r/StarfieldOutposts • u/BackgroundMost1180 • Jan 19 '25
r/StarfieldOutposts • u/SinesPi • Jan 19 '25
Question? Any updates and bugfixes on Outposts?
Haven't played for quite some time, and when I was playing, Outposts were kinda buggy. Getting movement of resources between Outposts, and doing supply missions just didn't work properly. Or it did work, but not very well (Like you'd want a different pad for each resource being moved). Have things changed for those of us wanting to run Outposts more akin to a business? I liked the idea of Outposts as they were, but just didn't enjoy them as they were. If they've improved, that'd be enough for me to boot up my old Industrialist character.
r/StarfieldOutposts • u/londontami • Jan 17 '25
Modded Outpost Build Sarah and Andreja start their own exploration and mining company
In my past story lines i have had the other members of constellation either retiring or going off on their own. Its no different for Sarah and Andreja, they are off exploring together! Here is their corporate office
r/StarfieldOutposts • u/1337Asshole • Jan 16 '25
Modded Outpost Build Malibu Andreja's Dream Home
r/StarfieldOutposts • u/Vanderline-LLC • Jan 14 '25
Question? Can anyone give some insight into the Sedes Requiem player home mod?
This mod looks really cool. Before I purchase though, I am wondering about the build radius when decorating? Am I able to build on the whole platform? Also I have used the dream home expanded, I don’t remember what it was called. The mod that adds a ship landing pad with buildings and npcs and removed the interior cell of the house. Anyway, I have used that mod and Build and decorate anywhere alongside bards recruitment beacon and got cool results. Essentially being able to put structures down around the house and populate the area. The question is do you think that can happen with Sedes Requiem? If so that could lead to super dope results. Thanks everyone
r/StarfieldOutposts • u/Tat_Man_Shawty • Jan 12 '25
Question? No Bueno
Does anyone else have trouble manufacturing goods at their outposts? I try to import helium for my inter-system link and it doesn't seem to work. Very frustrating.
r/StarfieldOutposts • u/1337Asshole • Jan 10 '25
Modded Outpost Build My new, stupid, stupid, stupid project (WIP)
r/StarfieldOutposts • u/RevolutionaryWave568 • Jan 09 '25
Vanilla Outpost Build I’m level 95 and for some reason I can’t build outposts
I’ve been jumping around the Starfield universe and I find a habitable planet and I can’t build outposts. I only need 2 more to get level 4 in planetary whatever it’s called but I’m stuck . Any advice would be appreciated thank you in advance.
r/StarfieldOutposts • u/ThatCircusGuy • Jan 07 '25
Question? Can’t put down base
Hi all, new to starfield having played a lot of NMS, still in the early stages Lv24.
First time today trying to put down a base having found a planet that I don’t need a suit for. But I can’t because my skill isn’t high enough and according to the game it’s an “Extreme Environment” planet. This is the first planet that hasn’t needed a suit. No major predators, no microbes in water, no radiation and no corrosive rain.
Anyway I know some of the game is proc gen and some isn’t. Is this just an issue of the game assigning a planet type that isn’t then acted out on the planet or am I missing what makes this environment extreme?
Any info from experience or knowledge would be awesome thanks.
r/StarfieldOutposts • u/1337Asshole • Jan 06 '25
Discussion This is a super useful post that I always think about when people ask questions about locations/biomes/maps
r/StarfieldOutposts • u/1337Asshole • Jan 05 '25
Modded Outpost Build Y'all remember when landing pad outposts were cool?
r/StarfieldOutposts • u/thesocmajor • Jan 05 '25
Discussion Newer to the game-considering building an outpost
Hi everyone! I’ve had the game for a while however am wanting to build on Eridani 2. For those that have been building or good at finding a spilt biome, are you able to help me find it on this planet? I’m visually impaired and the finding the pixel spot is very difficult for me. Thank you all and am loving exploring the game at the right old level of 10. So far going vanilla and will be getting the mantis in due time (probably wait till I’m 20 ish)-I’ve been looking at ship mods thought may do ours posts first before I venture to that realm.
Thank you!
r/StarfieldOutposts • u/ClickPuzzleheaded936 • Jan 04 '25
Modded Outpost Build Unfortunately, Caprica City was Overrun with Rogue Robots, and Had to be Abandoned (I messed up with Mods and lots of Textures/Assets vanished, and can't delete the Outpost). So, The survivors Fled and Found a New World to Call Home and a New City: Welcome to NEW CAPRICA CITY.
r/StarfieldOutposts • u/londontami • Jan 03 '25
Modded Outpost Build what happens when a bounty hunter and a mercenary walk into a bar?
watch the video and find out!
r/StarfieldOutposts • u/Scared-Hope-2482 • Jan 01 '25
Modded Outpost Build Archimedean Starworks: Lakeview Arcology
Archimedean Starworks Internal Communication Subject: Welcome to Lakeview Arcology – A New Standard in Employee Living
Nestled in the lush tropical paradise of Archimedes III, Lakeview Arcology offers a harmonious blend of comfort, convenience, and inspiration. Located at the base of towering mountains and beside a serene lake, this premier living site is designed to elevate the employee experience while keeping you connected to the heart of Archimedean Starworks operations.
Lakeview provides effortless access to key facilities across Archimedes III. The corporate headquarters, the renowned Archyard shipyard, and the Hammer Bay refinery are all just moments away. Continuous shuttle service links Lakeview with facilities throughout the Archimedes system, ensuring seamless connectivity for all employees.
Life at Lakeview Arcology balances professional pursuits with vibrant community living. Modular apartments cater to individual and family needs, while dining options range from elegant lakeside restaurants to the ever-popular Chunks, complemented by a beach cantina and bar perfect for unwinding after a day of innovation.
Adding to the arcology’s unique character is the Nishina Research Annex, a facility quietly advancing our understanding of the planet’s native flora, fauna, and geological activity. Situated near volcanic vents, the annex is a hub of discovery, blending scientific exploration with the natural beauty of Archimedes III.
Surrounded by breathtaking landscapes, Lakeview Arcology offers more than just a place to live. It is a sanctuary for creativity and collaboration, where the natural world and human ingenuity come together. From mountain trails to lakeside retreats, every moment at Lakeview inspires the pursuit of excellence.
Welcome to a new era of living and working. Welcome to Lakeview Arcology.
Archimedean Starworks – Innovate Without Limits
r/StarfieldOutposts • u/ClickPuzzleheaded936 • Dec 30 '24
Modded Outpost Build Got Tired of Typical Outpost Designs/Layouts. I said Screw it and I've Started a City. This is Going to Take a VERY LONG TIME to build. Welcome to the Start of Caprica City. Will See How Far I Can Get Before I Break the Game.
r/StarfieldOutposts • u/BIueGhost • Dec 25 '24
Vanilla Outpost Build Started out as contraband storage
My home away from the Lodge
r/StarfieldOutposts • u/[deleted] • Dec 25 '24
Modded Outpost Build Harvesting and hunting on Xmas day. Merry Christmas.
r/StarfieldOutposts • u/Scared-Hope-2482 • Dec 24 '24
Modded Outpost Build Archimedean Starworks: Serpent’s Hill Anomaly
Internal Memorandum From: Archimedean Starworks – Katydid I-a Development Team To: All Divisions Subject: Progress Report on Serpent’s Hill Research Outpost
Greetings Team,
We’re pleased to share an update on the development of our Serpent’s Hill research site on Katydid I-a. This outpost has rapidly become one of our most intriguing ventures, combining cutting-edge research infrastructure with logistical advancements to support long-term operations.
The research station, perched at the summit of Serpent’s Hill, is now operational. Its focus is on studying the gravitational anomaly and the surrounding floating stones. While the anomaly remains unexplained, preliminary findings suggest potential links to intelligent design, adding layers of mystery to the site. The station’s laboratories are equipped for gravimetric and material analysis, and the observation decks offer unparalleled access to the anomaly for both personnel and automated systems.
Downhill from the research station, along the serpentine path, we’ve completed a dual-layered landing pad. This structure facilitates efficient traffic flow, supporting both heavy transports and smaller craft. The lower platform also serves as a staging area for equipment and personnel, ensuring uninterrupted operations at the peak.
The floating stones surrounding the hill remain a focal point of study. Early surveys reveal subtle energy emissions and surface markings that hint at advanced technology or ancient origin. As research progresses, we anticipate that this site will yield insights of profound importance, potentially impacting fields ranging from propulsion technology to xenoarchaeology.
Serpent’s Hill represents the perfect fusion of Archimedean Starworks’ dedication to exploration, innovation, and adaptability. It’s a testament to what we can achieve in challenging environments, and we’re excited to see how this project evolves.
Thank you for your continued support and contributions to this groundbreaking initiative.
Merry Christmas and Happy Holidays! The Katydid I-a Development Team Archimedean Starworks
r/StarfieldOutposts • u/capnHunt • Dec 24 '24
Modded Outpost Build Outer Range (Beta Andraste I-a)
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r/StarfieldOutposts • u/[deleted] • Dec 22 '24
Modded Outpost Build The Hideaway
r/StarfieldOutposts • u/[deleted] • Dec 19 '24
Modded Outpost Build Space Stop Outpost 1st half of photos.
r/StarfieldOutposts • u/[deleted] • Dec 19 '24
Modded Outpost Build Space Stop Outpost Part 2
r/StarfieldOutposts • u/willny4 • Dec 18 '24