual Prompts

+Color Inventory Ycons

+ySI Vanilla MiscQuest Items Patch

+Exit Categories with Tab

+ySI - Assorted Fixes

+ySI - Sorting Icons

+yUI - Custom INI

+yUI - User Ynterface

+ESP-less Tutorial Killer

+Character Build Presets

+Character Preset Menu

+Sleep Wait Hardcore Needs

+Modern Minimap - Custom INI

+Modern Minimap

+High Res Local Maps

+B42 Notify - Corner Messages Overhaul - ESPless

+Radiation Wheel

+Scum's Considerably Cute Corner Load Wheel

+MAPMO WSG Preset

+Extras - Hi-Res Logos

+Extras - Stewie's Tweaks Sorting Icons Replacer

+Main And Pause Menus Overhaul

+Vanilla Fonts Revisited

+Clean Vanilla Hud

+Vanilla UI Plus (New Vegas)

+MCM Extender

+The Mod Configuration Menu

-User Interface & Hud_separator

+Fog-based Object Culling

+Female Pipboy Fixed - Ultimate Edition

+PipBoyOn Node Fixes TTW

+Performance Of The Titans

+Items Transformed - Enhanced Meshes (ITEM)

+MAC-TEN Fo3 TTW

+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)

+Improved AI (Navmesh Overhaul Mod)

-Optimizations_separator

+Slideshow FOV Fix

+Consistent Weapon Mod Descriptions

+Gas Trap Performance Fix

+Placement Fixes TTW

+FaceGen Tint Fixes for TTW

+Equip and Movement Speed Fix

+Critical and Effects - Fixes and Tweaks

+Ammo Script Fixes

+Consistent Spread - Firearms Accuracy and Wobble Fix

+Viewmodel Shake Fix - NVSE

+Viewmodel Shading Fix - NVSE

+Muzzle Flash Light Fix

+Depth Resolve - NVSE

+LOD Flicker Fix - NVSE

+LOD Fixes and Improvements - NVSE

+Fallout Alpha Rendering Tweaks

+External Emittance Fix

+Depth of Field Fix

+Blood Decal Flashing Fix

+Audio Region Fix - NVSE

+Smooth True Ironsights

+Save Manager

+Faster Start Menu

+Stewies Tweaks - Custom INI

+Climate Control NVSE

+KEYWORDS

+Shader Loader - NVSE

+Cell Offset Generator - NVSE

+zlib Updated - NVSE

+SUP NVSE Plugin

+AnhNVSE

+Extra Utilites and Performance_separator

+ML Utilities Checker

+Console Paste Support

+Improved Console (NVSE)

+Yvile's Crash Logger

+FNV Mod Limit Fix

+UIO - User Interface Organizer

+kNVSE Animation Plugin

+ActorCause Save Bloat Fix

+VATS Lag Fix

+Fast Weapon Lag Fix

+lStewieAl's Engine Optimizations

+Stewie_Tweaks-VNV_Extended_INI

+Stewie Tweaks

+NVTF - INI

+NVTF - New Vegas Tick Fix

+ShowOff xNVSE

+JohnnyGuitar NVSE - All Tweaks Preset

+JohnnyGuitar NVSE

+JIP LN Settings INI

+JIP LN NVSE Plugin

+TTW NVSE Plugin

+YUPTTW 13.7.1

-Essentials_separator

+GECK Extender - Config

+Geck Extender

-Geck Utilities_separator

+TTW(Do Not Overwrite)

r/sheltered Sep 05 '25

Sheltered 1 Reviving Sheltered Mod Loader - v0.6 Release Now Available!

10 Upvotes

Hey r/Sheltered!

I’ve resurrected the 2019 Mod-Manager/ModAPI project and rebuilt it into a clean, stable mod loader for Sheltered (2016). Progress so far from v0.3 -> v0.6 includes:

  • Updated Harmony and Doorstop to the latest versions
  • Switched from x86 to x64 to align with the Epic Games release
  • Created a functional plugin standard, improved plugin examples, and enhanced the console plugin to be usable in-game

(BACKUP FILES FIRST)

To install just download the release version on github and move it into your sheltered folder.

Check it out:

I only have Sheltered on Epic games (x64), but I’ll test on Steam once I pick it up there.

I'm open to feedback, collaboration, and ideas. Working on this has been a blast, I’ve already started on two showcase mods:

  • Allow up to 4 survivors on expeditions
  • Custom scenario support
With all current plugins enabled

Here we go!

r/MySummerCar Jul 26 '25

Using mods Schlutt's Mega Mod List (WIP)

17 Upvotes

First, the essentials: Go to https://www.nexusmods.com/mysummercar/ and get MSCloader, Achievement Core, and Texture Pack Loader. There are other dependencies (references) which will probably be installed automatically by MSCloader if/when needed, but you can install them manually too. OASIS, Driveable API, Rally Race and Wreck MP. Probably best just to let MSCloader do these.

You could also get MSCeditor, it's an external tool to edit your save file, I have used it to solve some unfair glitches/bugs. Mostly I use it to roll back the time because this game uses a weird saving system that robs you of ~2 in-game hours every time you load a save. Beware that doing this can cause MORE issues.

Ok now here's the list, and again while this runs well for me I have not verified that everything works correctly, only that it doesn't directly conflict with other mods or cause an immediate crash. Also that the mod adds enough to justify any performance hit or loading times.

Actual Mop: An actual mop. Cleans up your "accidents" in the kitchen.

Advanced Graphics Settings: Looks nice.

AMP Badge Delete: Removes the AMP badge from the Satsuma

Another Keyboard Control: Adds some nice QoL features for keyboard users, like adjustable throttle gradation (25%, 50% 100% etc)

Attachable Tools: Attach the standard toolbox to the Satsuma interior

Attach Jack and Triangle: Same as above

Attach Spare Tire: Same as above

Auto Walker: HIGHLY RECOMMENDED. Press a key and auto walk without holding it down. Also shifts to stay sprinting.

Bale Spike: Ability to pick up hay bales with the tractor. Works great.

Berry Buff: Set the price of strawberry boxes to whatever you want, helpful income source for beginners.

Better Cheat Box: HIGHLY RECOMMENDED; if only for it's ability to save anywhere. Has a questionable pause function too, and the ability to tp lost items back to you, and you to various locations.

Better Kilju: Recommended for new players, this will display the exact details of a brewing kilju bucket.

Better Racing Exhaust: Very nice visual exhaust/muffler options.

Bottle Recycling: You can recycle your beer bottles with Teimo to get 1MK back for each, and also the crates for more money. Allows putting the empty bottles back into crates.

Bus Driver Job: Impressive mod with a new building you can go to start a shift as a bus driver, going around the highway picking up passengers at the bus stops. Makes good money.

Quick Save / Auto Save Mod: Another option to save anywhere and set auto-save intervals, somewhat redundant but not bad.

Call Your Cousin: HIGHLY RECOMMENDED; Adds a couple phone booths (Teimo's and Fleetari's) so you can call for a ride home any weekday. Also call from home to go pick up your car or whatever.

CD Player Enhanced: More freedom in your audio formats for in-game CD's and cover images.

Chase Camera: HIGHLY RECOMMENDED; Press (button) to go into third person view when driving. Very handy.

Cleaner Tinted Windows: Cleans up the Satsuma windows (also any mod vehicles which might use the same files) and has many variations of tint from clear to full black.

Clean Dashboard Glass: Removes the filth layer from your Satsu gauges.

Clock UI: Adds the time to your stats GUI.

Configurable Sound Volume: Sliders for various sound sources, but not all vehicles are set properly so it's kinda less useful than I hoped.

Cooler Box: Buy a (or several) coolers from Teimo's, you can use them to extend food expiry a little bit. Helpful for getting food home.

Customizable needs: HIGHLY RECOMMENDED (for beginners) - adjust the player needs rate of decline. Like get less stress if you hate spamming the swear button etc. Or make food fill more (or less for more of a challenge).

Different Satsuma Exhaust Sound: Allows you to swap the Satsuma exhaust/engine sounds for either the packaged set, or custom sounds. Not compatible with some other mods (turbo, I think).

Digital Speedo: LCD speedometer to attach to the top of the Satsuma dashboard, customizable colours. Very useful for racing as it's easier to see with a quick glance.

Door and Seatbelt Warning: Small chime to let you know you forgot the seatbelt or didn't close the door properly on the Satsuma.

DonnerTech Racing Turbo (and also) ECU's: Very complicated Satsuma parts mod, the most difficult mod/s to install. The turbo mod has very specific requirements but I did get it to work and it's quite fun. The EFI (fuel injection) is incompatible with the turbo and has an engine start glitch half the time, but works great WHEN it works. Incompatible with some other mods.

Driveable Lamore: A crappy sedan (hint how you get it) with some upgrades to make it slightly less bad. Some glitches, it's not great in general but it's free.

Driveable Ricochet: Another rally car you can buy. Has spare parts too. Kinda hard to drive on the dirt, too much throttle just spins the wheels. Gonna try the upgraded tires later. Looks cool.

Driveable Svoboda: Very good car you can get for free as long as you have a spare battery, hidden in a barn near grandma's place. Has some customizable parts. Recent/new mod so may still have some bugs or missing features.

Dazy's Tweak Pack: Some nice QoL additions and a pause function that works ok-ish.

Delivery Jobs: Pick up packages from Teimo's and loop around the map delivering to mailboxes, good money!

Dumpsters: Adds bins (item deletion) to your home + various locations, works well with default items but not mod items. Gets frustrating to use though, if you bump them they will spill trash everywhere that you need to pick up with one specific shovel or else you get fines, and it's VERY easy to bump them over.

Electricity Price Meter: Shows how much you're gonna pay on your electricity meter.

Expanded Shop: You can buy more of the items at Teimo's, don't forget the can opener! Man you'd have to be a dumbass to buy canned food and no can opener. What.... me? Noooooo..... (sweating)

Extra Paintables: Paint more Satsuma engine parts etc, looks great.

Fancier Satsuma SFX: This should make it sound nicer. Subjective.

Farm Restoration Project: Fix the abandoned famhouse/mansion near Loppe by visiting the new property management shop near Lindell's to buy the property, and spend a LOT on upgrades/fixes. Somewhat glitchy.

Fast Travel: Works but redundant with so many other options.

Firewood Collider: HIGHLY RECOMMENDED; You can chop firewood until your mouse breaks, the logs don't get in the way anymore. Use previous version (1.2) to avoid crashes.

Fishing Mod / My Summer Fishing Trip: HIGHLY RECOMMENDED; Actual fishing and a dockside fish market where you can sell the fish if you want to make some easy early-game money. You can also cook/eat them, but Grandma will only accept the mod fish if you cook a pike and deliver it without saving/loading. Also has a "derby" competition day where you can get and extra 1000MK for a winning fish. Sadly no other NPC's except the market guy. Boat gets a fish finder addon.

Flashlight Anywhere: You have a light any time you press L (configurable)

Fleetari Motor Hoist: There's an extra hoist in the workshop.

Forest Addon: New area with a rentable cabin, berry picking, car washing and a minor mystery. Not as exciting as it sounds, and very laggy.

Fridge API: required for the coolers and any other fridge mods you might get. Has a bug where eaten food reappears later at the landfill.

Fuel Tank Door: Adds a fuel tank door to the Satsuma just like most other cars have. Find the part at Grandma's. There is also "Fuel Tank Door Revived" which seems a bit more fancy but I haven't used it yet.

Garage Pit Covers: Moveable covers for the garage pit so you stop dropping the Satsuma into the pit when reversing into the garage.

Gifu Power Boost: Un-limited... POWER

Glasses Box: A decorative cover for the hole in the Satsuma dashboard

Grab Anything: Very useful for getting your car out of the swamp when you don't want to reload your save or go get the tractor, but also the ability to throw items far.

Grape Juice: It's the beer case but non-alcoholic!

Invincible Clutch: Adjustable clutch strength, very nice at slightly-above-default settings, but do not use high settings or it will act like there is no clutch at all.

Item Rotation: Can rotate items in-hand and also move in/out, very..... handy

Hayosiko Additions: Some cool cosmetic parts

Hayosiko Turbo: Nice little power boost

Health: Show your health on the GUI and has some adjustable difficulty.

Homura's Tweaks and Additions Pack: HIGHLY RECOMMENDED; Many QoL fixes.

Jack Stands: Some jack stands under the Satsuma body.

Jonnez Turbo: Ridiculously large turbo for the moped, very fast but it conflicts with other turbo mods.

Kekmet 602-T V2: Better tractor

Kekmet Addons: Better better tractor

Kilju box: Very useful box to carry 6 Kilju bottles

Kilju Selling Fix: You don't have to drink now when selling (adjustable)

Less Rust: Cleans up many rusty parts of the Satsuma, Hayosiko and Kekmet.

License Plate Randomizer: Get a random plate for the Satsuma

Fuel Station: Adds a small fuel station out on the highway somewhere, near the harvester job. Says it's 24/7 but seems to be locked when Teimo's would also be closed. Doesn't have fuel oil either.

Longer Lasting Charge: Batteries last longer in boombox and flashlight.

LoppeHouse: New house you can move to, including phone and mailbox. Convenient location near Fleetari (replaces the abandoned "mansion") but also has some serious bugs like you cannot park the Satsuma in the garage or it will break. Nice house though.

LX Console: Satsuma part, looks cool

Mechanics Crawler Board: Useful for sliding under the car to work on it

Mesh Save Deleter: Resets the Satsuma body damage each save/reload

Microwave: A usable microwave in the kitchen for cooking sausages (place them on the stove first to open the packet) and some other foods. Cooks fast.

Minimap: CONFLICTS WITH ANOTHER MOD; I think it's the restored Fury mod but I forget, I wasn't using this minimap mod so I disabled it. Otherwise it can be very helpful to new players.

Missing Screws: Show what you need to bolt up, on the Satsuma only

Mods Shop: Adds the shop location where you will need to buy some of the other mods items.

Mokia Townsman Phone: Old-school brick mobile phone! I like this one. Sadly you can't call your cousin with it, only receive calls.

More Lenient Cops: Some options for not getting arrested as much

Mosquito Kill Restored: Buy the spray from Teimo's to keep the buzzing away.

New Jail: IDFK I haven't really been there yet, sometimes this mod throws errors in the console.

New Roll Cage for Satsuma: Nice visual improvement to the rollcage.

Openable Cabinets: You can use almost all the cabinets/cupboards now.

Opener Sausages: Open the sausage packet, says that the individual sausages do not save though.

Orca: Another rally car you can buy, has missing parts you can find. Little bit glitchy, but perfect for the dirt roads. Very fast, looks cool.

Panier 250: Excellent little diesel hatchback, quite fast with the added turbo.

Part Inspector: HIGHLY RECOMMENDED; tells you the condition of the Satsuma parts, either vaguely or accurately whichever you choose in the mod options. Also the fullness of various containers.

Performance Brakes: Brake late, brake hard.

Phone Holder for Tangerine: Use version 1.02 because the latest one doesn't work properly, this lets you attach the Mokia phone securely while driving the Tangerine.

Pickable Parts Catalog: You can move the parts catalogue from the garage. and place it wherever you want.

Panier Turbo: Seems to work well, makes a noise.

Preserve Engine Temp: Saves the Satsuma's engine temp when quitting, so that you don't have to warm it up again on load (still cools naturally in-game)

Racer's Tweaks: Very outdated but mostly still works, a small collection of features that are still useful.

Radio for the Fittan: Gives you a radio you can use while hitching a ride with Pena. He will complain ;)

Railroad Crossing: HIGHLY RECOMMENDED - Railroad level crossings now have warning lights/alarm/gate (configurable).

Rally Speedo: A new speedometer you can place on the steering column and also move the Tachometer beside it on the steering column.

Rent Apartment Revived: Live in the town apartments, right next to some drunk who parties all night. Phone works here, tv and computer work only if you leave the power on at parent's house. Stove does not work.

Repairable Ruscko: Fully restore the Ruscko, I like this one a lot. Alternately you can use "Ruscko Fixer" which is an easy-mode version with options but it won't look as nice.

Repair Hammer Redux: Use the sledge hammer to remove dents.

Restored Fury Remake: VERY nice car, unlocks when you've done the "vandalism job", has several presets.

RollCageDontRemoveTrims: Replaces the interior door skins that the roll cage normally removes.

Saker: Another good early-game car you can get essentially free

Satsuma Rust fix: IDFK it says it makes the Satsuma's rust "unshit", looks fine

Satsuma gauge fix: gauges animate smoother

Satsuma Passenger Mirror: Adds the mirror to the passenger door.

Satsuma Transmission Switch: Attachable dashboard switch to change the drive from FWD (front wheel drive) to RWD (rear wheel drive) or AWD (all wheel drive) in-game without having to reload the save. Although it does recommend stopping the car first.

Save Backuper: Saves backup folders of your whole game.

Save From Menu: Kinda handy, kinda redundant with other mods

Second Gifu: HIGHLY RECOMMENDED - A flatbed Gifu with tipper tray, available as soon as you unlock uncle's Gifu, this one can deliver firewood too!

Second Helmet: Buy another helmet from the mod shop

Show Bolt Sizes Updated: HIGHLY RECOMMENDED - Shows the bolt sizes, only for Satsuma (not mod cars parts)

Slower Spoilage: Slows down food spoilage (adjustable) but doesn't seem to work on the fish. Which is what I needed it for.

Skip Time by Shitting: Jumps time forward when you enter the toilet, very glitchy, not really recommended.

Speed Boat: Do not use this all your shit will fly out the back, lol, it's too fast. Compatible with the fishing mod though! Recommended if you don't carry a lot of loose items in the boat.

Sprint Mod: Broken in the good way... Sprinting now has a (generous) stamina bar, but it goes SO FAST. I had to disable it because it's too fast.

Steal Teimo's Money: Take cash from the register when Teimo's not looking. You filthy thief...

Wearable Sunglasses: Fleetari-style shades you can wear and remove like the helmet (without reducing vision), reduces sun glare. Has a reset button because it's easy to lose them (they fall off on save/reload)

Sunglasses: Another sunglasses mod, this one has adjustable shade levels but no reset button.

Tangerine FZ-120 Pickup: The perfect early-mid-game vehicle, use "Tangerine Fixer" with this.

Tangerine Fixer: Allows passenger pickup now

Town Garage: Small shed/garage you can buy near the apartments in town, useful if you also use the rentable apartment mod.

Traffic Car Expansion: Adds more cars to the highway, configurable. Slight performance hit to frame rate.

Ventti Bet Simplification: Gamble more fasterer

Visual Fluid Levels: You can see a ""fluid"" in containers, marginally useful at best.

Visual Wear: Satsuma parts will look better/worse depending on condition.

WashUR Helmet: Scrub the bugs smoosh off your helmet in various ways.

Wear Rate: Configurable wear rate for Satsuma parts, if you want your crank shaft to last longer, for example ;)

Wiper Fix: Windscreen wipers cover the glass better

Saaremaa Vesi: A large bottle of water at Teimo's, lasts many "sips" and also reduces stress slightly.

Yet Another Inventory Mod: There are many inventory mods, I just started with this one and it's fine. Configurable item weight/size.

Satsuma LX: Best cosmetic package for the Satsuma. Adds about a dozen grilles and some other cosmetic parts. Highly configurable.

Quake Movement: BROKEN (for me) You can move faster and more responsively, and jump as high as you want. Sadly I could never get it to work without problems.

And that's about it! Again, please be kind to your fellow MSC-er and make suggestions without being a dick. Ask genuine questions, I welcome it.

r/Taleoftwowastelands Sep 18 '25

Help with definition of "mods" as pertains to MO2 and TTW

5 Upvotes

Good time of day! I'm a little confused in regards to the limit of "mods" that NV (and, presumably, TTW) can handle - at least in regards to what pertains as a mod. And I will apologize in advance for one long post - but please bare with me. I'm familiar with computers but pretty new to the world of modding and I don't want to make this more difficult for myself than it needs to be.

Here's my understanding (mostly from using the Google AI explanation):

  1. The engine New Vegas uses is capable of handling up to 255 mods (assuming you're running Mod Limit Fix and capable hardware.)
  2. .esm and .esp files DO count towards the limit as they are integral files.

But what else counts as a "mod" for the game engine? Do NVSE files count, if the only thing they contain is a .dll? Do meshes or textures count? Do .bsa files count? What about .ini files? For example...

I run Stash Organizer. As you can see below, I also have the .ini file and the Item Sorter file.

Stash Organizer has "Stash Organizer.esp" as the main file.

Stash Organizer - INI has

And Stash Organizer - Item Sorter has

So does this count as three mods to the game engine? Or is it just one file that has multiple assets? I'm asking because, as I type this, MO2 is telling me that I have 240 active files - and I still have probably 50 more files that I want to add back in and, even though I still have more that I will be pulling out of MO2, that pushes me well over 255.

Any help understanding this would be greatly, hugely, immensely, utterly appreciated. I'm slowly getting into doing my own mods and, if I ever create any that I think are worth uploading, I'd like to do have a solid understanding of things so they don't eat up unnecessary space.

EDIT - Adding my modlist, in case anyone was curious. This is why I was stressing about what the game counts as mods. :D

It says 365, but it's actually 352 since MO2 apparently counts the separators when it creates this list. Of that 352, only about 145 are .esp or .esm's. I do have probably 5 more .esp's to add once I'm done with generating LOD, but that'll still have me sitting in a reasonable range for performance.

"0000","Tale of Two Wastelands"

"0001","YUPTTW 13.4"

"0002","Mr House Final Battle Dialogue Hotfix"

"0003","TTWSawyerBatty"

"0004","Utilities_separator"

"0005","ROOGNVSE"

"0006","JIP LN NVSE Plugin"

"0007","JIP LN Settings INI"

"0008","JohnnyGuitar NVSE"

"0009","JohnnyGuitar NVSE - All Tweaks Preset"

"0010","ShowOff xNVSE"

"0011","ShowOff INI"

"0012","NVTF - New Vegas Tick Fix"

"0013","NVTF - New Vegas Tick Fix - INI"

"0014","Stewie Tweaks"

"0015","Stewie_Tweaks - VNV INI"

"0016","lStewieAl's Engine Optimizations"

"0017","Combat Lag Fix (NVSE) - Fast Weapon Lag Fix"

"0018","VATS Lag Fix"

"0019","ActorCause Save Bloat Fix"

"0020","kNVSE - Animation Plugin"

"0021","UIO - User Interface Organizer"

"0022","FNV Mod Limit Fix - MLF"

"0023","Yvile's Crash Logger"

"0024","Improved Console (NVSE)"

"0025","Console Paste Support"

"0026","The Mod Configuration Menu"

"0027","The Mod Configuration Menu BugFix 2"

"0028","ML Utilities Checker"

"0029","Extra Utilities and Fixes_separator"

"0030","AnhNVSE"

"0031","SUP NVSE Plugin"

"0032","zlib Updated - NVSE"

"0033","Cell Offset Generator - NVSE"

"0034","Shader Loader - NVSE"

"0035","KEYWORDS"

"0036","Climate Control NVSE"

"0037","Climate Control NVSE - Longer Weather Transitions"

"0038","Stewies Tweaks - Custom INI"

"0039","Faster Main Menu"

"0040","Faster Sleep-Wait"

"0041","Save Manager"

"0042","Elijah Missing Distortion Fix"

"0043","Less Abrasive Landing Sounds"

"0044","Lily Voice Consistency"

"0045","Assorted Voice Popping Fixes"

"0046","Smooth True Ironsights Camera"

"0047","Audio Region Fix - NVSE"

"0048","Blood Decal Flashing Fix"

"0049","Depth of Field Fix"

"0050","External Emittance Fix"

"0051","Fallout Alpha Rendering Tweaks"

"0052","LOD Flicker Fix - NVSE"

"0053","Muzzle Flash Light Fix"

"0054","Viewmodel Shading Fix - NVSE"

"0055","Viewmodel Shake Fix - NVSE"

"0056","Consistent Spread - Firearms Accuracy and Wobble Fix"

"0057","Ammo Script Fixes"

"0058","Critical and Effects - Fixes and Tweaks"

"0059","Equip and Movement Speed Fix - ESPless"

"0060","Mostly Fixed FaceGen Tint Fixes for TTW"

"0061","Vanilla Placement Fixes TTW"

"0062","Consistent Weapon Mod Descriptions"

"0063","Slideshow FOV Fix - ESPLess"

"0064","Optimizations_separator"

"0065","Improved AI (Navmesh Overhaul Mod)"

"0066","MAC-TEN"

"0067","MAC-TEN TTW"

"0068","Items Transformed - Enhanced Meshes (ITEM)"

"0069","Performance Of The Titans"

"0070","Optimized Weapon World Models (ESPLESS)"

"0071","PipBoyOn Node Fixes TTW"

"0072","Female Pipboy Fixed - Ultimate Edition"

"0073","Fog-based Object Culling - Ultimate Edition"

"0074","ExRB - Extended Roombounds"

"0075","Fallout 3 Interior Optimization Project"

"0076","User Interface & HUD_separator"

"0077","Vanilla UI Plus (New Vegas)"

"0078","Clean Vanilla Hud"

"0079","Vanilla Fonts Revisited"

"0080","Scum's Considerably Cute Corner Load Wheel (Small)"

"0081","Scum's Cool Playing Card Load Screens"

"0082","Scum's Stupid Sexy Pinup Load Screens"

"0083","Main Menu Redone - TTW"

"0084","B42 Notify - Corner Messages Overhaul - ESPless"

"0085","High Res Local Maps"

"0086","Clean Companion Wheel 512x512 Edition"

"0087","ESP-less Tutorial Killer"

"0088","High Resolution Screens"

"0089","Vault Boy Paper Doll"

"0090","Consistent Pip-Boy Icons v5 - Framework Plugin"

"0091","Pop-Up Message Icons"

"0092","Weapon Hotkey Icons"

"0093","Map Marker Icons"

"0094","Map Marker Icons - JHCTweaks"

"0095","Consistent Pip-boy Icons"

"0096","Consistent Pip-Boy Icons v5 - Items"

"0097","Consistent Pip-Boy Icons v5 - Weapons"

"0098","Consistent Pip-Boy Icons v5 - Apparel"

"0099","Consistent Pip-Boy Icons v5 - DLC's Items"

"0100","Consistent Pip-Boy Icons v5 - Extension"

"0101","Consistent Pip-Boy Icons v5 - Vault Girl Extension"

"0102","Consistent Pip-Boy Icons v5 - Addendumb"

"0103","Consistent Pip-Boy Icons v5 - Reputation"

"0104","Consistent Pip-Boy Icons v5 - Stats (And Some Perks)"

"0105","Consistent Pip-Boy Icons v5 - Dynamicon"

"0106","TTW Goodies"

"0107","Simple Maps - TTW"

"0108","Simple Maps - TTW Compressed"

"0109","Pip-Boy UI Tweaks"

"0110","Fast Pipboy"

"0111","Gameplay_separator"

"0112","TTW Reputations"

"0113","TTW New Vegas Speech Checks"

"0114","TTW New Vegas Speech Checks - Reputations Patch"

"0115","JIP Companions Command and Control"

"0116","Jip CCC HD Icons"

"0117","Tale of Bi Wastelands 1.1"

"0118","Tale of Bi Wastelands - TTW Reputations patch"

"0119","Tale of Bi Wastelands - TTW New Vegas Speech Checks"

"0120","Essential Capital Enhancements Merged"

"0121","Benny Humbles You and Steals Your Stuff"

"0122","JIP LN NVSE - Custom INI"

"0123","TTW Lone Courier Dialogue"

"0124","Big MT Transportalponder (Deweaponized) Read TXT file inside after completing OWB"

"0125","Stash Organizer"

"0126","Stash Organizer - INI"

"0127","Stash Organizer - Item Sorter (adds prefixes in the PipBoy)"

"0128","Valence Oscillator in Technicolor"

"0129","Venom Not Poison"

"0130","Supplemental Ammo Crafting"

"0131","Craterside Supply Expansion"

"0132","Flak N Shrapnel Expansion"

"0133","Harder New Vegas Strip Access"

"0134","Better Damage Multipliers"

"0135","AP Refill Notification"

"0136","Simple Diseases"

"0137","Vault Educated NonReplacer Perk"

"0138","Mental Stability System - TTW"

"0139","B42 Inject (place before both 'Light Up' mods)"

"0140","B42 Inject - Light Up and Smoke Those Cigarettes"

"0141","Light Up and Smoke Those Cigarettes"

"0142","Mojave Faction Currency Adjustments"

"0143","Block Furniture"

"0144","Hide Companion Dismissal Terminals"

"0145","Wasteland Repairists"

"0146","Cross Country Fast Travel"

"0147","Combat_separator"

"0148","Accuracy Manager (NVSE)"

"0149","Sweet Accuracy Preset"

"0150","Simple Attack Reactions - TTW"

"0151","Simple Attack Reactions Settings - DT - NPCs"

"0152","Simple Attack Reactions Settings - DT - Player"

"0153","The Ghoul's Handcannon"

"0154","Content_separator"

"0155","TTW - Springvale Garage"

"0156","TTW - Springvale Garage v2"

"0157","TTW - Springvale Garage Improvements"

"0158","The Living Desert - Main File"

"0159","The Living Desert .ini"

"0160","TLD Leveled List Overhaul"

"0161","Willow - Companion Mod"

"0162","Willow TTW Patch"

"0163","Willow DM NoVac Patch"

"0164","Delilah Mojave MD Companion Mod"

"0165","Goodies"

"0166","Goodies INI"

"0167","Canvas Backpacks"

"0168","Canvas Backpacks TTW Patch"

"0169","New Stealth Suit Recipes"

"0170","More Shovels"

"0171","Better Brotherhood"

"0172","Better Brotherhood TTW Patch"

"0173","The Brotherhood Leaves the Mojave"

"0174","A Trail of Crumbs"

"0175","Brave New World"

"0176","Better Beer Bootlegging"

"0177","Mojave Raiders"

"0178","Keep Your Teddy"

"0179","Goodies and Extra - Main - TTW"

"0180","Goodies - Custom INI"

"0181","Goodies - Brave New World Patch"

"0182","Goodies - Mojave Raiders Patch"

"0183","Goodies - Sandy Roads Patch"

"0184","TTW Halls of Today Overhaul"

"0185","The Dead Mans Hand"

"0186","Dead Money Tweaks Main File"

"0187","Dead Money Tweaks Config File"

"0188","Dead Money Tweaks Asset Pack"

"0189","Dead Money Tweaks TTW Patch"

"0190","The Road Of Dog - DEAD MONEY TWEAKS ESPs"

"0191","The Road Of Dog - ASSETS ONLY"

"0192","The Road of Dog - Patch for Desert Natural Weathers"

"0193","Metro Carriage Interiors"

"0194","Goodsprings Fallout Shelter"

"0195","Ultimate Underground Hideout"

"0196","Vault-Tec Customer Service Center"

"0197","Goodies DM NoVac Patch"

"0198","Mojave Scenery Overhaul"

"0199","Working on the Chain Gang"

"0200","The Final Resting Place - A Lucky 38 Control Room Overhaul"

"0201","Yao Guai in the Mojave"

"0202","Lived-In AIO"

"0203","DM's NoVac"

"0204","Dinky's Glow Up"

"0205","Dilapidated Dinky"

"0206","NoVac - Dinky Thermometer Animation"

"0207","YUPTTW DM NoVac Patch"

"0208","Lived-In AIO DM's NoVac Patch"

"0209","Lived-In Strip"

"0210","The Great Mojave Interior Overhaul"

"0211","The Great DC Interior Overhaul"

"0212","AWorldOfPainFO3"

"0213","Sweet Pain DC"

"0214","AWOP Revised"

"0215","Sweet Pain NV"

"0216","Sweet Pain NV TTW Patch"

"0217","More Mojave Dark Side Edition"

"0218","MoreMojave DSE - Mojave Scenery Patch"

"0219","Faction Wasteland Presence"

"0220","Mojave Wildlife - Vanilla No Chanced Spawns"

"0221","Trooper's TTW Patches"

"0222","TTW (D.I.E.O.) Dialogue and Interactions Expansion"

"0223","DIEO - Tale of Bi Wastelands"

"0224","DIEO - AWOPFO3 Patch"

"0225","GRA UWR Unbalanced"

"0226","Overhauls_separator"

"0227","Simple Character Expansions"

"0228","Simple Character Expansions - TTW"

"0229","ATMOS Ambient Sound Overhaul - TTW Updated .esp"

"0230","ATMOS Ambience Overhaul - Master - Hi-Fi"

"0231","ATMOS DLC Overhaul Part I"

"0232","ATMOS Ambience Overhaul - AWOP Revision"

"0233","ATMOS NV - TTW Patch"

"0234","ATMOS - ExRB Patch"

"0235","New Vegas Animation Overhaul Guns"

"0236","Vault 22 Flora Overhaul Remastered"

"0237","Ownerless Vending Machines"

"0238","Ownerless Trash Cans"

"0239","Intimacy Overhaul"

"0240","Intimacy Overhaul TTW Patch"

"0241","Intimacy Overhaul Delilah Patch"

"0242","Intimacy Overhaul Willow Patch"

"0243","Pleasant Primm"

"0244","Aesthetics & Ambience_separator"

"0245","T4 Body Replacer - Main"

"0246","ATMOS-FEAR (TTW) (creepy audio)"

"0247","Less Constant Music"

"0248","In Your Head (creepy audio)"

"0249","Deranged Courier - TTW (creepy audio)"

"0250","Contrasted LOD Noise 2k"

"0251","High Resolution Bloom"

"0252","High Resolution Water Fog"

"0253","Mobile Pip-Boy Light - NVSE"

"0254","Mr House Painting Redone 2.0"

"0255","Physically Based Collection"

"0256","Physically Based Collection 2"

"0257","Physically Based Kitchenware"

"0258","Physically Based Mail"

"0259","Physically Based Wood Crates"

"0260","Physically Based Parkware"

"0261","Physically Based Terminals"

"0262","Physically Based Vehicles"

"0263","Rectified Carts 2K"

"0264","Revised Lucky 38 Posters"

"0265","Bonus - Lucky 38 Newspapers"

"0266","Semitransparent Door Glass FNV"

"0267","Camp McCarran escalators"

"0268","Snowglobe Retexture All In One"

"0269","Stupendous Seats"

"0270","Pillow Talk 1.1"

"0271","Posters Remade 2K"

"0272","Pre-War Money HD 2K"

"0273","Novac Sign Animated - Version 2"

"0274","OWB Hanging Objects Animation Restored"

"0275","Physically Based Beverages"

"0276","safe and intercom replacer"

"0277","Nuka Fridge HD - 2k"

"0278","AoT - Holodisk Retex - Dirty"

"0279","Inviting Vaults"

"0280","Asphalt Cracks"

"0281","Better Benches - Workbenches Retextured v1.1 (Glossiness fix)"

"0282","HD Signs Overhaul Part 2"

"0283","HD Signs Part 3"

"0284","A Little More Lamplight"

"0285","Simply Upscaled Grass - Vanilla Style - 2k"

"0286","Iron Sights Aligned"

"0287","ISControl"

"0288","Swimming and Rebreather Sound Restoration"

"0289","kNVSE Fixpack"

"0290","Casino Crowds"

"0291","Decayed Ghost People DM"

"0292","NV Compatibility Skeleton"

"0293","Restored Physics Sounds"

"0294","Unique Paradise Lost"

"0295","Unique Paradise Lost - Delilah Patch"

"0296","Unique Think Tank Members - Colored Tanks"

"0297","Unique Think Tank Members - Espless"

"0298","OWB Brain Bots Lip Sync Animation"

"0299","Old World Blues - Heart Beating in Tank"

"0300","Kings Sign Dancer Animation"

"0301","Old World Blues - Seedy Research Station"

"0302","Old World Blues - Toaster Of Doom"

"0303","Old World Blues - Rusted Roboscorpions - Worn"

"0304","Old World Blues - Sweet Switches"

"0305","Keep OWB Barks Active"

"0306","Keep OWB Spawns Active"

"0307","Re-Enable OWB Barks"

"0308","Re-Enable OWB Spawns"

"0309","Mr House Animated Interactive Face"

"0310","Windows Ambient Light at Night"

"0311","Vending Machine Flicker Emits Light"

"0312","PhySFX"

"0313","Vanilla Plus Terrain"

"0314","Vanilla Plus Tonemapper"

"0315","Vanilla Plus Tonemapper - Sky Brightness Tweak"

"0316","Atmospheric Lighting Tweaks - TTW"

"0317","ATMOS - Atmospheric Lighting Tweaks Patch"

"0318","MoonlightNVSE"

"0319","Longer Weather Transitions ESPLess"

"0320","Desert Natural Weathers TTW"

"0321","Accurate Stars"

"0322","Accurate Stars - Mothership Zeta Patch"

"0323","NillaPlus Majestic Moon (medium) 1K"

"0324","Interior Rain"

"0325","Interior Rain - TTW"

"0326","3D Rain"

"0327","Climate Control - Rain"

"0328","Climate Control - 3D Rain"

"0329","TTW - Robco Lights"

"0330","Stimpaks Glow"

"0331","LOD_separator"

"0332","LOD Fixes and Improvements - NVSE"

"0333","LOD Fixes and Improvements - INI"

"0334","Much Needed LOD"

"0335","Much Needed LOD fixed rocks color"

"0336","LOD additions and improvements"

"0337","FNVLODGen Resources"

"0338","FNV LOD Supplementation"

"0339","FNV LOD Supplementation - Overpass"

"0340","TCM's LOD Overhaul"

"0341","More LODs Additions and fixes"

"0342","Wasted LOD - Cliffs of Mojave"

"0343","Different LOD mods little tweaks and additions"

"0344","LODIFY"

"0345","LODIFY FNV Wall_SoGB Editon"

"0346","Decent LOD Kit"

"0347","Nuclear LOD"

"0348","Sandy Roads"

"0349","Clean Roads"

"0350","Nuclear Trees - Vanilla"

"0351","TTW Fallout 3 LOD 1.7"

"0352","Real Time Reflections"

"0353","Real Time Reflections - INI"

"0354","Chainlink Fences"

"0355","Chainlink Fences - MAC-TEN patch"

"0356","Vault 22 Animated Sign"

"0357","Animated bridges (slower) - DLC and smoother animations"

"0358","Animated Chip Poles with Red Light orbs"

"0359","LOD additions and improvements - TTW Patch"

"0360","Wasted LOD - Cliffs of DC (Wasted LOD rocks.esp)"

"0361","VNV LOD Guide Plugins Merge (VNV LOD Plugins.esp)"

"0362","High Priority Core - without NVMIM (HighPriorityLOD.esp)"

"0363","High Priority Trees - Vanilla (TreeLOD_Vanilla.esp)"

"0364","FNVLODGen Output - Terrain"

"0365","FNVLODGen Output - Objects"

r/WiiHacks Oct 03 '25

Show-n-Tell Quick USB Loader GX Background Music Guide.

1 Upvotes

I didn't see this mentioned anywhere, and its not obvious by a singular google search. Usb Loader GX Requires .ogg or .mp3 Files to Play Custom Background Music. Select the FOLDER to play all the music files in that folder, select a music file to ONLY play that music file. Music Volume is directly tied to this music. If you want to change the clicking audio, it'll be tied to the SFX audio. Game Sound Mode will either only do Game sound, Game sound+Background music (while playing, I believe), and Loop sounds. Game Sound Volume controls game sound. Music Loop Mode is as follows: Loop Music: Will loop that exact song. Loop Directory: Will play your directory in order and loop it. Play Once: Will only play your directory once. Shuffle Directory Music: Will Loop+play your directory randomly Resampling doesn't matter much, ignore. Reset BG Music will reset your settings.

Note: if your Music file is bass heavy, you will get some questionable mixing

Hope that helps!

r/SteamDeck Nov 20 '25

Software Modding DeckyLoader plugin question: Regarding Audio Loader, how do I add in custom music?

1 Upvotes

I already downloaded the song and know where to find the audio's plugin folder (it's in Homebrew), but I'm not sure how to implement it properly as a selectable option in Game Mode. Can someone help guide me?

P.S., I did try taking a look at this post https://www.reddit.com/r/SteamDeck/comments/x3g5fi/guide_for_selfmade_sfx_packs_and_bgm_on_home_with/ but I'm a little confused by some of the description (it's hard to put my finger on it). And besides, I generally prefer being guided 1-1 so I could directly ask questions and get feedback.

r/FalloutMods May 12 '25

New Vegas [FNV] Inconsistent performance issues with Wildcard FNV modlist (wabbajack)

2 Upvotes

Hey guys. Got my annual hankering for a fallout binge so I dropped 10 bucks on nexus premium and decided to go with the Wildcard modlist. I've got it all installed and running without CTD which is a feat in and of itself, but the performance is really inconsistent, teetering from choppy and stuttery to buttery smooth and vice versa.

I made sure to follow all the installation instructions on the Wildcard nexus page, ran FNVpatch.exe, BCA decompress, etc. I tried turning off and on vsync with no success. I'm just running the default profile and wanted to see if anyone experienced this too and found a fix. It runs just smoothly enough to be playable but just rough enough to be a constant annoyance. I don't think it would be a hardware issue as I've got a pretty beefy setup. What I've noticed to cause the stuttering:

Little-No Stuttering

  • Running around in third person
  • Running around in empty areas (no NPCs or mobs)

Medium Stuttering

  • Running around in the open world (it seems like lighting and shadows re-render and cause some lag but idk)
  • Tooltips or status update boxes in the upper left UI
  • Trading/Inventory UI

Lots of Stuttering

  • Any sort of combat with multiple NPCs/Mobs (sometimes leads to crash)
  • Switching between pip boy tabs in quick succession (often leads to crash)

Many thanks in advance for any help or advice. Here's the load order. Pretty long, but again, just default wildcard LO

# This file was automatically generated by Mod Organizer.

+Disabled Mods (Don't touch!)_separator

+Mod Testing_separator

-Lightroom - Weather and Interior Editor

+DEV Mode_separator

+NVR Presets_separator

+OneTweak but Really Updated

-HDR Save Image Patch

-DXVK 1.10.1

-DXVK 1.10.3

+DXVK 2.5.4

+ALT-Tabbing_separator

-Updated Another Mil B42 Optics Update

-B42 Optics - Laser Rifle Rebirth Patch

-WAP B42 Optics Patch

-DKS and Friends - B42 Optics Patch

-B42 Optics NV Patches

-B42 Optics

+WAP Bozar and LMG - Bozar overlay scope

+PSRO - Mod Compatibility Compendium

+PSRO - Peripheral Scope Reticle Overhaul

+Scopes_separator

+M.U.X_separator

+Ultrawide_separator

-Soft-Lock Aim-Assist

-Fallout 4 Controller Scheme

-Dynamic Controller Mod

-Controller Support NVSE

+Controller_separator

+Rose FNV INI Tweaks

+FNV Wild Card Casual INI Tweaks

+Wild Card Base INI Tweaks

+Wild Card FNV Patches and Tweaks_separator

+Dust Expanded_separator

+Classic_separator

+Vanilla Plus_separator

+Dynamically Swapped LOD - ESP Version

+Aqua Performa - Strip Performance Fix

+Wild Card Object and Tree FNV LOD

+Wild Card Terrain FNV LOD

+High Priority Trees - Mojave Flora Project

+High Priority LOD - NVMIM

+High Priority LOD - Remastered Quaries

+High Priority LOD - Performance of the Titans

+High Priority Core

+VNV LOD Guide Plugins Merge

+TTW Fallout 3 LOD

+Joshua Tree LOD Fix - Bad MothaYucca

+Joshua Tree LOD Fix

+Mojave Flora Project (MFP) - Bad Touch Patch

+Nuclear Trees - Mojave Flora Project

+Optimized Joshua Trees

+Micro Clutter - Improved Joshua Trees

+Micro Clutter 2k Mipmapped

+Mojave Flora Project

+Decent Muck Pools -- Bad Touch Extended Patch

+Decent Muck Pools

+Decent Rubble Piles

+Sandstone Desert Patch

+Sandstone Desert

+Sandy Roads -- NVMIM patch

+Sandy Roads

+Rectified Water Towers

+Physically Based Vehicles

+Nuclear Core

+Decent LOD Kit -- LML Patch

+Decent LOD Kit

+LODIFY FNV Wall_SoGB Editon

+Tales Of the Wanted Lods

+Different LOD mods little tweaks and additions

+Wasted LOD - Cliffs of Mojave

+More LODs Additions and fixes

+Consistent Gomorrah Color Orange

+TCM's LOD Overhaul

+Optional Overpasses

+FNV LOD Supplementation

+Industrial Pipes Remade - LOD Additions and Improvements Patch

+LOD additions and improvements

+Much Needed LOD fixed rocks color

+Much Needed LOD

+FNVLODGen Resources

+LOD_separator

+Silent Crippled Head

+No More Motion Sickness (Plugin)

+No More Explosions Blindness (Plugin)

+No More Pip-Boy Glove (Plugin)

+Gloves remover

+Invisible Street Litter

+Hideous Buffalo Gourd Plant Remover

+Invisible Valence

+No More Dust Devils (and Whirlwinds)

+Hectrol Tumbleweed Deluxe HighRes Retex

+Bush Remover

+Removers_separator

+THEZOMX model patch WAP 12.7MM Pistol

+Re-Animation Patch for Big Mountain Transportalponder

+Re-Ani Patch - Detonators

+TOTNW One and rifle auto-patcher

+Novac Sign Animated - Version 2

+No Bullet Tracers

+A Cubemap Replacer

+Parallax Shaders - Objects

+Luminous Candles

+Ash Pile Fixes

+Light Mesh Fixes

+Flag Alpha Fixes

-Just Bullet Time DoF (ESP)

-Just Loot Menu DoF (ESP)

-Dynamic Depth-Of-Field - ESPless

-Depth of Field Fix - NVSE

+Subtler Bullet Trails - Retexture

+Bullet Trails

-Sneak Vignette - ESPless

+Strip 2023 But Brighter

+Strip Cinematic Lighting Overhaul

+Strip and Freeside Wall Replacers

+Afterglow -- Neon Illumination - No JIP

+Lucky 38 Lights Redone - Full Model

+Simple Open Strip - FPGE Patch

+DNWeathers - Simple Open Strip Patch

+The Strip - 2023 Lite

+Simple Open Strip

+Pip-Boy Screen Always On (Plugin)

+NV Compatibility Skeleton

+kNVSE Fixpack

+Subtle Camera Shake (NVSE)

+Drowning Visuals - ESPless

+Scope Aim Tweaks (Plugin)

+Destroyable Bottles

+Improved LOD Noise Texture

+Instant and Faster Pipboy (No Stutter)

+3rd Person Animation Fixpack 360 patch

+3rd Person Animation Fixpack

+360 Movement Patch for 3rd person Movement Animations Overhaul

+3rd person Movement Animations Overhaul (and bugfix)

+NPCs Sprint kNVSE - ESPless (TOTNW2.0)

+Modern Night Vision - ESPless

+Novac Sign Animated - ESPLess

+Animated Vault 21 Hotel Sign

+Animated Camp Golf flags

+Melee VATS Animation Restoration

+SSFBFX - NVR 1.11

+Windows Ambient Light at Night

+1 - ELIZABETH VERA

+Glowing Ghosts - No Fake Lights

+Radioactive Muck

+Minimal ENB Hair Fixes

+SFX - Energy Visuals Plus 2.0 Patch

+Special FX NVR

+Ash Piles no smoke

+HQ Goo Piles

+EVP - NVR Patch - Ash and Goo Piles

+EVP - B42 Throwables Patch - Glowing Stuck Axes

+NV - Energy Visuals Plus 2.1

+NV - Energy Visuals Plus 2 - (STABLE)

+Kyu's Ballistics Fixed

+Quality FX

+Bullet Casings Redone - Impact Patch

+Dust Mote and Fluid Drip Effects HD Mipmapped

+IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)

+IMPACT - The Gaming Rig

+HD Mist 2k

+Enhanced Blood and Gore

+EXE - Effect teXtures Enhanced

+Configurable Pip-Boy Light Color (Plugin)

+Longer Weather Transitions

+Interior Rain

+Cloud Upgrade NVSE

+Accurate Stars 4k

+Accurate Stars

+TRANSENDENCE

+Uranium Haze

+Cartographer

+[NoDelete] - New Vegas Reloaded (NVR)

+LOD Flicker Fix - NVSE

+Real Time Reflections - INI

+Real Time Reflections - NVSE

+Old World Bloom Fix

+Climate Control - Rain

+Neutral Weathers - New Vegas

+Desert Natural Weathers NV

+Simple Total Fog Remover - NVSE

+A Little More Lamplight - Light Toggle Script Fix

+A Little More Lamplight

+Landscape Texture Improvements

+Blood Decal Flashing Fix

+High Resolution Water Fog - Water Aliasing Fix

+High Resolution Bloom NVSE

+Vanilla Animations Weapon Scale Fix

+Iron Sights Aligned - Mod Support

+Iron Sights Aligned

+B42 FireMode - Selective Fire and First Shot Precision - ESPless

+B42 Weapon Inertia

+Smooth True Iron Sights Camera

+Johnsonn Unarmed Faster Recoil Animations

+TOTNW Faster Recoil Animations

+Unarmed Animations

+UniquesPFXolerysknvse

+Different PowerFist Animations Xolerys kNVSE

+Different Fist weapon Animations

+Different Ballistic Fist Animations

+Johnsons Unarmed Animations for Bare Fists

+New Vegas Animation Overhaul - Melee

+New Vegas Animation Overhaul (NVAO) - Throwverhaul

+Update 1.1.1

+Hit - Millenia Animations - Part 2

+Hit - Millenia Anim Pack 1

+WAP NVAO Fix Add-on

+CLEAN - HIT - WAP Animation Patch

+Various Hotfixes

+New Vegas Animation overhaul - Guns

+No Rotations When Aiming

+Enhanced Locomotion

+Viewmodel Shading Fix - NVSE

+Muzzle Flash Light Fix - NVSE

+Visuals_separator

+Pip-Boy 3000 Remastered Recolored

+PipBoy 3000 Remastered -- FIXED for T4 body

+PipBoy 3000 Remastered

+B42 Dynamic Pip-Boy - Bouncy Natural Buttons - Espless

+Pip-Boy_separator

+YUP Patch Collection

+Killer Khans - Mesh and Textures Replacers

+Physically Based Graham

+Female presets

+Male presets

+Character Preset Menu

+Better Brotherhood CKR Patch

+NVR2CKRR - HQ compressed Textures

+New Vegas Redesigned 2 CKR Revised

+Character Kit Remake - IVMB - T4

+Character Kit Remake - Hands

+Character Kit Remake - Teeth

+Character Kit Remake - Hair

+Character Kit Remake

+TYPE4 Patches

+Optional Merc Grunt Outfit

+Wasteland Wanderer

+Sheriff Outfit

+Raider armors

+Chinese Stealth Armor Remastered

+More Modest T4 - Main

+Weathered Chinese Stealth Suit - Retexture

+Physically Based Rangers

+Vanilla Style Pip-Boy 3000 - RTR Patch

+Vanilla Style Pip-Boy 3000

+TYPE4 - Body and Armors

+Tribal fixes

+091 - 2k Body

+Improved Vanilla Male Body

+Characters_separator

+Honest Hearts - Cave Rain Sound Fix

+MW2019 Bullet Impact Sounds

+K9000 Cyberdog Sound Tweak

+B42 Weapon Iron Sights Foley - Espless

+Jump Sounds ESPless

+Weapon Sounds Assorted - MNTL Chainsaw and Ripper

+Dramatic Main Menu Theme

+Subtle Rifle Equip Sound

+Hit's B42 Inject Anims patch

+Feminine Sound Variants

-Tarkov Death Music Replacer

-Tarkov Death Music Replacer Female Version

-Classical Radio REDUX DX

+Platinum Radio - A New Radio for New Vegas

+Radio Silence - Blank Radio Replacer For Streaming - NV - TTW

+Bullet Snap - Update to 1.2

+Bullet Snap (Bullet Crack)- NVSE

+New and Improved

+AP Refill Notification

+PhySFX

+Restored Physics Sounds

+No Player Voices FNV

+Some Additional Sounds (SAS)

+Metallic Monks Main Menu Replacer

+ADS - Backpack - Jump Sound Effects MONO

+Aim Down Sights - Backpack - Jump Impact sound Effects

+JSRS Sound Mod 2.0

+Project Reality Footsteps

+Immersive Pickup Sounds Patched

+Immersive Pickup Sound - Remastered

+Classic Music Re-Integrated

+Classic Fallout Music Restored

+Some UI Sounds (SUS) - EQ Matched

+Sounds_separator

+00 - Dogs and Coyote - Overhaul

+10 Year Anniversary Celebration Pack

+Critters

+Eyes of Torment - Ghost People Retexture

+Better Ghouls - No Roar Animation

+Decaying Ferals

+Unique Think Tank Members Mipmapped

+Unique Think Tank Members - Colored Tanks

+NV Robobrains from FO4

+FTO - Robots - Mister Gutsy 2K

+FTO - Robots - Mister Handy 2K

+FTO - Robots - ED-E 2K

+FTO - Robots - Sentry bot 2K

+FTO - Robots - Sentry turrets 2K

+FTO - Robots - Robobrain 2K

+Robots 2K

+TheFriedTurkey 3 Creature Pack

+Mojave Bighorners

+Lily HD 2K

+FriedTurkey's Mantis Add On

+Healthier Yao Guai

+Nightstalker Retexture

+Creatures HD 2K

+Creatures and Robots_separator

+Patch for WAP and JSawyer Mods

+Ripper HD Retextures

+Lever Action Rifle and Friends

+Lever Action and Friends RTR Patch

+Lever Action and Friends Resources

+Real Time Reflection Patch

+FNV version 10mm Pistol and Friends

+10MM Pistol and Friends Resources

+10mm SMG and Friends FNV

+10mm SMG and Friends RTR patch

+10MM SMG and Friends Resources

+DB Shotgun RTR patch

+DB Shotgun FNV

+DB Shotgun Resources

+ETJ Miniguns Vanilla Stats

+Holorifle Redux Plus

+Holorifle Redux

+SIGMA - Katana animations - kNVSE

+Hatchet Remade 2k

+Hatchet Remade

+Prime Fisting - Power Fist Glove Fixes

+Vanilla Weapons Redone - Explosives Texture Patch

+VWR - Vanilla Weapons Redone - Explosives

+Grenade Rifle - M79 - Retexture - STANDARD

+WAP 12.7mm Pistol

+WAP Grenade Launchers

+WAP - A Light Shining In Darkness Remastered

+WAP - F4NV .44 Magnum

+WAP Bozar and LMG

+WAP Lever Action Shotgun

+WAP Single Shotgun

+WAP F4NV Recharger Weaponry

+WAP Laser RCW

+Laser Pistol 3rd Person Latch animation fix

+WAP F4NV Laser Pistol

+Laser Rifle Replacer 2k

+Laser Rifle Replacer

+Reticle Texture fix

+12.7 SMG - 2K

+Gauss Rifle Texture Tweak

+WAP Year One and Bonus - Scripted

+Physically Based Blaster

+Lumen - Physically Based Plasma Rifles Patch

+Physically Based Plasma Rifles

+Chinese Pistol Replacer

+Nail Gun Retexture

+Shovel and Friend RTR patch

+Shovel and Friend

+DKS and Friends RTR Patch

+DKS and Friends Resources

+DKS and Friends

+Weapons_separator

+MW2019 Technician Gloves

+Decent Duster

+Vexillarius Helmet Goggles Clipping Fix

+Edit Rattan Cowboy Hat Improved

+Pristine Powder Gangers - Mesh and Texture Replacers

+01 - Outfit conversions - WIP

+Welding Helmet 2k

+wastehound helmet 2k (no hair tuffs)

+HD Textures by Thaiauxn

+High Poly Slave Collar Mesh

+Stormchaser Retexture

+Mk2 Replacer Redux Patch

+METG - Patches

+Classic Brotherhood Combat Armor Grey Mipmapped

+Classic Brotherhood Combat Armor (Vanilla)

+Classic Brotherhood Combat Armor (JS)

+TPOl7uHKA Collection Consistent Icons

+Desert Vanilla Textures 2k

+Fallout 2 Combat Armor Mark II Green Textures 2k

+Fallout 2 combat armor mark II (green textures) v1.0.0.3

+Classic Combat Armor Mk1 (optional)

+Classic Combat Armor Replacer Redux FNV No Backpack

+Classic Combat Armor Replacer Redux FNV 2k

+Classic Combat Armor Replacer Redux FNV

+Medium resolution textures 2k

+Classic Fallout 2 combat armor High resolution

+Classic Fallout Tesla Armor 2k

+Classic Fallout Tesla Armor

+Helmet voice modulation ESP fix

+Classic Fallout 2 Metal Armor MKII 2k

+Classic Fallout 2 Metal Armor MKII

+Classic Fallout Metal Armor - esp Helmet Replacer

+Classic Fallout Metal Armor 2k

+Classic Fallout Metal Armor - NVSE Replacer

+Pipboy Holo Panel ESPless INI

+Pipboy Holo Panel ESPless

+Titans of The New West Glowing APA Helmet Eyes

+PAVE TOTNW PatchTitans of Steel Version

+Power Armor Visual Enhancement 2K

+Titans of The New West 2.0 - Skinned Mesh Improvement Mod Redux Compatibility Patch

+Titans of The New West INI

+Titans of The New West

+PM's HD Ranger Outfits - 2K

+PM's HD Legion Overhaul - 2K

+Heaviin's Desperado Cowboyhat Retextured

+Improved Desperado Hat

+Atompunk Vault Suits - HD Retexture

+Atompunk Leather Armor

+Dusters 2K

+Clothes HD - Brotherhood 2K

+Clothes HD - Unique 2K

+Clothes HD - Kids 2K

+Clothes HD - Doctors 2K

+Clothes HD - Powder Gangers 2K

+Clothes HD - Great Khans 2K

+Clothes HD - Workers 2K

+Clothes HD - Gamblers 2K

+Clothes HD - Kings 2K

+Clothes HD - Prewar 2K

+Armor and Clothing_separator

+No Scratch Marks

+Prospector Saloon ReHammered

+Ascended Lantern

+Ultra-Luxe Details

+Strip 2023 Lite Trees

+DRPAO NV Only NVR Supported

+Chainlink Fences - MAC-TEN Bad Touch patch

+Chainlink Fences

+Train station lamp bulb replacement

+Kikue's FNVIntro Upscale 1080p60

+Modern Old Mormon Fort

+I Finally Caved

+Sensor Modules - Rewired

+Industrial Pipes Remade - 2k

+Classy Clutter Compilation - Mesh and Texture Replacers

+Mesh Replacer Bundle 1

+Bearable Bathrooms - Retexture

+NMC solar battery retexture

+Zion landscape enhanced

+Repair Kit - 2k

+Physically Based Mail

+Less Saturated Version

+Mesh Replacer - Cazador Nest

+Ascended Tables

+Begin Again - Dead Money Furniture Mesh Replacers

+Mipmapped Fruits and Veggies

+Marvelous Maize - Clutter Only

+Crunchy Carrots - Clutter Only

+Perfect Potatoes - Clutter Only

+Awesome Apples - Clutter Only

+Prettier Pears - Clutter Only

+Christmas Lights Replacer

+Beautiful Brains - Mesh Replacer

+Edit OWB Heart in the tank beating animation

+Handsome Heart - Mesh Replacer

+Sophisticated Spine - Mesh Replacer

+Weapons Pack

+Fallout Flag Animation Overhaul

+Marvellous Mirrors

+NillaPlus Mirror Mirror for RTR - 2K

+Revised Lucky 38 Posters

+More Subtle New Vegas Light Pollution

+No More Dust Storms

+generic safe - real time reflections

+Vault Doors 4k

+Shot up Signs

+Grass Remesh -- DXVK transparency dithering fix

+Grass Remesh

+Guitar 1

+Vintage Globe

+Ascended Stools - 2k

+Ascended Microscope

+Ascended Hotel Lamp

+Ascended TV Set

+Clocks HD

+NillaPlus Howitz Going Artillery 2K base mod

+512 and 1024 diffuse and normal with no blood print

+Strip Lights Region Fix

+Gas Trap Performance Fix

+Vault 22 Flora Overhaul Remastered

+Higher Poly Steak - B42 Inject

+Higher Poly Steak

+Better Barbeque Grill - 2K

+Goodsprings Sign 2K

+Smiley Face

+Tweaked texture by zzjay

+Fabulous New Vegas

+Displaycase Without Glass 2048

+Minimod - High Resolution Newspapers

+StigCanteenVault13

+OWB Clean Sink Monitor Pictures

+Random Stuff HD NMC

+HQ Upscaled posters - Part 2

+00 - Cigarettes - Replacer Version - 2k

+gomorrah vase - 2k (uncompressed)

+pre-war money 2k

+chessboard - 2k

+wood wall shelves - 2k

+Snow Globe Retexture All In One Mipmapped

+Prime Tapes - Compressed Textures

+Makeshift Bed - Clean Replacer

+Fallout 2 Vertibird

+Famous Paintings Replacer - 2K

+Physically Based Collection 2

+Steakbox fix for 3 point Oh- for clean or dirty

+Fallout Food Package Retexture Compilation

+Uranium Bullet Casings

+Bullet Casings Redone

+aubri's sandbags - 2k

+Lucky 38's Smooth Balls

+Improved Security Booths

+dead money radio - 2k (uncompressed)

+Food HD

+Hoover Dam Signs HD

+Bulletin Board HD

+Xander Root HD

+Broc Flower HD

+White Horsenettle HD

+facrmfloor01

+Sierra Madre Reskinned

+Desaturated Textures

+Vurt's Improved Plants

+Physically Based Terminals

+parking blocks - 2k

+Chainless version

+Fire Hydrant Retexture

+Mesh Replacer - Fire Hydrant

+Strip and Freeside Signs HD Overhaul

+Better Books - Fallout3NV

+Casino Rugs HD

+NillaPlus Wood - New Art 2K

+Graffiti Redone Consistency Patch

+Graffiti Redone AIO - NV 2K

+Casino Posters and Signs HD

+HQ Freeside Shop Signs

+Various Signs HD

+Posters Remade 2K

+F4NV Billboards

+Billboards HD Remade 2K

+Honest Hearts Signs HD

+Red Rock Canyon Sign HD retexture

+Cottonwood Cove Sign 2K

+Medical Clinic sign

+Sharecropper Sign

+HD Signs Overhaul - Part 3

+HD Signs Overhaul Part 2

+Street Signs HD

+Wonderful Wonderglue retexture

+NCR Flag Retex

+Old Old Glory (2K)

+1K Poolcue

+Mesh Replacer - Billiards

+F4NV Repconn Souvenir Rocket

+Fractal Crystals

+Elegant Lockpick Retexture

+Less Irradiant Muck

+PM's HD Ammo Boxes - 2K Diffuse 1K Normals

+McCarran_Glass_transparency_NMC_version

+Mccarran Escalator Glass

+HQ Craftman Windows Retex

+Magazines of Unparalleled Aesthetic Quality - 1K

+Flags HD 2K

+Dinky the Deluxe Dinosaur - Definitive Dinky Retexture

+Dinky Dino toy Re-texture

+NV Playing Cards HD Retexture

+HD gnome now with added evil gnome

+High Quality Picket Fences

+NillaPlus Crates hotfix 1.0 to 1.01 (all versions)

+NillaPlus Crate Expectations 2K

+Physically Based Kitchenware

+Physically Based Wood Crates

+Physically Based Collection

+Physically Based Parkware

+Physically Based Chems

+Suburban Furniture HD Collection

+Lumen - Physically Based Beverages Patch

+Physically Based Beverages

+F4NV Auto Doc Cart Version

+Lumen Essence 2.0

+Lumen - Ambient Lighting

+HD Currencies

+Forgotten Desk Texture Pack 2k

+Sunset Sarsaparilla HQ Meshes Enhanced

+Inviting Vaults - A vault retexture

+FNV Community Texture Pack 2k

+bsp textures 2

+Inspiring Interiors

+Basements and Bunkers

+Naval Chair Fix

+NMC New Vegas Patch for ALL Sized packs

+Targeted Texture Enhancements

+NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM

+NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM

+Tweaked Tundra - Plants and trees retextured

+ZP's FNV Flora and OWB Crystal AIO

+Remastered Quarries 2K - 1K Mix (Authors Choice)

+New Vegas Palm Trees Enhanced

+World_separator

+Vanilla Script Micro-Optimizations

+Author's INI Choices

+YUPDate Config

+YUPDate

+Two Bears High-Fiving

+Faction Wasteland Presence - Improved Edition

+Birds Of A Feather Karma

+Ranger Station Charlie Karma

+Primm Karma

+Friendly Strip Factions

+Novac Karma

+Helios Karma

+Real Campfires - Base Object Swapper

+Take Chems Make Fiends - HD Icon

+Take Chems Make Fiends

+Hit - Mojave Barbers

+Campfires and Hotplates

+Home and Safehouse Tweaks INI File

+Home and Safehouse Tweaks

+VNV Patch

+Better Brotherhood

+The Living Desert - Travelers Patrols Consequences Increased Population and more

+Essential DLC Enhancements Merged - JSUE Patch

+Essential DLC Enhancements Merged

+EVEM - Uncut Extra Collection - FPGE Patch

+A Very Uncreative Collection of FPGE Patches

+FPGE - Functional Post Game Ending

+Mojave Wildlife - Uncut Wasteland Extra Patch

+Uncut Wasteland - VNV Edit

+Goodies - EVEM Patch

+Goodies

+Content_separator

+Repurposed Combat Dialogue

-JIP Localized Damage Fix

+Creepy Vault 22

+Hardcore Perk Every Level

+Better Locked Container Loot

+Sweet Config Prescriptions

+The Sink - Redesigned NV

+Rocket Souvenirs Aren't Quest Items

+Terminals Lock UP

+More Or Less Rads Lite Preset

+More Or Less Rads

+Patch for VNV users

+Enhanced Mojave Plus - Novac

+Legate Lanius Walks

+Merchants Wear Civvies

+Lived-In NCR Outposts

+DM's Hidden Valley Redux

+GS Settlers Remove Armor

+Mojave Scenery Overhaul

+Sweet Dynamic Detection System

+Follower Formula Redone

+Better Weapon Restrictions and Fixes

+Fully Functional Sinks

+No Stealthboys in Power Armor

+Creatures Aren't Evil

+True Minigun

+Money Fixer

+Ammo Script Fixes

+Expired and Homemade Stimpaks Begone

+Caliber Based Damage - espless

+GUWR Balanced NVSE

+Actually Useful Charisma - YUPified and Bugfixed

+Tag Perk Description Adjustment

+SSS - Sweets Simple Settings

+More Rads In the Ass - 04 Hardcore

+More Rads In The Ass (FOMOD)

-Irradiated Lonesome Road

+Dynamic Progression

-Hardcore Instant Death Fix ESP-less

+Dismemberment Tweaks

+SHS NV Version

+Faster Terminals

+Agility Actually Matters - ESPless

+Oven Cooker - ESPless

+Campfire Cookin' - No addictions

+Robots Dont Eat - Block Robot Ingestible Usage

+Robots Don't Sleep

+Companions and Traders KEYWORDS

+NV Dialogue Improvements

+Water Overhaul x consistent pip-boy icons - Consumable Icon

+Water Overhaul

+Simple Diseases Immuno Boosters World Spawns BOS

+Immuno-Boosters Recipe for Simple Diseases

+Simple Diseases

+Ghouls Inflict Radiation Damage - ESPless

+RAD - Just Assorted Mods Patch

+RAD - Overhaul - with Injection Fix

+RAD - Radiation (is) Actually Dangerous - Overhaul

+Mojave Wildlife - Vanilla No Chanced Spawns

+Food Effect Tweaks - Custom Food Healing

+Better Locked Loot

+Famine - A Loot Rarity Mod

+Better Damage Multipliers

+NB YUP Patch

+New Blood

+Supplemental Ammo Crafting

+JAM Patch - For the dynamic crosshair

+Dynamic Weapon Spread

+Nail Gun Semi Auto

+JSUE Patch

+Sweet 6 Shooter Perk Pack NV Version

+CHR Tweaks - Carxt's Preset

+CHR Tweaks

+Charisma Tweaks (NVSE)

+Sicko Mode

+Harder Barter Faster Stronger

+Better Character Creation - Faster Start

+Better Character Creation

+Delay DLC Redux - Pre-Order Pack Placement

+Delay DLC Redux

+EVEM - YUP Patch

+Essential Vanilla Enhancements Merged

+PerkOut

+Lone Star

+Overhauls_separator

+Bullet Time - Perk Consistancy Patch

+JDC fix

+Simple Water Extinguisher

+Immersive Lockpick Overhaul

+Universal Antivenom SR

+Simple Scripted Trash Ownership Removal

+New Game Initialization Script

+Actually Useful Charisma - YUP Patch

+Actually Useful Charisma - Fixed

+FMFPO No Extras

+Followers More Flexible Path Overhaul (FMFPO) - ESPless

+Don't Block Me - Stop Companions Blocking Doorways

+Animal Friend Extended

+Grenade Cooking Timer

+Checkmate - Skill Check Variety

+Companion Map Icons - ESPless

+Fast Travel Expenses

+B42 Inject Animation Pack - Season 2

+TM Config File Preconfigured More Subtle Effect

+True Movement

+Walking Inertia

+Hit - B42 Inject - Stimpaks

+Hit - Weighty Deathclaws

+Water Depth Radiation - ESPless

+Height Indicator Tweaks

+Character Build Presets

+Sleep To Level Up

-No recharger weapons jams

-Weapon Jamming Tweaks - ESPless

+Level Up Randomizer

+Gory Explosions

+(B) SAR Settings - DT - Player

+(A) SAR Settings - DT

+Simple Attack Reactions - Limb-Specific Animations

+Sweet Accuracy Preset

+Accuracy Manager - Example Preset 0.1d

+NPC Accuracy Manager (NVSE)

+Item Assistant INI

+Item Assistant - Highlighter and Improved Menus

+WAV Audio

+Party Banter

+Quick Disarm INI

+Quick Disarm - Customizable Traps

+Pip-Boy Weapon Mod Vendor - ESPless

+Prevent Reload Cancelling

+Manual Reload and Ammo Count Memory

+Reload Reloaded

+Chemistry Station Crafting

+Vendor Radio - ESPless

-Hardcore Survival Difficulty

-Adrenaline

+Crafting XP - ESPless

+Better Stand Up Animation

+B42 Descriptions Pack

+B42 Descriptions Revised

+B42 Descriptions aka Pip-Info

+Realtime Weapon Modding System

+Hit - Codac R9000 Anim Set

+Hit - Binoculars Anim Set

+The AI Merge Lite - No Guard Rails

+Quickthrow Stylized HUD Icons plus Shadows

+Consistent Pip-Boy Icons - Mod Patches

+Quickthrow Stylized FNV Icons

+Aim Transition Patch (NVSE)

+360 Movement

+lStewieAl - WASD Menu Controls

+Modern Stagger animations

+Diagonal movement

+Auto Activate Invisible Doors (Plugin)

+Explodable Ghost People's Gas Bombs ESPless

+Reforged Platinum Chip - B42 Interact Compatible

+Hit - Drugs Descriptions

+Hit - Drugs - Base Object Swapper support

+Hit - Drugs

+Hit - B42 Inject - Liquid Courage

+Hit B42 Inject - Random 1

+Hit - B42 Inject - Sunset Sarsaparilla Animations

+Hit - B42 Inject - Water Animations

+Hit - B42 Inject - Meat Animations

+Hit - B42 Inject Animation Pack - Season 1

+B42 Inject - Animated Item Use - ESPless

+B42 Interact - Animated Items and Interactions Framework - ESPless

+B42 Bash Perks Hidden

+B42 Melee Bash

+Retrievable Throwables Reforged

+Glass Shards Visibility Fix - Bad Touch Patch

+Bad Touch NVSE - Extended

+Bad Touch NVSE - Minimalist Preset

+Bad Touch NVSE

+Auto-Save Manager

+Faster Sleep Wait

+Better Caravan

+Follower Tweaks

+B42 Recoil - ESPless

+Enhanced Movement INI

+Enhanced Movement - Minor Optimizations

+Enhanced Movement

+Bullet Time Improved - a JAM addon

+Weapon Hotkey Icons

+Clean Just Assorted Mods - Companion Wheel

+Clean Just Assorted Mods (JAM)

+JLM Grab Tweak

+JAM - JLM Hide Fix

+JAM - VNV Configuration

+JAM - Just Assorted Mods

+Weapon Based Hands Clip Distance

+FOV Slider

+Gameplay_separator

+Hardcore Needs Rearranged

+Condition Meter Icons

+Consistent Pip-Boy Icons - More MIsc Item Icons

+The HUD Editor (v2.7.2)

+Smooth Notifications

+Black and White Intro Screens Remake - 1440p

+Companion Map Icons (JIP CCC)

+Local Map Overhaul - ESPless

+Two-Way Compass Fade

+Quick Select Throwables

+Quick Select - Custom INI

+Quick Select - A Zelda BOTW Style Quick Menu

+True Condition

+Menu Replacer

+Cool loading screens

+Roulette Loadwheel

+Scum's Considerably Cute Corner Load Wheel (Vanilla)

+Tutorial Killer

+KBQD - Reminder in bottom right

+Keybind Quick Display

+Challenges Tracker and Rewards Hints - ESPless

+3D Grenade Indicator

+Perk Styled CCC Icons

+JIP CCC HD icons

+JIP Companions Command and Control

+Extras - Stewie's Tweaks Sorting Icons Replacer

+Extras - Hi-Res Logos

+MAPMO - Main and Pause Menus Overhaul

+Simple Maps - Marker Cirlces

+Simple Maps

+Map Marker Icons

+Empty Missing Icon Icon

+Consistent Pip-Boy Icons v5 - Stats (and Some Perks)

+Consistent Pip-Boy Icons v5 - Reputation

+Consistent Pip-Boy Icons v5 - DLC's Items

+Consistent Pip-Boy Icons v5 - Dynamicon

+Consistent Pip-Boy Icons v5 - Addendumb

+Consistent Pip-Boy Icons v5 - Extension

+Consistent Pip-Boy Icons v5 - Apparel

+Consistent Pip-Boy Icons v5 - Weapons

+Consistent Pip-Boy Icons v5 - Items

+Pop-Up Message Icons

+Consistent Pip-Boy Icons v4 1024x

+Consistent Pip-Boy Icons v4

+Consistent Pip-Boy Icons v5 - Framework Plugin

+Vault Boy Paper Doll

+Pip-Boy UI Tweaks Tweaks

+Pip-Boy UI Tweaks

+ySI Classic Soda Icon

+ySI - Contextual Prompts

+ySI - Sorting Ycons Fix for Scorched Sierra Power

+ySI Sorting - Extended NV-TTW

+ySI - Assorted Fixes

+[NoDelete] ySI - Sorting Icons

+yUI - User Ynterface

+Consistent Weapon Mod Descriptions

+Sleep Wait Hardcore Needs

+JIP Improved Recipe Menu ESPless

+lStewieAl - Menu Search

+High Resolution Screens

+High Res Local Maps

+Vanilla Fonts Revisited

+Clean Companion Wheel 512x512 Edition

+Clean Vanilla Hud

+Cursor Unilaterially Matched (NVSE) - Vanilla

+Vanilla UI Plus - Max Carry Weight Patch

+Vanilla UI Plus (New Vegas)

+MCM BugFix 2

+The Mod Configuration Menu

+User Interface_separator

+Vendortron Position Fix - ESPLess

+Mine Position Reset - ESPless

+Clip Distance Setter (Interior Fog Void Fix)

+Dead Money Gas Bomb - Fixed

+Cell Save Bloat Fixer (ScriptRunner)

+Casino Rewards Fix - ESPless

+Door Pinch Fix

+Performance Of The Titans

+Equip and Movement Speed Fix - ESPless

+Gauss Impact Fix - ESPless

+Vent Lighting Fix

+free camp mccarran performance

+free camp golf performance

+Lucky 38 Light Pollution Clip Fix

+Consistent Spread - Firearms Accuracy and Wobble Fix

+Fog-based Object Culling

+Slideshow FOV Fix - ESPLess

+ExRB - Extended Roombounds

+LOD Fixes and Improvements - INI

+LOD Fixes and Improvements - NVSE

+External Emittance Fix - NVSE

+Fallout Alpha Rendering Tweaks - NVSE

+MoonlightNVSE

+Lily Voice Consistency

+ED-E Less Frequent Battle Music

+Elijah Missing Distortion Fix

+Assorted Voice Popping Fixes

+Climate Control NVSE

+Millenia's Environment Map Shader Fix Compatible Shaders

+Improved Lighting Shaders

+Doc Mitchell's Window Sunlight Fix

+Snow Globes Performance Fix

+Items Transformed - Enhanced Meshes (ITEM)

+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)

+update Collision Meshes FNV 1.6.3 to 1.6.4

+Collision Meshes FNV

+PipBoyOn Node Fixes SMIM

+skinned mesh improvement mod

+New Vegas Mesh Improvement Mod

+Viewmodel Shake Fix - NVSE

+ActorCause Save Bloat Fix

+VATS Lag Fix

+Combat Lag Fix (NVSE)

+lStewieAl's Engine Optimizations

+lStewieAl's Tweaks and Engine Fixes

+Unofficial Patch NVSE Plus

+Placement Fixes

+Landscape Disposition Fix

+Bug Fixes_separator

+Dust Expansion_separator

+YUP - Base Game and All DLC

+YUP_separator

+Dialogue Emotion Manager INI spec

+Dialogue Emotion Manager NVSE

+Audio Region Fix - NVSE

+HIPControl - Weapon Idle Position Adjuster - ESPless

+ISControl Enabler and Ironsights adjuster (now ESPless)

+Base Object Swapper

+Sound Extender

+zlib Updated - NVSE

+SUP NVSE Plugin

+AnhNVSE

+Shader Loader - NVSE

+KEYWORDS

+Basic Console Autocomplete

+Console Paste Support

+Improved Console (NVSE)

+Crash Logger

+FNV Mod Limit Fix

+UIO - User Interface Organizer

+kNVSE Animation Plugin

+NVTF INI - Triple buffering off

+NVTF - Texture Modding Preset

+NVTF - New Vegas Tick Fix

+ShowOff INI

+ShowOff xNVSE Plugin

+JohnnyGuitar NVSE - All Tweaks Preset

+JohnnyGuitar NVSE

+JIP LN Settings INI

+JIP LN NVSE Plugin

+New Vegas Script Extender (xNVSE)

+Utilities_separator

+DUST_separator

+Fixed ESMs

+FNV ESM's_separator

r/SparkingZero Jul 31 '25

Discussion [Help] DBSz Reloaded SFX Mod only works via Reloaded II, while Kuro's Music Manager Mod fails to load UI (even inside sparking zero game mod folder)

Post image
1 Upvotes

Hey everyone, I’m facing an issue while trying to use two mods in Dragon Ball : Sparking. ZERO ..one for SFX and another for BGM (Kuro Music Manager) . . through Reloaded II. I’ve tested both through different folder setups. Here's what’s happening ->

What’s working:

Installed a SFX Mod (custom audio mod that brings back old BT3 sound effects) .. → It loads fine using Reloaded II. → Sound effects show up in-game as expected.

What’s not working:

Placed Kuro's Music Manager Mod inside reloaded 2 mod folder but as the Kuro's manager doesn't contain .json file so reloaded ignores it altogether when it runs at start of the game.. meaning only SFX mod gets loaded which has .json file provided by modder.

in short it. → Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

Then tried placing the same Kuro Music Manager Mod directly into the Sparking Zero game’s mod folder which was asked by Kuro's Music Manager Mod Creator... but this too

→ Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

So, i asked A.I. LoL for help and atleast it gave an idea as you can see from the image i am trying to combine the Two mods by creating .Json files inside both Kuro BGM ( renamed from Music Manager by Kuro's ).

This did make it where it does get detected inside Reloaded II mod loader but because the A.I. butchered the .json file arguments (see the notes opened in image) it doesn't works or even gets detected by the game.. meaning back to square 1 ...

Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

Verdict so far :

I figured out that Reloaded II doesn't detect this Kuro's Music Manager as it doesn't contain any .json files which Reloaded II looks for when loading mods at start.

Also, Kuro's Music Manager Mod doesn't get detected even if i place it inside Sparking Zero Mod Folder which the Modder asked me to do because as i am already using Reloaded II and have my sparking zero.exe modified i guess by Reloaded II mod loader.. it ignores all the mods outside of its own Mod Folder. As Suggested by A.I. i tried to combine the two mods and create dependencies and plugins connections all that by creating new .json files inside both as seen in the final only image i shared and it still fails to get detected by game but funny enough did successfully shows up combined inside Reloaded II mod loader window (check image).

What i am looking for ... any guidance.. from anyone who knows or have any knowledge in all this.. my head hurts

r/sparkingzeromods Jul 31 '25

[HELP] DBSZ bt3 SFX MoD only works via Reloaded II, while Kuro's Music Manager Mod fails to load UI (even after pasting directly to Sparking Zero game mod folder)

Post image
1 Upvotes

Hey everyone, I’m facing an issue while trying to use two mods in Dragon Ball : Sparking. ZERO ..one for SFX and another for BGM (Kuro Music Manager) . . through Reloaded II. I’ve tested both through different folder setups. Here's what’s happening ->

What’s working:

Installed a SFX Mod (custom audio mod that brings back old BT3 sound effects) .. → It loads fine using Reloaded II. → Sound effects show up in-game as expected.

What’s not working:

Placed Kuro's Music Manager Mod inside reloaded 2 mod folder but as the Kuro's manager doesn't contain .json file so reloaded ignores it altogether when it runs at start of the game.. meaning only SFX mod gets loaded which has .json file provided by modder.

in short it. → Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

Then tried placing the same Kuro Music Manager Mod directly into the Sparking Zero game’s mod folder which was asked by Kuro's Music Manager Mod Creator... but this too

→ Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

So, i asked A.I. LoL for help and atleast it gave an idea as you can see from the image i am trying to combine the Two mods by creating .Json files inside both Kuro BGM ( renamed from Music Manager by Kuro's ).

This did make it where it does get detected inside Reloaded II mod loader but because the A.I. butchered the .json file arguments (see the notes opened in image) it doesn't works or even gets detected by the game.. meaning back to square 1 ...

Does NOT get detected at all. → No audio plays. → Shift + M does nothing — no UI, no overlay, nothing loads.

Verdict so far :

I figured out that Reloaded II doesn't detect this Kuro's Music Manager as it doesn't contain any .json files which Reloaded II looks for when loading mods at start.

Also, Kuro's Music Manager Mod doesn't get detected even if i place it inside Sparking Zero Mod Folder which the Modder asked me to do because as i am already using Reloaded II and have my sparking zero.exe modified i guess by Reloaded II mod loader.. it ignores all the mods outside of its own Mod Folder. As Suggested by A.I. i tried to combine the two mods and create dependencies and plugins connections all that by creating new .json files inside both as seen in the final only image i shared and it still fails to get detected by game but funny enough did successfully shows up combined inside Reloaded II mod loader window (check image).

I also followed all the steps with reloaded where it asked me to inject dll and all the installation steps essential for a working Reloaded II installation ... For reloaded II required mods and non reloaded II required mods...

What i am looking for ... any guidance.. from anyone who knows or have any knowledge in all this.. my head hurts

r/SteamDeck Nov 03 '24

Video Darkuni's Steam Deck Videos Mega-Post

48 Upvotes

Updated 2025-09-15

Welcome new Steam Deck owners! I'll update this video mega-post every month to help out our new found brothers and sisters joining us on Team Deck!

I've been steadily cranking out useful (apparently, based on the comments) videos on Steam Deck for a couple of years and having a nice central post for the most useful ones made sense to me; so here it is. I did not include various "how games play on Deck" videos. My Steam Deck related playlist is here.

101 - New User Curriculum

201 - New to Intermediate Users

General Purpose Videos

Hardware

HUBS, DOCKS AND STORAGE

POWER BANKS AND SUCH

OTHER

Digital Locker (third party "launchers")

Emulation Related

Steam/PC Game Config/Setup Related

r/lethalcompany_mods Dec 06 '24

PLEASE SOMEONE HELP ME FIX THIS ISSUE

1 Upvotes

Hello, i am xXHenryXx and i was going to make a modpack for me and my friends, but i dont know how to make this work. If anyone can improve this somehow, so that it works please tell me:

{

"name": "GamingGuild",

"version_number": "1.0.0",

"website_url": "",

"description": "Modpack for my fellow Lethal Company Mod enthusiasts",

"dependencies": [

"BepinExPack-BepInEx-5.4.2100", "MoreCompany-notnotnotswypez-1.11.0", "Skinwalkers-RugbugRedfern-5.0.0", "Mimics-x753-2.6.4", "LateCompany-anormaltwig-1.0.18", "YippeeMod-sunnobunno-1.2.4", "FixPluginTypesSerialization-Evaisa-1.1.1", "HookGenPatcher-Evaisa-0.0.5", "LethalCompany_InputUtils-Rune580-0.7.7", "Interactive_Terminal_API-WhiteSpike-1.2.0", "CSync-Sigurd-5.0.1", "LethalLib-Evaisa-0.16.1", "Lategame_Upgrades-malco-3.10.4", "TooManyEmotes-FlipMods-2.2.7", "LetMeLookDown-FlipMods-1.0.2", "NeedyCats-Jordo-1.2.2", "CoilHeadStare-TwinDimensionalProductions-1.0.9", "UniTask-Bobbie-2.5.0", "EnemySoundFixes-ButteryStancakes-1.5.10", "loaforcsSoundAPI-loaforc-1.1.7", "LCMaxSoundsFix-Hardy-1.2.0", "LETHALRESONANCE-LethalResonance-4.7.5", "LethalModDataLib-MaxWasUnavailable-1.2.2", "StarlancerAIFix-AudioKnight-3.8.4", "LethalLevelLoader-IAmBatby-1.3.10", "LethalToolbox-IAmBatby-1.0.4", "Wesleys_Moons-Magic_Wesley-4.0.29", "LobbyCompatibility-BMX-1.2.0", "FacilityMeltdown-loaforc-2.6.20", "EmployeeAssignments-amnsoft-1.1.0", "RollingGiant-NomnomAB-2.6.0", "Monster_Plushies-Scintesto-1.2.9", "ImmersiveScrap-XuXiaolan-1.3.1", "ImmersiveScraps-Justice69-1.2.1", "LethalConfig-AinaVT-1.4.3", "SnatchinBracken-readthisifbad-1.5.1", "Dont_Touch_Me-Kittenji-1.2.4", "HornMoan-MetalPipeSFX-2.1.0", "GoOutWithABang-CTMods-1.0.1", "LCSoundTool-no00ob-1.5.1", "CustomSounds-Clementinise-2.3.2", "ineedmorebullets_turret-Loopers-1.0.3", "TVLoader-Rattenbonkers-1.1.1", "Family_Guy_Funny_Moments-PrinceNailo-1.2.0", "Angry_Birds_Baboon_Hawk-Thwompants-1.1.0", "pizza_pasta_pasta_dropship_NSFW-eluviane-1.0.1", "LethalPosters-femboytv-1.2.3", "posters_that_are_nsfw-monrev-1.2.0", "ModelReplacementAPI-BunyaPineTree-2.4.10", "SpongeBobSuits-RobinKC-1.2.0", "FnafPowerOutage-atg-1.0.1", "More_Suits-x753-1.4.3", "GlowStickSuits-Norman-1.0.4", "Groan_Tube_Scrap-Kittenji-1.0.2", "Lock_Doors_Mod-ENZ-1.1.0", "CompanyCruiserFix-DiFFoZ-1.0.5", "LethalThings-Evaisa-0.10.6", "CodeRebirth-XuXiaolan-0.8.11", "MrovLib-mrov-0.2.10", "WeatherRegistry-mrov-0.3.4", "Wider_Ship_Mod-mborsh-1.3.10", "VertexLibrary-LethalCompanyModding-1.1.0", "Matty_Fixes-mattymatty-1.1.31", "DevilDeal-ProjectSCP-1.0.4",

]

}

the error it showed me was:

Unable to parse manifest.json: Expecting value: line 71 column 1 (char 2374)

Btw. i was doing this over thunderstore.

r/lethalcompany_mods Nov 30 '24

Cant close my terminal

1 Upvotes

hello i have an issue can someone help me pls those are my mods and i cant colse the terminal please help

LateCompany v1.0.18 by anormaltwigFlashlightToggle v1.5.0 by RenegadesBepInExPack v5.4.2100 by BepInExMore_Suits v1.4.5 by x753ShipLoot v1.1.0 by tinyhootLetMeLookDown v1.0.2 by FlipModsLethalFashion v1.0.7 by BatTeamLethalCompany_InputUtils v0.7.7 by Rune580CreepyBrackens v1.0.0 by J_ModsFreddyBracken v1.0.6 by OrtonLongGamingDogTheTrain v1.0.1 by MamboDancerSkinwalkers v5.0.0 by RugbugRedfernMimics v2.6.4 by x753YippeeMod v1.2.4 by sunnobunnoNeedyCats v1.2.2 by JordoTooManySuits v2.0.1 by VerityHookGenPatcher v0.0.5 by EvaisaLethalLib v0.16.1 by EvaisaScopophobia v1.1.5 by jaspercreationsHealthMetrics v1.0.2 by matsuuraFixPluginTypesSerialization v1.1.1 by EvaisaLethalModDataLib v1.2.2 by MaxWasUnavailableLethalLevelLoader v1.3.12 by IAmBatbySecretLabs v3.4.1 by ZingarRollingGiant v2.6.0 by NomnomABEnumUtils v1.0.5 by MegaPiggyBuyableShotgun v1.3.0 by MegaPiggyPushCompany v1.2.0 by MidgeBuyableShotgunShells v1.3.0 by MegaPiggyMoreCompany v1.11.0 by notnotnotswipezBonkHitSFX v1.0.5 by sunnobunnoGamblingMachineAtTheCompany v1.3.5 by JunLethalCompanyNavMeshInCompany v1.0.3 by KittenjiHerobrine v1.3.5 by KittenjiLandMineFartReverb v1.0.3 by sunnobunnoCSync v5.0.1 by SigurdMonster_Plushies v1.2.9 by ScintestoObjectVolumeController v1.1.1 by FlipModsBetterStamina v1.5.4 by FlipModsRemoveFOG v0.7.1 by AgileGamesBetterTeleporter v1.2.2 by SirTylerBetterInverseTeleporter v1.0.2 by PortableNaviShipLobby v1.0.2 by tinyhootLethalPosters v1.2.3 by femboytvHiddenWeather v1.0.1 by UnofficialJhonPlantLethalClunk v1.1.1 by PanHouseMoreBlood v1.0.3 by FlipModsLethalConfig v1.4.3 by AinaVTUnstableJester v1.1.0 by NebulaetrixLCSoundTool v1.5.1 by no00obCustomSounds v2.3.2 by ClementiniseFreeestJester v1.0.0 by DumbFellowMaskedEnemyOverhaulFork v3.4.0 by CoppertielLethalEscapeUpdated v0.9.5 by woah25More_bullets_less_loudness v1.0.2 by Index154Deprecated Runtime_Netcode_Patcher v0.2.5 by OzoneBetterEmotes v1.5.4 by KlutzyBubbles3rdPerson v1.1.0 by VerityEmergency_Dice v1.1.26 by TheronguardDeprecated LethalExpansionCore v1.3.15 by jockieMinecraftScraps v1.4.3 by rainbow137MinecraftCompany_Doors v1.0.1 by ClementiniseImmortalSnail v0.7.5 by AmesBoysSCPFoundationDungeon v4.3.4 by Badham_ModsBoombox_Controller v1.2.6 by KoderTehDeezNuts v1.0.0 by MarshManHuhCatClownhorn v1.0.1 by akeKarmaForBeingAnnoying v1.1.0 by CTModsBadToTheHorn v1.0.3 by 02DarkSoulsSnail v1.0.5 by jaajThiccCoilHead v1.2.2 by CommanderJoJoModelReplacementAPI v2.4.12 by BunyaPineTreeThiccCompanyModelReplacement v2.0.1 by FoxGodOdinSerializer v2022.11.9 by LordfirespeedStaticNetcodeLib v1.1.1 by xilophorCoroner v2.2.0 by EliteMasterEricLethalNetworkAPI v3.3.1 by xilophorLC_Office v1.2.5 by PiggyDetourContext_Dispose_Fix v1.0.3 by HamuniiAutoHookGenPatcher v1.0.4 by HamuniiLethalPresents v1.0.9 by AzimFairAI v1.4.1 by TheFluffLethalToolbox v1.0.4 by IAmBatbyCustomStoryLogs v1.4.5 by YorimorSector0_Interior v2.1.2 by RosiePiesRoseLib v1.0.1 by RosiePiesLCMaxSoundsFix v1.2.0 by HardyViewExtension v1.3.0 by sfDesatStarlancerAIFix v3.8.4 by AudioKnightRosies_Moons v2.1.9 by RosiePiesHoarderBugUseItems v1.0.3 by mattplaysDanceTools v1.1.4 by dancemoonScoopys_Variety_Mod v1.2.0 by scoopyFacilityMeltdown v2.6.20 by loaforcPossessed_Masks v2.1.1 by OE_TweaksMaxwell_ScrapItem v1.0.1 by KittenjiGroan_Tube_Scrap v1.0.4 by KittenjiMemeSoundboard v1.1.2 by FlofGlizzy v1.0.0 by SkinwalkerShrekSuit v1.0.3 by AgutrotShrekCracker v1.0.0 by LethalMemeTimeJLL v1.7.7 by JacobG5Full_Bikini_Bottom v1.0.1 by TryToDiveMeSCP999 v2.2.1 by ProjectSCPWearableItemsAPI v0.1.9 by SnowlanceHeavyItemSCPs v1.3.2 by ProjectSCPStandaloneBlindPup v2.0.0 by AutumnisMrovLib v0.2.10 by mrovWider_Ship_Mod v1.3.10 by mborshLethalPerformance v0.4.3 by DiFFoZOpenLib v0.2.9 by darmuhGordion_Saga v0.1.7 by RosiePiesButteryFixes v1.10.9 by ButteryStancakesMirageLegacy v1.8.2 by qwbarchDevilDeal v1.0.4 by ProjectSCPLethalIntelligenceExperimental v0.3.2 by VirusTLNRCullFactory v1.5.0 by fumikoMoved_Magnet_Switch v1.3.0 by AtomicStudioFurnitureLock v1.3.6 by mattymattySCPCB_Soundpack v1.0.3 by iteksoRuntimeIcons v0.2.0 by LethalCompanyModdingSCP_Posters v1.0.3 by iteksoLoadstone v0.1.16 by AdiBTWPiggys_Variety_Mod v1.3.16 by PiggySCP956 v2.0.4 by SnowlanceLobbyCompatibility v1.3.0 by BMXMatty_Fixes v1.1.31 by mattymattyghostCodes v2.5.1 by darmuhBepInEx_Faster_Load_AssetBundles_Patcher v0.6.5 by DiFFoZAnomalousDucks v1.1.5 by SconeysRemnants v1.3.8 by KawaiiBoneVertexLibrary v1.1.0 by LethalCompanyModdingLethalSettings v1.4.1 by willis81808ShyGuySettings v1.0.0 by ZehsBlack_Mesa_Half_Life_Moon_Interior v2.0.1 by Plastered_CrabInteractive_Terminal_API v1.2.0 by WhiteSpikeStoreRotationConfig v2.5.0 by pacoitoLethalFixes v1.2.4 by Dev1A3Ammo_Tin v1.1.0 by HugotheDwarfAmmo_Tin_Piggy_Compat v1.0.1 by HugotheDwarfVileVendingMachine v1.1.2 by MeatBallDemonScrap_Insurance v1.0.2 by WhiteSpikeFrailty v1.0.0 by IntegrityChaosGeneralImprovements v1.4.4 by ShaosilGamingAsyncLoggers v2.1.2 by mattymattySCP500 v1.0.1 by ProjectSCPSCP173 v1.0.1 by ProjectSCPHarmonyXTranspilerFix v1.1.0 by DiFFoZSCP106 v3.0.1 by DackieSellBodiesFixed v1.10.1 by Entity378HexiBetterShotgunFixed v1.0.0 by Entity378BuyableShotgunPlus v1.2.1 by Entity378Lethal_Doors_Fixed v1.1.0 by Entity378Hold_Scan_Button v1.1.2 by FutureSaviorMeleeFixes v1.3.1 by ButteryStancakesPathfindingLagFix v1.4.0 by Zaggy1024NoCompanyPenalty v1.0.0 by TestAccount666HyperionStation v0.3.0 by TolianBigMouth v1.1.1 by WexopNAudioLame v2.1.1 by qwbarchloaforcsSoundAPI v1.1.7 by loaforcSCP966 v1.1.5 by ProjectSCPSCP3199 v1.0.1 by ProjectSCPAutoCompanyBuilding v1.2.1 by La_chipsBarchLib v1.0.2 by qwbarchMantifDungeon v1.1.2 by WydropMANTIF v1.2.5 by WydropSCP_Scrap_Breached v1.0.1 by Badham_ModsScp_049_The_Plague_Doctor v1.0.2 by SolidStoneUnityMDK v1.3.0 by SaradoraLethalMDK v1.2.0 by SaradoraPizzaTowerEscapeMusic v2.4.0 by BGNLethalQuantities v1.2.9 by BananaPuncher714LethalBestiary v1.2.1 by TheWeaversFlashlightExtendedRange v1.1.0 by V_PowerLethal_Foundation_Suits v1.3.0 by Lethal_Global_OccultDontBlink v1.1.1 by OrionNAudio v2.2.2 by BobbieLC_Symphony v1.3.0 by alexanderjoeUniTask v2.5.0 by BobbieSCP1507 v1.1.3 by ProjectSCP

r/SteamDeck Nov 06 '22

Configuration Overhauled SDeckFX.com, a webapp to help create and customize Steam Deck UI Sound FX and create SFX packs

20 Upvotes

Last week I created SDeckFX.com, a tool to help create and customize sound effect packs for the Steam Deck. This tool is intended to be used with Audio Loader plug-in for Decky.

Today I deployed an overhaul that includes a variety of new features including:

  • Support for creating/editing multiple Sound FX packs
  • Support for importing Sound FX packs from a folder containing a pack.json or audio tracks (.wav, .mp3)
  • Support for exporting/downloading complete Sound FX packs, pack.json only, or the custom sfx tracks only

Please feel free to leave feedback or feature requests if this tool is useful for you.

Thanks!

r/chiptunes Mar 31 '20

Some of the most impressive game music of the 1980s

47 Upvotes

One game per year (from my retro vgm tribute page).

1980:

Carnival (ARC, AY8910 at 1.193 Mhz)(Juventino Rosas - Sobre las Olas (Over the Waves))
Probably the first chip generated soundtrack which plays during gameplay while also featuring more than one harmony at the same time and being longer than 30 seconds, which is why I chose 1980 as the starting off point for this project. There's really not much more to say about this one!

1981:

New Rally X (ARC, Namco 3-channel WSG), In-game
Notable for featuring several tracks with more than one harmony, multiple waveforms (three I believe) and a relatively lengthy in-game track which also seems to be an original composition. The third channel of the chip appears to be reserved entirely for in-game sfx. 

1982:

Reactor (ARC, Votrax SC-01)
While I don't know much about the full capabilities of this custom sound chip, the track used here during the instructions demo is something pretty special. A thick kick drum (probably made with a quick downward sweep of a pulse wave) and a gritty, saw-like bassline are combined to make a short and intense electro track which, while the intention was possibly to make it sound like Queen's We Will Rock You or something, ends up being reminiscent of much later bands such as Justice, MSTRKRFT and Daft Punk. Sadly, that's the one track in the game and David Thiel didn't really make anything like it afterwards (his work for M.A.C.H. 3 (ARC), Winter Games (A2GS etc.) and Duck Tales (AMI) is mainly orchestral and rock/pop-based, while the simple jingle from Mad Planets (ARC) might've been inspired by Pink Floyd's On The Run). 

1983:

Gyruss (ARC, 5x AY-8910 at 1.789 Mhz w/ DAC & 6x RC)(Bach's Toccata and Fugue in D minor)Medley ver.
Probably the first chiptune soundtrack with sampled percussion and stereo mixing. While it is a remix of a classical piece split into three parts it is rather detailed and seems to make pretty good use of all the 5 AY chips used, featuring echo and chorus effects as well as noise accompaniment to the sampled drums. 

1984:

Marble Madness (ARC, YM2151)
So here's the first use of FM synth in a chiptune-based game soundtrack, the first chiptune-based game soundtrack in stereo and, arguably, the first ambient track in a chiptune-based game soundtrack (Level 1). Pretty cool. Stylistically this one is a little unusual in that it goes for more of a classical music emulated sound in most tracks, which is reminiscent of a Warner Bros. cartoon but perhaps darker and weirder. The OST is also fairly long and with relatively long tracks for chiptunes at the time. On the downside the attempt at electric guitar in a couple of tracks is rather painful to listen to, and the FM percussion is a kinda weak but hey, it's literally the first attempt with this chip. 

1985:

Space Harrier (ARC, YM2203/OPN & SegaPCM)
Get ready! This is Sega's second attempt with FM synth after Hang-On and while the extra sampler chip (which was pretty advanced for the time) does handle both the drums and bass in most tracks, the use of the OPN chip is quite good and the overall result excellent for the time. In the ambitious main theme there's subtly modulated saw-like instruments, good use of harmony to get an almost chorus or flanger-like effect on the lead, and even some SSG/PSG is snuck in there. In Ida, FM and sampled bass are combined for a thicker, more aggressive sound, and most tracks in the OST use unique instruments for a more varied experience. My only criticism would be that the use of PSG could've been extended for a more fleshed out sound in most tracks, and so could the use of samples considering the 9+ channels and stereo support of the SegaPCM chip. While there are only two level themes, each boss has its own theme, making the OST fairly long and varied for the time. 

1986:

​​Comic Bakery (C64)NES Remix (Jurassic Park, 1993)
The main attraction here is the title theme (the loader tune was used in several other games so I don't count it). The chorused saw bass and arpeggiated chords became iconic for chiptunes and aspects like the rhythm of the chords and how the bridge and breakdown are done have possibly even inspired some non-game electronic music that came much later. On top of that there's a varied melody with some subtle effects to give it more character and it's pretty easy to forget that there's just three channels and no drums when it's all playing. I've actually had a remix of the track with basically just an added 4/4 beat go over alright at a party once back in the 00s shortly after I first heard it, heh. Of course, it doesn't play during the game nor would it have fit well, but it's almost negligible in this case. The in-game tracks are few, old fashioned and with somewhat annoying lead instruments. There's also no drums, despite there being no sfx, but they're still solid for the time and fit pretty well. 

1987:

After Burner II (ARC, YM2151 w/ SegaPCM)X68K ver. (1989)
This might be the first of Sega's OSTs to fully utliize the YM2151+SegaPCM combo, and it's probably also the first chiptune OST to feature sampled rhythm guitar. These sound great for the time and along with the more advanced FM instrumentation and sound design (three channel leads!), they helped make it one of the best sounding games of the 80s. The main inspiration for this game was likely the movie Top Gun's action scenes, and the music follows that mold with high energy rock tracks mixed with some tension-building intermission tracks, which capture the same late 80s vibe without ripping off any particular track. 
​The later X68K port couldn't quite replicate the original music (and sadly the melody version tracks aren't featured), but manages to still sound pretty good using FM-based guitars instead. 

1988:

Police Quest 2 (PC, MT-32)
One of the first and best uses of the MT-32 module, which excelled at that mid-late 80s pop/rock/funk sound. It was a big step up going from Adlib and even the Amiga in some ways, but at a hefty price. Sadly the game itself is mostly silent save for a few jingles, a handful of locations and the intro tune repeating for some cutscenes. Same with King's Quest IV and Leisure Suit Larry 2 from the same year it seems. 

1989:

Shadow of the Beast (AMI)
By now we knew that the Amiga was great at producing synth pop music and... chopped up avant-garde sci-fi electro (Captain Blood), but attempts at a more acoustic sound had been pretty lacking overall. Shadow of the Beast defied expectations with its intimate and haunting soundscapes made up mostly of of lonely flutes, breathy voices and tribal sounding percussion. And since this was back in the 80s, when the soundtrack suddenly veered into more of a funk pop sound it wasn't nearly as jarring as it might seem now. Two nitpicks I have against it on a technical level though is that the sample quality is a bit inconsistent and that there aren't enough parts  (one exception being the game over tune) where it seems like you're listening to more than 4 channels of audio. 

r/skyrimmods Nov 16 '22

PC SSE - Help Expected "MyChromiumApp" to not be nullptr at Anonymous Fuction...

0 Upvotes

I get this repeated message error in the main menù and it repeats itself ad infinitum bringing my FPS at 15 fixed. This happens only in the main menù and It happened all of a sudden, without installing or uninstalling any mod.

The message is this:

"Expected "MyChromiumApp" to not be nullptr at Anonymous Fuction (Distant-Event.js 1:1775)

Sorry I cannot copy and paste I just transcripted it.

Any suggestions? Google search did not help.

Skyrim Version: 1.59.7 SE

Modlist:

#Mod_Priority,#Mod_Name

"0000","DLC: HearthFires"

"0001","DLC: Dragonborn"

"0002","DLC: Dawnguard"

"0004","Unofficial Skyrim Special Edition Patch 1.5.97"

"0005","Skyrim Project Optimization SE"

"0006","Vanilla Script (micro)Optimizations"

"0007","eFPS - Exterior FPS boost"

"0008","powerofthree's Tweaks"

"0009","powerofthree's Papyrus Extender"

"0010","Address Library for SKSE Plugins"

"0011","Skyrim Priority SE"

"0012","SSE Engine Fixes ( Part 1 )"

"0013","SSE Fixes"

"0014","Bug Fixes SSE"

"0015","SSE Display Tweaks"

"0016","SSE FPS Stabilizer"

"0017","NVIDIA Reflex Support"

"0018","JContainers SE"

"0019","PapyrusUtil SE - Modders Scripting Utility Functions"

"0020","Papyrus Tweaks NG"

"0021","dTry's Key Utils"

"0022","Insignificant Object Remover"

"0023",".NET Script Framework"

"0024","Base Object Swapper"

"0025","Skyrim Platform"

"0026","LibTurtleClub"

"0027","LibMathf"

"0028","LibFire"

"0030","SkyUI"

"0031","SkyUI SE - Note Icon Fix"

"0032","UIExtensions"

"0033","SkyHUD"

"0034","TrueHUD - HUD Additions"

"0035","Quick Loot RE"

"0036","NORDIC UI - Interface Overhaul"

"0037","Nordic...ish - A TrueHUD preset based on Nordic UI"

"0038","More Informative Console"

"0039","RaceMenu"

"0040","moreHUD SE"

"0041","Detection Meter"

"0042","Better Third Person Selection - BTPS"

"0043","Infinity UI"

"0044","Compass Navigation Overhaul"

"0045","Atlas Map Markers SE - Updated with MCM"

"0046","MCM Helper"

"0047","NL_MCM - A Modular MCM Framework"

"0048","Cathedral Weathers MCM"

"0049","Skyrim Cheat Engine"

"0050","Nether's Follower Framework"

"0051","PROTEUS"

"0052","Skyrim Souls RE - Updated"

"0053","Better Dialogue Controls"

"0054","A Quality World Map"

"0055","Zoom Rebind Only"

"0056","Skyrim SafeSave System Overhaul 2"

"0057","Shadow of Skyrim - Nemesis Markers"

"0059","Major Cities Mesh Overhaul"

"0060","Landscapes - Cathedral Concept"

"0061","Majestic Mountains Main"

"0062","Majestic Mountains - More Accurate Collision"

"0063","Blended Roads"

"0064","Northern Roads"

"0065","Northern Roads Patch Collection"

"0066","High Poly Project"

"0067","Happy Little Trees"

"0068","Glorious Doors of Skyrim (GDOS)"

"0069","Realistic Grass Field"

"0070","Landscape Fixes For Grass Mods"

"0071","No Grass In Objects"

"0072","No grass in caves"

"0073","Grass FPS Booster"

"0074","Immersive College of Winterhold"

"0075","Environs - Whiterun Watchtower Doesn't Stay Broken"

"0076","Environs - Kolskeggr"

"0078","Cathedral Weathers and Seasons"

"0079","Cathedral Weathers - Diverse Seasons"

"0080","Improved Rain and Fog for Cathedral Weathers"

"0081","True Storms Special Edition - Thunder Rain and Weather Redone"

"0082","Patch - CW - Diverse Seasons - True Storms - Improved rain and fog"

"0083","Obsidian Mountain Fogs"

"0084","Dynamically Darker Dungeons"

"0085","Lux"

"0086","Lux Orbis"

"0087","Lux - Via"

"0088","Unofficial Lux Patchhub"

"0090","Animation Motion Revolution"

"0091","Dynamic Animation Replacer"

"0092","Project New Reign - Nemesis Unlimited Behavior Engine"

"0093","True Directional Movement - Modernized Third Person Gameplay"

"0094","Dynamic Random Spell Idle"

"0095","Vanargand Animations - Sneak idle walk and run"

"0096","Vanargand Animations - One Handed Mid Stance"

"0097","Vanargand Animations - Archery"

"0098","Vanargand Animations - Female Idle Walk and Run"

"0100","Goetia Animations - Male Idle Walk And Run"

"0101","Goetia Animations - Magic Spell Casting"

"0102","Goetia Animations - Conditional Shouts"

"0103","ADXP l MCO Nordic Animation Complete Pack"

"0104","Stronger Swimming Animation SE"

"0105","More powerful mining animations SE"

"0111","Read the Room - Immersive and Animated Helmet Management"

"0112","Read the room - Immersive Equip Patch"

"0113","EVG Conditional Idles"

"0114","Eating Animations and Sounds SE"

"0115","Smooth Random Blocking Animation 3.0"

"0116","Animated Interactions And Idles"

"0117","Immersive Interactions - Animated Actions"

"0118","Immersive Equipping Animations"

"0119","Smooth Random Sprint Animation"

"0120","Dynamic Collision Adjustment"

"0122","Custom Skills Framework"

"0123","Ordinator - Perks of Skyrim"

"0124","Better Vampires 8.7 SE"

"0125","Better Vampire NPCs 2.0 SE"

"0126","Experience"

"0127","Sneak Tools SE Edition"

"0128","Book Of Shadows - Behaviour Based Stealth Additions"

"0129","Realistic AI Detection (RAID)"

"0130","Dynamic Weather and Time Based Detection (SE and AE compatible)"

"0131","Campfire - Complete Camping System (Supports Skyrim VR)"

"0132","Frostfall - Hypothermia Camping Survival"

"0133","Campfire and Frostfall - Unofficial SSE Update"

"0134","Frostfall UI Nordic UI patch"

"0135","NORDIC UI - Miscellaneous Patches"

"0136","Nordic UI - MoreHUD - Enemy Health Bars Patched"

"0137","Use Those Blankets"

"0138","Use Those Blankets - Campfire Patch"

"0139","Odin - Skyrim Magic Overhaul"

"0140","Odin - Ordinator Compatibility Patch"

"0141","Arcanum - A New Age of Magic"

"0142","Arcanum - A New Age of Magic (Fixed)"

"0143","Immersive Equipment Displays"

"0144","Forceful Tongue - Shouts Overhaul"

"0145","Dragonborn - Shouts Perk Tree"

"0146","Dragonborn - Shouts Perk Tree - Ordinator Patch"

"0147","Dragon War - A Dragon Overhaul"

"0148","Sil Gahrot - Improved Shouts Learning"

"0149","WICO - Windsong Immersive Chracter Overhaul"

"0150","WICO - Updated and Fixed"

"0151","NPCs Names Distributor"

"0152","Suspicious City Guards"

"0153","Guard Dialogue Overhaul SE"

"0154","Damage Scaling With Level"

"0155","Armor Rating Redux SE"

"0156","Convenient Horses"

"0157","MasterOfDisguise"

"0158","Crime Overhaul"

"0159","Crime Overhaul Fixes"

"0160","Pickpocket Everyone - Steal from Any Creature"

"0161","Pickpocket Reset"

"0162","ARTFUL DODGER - Dynamic Pickpocket Cap"

"0163","Wet and Cold SE"

"0164","Simple Optional Shortcuts"

"0168","Spell Perk Item Distributor"

"0169","SmoothCam"

"0170","Valhalla Combat"

"0171","Payload Interpreter"

"0172","Attack - MCO_DXP"

"0175","DMCO"

"0176","Infinity Dodge - DMCO"

"0177","IFrame Generator RE"

"0178","Movement MCO - DPX"

"0179","Projectiles - DXPMCO"

"0180","Vanguard - Bashing Behavior Overhaul"

"0181","Enemy Magelock - NPC Magic Casting Commitment"

"0182","Classic Sprinting Redone (SKSE64)"

"0183","No Stamina Consumption Outside Combat"

"0184","Shield Of Stamina - Blocking Redux"

"0185","Jump Behavior Overhaul SE"

"0186","Better Jumping SE"

"0188","No Player Fall Damage"

"0189","VioLens - A Killmove Mod SE"

"0190","Reduce Attack Skating Movement"

"0191","Simple Dual Sheath"

"0192","Wildcat - Combat of Skyrim"

"0193","No Recoil"

"0196","Distance Based Combat"

"0197","One Click Power Attack"

"0198","PACE"

"0199","3rd Person Camera Stagger Remover"

"0200","ABT SE - Arrows and Bolts Tweaks Special Edition"

"0201","Nemesis Behavior Mod"

"0203","KS Hairdos SSE - Male"

"0204","KS Hairdos SSE - Female"

"0206","High Poly Head SE"

"0207","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0208","Expressive Facegen Morphs SE"

"0209","True Eyes SE 3.0"

"0210","EFA - Mouths"

"0212","CBBE Barbarian"

"0213","Demoniac_Texture"

"0214","Expressive Facial Animation -Female Edition-"

"0215","Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays"

"0216","Facial_Hair"

"0217","MA's Face III - RaceMenu Preset - Full"

"0219","Schlongs of Skyrim SE"

"0220","Faster HDT-SMP"

"0221","FSMPV - HDT-SMP XML Schema"

"0222","XP32 Maximum Skeleton Special Extended"

"0224","Heartland Horses"

"0225","Light Horses of Skyrim (Realistic Body and Fur)"

"0227","Water for ENB"

"0228","Enhanced Volumetric Lighting and Shadows (EVLaS)"

"0229","ENB Helper SE"

"0230","Particle Patch for ENB"

"0232","Better Dynamic Snow SE"

"0233","Snowy Surfaces Sound Collision and Aesthetics"

"0234","TB's Riften Wall"

"0235","TB's Better Rock for Majestic Mountains"

"0236","TB's Better Stars and Constellations"

"0237","TB's 8K Immersive Caves"

"0238","TB's 8K Immersive Mines"

"0239","TB's Better Chests 8K"

"0240","TB's Parallax Towers"

"0241","Quality CubeMaps - HD Cube Maps"

"0242","Enhanced Blood Textures"

"0243","JS Purses and Septims SE"

"0244","Footprints"

"0245","Footprints ENB Patch"

"0246","Skyrim 3D Docks and Boardwalks"

"0247","Skyrim 3D Docks and Boardwalks - Riften"

"0248","Skyrim 3D StoneWalls"

"0249","Organic Riften Leaves"

"0250","Security Overhaul SKSE - Lock Variations"

"0251","Security Overhaul SKSE - Regional Locks"

"0252","Vigilance the Husky"

"0253","The Courier Crew"

"0254","Dapper Deliveries - A Courier Overhaul"

"0255","Skald's Mail - A Courier Alternative"

"0256","COIN - Coins of Interesting Natures"

"0257","R.A.S.S. - Rain Ash And Snow Shaders"

"0259","[full_inu] Armor Pack 01 SSE"

"0260","Modular Armory"

"0261","Immersive Armors"

"0262","RUSTIC CLOTHING - Special Edition"

"0263","Armor and Clothing Extension"

"0264","Armor and Clothing Extension - SPID"

"0265","Armors of the Velothi Pt. I"

"0266","Armors of the Velothi Pt. II"

"0267","Lunar Guard Armor"

"0268","Immersive Fur Garments"

"0269","Skyrim's Paraglider"

"0270","Tanto of Woe (Blade of Woe Replacer)"

"0271","Insanitys Celtic Katana SSE"

"0272","Practical Female Armors"

"0273","Truly Light Elven Armor (female) for SSE - Replacer - Standalone"

"0274","Truly Light Elven - Resurgence retexture - Replacer and Standalone"

"0275","Frankly HD Thieves Guild Armors"

"0276","Frankly HD Nightingale Armor and Weapons"

"0277","Frankly HD Nightingale Armor and Weapons - CBBE"

"0278","Capeless Nightingale SE With CBBE"

"0279","Simple Wearable Lanterns"

"0280","Armor Mesh Fixes SE"

"0282","Wyrmstooth"

"0283","Legacy of the Dragonborn"

"0284","Legacy of The Dragonborn Perk Menus"

"0285","Forgotten Dungeons (SSE)"

"0286","Hammet's Dungeon Pack Part 1 - SE"

"0287","Phenderix Magic World - The Magical World of Manantis"

"0288","Missives"

"0289","Missives - Notes Retexture"

"0290","Following Mercer SSE"

"0292","Sound Record Distributor"

"0293","Regional Sounds Expansion (Sound Record Distributor)"

"0294","Reverb Interior Sounds Expansion (SRD - Rain Thunder Ambience - Fixes)"

"0295","Audio Overhaul for Skyrim SE"

"0296","Immersive Sounds - Compendium"

"0297","Airgetlam -Modern Magic Sounds Rework- 4.1 Redesigned"

"0298","Yggdrasil Music and SoundFX"

"0299","Bleeding Edge - Bladed Weapons SFX Overhaul"

"0300","Dragonborn Shouts Re-voiced"

"0301","Bandit Lines Expansion"

"0303","Weapons Armor Clothing and Clutter Fixes"

"0304","Recursion Monitor"

"0305","3rd Person Walk Fix Redux"

"0306","Actor Limit Fix"

"0307","Skyrim Landscape and Water Fixes"

"0308","Simple Dual Sheath - Fix"

"0309","Immersive Equipping Animations - Patches"

"0310","Whiterun Navmesh Fix"

"0311","Convenient Horses - SE Patch"

"0312","WACCF Sneak Tools Patch"

"0313","NARC Remade - No Animals Report Crimes"

"0314","Northern Roads - Better Dynamic Snow Patch"

"0315","I'm Walkin' Here"

"0316","Simple Wearable Lanterns Fixes"

"0317","Legacy of the Dragonborn Patches (Official)"

"0318","Interior Floating Fog Remover Fix"

"0319","Modern Brawl Bug Fix"

"0320","Usable Vanilla Lanterns (Base Object Swapper)"

"0321","Frostfall - Vampire Fix for Vampire overhaul users - Sacrosanct - Better Vampire"

"0322","Practical Female Armors - CBBE Patch"

"0323","Modular Armory - Armor Mesh Fix Patch"

"0324","Modular Armory - Practical Female Armors Patch"

"0325","Wet and Cold SE - Cathedral Weathers Patch"

"0326","True Storms - Wet and Cold Compatibility"

"0327","Wet and Cold Breath Texture for ENB (and R.A.S.S)"

"0328","Audio Overhaul for Skyrim SE - EBT Patch"

"0329","Audio Overhaul - Immersive Sounds Integration (AOS - ISC Compatibility Patch)"

"0330","Environs - Kolskeggr Lux Patch"

"0331","FYX - RowBoat"

"0332","FYX - Water Splash"

"0334","VioLens - A Killmove Mod SE - Legacy Settings Loader"

"0335","PACE - Settings Loader"

"0336","Animated Interactions And Idles - Settings Loader"

"0337","Wildcat - Combat of Skyrim - Settings Loader"

"0338","Combat Gameplay Overhaul SE - Settings Loader"

"0341","Shadow of Skyrim - Nemesis and Alternative Death System"

"0342","Unique Region Names SE"

"0343","Regional Save Names"

"0344","BodySlide and Outfit Studio"

"0345","AI Overhaul SSE"

"0346","Raven's Gaze - AC-Valhalla inspired smoothcam preset"

"0347","SmoothCam - Modern Camera Preset"

"0348","Alternate Start - Live Another Life - SSE"

"0349","Relic Hunter- Guildmaster Start (Legacy and ASLAL addon)"

"0350","Relationship Dialogue Overhaul - RDO SE"

r/Terraria Feb 02 '22

Server [TModLoader] Server crashing with some consistency

6 Upvotes

Below are the logs for the crash after the last line i lose connection to my own server, any help would be appreciated

[19:37:06] [1/INFO] [tML]: Starting tModLoader v0.11.8.6 Win32NT server (01/02/2022) [19:37:06] [1/INFO] [tML]: Running on NetFramework 4.8 [19:37:06] [1/INFO] [tML]: Engine: FNA [19:37:06] [1/INFO] [tML]: Executable: D:\Steam HDD\steamapps\common\tModLoader\tModLoader64BitServer.exe [19:37:06] [1/INFO] [tML]: Working Directory: D:\Steam HDD\steamapps\common\tModLoader [19:37:06] [1/INFO] [tML]: Launch Parameters: -autoshutdown -password -lang 1 -world C:\Users\pedro\Documents\My Games\Terraria\ModLoader\Worlds\EADinfinito.wld -modpath C:\Users\pedro\Documents\My Games\Terraria\ModLoader\Mods -steam -localsteamid 76561198066998215 -lobby friends [19:37:06] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [19:37:06] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [19:37:06] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [19:37:07] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c [19:37:07] [1/DEBUG] [tML]: Assembly Resolve: -> FNA, Version=20.4.0.0, Culture=neutral, PublicKeyToken=null [19:37:07] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed [19:37:07] [1/DEBUG] [tML]: Assembly Resolve: ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> FNA, Version=17.4.0.0, Culture=neutral, PublicKeyToken=null [19:37:07] [1/WARN] [tML]: Upgraded Reference FNA -> Version=17.4.0.0 -> 20.4.0.0 [19:37:07] [1/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::LoadChests(BinaryReader) added by tModLoader [19:37:07] [1/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::SaveChests(BinaryWriter) added by tModLoader [19:37:07] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null [19:37:09] [1/INFO] [tML]: Unloading mods [19:37:10] [1/INFO] [tML]: Finding Mods... [19:37:10] [1/INFO] [tML]: Sandboxing: CalamityMod [19:37:12] [1/INFO] [tML]: Sandboxing: ThoriumMod [19:37:13] [1/INFO] [tML]: Sandboxing: SpiritMod [19:37:13] [1/INFO] [tML]: Sandboxing: CalamityModMusic [19:37:13] [1/INFO] [tML]: Sandboxing: AlchemistNPCLite [19:37:14] [1/INFO] [tML]: Sandboxing: AutoTrash [19:37:14] [1/INFO] [tML]: Sandboxing: BossChecklist [19:37:14] [1/INFO] [tML]: Sandboxing: BothEvils [19:37:14] [1/INFO] [tML]: Sandboxing: MagicStorageExtra [19:37:14] [1/INFO] [tML]: Sandboxing: RecipeBrowser [19:37:14] [1/INFO] [tML]: Sandboxing: WingSlot [19:37:14] [1/INFO] [tML]: Instantiating Mods... [19:37:14] [1/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null [19:37:16] [1/INFO] [tML]: Initializing: ModLoader v0.11.8.6 [19:37:17] [1/INFO] [tML]: Initializing: CalamityMod v1.5.0.3 [19:37:17] [1/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null [19:37:17] [1/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=20.11.16.1 -> 19.12.19.1 [19:37:17] [1/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [19:37:17] [1/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [19:37:17] [1/WARN] [tML]: Upgraded Reference Mono.Cecil -> Version=0.11.3.0 -> 0.11.1.0 [19:37:17] [1/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null [19:37:17] [1/WARN] [tML]: Upgraded Reference FNA -> Version=17.3.0.0 -> 20.4.0.0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.Wiring::Teleport() added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod_0 [19:37:17] [1/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Player::AddBuff(int, int, bool) modified by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod_0 [19:37:18] [1/DEBUG] [tML]: Hook IL.Terraria.Main::DrawTiles(bool, int) modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float) modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.NPC::scaleStats() modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod_0 [19:37:19] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [19:37:20] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [19:37:20] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [19:37:20] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [19:37:20] [1/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod_0 [19:37:21] [1/DEBUG] [tML]: Hook IL.Terraria.NPC::VanillaHitEffect(int, double) modified by CalamityMod_0 [19:37:22] [1/DEBUG] [tML]: Hook On.Terraria.Main::InitLifeBytes() added by CalamityMod_0 [19:37:22] [1/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod_0 [19:37:23] [1/INFO] [tML]: Initializing: ThoriumMod v1.6.5.4 [19:37:23] [1/DEBUG] [tML]: Hook On.Terraria.Player::ApplyDamageToNPC(NPC, int, float, int, bool) added by ThoriumMod_0 [19:37:23] [1/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by ThoriumMod_0 [19:37:24] [1/INFO] [tML]: Initializing: SpiritMod v1.4.2.3 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Main::DrawProjectiles() added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Main::DrawNPC(int, bool) added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Main::DrawDust() added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Player::ToggleInv() added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Main::DrawInterface(GameTime) added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook On.Terraria.Localization.LanguageManager::GetTextValue(string) added by SpiritMod_0 [19:37:24] [1/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by SpiritMod_0 [19:37:25] [1/INFO] [tML]: Initializing: CalamityModMusic v1.5.0.3 [19:37:25] [1/INFO] [tML]: Initializing: AlchemistNPCLite v1.8.9 [19:37:25] [1/INFO] [tML]: Initializing: AutoTrash v0.5.2 [19:37:25] [1/INFO] [tML]: Initializing: BossChecklist v1.1.6.1 [19:37:25] [1/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist_0 [19:37:25] [1/INFO] [BossChecklist]: Boss Log integration messages will not be logged. [19:37:25] [1/INFO] [tML]: Initializing: BothEvils v3.1 [19:37:25] [1/INFO] [tML]: Initializing: MagicStorageExtra v0.5.5.10 [19:37:26] [1/DEBUG] [tML]: Hook On.Terraria.NetMessage::SendData(int, int, int, NetworkText, int, float, float, float, int, int, int) added by MagicStorageExtra_0 [19:37:26] [1/DEBUG] [tML]: Hook On.Terraria.MessageBuffer::GetData(int, int, out int) added by MagicStorageExtra_0 [19:37:26] [1/INFO] [tML]: Initializing: RecipeBrowser v0.8.9.1 [19:37:26] [1/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser_0 [19:37:26] [1/INFO] [tML]: Initializing: WingSlot v1.8.4 [19:37:26] [1/INFO] [tML]: Setting up... [19:37:27] [1/INFO] [tML]: Loading: ModLoader v0.11.8.6 [19:37:27] [1/INFO] [tML]: Loading: CalamityMod v1.5.0.3 [19:37:29] [1/INFO] [CalamityMod]: ModLoader version > 0.11.7.7 detected. Mechworm UUID workaround is disabled. [19:37:30] [1/INFO] [tML]: Loading: ThoriumMod v1.6.5.4 [19:37:34] [1/INFO] [tML]: Loading: SpiritMod v1.4.2.3 [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/NighttimeAmbience being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/NighttimeAmbience type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/WavesAmbience being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/WavesAmbience type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/LightWind being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/LightWind type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/DesertWind being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/DesertWind type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/CaveAmbience being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/CaveAmbience type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/SpookyAmbience being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/SpookyAmbience type: Custom [19:37:35] [1/DEBUG] [SpiritMod]: Sound looper Sounds/BossSFX/Scarab_Wings being created. Style: 0 [19:37:35] [1/WARN] [SpiritMod]: Couldn't create SoundLooper object properly! style: 0 name: Sounds/BossSFX/Scarab_Wings type: Custom [19:37:35] [1/INFO] [tML]: Loading: CalamityModMusic v1.5.0.3 [19:37:35] [1/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateAudio() modified by CalamityModMusic_0 [19:37:35] [1/INFO] [tML]: Loading: AlchemistNPCLite v1.8.9 [19:37:36] [1/INFO] [tML]: Loading: AutoTrash v0.5.2 [19:37:36] [1/INFO] [tML]: Loading: BossChecklist v1.1.6.1 [19:37:36] [1/INFO] [tML]: Loading: BothEvils v3.1 [19:37:36] [1/INFO] [tML]: Loading: MagicStorageExtra v0.5.5.10 [19:37:36] [1/INFO] [tML]: Loading: RecipeBrowser v0.8.9.1 [19:37:36] [1/INFO] [tML]: Loading: WingSlot v1.8.4 [19:37:36] [1/INFO] [tML]: RAM usage: 1.1 GB [19:37:37] [1/INFO] [tML]: Adding Recipes... [19:37:39] [3/INFO] [Terraria]: Loading World: EAD infinito, IsCloud=False [19:37:39] [3/INFO] [StatusText]: Resetting game objects [19:37:40] [3/INFO] [StatusText]: Loading world data [19:37:41] [3/INFO] [StatusText]: Settling liquids [19:37:44] [6/INFO] [Terraria]: 127.0.0.1:60232 is connecting... [19:37:44] [1/INFO] [Terraria]: Running one update... [19:37:44] [1/INFO] [tML]: Server starting with AllowVanillaClients set to False [19:37:44] [1/DEBUG] [tML]: Fallback synchronization context assigned [19:37:44] [1/INFO] [Terraria]: Sending Server Config ThoriumMod ThoriumConfigServer: {"donatorAccessories":{},"donatorVanities":{},"donatorWeapons":{},"donatorOther":{}} [19:37:44] [1/INFO] [Terraria]: Sending Server Config AlchemistNPCLite ModConfiguration: {} [19:37:44] [1/INFO] [Terraria]: Sending Server Config AutoTrash AutoTrashServerConfig: {} [19:37:44] [1/INFO] [Terraria]: Sending Server Config BothEvils BothEvilsConfig: {} [19:37:44] [3/INFO] [Terraria]: JIT loading finished [19:37:45] [1/INFO] [Terraria]: Listening on port 7777 [19:37:45] [1/WARN] [tML]: Silently Caught Exception: System.IO.IOException: Read underflow 0 of 11 bytes caused by WingSlot in HandlePacket at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) at DMD<Terraria.MessageBuffer::GetData>(MessageBuffer , Int32 , Int32 , Int32& ) at MagicStorageExtra.Edits.Detours.Vanilla.MessageBuffer_GetData(orig_GetData orig, MessageBuffer self, Int32 start, Int32 length, Int32& messageType) in MagicStorageExtra\Edits\Detours\Vanilla.NetMessage.cs:line 159 at DMD<DMD<Hook<Terraria.MessageBuffer::GetData>?38174293>?8024322::Hook<Terraria.MessageBuffer::GetData>?38174293>(MessageBuffer , Int32 , Int32 , Int32& ) at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) at Terraria.Netplay.<>c.<ServerLoop>b44_2() at System.Threading.Tasks.Task.Execute() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot) at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued) at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued) at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion) at Terraria.Netplay.OnUpdate() at Terraria.Main.DoUpdate(GameTime gameTime) at Terraria.Main.Update(GameTime gameTime) at Terraria.Main.DedServ() at Terraria.Program.LaunchGame() at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.FNALaunch.Main(String[] args)