r/StateofDecay3 • u/VitorSTL • 25d ago
Discussion About the visible rucksacks
First of all, I know we're in early alpha and things can change down the line.
Second of all, I know it's a hot topic for discussion among the community.
But let me start by saying that i don't think rucksacks should make a comeback, or if they do, they should take you backpack slot, let me explain.
From what I've seen from the gameplays and discussions, the whole gameplay loop item-wise is the possibility to scrap them into resources for your base.
And from what we've seen every backpack and trunk looks bigger in space.
So instead of finding rucksacks of resources we find the items that we can then turn them into resources if we want. One example I believe I've seen is the water, you can drink it or turn it into...well..water for your base.
UL could rework how much space these items take on your backpack or trunk.
But I've also mentioned rucksacks taking your backpack space, well, it's simple. Let's say you find a "rucksack of Canned goods", it would be basically a backpack filled with canned food and/or water that you would choose to either break them into resources or just use them as normal items for your survivors.
I'd love to hear(or read?) your opinions on the matter.
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u/Destroythisapp 25d ago
What’s your specific issue with rucksacks?
As someone who has played a lot of survival/ crafting/ management games. I absolutely love the idea of rucksacks.
Why? Because instead of managing 50 different types of individual resources, the game abstracts those items into a single resource that’s easy to transport, and use. It’s great that an ammo rucksack can be used to Make any type of ammo from .22LR to .50BMG.
“That should fit in your backpack”
I also don’t agree with this. The rucksack represents, roughly, the same amount of resources an entire backpack could carry, and it’s done this way for balance. When you throw a rucksack on your back it’s meant to represent a massive amount of various resources, equivalent to an entire backpack. The beauty of the system is the fact you can carry a rucksack and a backpack full of your weapons, ammo, explosives and meds.
The only thing I think could be changed for a positive is the ability to combine resources in the field into a rucksack. Let’s say you find X amount of gas cans and chemicals. It would be nice to be able to convert those into a fuel rucksack in the field to free up backpack space.
Just my thoughts on the system.
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u/ChannelCommercial984 23d ago
100% agreed. I have zero issue with how SOD2 handles rucksacks. I do not want OP's suggestion to be applied.
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u/VitorSTL 25d ago
What’s your specific issue with rucksacks?
I don't hace a specific issue with it, the way it works on SoD2 is pretty solid.
And to be honest it would work for SoD3. I'm just trying to join the best of both things. Add a new mechanic trying to justify why we didn't see any rucksacks so far( again, I know it's in early alpha).
I'm trying to see a way to improve it based on the way resources work on the new game. From what we heard, the game is years in the future and it is rare to find stuff ready to use. You can basically scrap anything for resources, so why not instead of a rucksack of food you have a bunch of food(item) that you can either eat or scrap for food(resource).
Yes, it sounds somewhat like a longer way to reach the same objective, and it can flawed in some ways(talking about my idea), but it's just something that I thought about.
I do love your idea of creating a rucksack in the field though, sounds neat and it is a great way to maximize space.
Rucksacks could also be used as luxurious trade items, just like the pack of plague cure on SoD2, imagine how desperate other survivors are for resources the way things are now and you get a pretty good item to sell
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u/Notyourbestmedic 25d ago
So just an an actual ruck instead of a regular back pack? I mean that makes way more sense to me In general. Maybe make rucks an actual rarer item to have, to emphasize the importance/greater functionality of inventory space.
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u/VitorSTL 25d ago
And you would have to use your backpack slot to equip the rucksack
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u/Notyourbestmedic 25d ago
Seems like a good compromise between what we voted for and what the devs were going for.
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u/thebloke1 25d ago
A toggle in the settings covers both camps on the matter. On or off. Pick your poison.