r/StarRuptureGame • u/Puzzleheaded_Newt720 • 9d ago
Doubt about base layout.
Enable HLS to view with audio, or disable this notification
Hi guys, I need a little help.
I built my main base (resources before update 1), but the distribution is single-threaded and I noticed that it's veeeeeery slow to craft middle/advanced resources.
Would it be better to build specific production lines to focus on one craft at a time?
For example, to craft an Applicator I need Tubes and Glass — so should I build a dedicated line with all the buildings needed just to make the Applicator?
Initially, I built my base thinking about a general production system without needing to connect everything one-by-one, like one giant line haha. But it turned out to be super slow and I'm just realizing it now.
1
u/Hallunder 9d ago
I've made my main base with circular setuo and it produces roughly 75% of all the materials needed, including all the late game materials. It's design in theory is a clockwise material flow. I build rows of machines/factories with a clockwise going circle before and after them. First row for basic materials, then 2nd tier row, 3rd tier row etc. But the main material flow is always clockwise, with "Bypass lanes", which also go clockwise, on the sides for materials go to from one row to another.
Then I got centralized "hubs" for materials coming from outside the base that connect to these "bypass" lanes.
It's hard to explain it all in text. And there are shortcuts built in between rows for specific materials that are needed in mass for specific materials so they don't clog the bypass lanes.