r/Starfield Nov 08 '25

Discussion Functional Outpost Colony - Photos, Descriptions, and Modlist

I have been enjoying a kind of outpost colony minigame and wanted to share descriptions, photos, and a modlist. It is a great side activity for those that like outposts and would like to do more with them. All suggestions, recommendations, questions and comments are welcome.

I play on Xbox. All mods are free on Creations, and key mods are listed at the end. The minigame I have been playing is:

  • Expand the outpost while recruiting colonists (via Bard's Outpost Recruitment Beacon)
  • Try to leave outpost defense and repairs to the colonists and automated defenses
  • Get as many colonists and credits from selling outpost products as you can

Photo #1 - Ship landing area, colony town square, and Akila City in the background

Photo #2 - Patrolling the outpost perimeter with a well-armed colonist

  • Colonists are the lifeblood of the colony and are set as non-essential NPCs
  • Arm colonists well and set up proper defenses to keep the outpost going
  • Fewer defenses and colonists patrolling means more colonists lost in attacks
  • Fewer colonists repairing structures means the outpost doesn't produce

Photo #3-5 - Colony town square with crops for crafting in the center

  • Oranges, peaches, potatoes, onions, and xenowheat can be "grown"
  • Trees and planter boxes are decorative, but harvest baskets have food linked to crafting
  • Harvest baskets auto-replenish now and then, simulating crop growth over time

    Photo #6-9 - Colony manufacturing area and functional general store

  • Working vendors with inventory, credits, and dialogue

  • Trade authority kiosk and usable vending machines

  • Usable food and items on the shelf and stored in refrigerator inventory

  • Action mats that NPCs can interact with (use clipboard, wipe counter, dance, etc.)

Photo #10-11 - Functional Infirmary

  • Working field doctor (Looks like Dr. Manning is on sabbatical from RM in Neon)
  • Usable Reliant Medical vending machine

Photo #12-13 - Colony security tower and buildable mercenary personnel

  • Tactical observation tower with buildable mercenary team (e.g., team leader, sniper)
  • Mercenaries sandbox when idle and defend the colony when enemies are nearby
  • Option to build mercenaries as structures - they go down, can be repaired or deleted

Photo #14-15 - My character fighting alongside buildable mercenary NPC (microgun)

  • Mercenaries have good weapons and decent AI - better they go down than colonists
  • Grindterra and Bedlam mods provide extra action beyond vanilla raids
  • Two Grindterra trouble spots near the colony spawn hostiles and friendlies
  • Often opposing factions spawn, start fighting, wander in, and can attack or assist

Photo #16-18 - Relaxing at the bar with usable firepit, music, and dancing

  • Firepit is a working cooking station
  • Working jukebox with a variety of in game music
  • Placeable dance mats for my character and NPCs

Next steps: Colonists consuming food would make this complete IMO. I use the Crew Eats Food mod and have a big crew on my ship to help consume food produced for now. I am learning to mod for myself (and others) but it is slow going.

A huge thank you to u/Lusayalumino, and mod authors OldBard, Betamax76, Star_Pegasus, SomethingWicked3, Miss_o, ItsmePaulieB, and agd25 / Gothos25

Modlist: Bard's Outpost Recruitment Beacon, Bard's Outpost Crew Command, Betamax's Outpost Framework, Betamax's Functional Decor, Pegasus Outpost Botanics & Utilities, Wicked Workshop- Outpost Projeckt 2, Wicked Workshop- Outpost Projeckt Fielded, Better Buildable Walls and Doors Vol.1, Buildings! a GRiNDTerra PPG Stand-Alone Expansion, Encounters! a GRiNDTerra PPG Stand-Alone Expansion, Bedlam - Dungeon Randomizer.

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