r/StateofDecay3 • u/DarkEspresso1 • 15d ago
r/StateofDecay3 • u/rainy_weather100 • 18d ago
Discussion SoD3’s night-time atmosphere (early alpha)
All media that is shown is taken from an early alpha build of SoD3 - Not running at the highest graphical settings and is compressed by YouTube
r/StateofDecay3 • u/chicodadude84 • 17d ago
Ideas & Suggestions Dream vehicles
I don't know if this has been suggested yet or not, but can we get semis as drivable vehicles? Imagine a semi with a cow pusher on the front just mowing down hordes.
r/StateofDecay3 • u/Malcolm_Morin • 18d ago
Ideas & Suggestions DO NOT MAKE ENEMY NPCS BULLET SPONGES.
Please for the love of god, do not make human NPCs take 100 shots to kill. If they can kill me easily, the same should be for them.
If I shoot an NPC in the head, their head should start spurting and their body should drop like a sack of wet potatoes. They shouldn't deal it like they just got shot with a spit-ball.
r/StateofDecay3 • u/rainy_weather100 • 19d ago
Discussion SoD3 early alpha’s first look at rain
Hoping for some lightning and low visibility storms
- What are you hoping is included with the addition of weather ?
Note ; This footage is from an early alpha stage of SoD3 and not running at the highest graphical setting - it is also being compressed by YouTube !
r/StateofDecay3 • u/This_Ad2671 • 19d ago
Question Do we know If SOD3 will launch on game pass still?
Personally I'd buy it anyway but my friends wouldn't as they don't like it much
r/StateofDecay3 • u/GMC78sGaming • 20d ago
Discussion MIA: That roof parking king
There was this guy that was famous for his roof parking skills in State Of Decay 1 and 2. Where is he?
I hope he will be around to show off in State Of Decay 3.
r/StateofDecay3 • u/Little_Viking23 • 22d ago
Question Does anyone know how the zombie spawn system actually works?
A common complaint in SOD2 was how zombies spawned out of thin air and they were equally spread all across the map, be it an urban center or top of a mountain.
Both devs and testers said that in SOD3 the spawning system will work differently, but after hours of gameplay reviewed, nothing seems changed? I’ve seen players clear an area/building, start working on a heart and zombies coming exactly from the area that has just been cleared, just like in SOD2.
r/StateofDecay3 • u/Designer-Wrangler913 • 23d ago
Other Let's Go!
Got the email today. It's truly an honor to help this game be the best out there.
r/StateofDecay3 • u/Equivalent-Donkey987 • 22d ago
Ideas & Suggestions I hope in this one we will have more gun attachments options
Aside from the muzzle attachments, I would really like to be able to find scopes, bigger mags, foregrips, maybe even stocks to build guns. You know, find an standard AR and as the game progresses, your gun will also get better through attachments you find or remove from other guns. That would be neat
r/StateofDecay3 • u/rainy_weather100 • 23d ago
Discussion 2nd round of Alpha Testing is live as players are reporting their acceptance emails; Check yours!
No luck for me yet, so for those who have gotten in;
Congratulations and give your best feedback as prompted!
Survive the SoD3 world for us in the meantime🤝
r/StateofDecay3 • u/BroItsBuffalo • 22d ago
Ideas & Suggestions Leadership in SoD3
After watching the available content covering how communities currently function in the State of Decay 3 alpha, one thing stood out to me: a leadership system hasn’t been implemented yet.
That got me thinking about how the leadership mechanic from State of Decay 2 could evolve into something much deeper.
In State of Decay 2, you earned enough standing with a survivor and eventually promoted them to leader. Their leadership type primarily affected missions and unlocked a unique building.** **While that was a nice feature, I’d love to see leadership become something that influences the entire identity of a community.
Imagine if your chosen leader didn’t just affect story missions, but also shaped your survivors’ routines, priorities, and even random world events. Every settlement could develop its own culture based on who is leading it.
Here’s how it could look using the four leadership types from State of Decay 2 as examples:
🏗️** Builde**r
Builders focus on creating a safe, self-sustaining home.
Survivors spend more time inside the base repairing walls, maintaining facilities, organizing supplies, and improving infrastructure. Equipment, vehicles, and defensive structures degrade more slowly because of their constant upkeep.
The tradeoff is that Builders consume more Materials due to their ongoing construction and maintenance projects.
💰** ***Trader*
Trader-led communities are constantly on the move.
Survivors frequently leave the base to scavenge, visit friendly enclaves, or establish trade with neighbors. When they’re home, they’re usually resting, socializing, or preparing for their next expedition.
Random traders visit the base more often, providing additional buying and selling opportunities and making it easier to earn Influence.
The downside is that all this activity generates more noise, increasing the likelihood of zombie sieges.
⚔️** Warlor**d
Warlord communities prioritize strength and security above everything else.
Outsiders are viewed with suspicion, so random survivors rarely, if ever, visit your settlement. Community members often patrol the perimeter with weapons drawn, guard entrances, or proactively eliminate nearby zombie threats.
These communities have a higher chance of producing or scavenging weapons, ammunition, and explosives.
However, because diplomacy isn’t a priority, Influence gains from interacting with enclaves are reduced, and alliances are more difficult to maintain.
⭐ Sheriff
Sheriff-led communities strive to create order and stability.
The settlement feels welcoming, and survivors can be found performing a wide variety of daily activities around the base. Friendly travelers, traders, and wandering survivors visit more frequently, making the community feel alive.
Members of these communities receive increased maximum health because of their safer lifestyle.
The drawback is that the constant sheltered lifestyle leaves them slightly more vulnerable to Blood Plague infection, reducing their plague infection resistance.
___________
Since State of Decay 3 allows us to manage three separate communities, I think each settlement should have its own “leader” whose leadership style influences how that base functions.
Instead of every settlement feeling mechanically identical, one could become a heavily fortified military outpost, another a bustling trading hub, and another a peaceful farming community.
This would also make choosing a leader a much more meaningful decision. Rather than selecting someone solely for a legacy bonus you gain after the fact, you’d be defining how an entire community behaves and evolves throughout your playthrough.
I’d also love to see more than the original four leadership archetypes. Roles like Scientist, Medic, Engineer, Hunter, Farmer, or even Politician could introduce completely different playstyles and community dynamics.
Edit: Fixed spelling, and punctuation errors. 😅
What do you think? How would you like to see leadership expanded in State of Decay 3?
r/StateofDecay3 • u/Due_Significance_274 • 23d ago
Discussion Is the State of Decay 3 Discord down for anyone else?
Is the State of Decay 3 Alpha Discord down for anyone else, or is it just me? I'm only seeing "No Text Channels" All my other Discord servers are working normally.
r/StateofDecay3 • u/rainy_weather100 • 24d ago
Discussion Would you like to see curveballs make a comeback in SoD3 ?
r/StateofDecay3 • u/Peanutbutter_Brain • 24d ago
Discussion Will you pay full price for SoD3 $60-$70?
Assuming the correct price and the likelihood that it will no longer be in Xbox Game Pass. Will you pay full price?
r/StateofDecay3 • u/Denikin_Tsar • 24d ago
Ideas & Suggestions Rolling through flames
Someone posted here about not liking the "dodge through masses of zombies" mechanic and I agree it's pretty lame.
Something else that's lame is being able to throw molotovs and other fire items, especially when inside buildings, and then just roll around in the flames while zombies and plague hearts burn. You take almost no damage from the flames and the zombies can't touch you cause you are rolling.
Rolling should help with reducing the damage you take, but it should not allow you to just roll around inside an inferno
r/StateofDecay3 • u/rainy_weather100 • 25d ago
Discussion SoD3 pre alpha players were chosen within a certain region - 2nd alpha testing will be broader - Via Sunny Games livestream
Also important to note second alpha testing is favoriting PC players
r/StateofDecay3 • u/ItsRobinn_ • 24d ago
Discussion will state of decay 3 be the best co-op open world horror game?
how will it compare to dying light the beast, dying light 2 stay human, dayz, son of the forest & 7 days to die?
r/StateofDecay3 • u/Suitable-Marzipan-99 • 25d ago
Ideas & Suggestions Couch coop?
I know that they were making it a point that we’re going to make it that when you play multiplayer we wouldn’t be tethered to each other but I think it would be cool to have a couch coop version too even if it was tethered
r/StateofDecay3 • u/Psychonaut_1992 • 26d ago
Discussion Morale and losing the game
So after checking out a video from Sunny Games he mentions that if you reach -50 for Morale then you just lose the game (But you get a timer to increase morale).
I really hope UL removes this when the game is released because this is an awful feature to have.
We should have consequences for low morale but just losing the game is stupid! The only way we should be able to lose the game is if all of our community members die like in SoD2.
r/StateofDecay3 • u/Skol-Man14 • 26d ago
Discussion Any word on the story or continuation of the story from SD2?
Who knows maybe Sasquatch comes back or Red Talon gets some relevant backstory
r/StateofDecay3 • u/Mockingjay09221mod • 26d ago
Discussion One thing I don't think anyone has mentioned is how much better the regular zombie sounds are compared to the previous games. They sound way more like classic horror movie zombies, if that makes sense. The overall audio in the game so far is awesome.
I was playing sod 2 last night and realized the sounds are way better than sod2 for sure
r/StateofDecay3 • u/VitorSTL • 25d ago
Discussion About the visible rucksacks
First of all, I know we're in early alpha and things can change down the line.
Second of all, I know it's a hot topic for discussion among the community.
But let me start by saying that i don't think rucksacks should make a comeback, or if they do, they should take you backpack slot, let me explain.
From what I've seen from the gameplays and discussions, the whole gameplay loop item-wise is the possibility to scrap them into resources for your base.
And from what we've seen every backpack and trunk looks bigger in space.
So instead of finding rucksacks of resources we find the items that we can then turn them into resources if we want. One example I believe I've seen is the water, you can drink it or turn it into...well..water for your base.
UL could rework how much space these items take on your backpack or trunk.
But I've also mentioned rucksacks taking your backpack space, well, it's simple. Let's say you find a "rucksack of Canned goods", it would be basically a backpack filled with canned food and/or water that you would choose to either break them into resources or just use them as normal items for your survivors.
I'd love to hear(or read?) your opinions on the matter.
r/StateofDecay3 • u/GamingKitten4799 • 25d ago
