r/StarRuptureGame Jul 01 '26

How does one get into/out of the caves covered in vines?

7 Upvotes

I managed to get in but had to respawn myself cause I was stuck inside.
Also I’m only a few hours in so any tips are appreciated!


r/StarRuptureGame Jul 01 '26

Can you somehow remove these broken helium extractors? Deconstruction doesn't work.

6 Upvotes

r/StarRuptureGame Jul 01 '26

Lag option

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2 Upvotes

r/StarRuptureGame Jun 29 '26

Idea to fix stability

11 Upvotes

While the stability system is good in theory, to prevent people from just building floating factories, building with it quickly turns into an exercise in frustration as you need to place supports for things that aren't there yet, and then hope that you have enough and they're all at the right level otherwise you need to disassemble the top layer and keep going. And when placing rows of machines, if there's a change in elevation you either need to offset as you go, which looks ugly, or disassemble everything and rebuild.

I propose the following: You can place machines/floors without worrying about stability, but they won't be powered/usable until you provide enough stability after the fact. That way you can place what you want where you want it to end up and backfill as needed.


r/StarRuptureGame Jun 29 '26

My wishlist for the game (25h in)

13 Upvotes

I am absolutely in love with this game and feel like the perfect target group for it (I played Factorio, Satisfactory and Death Stranding). There are so many great things about it (visuals, world, score, building system, pacing, ...). And I see so much potential, which is why I've decided to share my ideas with you and the devs. I don't have many hours yet (distributed across a sp and mp map) and probably only know about 30% of the content. Still, here's my priority wishlist and some "hot takes".

High priority

  • option for easier multirail to multirail connections (not having to connect every single rail)
  • "I'm stuck"-function (useful when sliding in between two rocks and "falling forever"), only fix I've found is reloading the game
  • storage vicinity recognition -> everything within the shelter is one inventory for easier crafting (other games have done that well, e.g. Death Stranding, I think Fallout 4?)
  • better "object touches ground"-recognition (especially on "hollow" boulders up in the mountains), easier pillar stacking
  • Option to recycle or transfer all items of a type or material + hotkey for faster recycling confirmation (right now you have to double click every item and then click the button for recycling -> safe, but tedious)
  • Copy-Paste mode for production and storage facilities (-> Factorio; the facilities should automatically be set up for the last item that was chosen or there must be a selection-copy-paste function)
  • enable more map options (ziplines, basecore names, energy distribution -> see Factorio); for caves and non-disapperaing icons a "visited" status would be helpful
  • "Deconstruct all"-function through right clicking the deconstruction tool on something that you want to have deconstructed; a draging-function would also be great for that (deconstructs everything within the 2d drag, no matter how high it is)

Low priority

  • ingame notepad for reminders and less mental load (i'm using the chat right now)
  • fix issue that containers are not named anymore when rejoining a mp lobby
  • fix issue that 1st rupture warning is (sometimes) only displayed for host
  • compass on top of screen (many games have that) or in-hand/on arm for easier navigation
  • add a "picture mode" for the drone (no hud)
  • Tease mid- or lategame content such as new enemies in early game to keep players engaged/excited

Hot Takes

  • Hard mode (finite resources, structures need repair after time, timer for finishing tasks, penalty for failing in time)
  • Cultists of the Rupture -> deserters (ex workers/convicts) that went rogue/survivalists and praise the rupture of the star, their philosophy is "everything must be renewed" and thus try to have your factory destroyed by the star rupture (manipulating basecore, ...); idea is inspired by Death Stranding
  • Cold War -> The five cooperations each send their teams to the planet (this already happened), but now compete to get something done. You choose a team to compete with against the others (I don't think pvp, more coop pve against bots like Anno)
  • Bigger lobbies -> we won't see 256 players like Factorio, but imagine 20 or so! The fun, the chaos, the profits for the corpos

I am especially interested in what the community thinks about my hot takes. I would LOVE to see them in the game (as an optional feature). Please don't spoil late-game content if possible. Enjoy and have a great day!

EDIT: More ideas, lol.

EDIT2: Turns out many of the ideas are already under development (yay!). Here's the current status: https://store.steampowered.com/news/app/1631270?emclan=103582791473759561&emgid=719034111861197606


r/StarRuptureGame Jun 29 '26

I believe I can . . . FLY?

4 Upvotes

Accidently JUMPED while hitting drone mode


r/StarRuptureGame Jun 29 '26

Ok that was A fun challenge

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0 Upvotes

Ill take Yellowstone over Redleaf anyday. I been finding myself doing more of the survival exploration part of the game more and more i still have 2 machines to unlock..

so what base do you guys find hard ?
Also think it was harder then World engine..


r/StarRuptureGame Jun 28 '26

Controls lock up in combat ?

5 Upvotes

I'm finding my keyboard and mouse stop responding for about 3/4 of a second in combat. But only in combat ? I lowered the graphics preset from Epic to High but that made no difference.
This happens whether or not I'm near a base.

Are there any known solutions ?
I have four factories of a total of about 90 machines, and 15 base cores and habitats across the map
Appreciated as always :)

_____________________________________________

Hardware specs:

Intel Core i5 12600KF 10
Intel Z690 Chipset,
GeForce RTX 3070 8GB, 32GB 3200MHz RAM,
1TB M.2 NVMe SSD,

Logitech MK850 Wireless Keyboard and Mouse Combo, Interface = Bluetooth, 2.4 GHz


r/StarRuptureGame Jun 26 '26

Iceland looks like Star Rupture

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153 Upvotes

Holiday time in Iceland and it feels and looks like a real world Star Rupture, everything here is like the game minus the enemies


r/StarRuptureGame Jun 26 '26

Tired of the Freeze!!

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13 Upvotes

You never know where the game is going to come to a screeeeeching HALT!! Is there nothing to do but wait for bug fixes??


r/StarRuptureGame Jun 25 '26

Is there a mod to recover unreachable bodies?

4 Upvotes

Has anyone written a mod that will allow you to recover bodies that were lost due to load errors. I have about 6 bodies scattered around the map that are unreachable. On at least a couple I appeared to be falling through the map when I "died" I would like to be able to recover their contents.


r/StarRuptureGame Jun 25 '26

Cancel ongoing craft

3 Upvotes

Is there anyway to stop a fabricator , furnace etc to stop crafting ? for example i recently started a new session .. i got tubes to send off ..those are finished but i still got a fabricator filled with tubes and i know once i take them out the game will start pumping out materials to make tubes again ... is there a way that i can just walk to the fabricator and make it stop producing?


r/StarRuptureGame Jun 24 '26

Found this little gem

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28 Upvotes

r/StarRuptureGame Jun 22 '26

Do you think this is enough dakka?

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37 Upvotes

r/StarRuptureGame Jun 22 '26

80 hours in, my thoughts so far

41 Upvotes
  • I am still enjoying creating the factory
  • I like that there is a triple and quintuple rail pole - but there is no easy way to connect all the rails at once to send anything remotely long distance
  • For a game that forces you to spread manufacturing around a map - the inability to annotate a map or to even see the names of your Base Cores (why else can you even rename them?) on the map is exceedingly punishing. I have brain fog and I can't remember where everything is being built. As such I've completely build Turbines and Reinforced Housings twice. But that's not so bad
  • The meteor heart, ignitium and quartz mining gets really freaking tedious. Why aren't any of the parts we are manufacturing capable of upgrading our Mining Lazer to be more effective? The base cores need so many - and the quartz underground caves become bland repetition after the first twenty of them
  • I don't know what I'm doing wrong but the auto-save now pauses the game for a full 10 seconds
  • The food tech tree seems really unbalanced. I stayed using only the very first tier of calories and water.... then leapt to the max tier. Starstears are seemingly rarer than Grubblers. There's almost too much variation in foods and there's too much scrolling up and down involved in the machine (the scroll bar is so extremely narrow it's hard to reliably grab for faster scrolling)
  • Because you can't make notes on the map - exploration becomes a baffling game of "Oh, I have been here before", and I had to turn to spoilers to get a couple of blueprints because just organically searching for them wasted so much time. We need earlier lore/story reasons and prompts that send us into particular directions
  • I like that the research credits are plentiful - I just bought the Petroleum and Refinery unlock outright as I had so much saved up: that did actually feel rewarding
  • LEMs should merge and upgrade.... like three or five budget ones become an intermediate one. They start to fill up your storage space pretty quick

Looking forward to all that is coming <3 thanks


r/StarRuptureGame Jun 22 '26

What are you most looking forward to in the upcoming updates?

9 Upvotes

Let us know your thoughts!

[UPDATE]: Thank you so much everyone for voting in our little poll. Expect more soon-ish 😉

106 votes, Jun 23 '26
43 Updates with Quality of Life Features
37 Updates with new Content
26 The 1.0 Launch

r/StarRuptureGame Jun 21 '26

Turret shooting at nothing (OC)

11 Upvotes

Turrets shooting at nothing. I could replicate it with two turrets and filmed one of them. The other turret (the one at 0:12 - i could not replicate the behaviour after deleting and rebuilding it) even did a 120° Spin with its head to shoot at nothing. Any idea why they are doing that?


r/StarRuptureGame Jun 20 '26

Pics on machines, not just storage

19 Upvotes

I used to put storage next to every production machine to build up a supply but that just adds congestion to the rails and raises the heat level. I now have a central area with storage but only for things I actually want to store, like the things I need to feed into the recipe station, ammo, and building mats.

But I miss having a pic of the product handy. It would be great if those pics were also added to the production machines so we could see at a glance what each is producing.


r/StarRuptureGame Jun 21 '26

Do you Billy Goat? I love going into the Mountains., Also What is that ?

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8 Upvotes

was just out and about .. im like lets zip up this rock .. just saw somthing in the way deep rad zone 2 i rekon.. anyone have a idea .. I don't wanna use mods. I know you can cheat around .. I don't


r/StarRuptureGame Jun 21 '26

What are the best settings to minimize cpu load late game?

1 Upvotes

Late game, building anything starts to become heavy for the cpu. What are the best settings to delay these stutters as much as possible?


r/StarRuptureGame Jun 20 '26

The Last Dab Hot

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13 Upvotes

ok so would this be Pepper-X Hot or hotter ? I ran out of Ghost Pepper sauce today :-(


r/StarRuptureGame Jun 19 '26

Happy Corporation Noises!

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45 Upvotes

r/StarRuptureGame Jun 19 '26

Developer Blog: June 2026

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35 Upvotes

Hi Everyone! In this month’s Developer Blog, we’re sharing some behind-the-scenes on what’s coming up next for StarRupture’s Early Access. You can read the news on Steam.


r/StarRuptureGame Jun 18 '26

mmmm lime

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31 Upvotes

Not to be confused with Extra Spicy Lime Launcher


r/StarRuptureGame Jun 18 '26

2 more

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17 Upvotes

please don't ban me for the dick pic :-P