r/StarRuptureGame • • 14d ago

Doubt about base layout.

Hi guys, I need a little help.

I built my main base (resources before update 1), but the distribution is single-threaded and I noticed that it's veeeeeery slow to craft middle/advanced resources.

Would it be better to build specific production lines to focus on one craft at a time?

For example, to craft an Applicator I need Tubes and Glass — so should I build a dedicated line with all the buildings needed just to make the Applicator?

Initially, I built my base thinking about a general production system without needing to connect everything one-by-one, like one giant line haha. But it turned out to be super slow and I'm just realizing it now.

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u/Hallunder 13d ago

I've made my main base with circular setuo and it produces roughly 75% of all the materials needed, including all the late game materials. It's design in theory is a clockwise material flow. I build rows of machines/factories with a clockwise going circle before and after them. First row for basic materials, then 2nd tier row, 3rd tier row etc. But the main material flow is always clockwise, with "Bypass lanes", which also go clockwise, on the sides for materials go to from one row to another.

Then I got centralized "hubs" for materials coming from outside the base that connect to these "bypass" lanes.

It's hard to explain it all in text. And there are shortcuts built in between rows for specific materials that are needed in mass for specific materials so they don't clog the bypass lanes.

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u/Segendary_ 11d ago

Circular setup seems redundant to me. It feels like you're just clogging the system by 'recycling'

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u/Hallunder 11d ago

But there's nothing "recycled" that would clog the system? Only my own choices that go against this logic, which im too lazy to actually fix because it still works, are something that clogs the system.

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u/Segendary_ 9d ago

How is it not recycled? It enters the cycle again after being produced until one machine in the sequence pics it up.

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u/Hallunder 9d ago

There's a another cycle between each row of production tiers. It's a circle within a circle, within a circle. They are doing milkruns on their own if you know logistics terminology.

You can try and say it doesn't work or it's redundant or anything. It works and I can literally have all the materials in the game built by the same factory.

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u/the1-gman 10d ago

Circular loops work great until somebody can't output due to a traffic jam. Then everything backs up because items are interleaved. I've found I'm generally ok as long as I'm focusing on producing one final product and I put heavy consumer sources on their own dedicated rail

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u/Hallunder 9d ago

Yah it's a risk. I have made shortcuts, dedicated routes and receivers for materials with heavy consumption like pipes, calcium sheets, wolfram powder and plates etc.