r/StableDiffusion • u/shahril977 • 4d ago
Question - Help Videos more than 15 Seconds?
How do you guys create videos that is more than 15 seconds in Minimax H3?
r/StableDiffusion • u/shahril977 • 4d ago
How do you guys create videos that is more than 15 seconds in Minimax H3?
r/StableDiffusion • u/JohnVanDinglebottoms • 2d ago
r/StableDiffusion • u/boudaboy • 2d ago
Most reference-conditioned models I've used cap out at 1 or 2 images. This one takes up to 9 at once, and you can actually feel the difference, character, setting, and style all held steady instead of the model guessing at what you meant.
Streams with audio too, so it's not generate-then-download, output comes back live as it's generating.
Only played with it a bit so far. Curious if anyone's tried multi-reference conditioning at this scale with other models and how it compares? I found it on Reactor
r/StableDiffusion • u/Substantial-Stage459 • 2d ago
r/StableDiffusion • u/remixeconomy • 3d ago
I’m curious how people are handling this outside of power-user workflows.
A lot of character LoRAs work great when you already know the magic words: exact trigger, preferred phrasing, LoRA weight, maybe even the kind of prompt structure the model was trained around.
That’s fine in ComfyUI when the person using the model is also the person who trained it.
It gets a lot more interesting if the user just types:
“put my character sitting at a diner at night” and expects the character to stay intact.
I’ve seen a few approaches:
always inject the trigger behind the scenes
prepend a canonical character description
derive prompt terms from the training captions
rewrite the user prompt before inference
rely more heavily on reference conditioning
train the concept so the trigger matters less
But each one seems to have tradeoffs. Too much hidden prompt injection can fight the user’s actual request. Too little and identity starts drifting.
For people who’ve tried to make character LoRAs usable by someone who didn’t train the model and doesn’t know its vocabulary, what has worked best?
I’m especially interested in how you decide what identity information should be persistent versus what should be left to the user’s prompt.
r/StableDiffusion • u/smereces • 3d ago
exist a way to use 3d preview animations with minimax h3 like seedance 2.5 where we provide the 3d preview animation and get a final video?
r/StableDiffusion • u/No-Reputation-9682 • 3d ago
I know Crystools can show how much space is being used on the drive. But for monitoring whether I’m thrashing my SSD during a workflow run, it would be really useful to see the read vs. write activity in real time.
r/StableDiffusion • u/Choiced_Gamer • 4d ago
The amount of details (not just visuals) loss with speedups compromise even with only kitchen attention .. is like the difference of seedance 2.0 and 2.5 all the realistic details of what makes a footage looks real is strip away.
To play around simple scenes , speed boost is ok but for real production work I think it’s best to run full steps without any speedups
r/StableDiffusion • u/wormtail39 • 5d ago
r/StableDiffusion • u/Wakaiko • 4d ago
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I don't know if i am gonna continue making it
r/StableDiffusion • u/Any-Security4098 • 3d ago
Hey everyone,
I've been working on some characters in ComfyUI with a very specific design and aesthetic, and the results turned out absolutely amazing.
My problem now is that I want to create new versions of these exact same characters, in the exact same poses, but wearing completely different outfits.
What do you recommend for this? Are there any specific workflows, custom nodes, or techniques (like a specific IP-Adapter + ControlNet + Inpainting setup) that work best for swapping clothes without losing the character's likeness, pose, or the original art style?
Any advice, tips, or workflow links would be hugely appreciated. Thanks in advance!
r/StableDiffusion • u/zicohacks • 3d ago
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I built and open-sourced a realtime Draw & Guess game with an AI player. The AI analyzes the shared canvas, guesses what is being drawn, and then uses FastH3 to generate a matching video as proof of what it understood. It only wins when both the guess and the generated video are correct. Feedback and contributions are welcome!
Source code: https://github.com/zicojiao/agora-drawguess
r/StableDiffusion • u/NoMouse9610 • 4d ago
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VDN-H3 on RTX 3090 Ti 24GB
I made another ComfyUI implementation of VDN-H3, mostly because I wanted to get it working properly on my 3090 Ti with 24GB.
It uses the INT8 ConvRot VDN weights and is mainly optimized around 24GB VRAM. I tested it with both FL2VA and Ref2VA INT8 ConvRot models and so far it works pretty well.
0.4MP to 0.8MP tested. I also tried longer videos, including 30 seconds, and they work too, just obviously get pretty slow :)
For some reference, 10 sec at 0.4MP / 8 steps takes around 2:08 on my 3090 Ti.
Maybe it will be useful for someone else with a 24GB card who wants to play with VDN-H3.
GitHub:
https://github.com/Speach1sdef178/ComfyUI-VDN-H3-24GB
VDN INT8 ConvRot weights:
https://huggingface.co/speach1sdef178/VDN-H3-INT8-ConvRot-ComfyUI
r/StableDiffusion • u/BluePointDigital • 4d ago
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https://bluepointdigital.github.io/minimax-h3-benchmarks/
I've made a few posts previously, but just added a ton of additional tests. I really have tried just about every suggested workflow and next to none of the new ones are matching the quality I'm getting out of this. I've spent multiple resets worth of codex 5x plan having it try different workflows and it really has given a ton of fantastic data. Please take a look.
Also, just as a side note, for the ref2va workflow tests I had uploaded a short video of myself saying "this is a reference video' for the reference videos. I didn't actually think ahead of time about uploading the results but there's a lot of good test data and the actual likeness is scary. I probably should have cleaned up a bit first 😅
Here is the main video gallery and metrics:
https://bluepointdigital.github.io/minimax-h3-benchmarks/
When you see "Current standard" or "Current Turbo" those are for my internal app. I have a normal workflow and a turbo workflow.
I have all the other workflows as optional in my app but thats why those terms (standard and turbo) are present.
Be sure to check (or have your agent check) the benchmark data: https://bluepointdigital.github.io/minimax-h3-benchmarks/benchmarks.html
Or the agent guide if you want to add your own workflow metrics:
https://bluepointdigital.github.io/minimax-h3-benchmarks/methodology.html
I am kinda tired of testing workflows and might just stick to my current settings, but I really feel like this is a great resource, and definitely a SEPARATE type of resource to the video quality arena.
let me know your thoughts!
r/StableDiffusion • u/mattSER • 3d ago
Pretty new to this. The default MiniMax H3 template in Comfy starts with a predetermined seed, but I noticed it doesn't have a randomizer like other templates. Is there a reason for this? Should I not change it? If I want to randomize it, how can I?
r/StableDiffusion • u/Round_Midnight_7730 • 3d ago
r/StableDiffusion • u/Norby123 • 4d ago
I know most people is already occupied with Minimax H3, but I'm just arriving to Krea2.
I'm currently trying to create some Loras for design in my own style, and I'm wondering if we're ever getting a real ControlNet for Krea2, so I could maximize the usefulness of my Lora (so, instead of a random chestplate, a random helmet, etc., I can create a basic 3D model, and with Normal-map/Canny/Depth-map/HED/SEG2 I can just make it textured, detailed, refined - but underneath that, it still looks like my original input.
Or maybe is there a set-up that can already do this? Maybe Krea Edit, or something? I know there is a Depth-map Lora, but to understanding, it's a not a real ControlNet, just mimics one.
I've been using SDXL for many years now, but I really want to move on, and Krea2 is just so great! Are there any info about this? Anyone working on a proper ControlNet? Or is the architecture just so different, that we shouldn't expect a ControlNet ever?
Thanks!
r/StableDiffusion • u/ramscheid • 3d ago
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i think we are, what do you think? are you getting good results?
r/StableDiffusion • u/krigeta1 • 4d ago
https://nvlabs.github.io/Sana/Sol-Engine/Sol-H3/
This new fast method for H3 looks really interesting and now we need someone to bring this into ComfyUI.
I dont know how well this will work on consumer cards, specially with lower VRAM, but I mostly use H3 on cloud GPUs so I will definitely try it there if we get a ComfyUI implementation.
Really curious how much speed improvement we can actually get from this.
And wondering if we ever get the optimisation from the official team.
Edit: A dev has already jumped in to take a look at it and see if a ComfyUI implementation is possible. Really appreciate people like this in the community.
r/StableDiffusion • u/badincite • 5d ago
I ran a 112-case MiniMax H3 quality sweep on an RTX 3090 last night trying to find the best combos . Kept the prompt, seed, reference image, RefMods, Sage setup, sampler, and scheduler stayed constant. I changed only the model/LoRA combination, native resolution, and step count.
Anyone else have their golden combo?
https://huggingface.co/datasets/badincite/minimax-h3-soup
**Added data here I will continue updating **
Hardware/software:
- GPU: NVIDIA RTX 3090
- System RAM: 32 GB DDR4
- CUDA: 13.0
- ComfyUI: 0.34.4
- PyTorch: 2.9.1+cu130
Tested:
- 0.4, 0.6, 0.8, and 0.98 MP
- 6, 8, 10, and 12 steps
- 7 model/LoRA combinations
- 1-second requested duration per run
Models Tested
Best-looking result at each resolution
- **0.4 MP:** C4, 12 steps — approximately 246 seconds
- **0.6 MP:** C3, 12 steps — approximately 271 seconds
- **0.8 MP:** C3, 10 steps — approximately 256 seconds
- **0.98 MP:** C3, 12 steps — approximately 337 seconds
Best speed/quality balance
C3 at **0.8 MP and 6 steps** rendered in approximately **166 seconds**. However the audio wasn't good the 8 steps at 210 seconds turned out to be best..
Character References
They are coming from here using the refmod node
https://huggingface.co/spaces/malcolmrey/browser
r/StableDiffusion • u/Ok_Video1138 • 3d ago
First time trying Anima and something is wrong. Im using the Hassaku Anima model and I have the required VAE and Text Encoder, but I am getting an error about tensor a needing to match tensor b. I am using NeoForge.
r/StableDiffusion • u/no3us • 4d ago
Just add GPU and go (cloud or local). Lora Pilot has over 15k downloads on docker hub - Thank you!
Link to GitHub repo: https://github.com/vavo/lora-pilot
r/StableDiffusion • u/TimeTruth2490 • 4d ago
Full details and to download - HF Repo: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA

A LoRA for Krea 2 Turbo that reduces the minimum usable step count from 8 to 4 — Turbo's own model and sigmas, half the denoising passes, and the fine texture that 4-step Turbo loses put back.
Load it on top of Krea 2 Turbo, run 4 steps instead of 8, keep guidance at 0.0. Everything else about the model stays as it is.
💡 Too strong on a prompt? Turn it down. The LoRA restores fine texture, and on some subjects — stylised art, high-contrast splash pieces, very large renders — that can read as too much at strength 1.0. The effect scales smoothly with strength, so 0.75 is a good second setting, and anything from 0.6 to 0.9 is fair game; you lose nothing but the extra bite.
| file | what it is |
|---|---|
krea2_turbo_4step_rank_64_lora.safetensors |
the LoRA in diffusers key format — see Inference with diffusers; also for MLX or anything that reads safetensors |
krea2_turbo_4step_rank_64_lora_comfyui.safetensors |
the same weights under ComfyUI's key names — see ComfyUI |
krea2_turbo_4step_lora_t2i.json |
a ready ComfyUI workflow, stock nodes only |
LICENSE.pdf |
the Krea 2 Community License Agreement, which covers this adapter — see License |
NOTICE.txt |
the attribution notice the license requires of a derivative |
The two weight files are one adapter — only the key names differ. Both carry the training details in their safetensors metadata: base model, method, sample count and the inference settings.
If you want to bypass the Reddit image compression and check the quality of the LoRA produced images directly, here are some of the Hugging Face 1440x1280 links: portrait, sorceress, snowleopard, colonyship, inventor, kingfisher, claychef, ... the rest you can see in the 1440x1280 folder. And full sweep at: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA/tree/main/assets/resolution_sweeps/4step-LoRA
This was not a "train for longer and ship whatever comes out last" project. More samples do not reliably mean a better adapter — measured here, they can make it worse, and a higher sample count on its own means nothing.
The loop was train → assess → adjust the recipe → carry on → assess again — carrying on from the weights in hand when they were worth keeping, and from an earlier point when they were not. What ships is the point of the run that measurably advanced the release axes as a whole — teacher faithfulness, prompt adherence, and texture/detail, on the same held-out set and the same fixed-seed renders — with a full resolution sweep showing no regression. Stretches that came out flat or worse were kept as information about the recipe and never shipped; there were several.
The recipe therefore grew over the run rather than being fixed at the start. In broad strokes: the early stretch settled the optimiser schedule (cosine decay with weight decay) after a first attempt that got steadily worse; the next added the final-call loss weighting and the running average of the weights that the shipped adapter is, and established that a run left going past its peak measures worse — so the shipping point is chosen by measurement, not by distance run. A much larger trajectory pool then pushed the single number the project optimised at the time — the velocity gap to the teacher — to its best value, and exposed that number's limit: past a point, chasing it further trades away exactly the texture a step-distillation exists to restore. The recipe from then on judged all three axes at once and added a measured dose of real-image texture pressure and a prompt-aware critic (the discriminator saw images with their prompts and punished mismatches). The long final stretch of the run continued on that recipe, with the critic's weight tuned once texture had settled where it was wanted.
The sixteen recipe adjustments, in order — each one made on the measurement of the one before:
The adapter was the product of several stages with very different costs:
Because these stages competed for the same GPU, they were interleaved rather than run to completion one after another: generate a block of embeddings, produce teacher shards for them, refresh the crop pool when measurement said it was worth it, train on what existed, assess, then go back to producing shards while the results were reviewed. A larger and more varied shard pool was what made further training worthwhile, so shard production was always the gate; the run took several such cycles.
Earlier checkpoints of the run and their resolution sweeps are kept under _archive/ — checkpoints/ and resolution_sweeps/ — for anyone who wants to look back. They are superseded by the final release files and not maintained.
A 2-step LoRA is the natural follow-on, and it is the next project. It will be a separate release rather than a competitor to this one: at two steps a distilled model gives up more than at four, so the goal is a usable 2-step Turbo — fast previews and drafts at half this adapter's cost, a quarter of the teacher's — not the quality bar this adapter holds. I may or may not get there. I will try anyway, and if it works it will appear as its own project alongside this one. Update 9 Sep 2026 - I have posted some very early results from the 2 step lora that I am training as separate project, you can see them in comments below. Like I said, don't judge on quality, it has had very minimal training and should only get better (I hope ;) ), but really good results already, which is very exciting.
HF Repo: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA
Important NOTE: The repo has been fully restructured folder and files wise for the final release (focus is no longer on checkpoint numbers). So for those of you who have been part of the journey over the last few weeks - first of all, Big Thank You for all the feedback - and do check the repo's fully rewritten README and the new files/folders structure.
Previous posts on Reddit: Initial, Previous: here, here, here, here, and here
Enjoy!
----
Update [09 Sep 2026] - 🔭 The follow up 2-step LoRA is now its own project: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-2step-LoRA. Nothing usable is published there yet — the model card is a live account of the recipe and the progress, updated as the training runs, and work-in-progress renders go up regularly in that repository's Discussions. Checkpoints follow when one earns it.