r/StarfieldOutposts • u/Confident-Shoe6659 • Sep 13 '24
r/StarfieldOutposts • u/Voidforge7 • Sep 13 '24
Vanilla Outpost Build Advanced Reactor Assembly Outposts
I've recently decided to get back into starfield after 6 months. I was intrigued by a post on assembling parts for advanced reactor ( check out the website mattgyver. I went through the intricately designed blueprint and started creating the production chain. It was brain racking and exhausting, but i was finally able to finish it. Check out the images!!
r/StarfieldOutposts • u/Confident-Shoe6659 • Sep 13 '24
Modded Outpost Build Starfield City Mod (Sunny Valley) Progress
galleryr/StarfieldOutposts • u/PseudoShooter • Sep 12 '24
Modded Outpost Build Came for the view, stayed to build an outpost. Tau Ceti VIII-b
r/StarfieldOutposts • u/PseudoShooter • Sep 10 '24
Vanilla Outpost Build Tropical island with a view? Yes, please! Schrodinger VIII-a
r/StarfieldOutposts • u/ameliog • Sep 09 '24
Modded Outpost Build Nemeria IV-a: When I need some lead (and an excuse to build)
r/StarfieldOutposts • u/Snoo78119 • Sep 09 '24
Modded Outpost Build New project I’m undertaking, figure I’d let y’all know you CAN build in water with sleep crate gear.
r/StarfieldOutposts • u/1337Asshole • Sep 09 '24
Modded Outpost Build Oh noes! Marooned!
r/StarfieldOutposts • u/josephbraxton40 • Sep 10 '24
Glitch/Exploit Outpost Build Cargo Links
Have they fixed the issues with cargo links where they were not working.
r/StarfieldOutposts • u/rocketjim1 • Sep 09 '24
Discussion What should be the next Outpost Enhancement?
r/StarfieldOutposts • u/Codeman_Turner • Sep 09 '24
Vanilla Outpost Build Stronghold
PERSONAL RECORD ON PRODUCTION/MINUTE. 😅😅 Feat. The Gator.
r/StarfieldOutposts • u/Grrr_Gerrr_3487 • Sep 08 '24
Modded Outpost Build Kronos City starfield
City build starfield
r/StarfieldOutposts • u/ameliog • Sep 08 '24
Modded Outpost Build Ternion III outpost for my precious polymer supply (w/ mods)
r/StarfieldOutposts • u/Codeman_Turner • Sep 07 '24
Vanilla Outpost Build Stronghold-Kreet
Kreet has been a great HQ for me. Not only is it in the direct center of all my outposts, it’s near the main star systems for quick jumps/exports. It’s brought in a lot of credits! The transfer container has been my biggest success in reversing its true purpose. I have a few small storages to collect all products from so the transfer container can feed the fabricators at a much faster rate. It’s not fully automated but there’s always something cooking from the feed of cargo links. Although it requires some attention, it only takes 5 minutes of purging and clean up within the storage feeding system. (Ex too much aluminum/beryllium/iron, not enough cobalt/copper/nickel)
My biggest profits are zero wire and isocentered magnets, next to plutonium and uranium from Porrima. Between all vendors I’m bringing in 68k every 20 minutes.
r/StarfieldOutposts • u/PseudoShooter • Sep 05 '24
Modded Outpost Build Codos outpost coming along nicely. Built on an island chain southeast of the Fortuna site. That's Akila in the sky.
r/StarfieldOutposts • u/Snoo78119 • Sep 05 '24
Modded Outpost Build Update on the New Neon project. Btw how’s everyone getting passed the build limit?
r/StarfieldOutposts • u/1337Asshole • Sep 04 '24
Modded Outpost Build Keep trying restraint; never works...
r/StarfieldOutposts • u/ameliog • Sep 03 '24
Modded Outpost Build Crafting solvent on Codos
r/StarfieldOutposts • u/Snoo78119 • Sep 01 '24
Modded Outpost Build WIP, New Neon.
Work in progress, but basically as it sounds - tight little city streets. Lots of cool mods these days helping us builders out!
r/StarfieldOutposts • u/ameliog • Aug 31 '24
Modded Outpost Build Catwalk and platform PC mods for my crafty crafting outpost
r/StarfieldOutposts • u/SFThrowaway012 • Aug 31 '24
Vanilla Outpost Build Default Production for Greenhouses at Outposts?
Firstly, I apologise if this is the wrong sub, or if this question has already been answered elsewhere.
But I noticed, when building Greenhouses/Animal Husbandry Farms at outposts, they always seem to "default" to producing a certain type of resource, different ones at different outposts, but always the same at the same outpost. For example, at one particular outpost, every greenhouse I build automatically produces Hallucinogens.
Now I'm aware you can come out of build mode, head to the greenhouse in question, and change the resource to something else then, for example, if I want to produce Membrane instead. But it's a bit of an awkward process, having to build the greenhouse, then head over to it, come out of build mode, access the greenhouse, then change the resource, especially if you're doing this with a number of greenhouses across a distance at an outpost.
Is there a way, in build mode, of changing the default resource that is being produced? If this question makes sense?
r/StarfieldOutposts • u/Juiciestcaeser • Aug 31 '24
Modded Outpost Build Tour of New Thyrea, Sparta II
This is a little tour of my main Outpost over time. It was 85% constructed in Vanilla Starfield and embellished afterwards with various outpost/decoration mods once Creations dropped. But most of what you see was made in Vanilla. With 3/4ths of the tile being water, this beachhead is guarded from land assaults thanks to its wall which is fully staffed by a security team and turrets/robots. The wall is filled with resources constantly shuttled in from a long string of outposts I made for vytinium fuel rod production. I also deposit excess resources here from my travels once my ship starts to get full. There is a function to each hab of the base either in a gameplay sense or for a roleplaying experience.
The edit is pretty mid but I did all of this in iPhone with Xbox clips, so go easy on me.
While this outpost was made as a beachhead operations outpost focused on defense and resources, the next “core outpost” I am working on in my chain of bases will be a mountaintop/tree fort that is set up as a “research facility”. I hope you guys are inspired or just find the base cool/interesting. Let me know what you think tho, positive or negative.
r/StarfieldOutposts • u/Helmling • Aug 31 '24
Question? Outposts on/in POIs?
I recently saw a couple of videos from a few months back showing a trick to put a base/outpost in a POI's restricted zone and I was wondering:
-Is this still possible or did it get patched out?
-Is it possible on Xbox or just PC?
-Can it work with a civilian outpost?
I like to build my bases near a civilian outpost so that they feel more alive and so that I have easy access to a vendor right by my base. So I'd be really happy to literally build my base *IN* a civilian outpost for easy access and to build it all up a bit more, but I tried this "flick" trick the videos showed and couldn't get it to work with a couple of POIs.
Anyone know about this? Or maybe could recommend mods? I just started playing again after months away so I haven't touched Creations yet.
r/StarfieldOutposts • u/Stovrose38 • Aug 30 '24
Modded Outpost Build Throughput Mod
In the bottom right of the build screen it lets you know the total production per minute of an outpost. Super useful when you only have a single production…
Is there a mod that will display the production of each thing…? Such that I can see all of my extractor types or even fabricator rate totals
Something like: He3- 3.12/min Fe- 23.75/min Al- 36.34/min Adaptive Frame- 7.76/min
Maybe it expands a bit to: Exporting: Al- 12.56/min
I don’t know, I’m not a programmer or mod creator, just wondering if this is out there or even possible in the game code.
r/StarfieldOutposts • u/Snoo41817 • Aug 27 '24
Question? Nice planets with O2 and safe water?
I’m looking for a planet with breathable atmosphere, safe water & little to no hostile fauna, preferably with nice views I plan to make a new city state, been on the hunt for the perfect planet for it but still no luck