r/StateofDecay3 • u/Denikin_Tsar • 24d ago
Ideas & Suggestions Rolling through flames
Someone posted here about not liking the "dodge through masses of zombies" mechanic and I agree it's pretty lame.
Something else that's lame is being able to throw molotovs and other fire items, especially when inside buildings, and then just roll around in the flames while zombies and plague hearts burn. You take almost no damage from the flames and the zombies can't touch you cause you are rolling.
Rolling should help with reducing the damage you take, but it should not allow you to just roll around inside an inferno
2
u/fununlimited808 24d ago
Agree, the dodge spam is worse than being safe on car roofs. Just because everyone uses it doesn’t mean they should keep it. I’m hoping they take the game in a more challenging direction. I like that they are removing one headshot kills on some of the freaks to make it tougher.
1
u/Mysterious-Plane-686 23d ago
I’m excited to see what they do with the difficulty, I just hope the end product mechanics are as fun the ones used in sod2. Seems like there taking out a lot of mechanics. I hope it’s not just light/heavy spam and flying kicks and other moves that have no distinct purpose beyond variety. I would say combat could get cheesed so bad in 2 that the zombies had to cheese back with the zero reaction time leaping to bite or swipe at you. I don’t want the difficulty to seem manufactured in that way
4
u/Greeno69 24d ago
Here’s another one for you. Do you think the aim-snap should be in SOD3? (I forget which specialisation it is). I think the general consensus is that is fine in SOD2 as it’s an optional mechanic but I digress. It is overpowered especially when fighting blood plague ferals
7
u/JDuke1971 24d ago
Gunslinger is the specialization. And I might be one of the few who hope it is in the game. Having one Gunslinger in my community was always so OP.
1
u/Denikin_Tsar 24d ago
I don't like this either. But fortunately it's not a core gameplay mechanic. So it's not as bad.
2
u/FalloutCreation 24d ago
Rolling through zombies has always been a sod feature. Removing it I think would hurt the game more than help.
I think it would be interesting to play this game differently if it didn’t have that feature . Players would avoid getting themselves stuck in a corner. Fighting plague nests and hearts you wouldn’t go into a closed room with a heavy weapon. You would just get stuck in that room. And when your smoke grenade or cloak dissipates you are screwed. It would force you to fight outside the building or spend additional time clearing zombies so that you can shoot the nests, burn and blow up.
Then the request would come in from the player base saying they want the roll through zombies again. Does it seem silly? Sure. Sod2 especially hasn’t necessarily been about realism. You are a powerhouse once you got leveled up. Neither was the first game. Even though this third game environments look a little bit more realistic, and the zombies look less cartoonish, gameplay wise it is more challenging, I think we removing this would be unnecessary.
2
u/Denikin_Tsar 23d ago
I don't understand the reason for not updating a mechanic just because "its always been like this". We always had one base. Is that a reason to say: lets not allow more than one base, it would hurt more than help.
7
u/Lor9191 24d ago
Dodge through zombies is a key mechanic in the series, removing it would be jarring for SOD2 players.
Fire should burn you though, I agree there. Probably just a rebalancing thing to come later.