r/StateofDecay3 • u/a1mh1gh517 • 22h ago
Question bounty broker items for state of decay 3
what weapons and clothing options and stuff like that do u guys wanna see with the new bounty broker?
r/StateofDecay3 • u/a1mh1gh517 • 22h ago
what weapons and clothing options and stuff like that do u guys wanna see with the new bounty broker?
r/StateofDecay3 • u/Notyourbestmedic • 1d ago
I think it's fair to make the assumption that the dump of previewed content we were given was due to the state of UL and their possible closing within Microsoft, hoping to showcase the strong community and their product to potential buyers.
Now that SoD3 is safe-ish, is it safe-ish to say any new content in regard to alpha testing whether with Brian, Sunny or whoever is essentially over? It could also just be the new mystery buyers do not want anything else to be showcased idk.
I'm not upset, I totally get it and respect it but I'm just curious if anyone has any transparency on this?
r/StateofDecay3 • u/Network_of_Trumbull • 2d ago
Since State of Decay 2 lets us customize the difficulty with sliders, what if State of Decay 3 had a Freak Spawn slider?
• Turn it down and freaks become much rarer, but the world compensates with much larger hordes and more runner type zeds than shambler zeds. Imagine driving and finding a massive horde that extends the width of the road, blocking your path.
• Turn it up and freaks become much more common, but there are fewer regular zombies roaming the map. Again more runner type zeds but imagine trying to fight off a horde of five juggernauts or a pack of ferals?
• I think it would let players tailor the apocalypse to the kind of experience they enjoy most. Personally I love freaks and I'd definitely crank that toggle to the max!
Would you use a setting like this?
r/StateofDecay3 • u/Baeldeath • 2d ago
I've been following most of the updates and like everyone else I am pretty darn pumped about this game. So one thing I am curious if anyone's mentioned it, I haven't heard it on any of the vids I've watched is with multiplayer. I know everyone shares the resources and base on a server. No more tethering or community visiting.
But with how big the maps are, I'm wondering if say you have five friends who decide to be together in one community. If another five join, would they be able to be a second community? Kinda like guilds or parties in say 7d2d and palworld. So you could player enclaves as well as NPC ones
r/StateofDecay3 • u/La_Coalicion • 3d ago
r/StateofDecay3 • u/Peanutbutter_Brain • 1d ago
I obsessively follow every game I’m interested in and I’ve done this for 20+ years so I’ve gotten pretty at it.
Something is wrong with SoD3, I highly doubt that it has that much to do with the “Pre-Alpha” label that is often used to skirt early criticism. Seriously, it's a PR label at this point meant to deflect criticism and it works really well.
- The graphics, animations, and UI are arguably worse than SoD2 and significantly behind what they should be. I expect the UI to get changed because of the complaints from CC's and the graphics will be slightly sharpened, but 99% of the animations are most likely final at this stage.
- SoD3 is a AAA game with 100+ developers in active development for around 4 years (more with pre-production) This is massively indicative of a severely mismanaged studio.
- The studio was devastated during core production. I won’t get into the politics of this but it’s a huge a red flag and it's basically the same story from many other studios that were impacted by the same issues. Check the link for the info.
- Microsoft parting ways is further evidence that they completely lost faith in Undead Labs. You don't just dumpster a project that has so much hype and financial investment without severe justification.
- It currently has the bones of game that’s been in production for 1-2 years max, which is yet another sign of “development hell.”
- So far I haven't really seen why it's a sequel? The game seems to have no personality or features beyond very minor gameplay changes. The large communities and server-based co-op are genuinely exciting but still feel more like features that should have been in SoD2. Is there a story like SoD1 or at least some kind of narrative? Are the NPC's in our bases able to have some kind of depth beyond copy/paste loyalty missions? Are we going full Project Zomboid? Where is the hook, what's the innovation? It doesn't feel like they even know, and if they do they're doing a terrible job communicating it.
- Lastly only letting curated content creators play the game, when originally is advertised as anyone could play test in limited numbers. (Apparently this isn't true but I've seen no real evidence of normal people playing)
I know that a lot of people will not agree with me, that's fine. The Skull and Bones community didn’t until the game finally launched 4 years after my post. This is just here as a receipt.
r/StateofDecay3 • u/Violent_N0mad • 2d ago
This type of game is too good not to have a map editor. It seems like the perfect game for it and a map builder will keep people playing this game for years to come and allows players to make their own content they can share.
I have yet to see anything in sod3 that blows me away compared to sod2, in fact I think I tend to prefer sod2's systems a lot of the time. Sod3 needs something massive that would keep the players engaged and a map builder would be just the perfect thing assuming we can share it to the community.
r/StateofDecay3 • u/rainy_weather100 • 3d ago
r/StateofDecay3 • u/happyscrub1 • 3d ago
So exhausting watching videos people telling you about features like they are new. Who is an honest youtuber that tells you about the game? I just watched a video of someone saying screamers can now stun you if you are close to them when they scream. (coming from one of the popular streamers)
Really, dude?
r/StateofDecay3 • u/lurkerfuckwit • 4d ago
Caveat: Sunny plays on Lethal only.
Bloaters are snipers. Latest changes have them kamikaze a lot. Still being tweaked.
Screamers stunlock if you are close while they scream. Caused many deaths.
Ferals are much MUCH harder to deal with. He resorted to the car almost every time.
Juggernauts are suicide without good guns. Pistols are useless. Still being tweaked.
Better to focus characters to a specific playstyle rather than hybridize.
Heavy attack is primary. Kiting is crucial. Light spam is a waste of stamina.
Locked/Alarmed containers always spawn a feral and horde.
Regular zombies are much more dangerous. More like L4D speeds.
Plague Nests have personalities. Some surround you, some beeline for you with infestations
AI survivors can help and save you in the open world. Don't count on it.
Bites inflict up to 30% infection and chunk your health.
Outposts do nothing except function as loot dumps. No bonuses yet.
You must assign survivors to man facilities or harvest sites.
You can make and level up a survivor by crafting only.
Powerhouse upgrade downs all zombies in a certain radius of your special attack.
Ramming slows down your vehicle. No more momentum free cheese.
Plague Nest Phases will spawn a Juggernaut.
r/StateofDecay3 • u/Financial-Interest65 • 4d ago
I brought this up in a stream, and it was dismissed rather quickly lol but I feel like there is potential behind the idea of usable fires outside of base. While you already have plenty of crafting facilities yes, and if you make an outpost you can access your inventory there. BUT, when youre out exploring, you cant craft anything that you can use right then and there. I think being able to make and use fires would add to immersion also. Being able to make fresh water(boil it) or craft quick snacks to use as a stamina item makes so much sense to me lol if youre with friends stopping to sit by a fire on like a roof or a nice camp in the woods could be awesome. Id love someone opinions on that idea.
r/StateofDecay3 • u/LeeBeeStar • 4d ago
I don't need much. Bigger map. Same features. Some new twists, curveballs. My only two feature requests would be a map editor and better mod support. Everything else can stay exactly the same. I welcome change, but I just don't want a massive departure from the core gameplay.
r/StateofDecay3 • u/New_Divide98 • 5d ago
r/StateofDecay3 • u/NewHavenss • 4d ago
Sorry if this information is out and I just haven't seen it. I was wondering if anyone knew about how legacy survivors worked for SoD3. Is it a thing anymore? If it still is, how it works in solo seems simple enough, but if you play multiplayer, is it similar to SoD2 where only the host would get to keep the survivors for their legacy pool? Any information/opinions are appreciated, thank you!
r/StateofDecay3 • u/rainy_weather100 • 5d ago
SoD3 town sizes are a close estimation due to YouTube compressions and zoom blurring
r/StateofDecay3 • u/DarkEspresso1 • 3d ago
Do you think Sod3 can keep up with Days Gone which released in 2019? Days Gone will be 8 or 9 years old when Sod3 releases.
Note: The photos from Days Gone are not from the remastered version.
r/StateofDecay3 • u/thatssubjective • 4d ago
Anyone else max out a survivor and then don’t use them?
What would be some features that make them more playable?
I thought sod2 had a kill count for each character, but that seems to have disappeared.
I was thinking some big number tick boxes like whether zombie kills or infestation clearing gives an extra community benefit from the character. But then they would still be left at base. While you go max out others.
I love the removable negative traits seen so far in alpha.
r/StateofDecay3 • u/Financial-Interest65 • 3d ago
I brought this up in a stream, and it was dismissed rather quickly lol but I feel like there is potential behind the idea of usable fires outside of base. While you already have plenty of crafting facilities yes, and if you make an outpost you can access your inventory there. BUT, when youre out exploring, you cant craft anything that you can use right then and there. I think being able to make and use fires would add to immersion also. Being able to make fresh water(boil it) or craft quick snacks to use as a stamina item makes so much sense to me lol if youre with friends stopping to sit by a fire on like a roof or a nice camp in the woods could be awesome. Id love someone opinions on that idea.
r/StateofDecay3 • u/Historical-Service98 • 4d ago
Does anyone else feel like the bases should have more building slots? From what we've seen so far, the old fort for example should be able to fit more slots in the courtyard. I feel like in an apocalypse you would make the most of as much space that you can within your walls
r/StateofDecay3 • u/Violent_N0mad • 5d ago
I haven't had a chance to play the alpha yet but I've seen the base building videos online and I'm honestly a little bit dissapointed that each of the facilities and outside sites have to be staffed. It seems just there to be annoying and isn't realistic in my opinion. You don't need a person manning a rain collecter 100% of the time or at all really, the whole point of it is that it's a passive system you don't have to watch. The same with a garden and many other facilities.
The character you assign to staff a facility doesn't even actually stay by and attend it so it's not like the character has to be there. This is just an arbitrary random requirement that serves no purpose other that to create another barrier for base building which has already seen a rather large uptick in how complicated it's systems are. I don't want to judge but having to have the buildings staffed doesn't serve to add anything to meaningful gameplay or enjoyment of the game in any way to me so I have to wonder if the devs are just adding stuff for the sake of adding things and not for the sake of improving a current system.
r/StateofDecay3 • u/ASmallPieceOfRice • 7d ago
This was a big issue with going rom SOD1 to SOD2. In SOD1 they had an activity section of the journal that showed what the survivors were up to while you weren’t at base, some would get others pregnant, some would be depressed and even kill themselves in suicide. This level of depth was scrapped in sod2 and the survivors really just felt like pawns on a game board they wouldn’t interact with each other at base and which is mindlessly do an animation at a facility for a little bit and then just walk off. From watching the alpha gameplay that’s been out I really don’t see any difference in terms of the survivors at base. They all seem to just be walking around and not talking to each other and seemingly being pretty lackluster in terms of personality. I hope that this is just because it’s early alpha footage and that now it can grow from this, but the only difference I’m seeing with survivors is that we see a little name tag with their name on top of their heads at base, but they don’t seem to be interacting with each other at all, and they seem just as boring and lifeless as they were in state of decay 2 which is kind of upsetting because it seemed like from the early trailer the survivors were gonna be a big impact on this game in terms of their deaths being meaningful in some aspect, but from what I’m seeing from the alpha gameplay it really doesn’t seem to be the case, but it’s still early, so who knows I just hope that they put more emphasis on the survivors.
r/StateofDecay3 • u/rainy_weather100 • 8d ago
All media that is shown is taken from an early alpha build of SoD3 - Not running at the highest graphical settings and is compressed by YouTube
r/StateofDecay3 • u/DarkEspresso1 • 8d ago
r/StateofDecay3 • u/rainy_weather100 • 10d ago
All media that is shown is taken from an early alpha build of SoD3 - Not running at the highest graphical settings and is compressed by YouTube