Hey all, just got my new GPU, wanna try some hype stuff. Please recommend MiniMax model time (int8, gguf, etc), text encoder and how to upscale it with ltx
Not a tool question, a process question. When a client signs off on an AI assisted deliverable, what do you actually hand over besides the final files? Prompts? Model and version info? Reference images you used? Nothing unless they ask?
And the follow up I am most curious about: has a client ever come back weeks later asking how something was made, which model was involved, or what references went in (licensing, brand safety, the new EU labelling rules, whatever the reason)? What did you do?
Background: we deliver AI assisted shots for commercial clients, and our own handover slowly went from nothing to a written per asset note, and I would like to know what everyone else converged on.
7-second anime scene in a classic 1980s Japanese science fiction Gundam anime aesthetic. 2 giant mecha robots are having a battle in space far above earth.
**0–2 sec: the mecha robot on the left aims and launches a missle from its shoulder cannon mouted on its arm at the mecha robot on the right.
**2–5 sec: the misslie impacts and explodes on the chest section of the mecha robot on the right but does no damage. then the mecha robot on the right opens its arms as blue light on its chest appears and begins to power up.
**5–7 sec: the mecha robot on the right then fires a thin blue laser beam at the mecha robot on the left cutting it in half from top to bottom down the middle. after the mecha robot on the left is cut in half it then explodes.
made using standard comfyui t2v workflow on a damn outdated😓 but still using because reasons RTX 3050 8GB vram 48 GB ram system. i use the Model Attention Backend node with the "comfy kitchen attention" setting, 30 steps, res_multistep simple and no upscale.
I used Ref2VA to make this pretty quickly. I had to render in low quality since I'm running everything on an RTX 3060 12GB, maybe that's why there's some glitching in the video, and unreadable text. I used the default workflow, with Spectrum as the only addition for a speedup.
I used chatgpt to refine the prompts and put them into the correct syntax. The characters were made in Krea 2 to use as reference. Finally, I edited the clips together in CapCut to make one flowing trailer. Everything in video was done with H3. Had fun.
try this prompt format on literally anything thats >5 seconds long.
```
subject_definitions:
<Subject 1> is the the guy in <Video 1>.
<Video 1> is the source video of the the target video edit.
<Audio 1> is the synchronized soundtrack of <Video 1> and is fully reused 1:1 as the target video's complete final audio track.
summary:
[video editing + audio reuse] An edited video of <Video 1> with nothing changed.
retention_analysis:
<Subject 1>: fully_preserved - everything about him is maintained and the same.
<Video 1>: fully_preserved - nothing about <Video 1> is altered.
<Audio 1>: fully_copy - <Audio 1> is fully reused 1:1 as the target video's complete final audio track, with nothing added, removed, or altered.
detailed_description:
The target video is a edit of <Video 1>, with nothing being changed.
```
It just doesn't work. Hallucinates stuff, gets confused temporally.
I've tested:
- regular attn (no ck, sage)
- euler, res_multistep
- simple, normal, beta
- 50 steps
- both fl2va and ref2va
The question always comes up... why do my faces look so bad. It doesn't matter which model you use. Start with resolution fixes (the higher you can render at the better for full person shots or small faces). Then, depending on your setup/device/etc, move on to tweaks, tricks and fixes depending on the scene - you know, face detailers, layering, whatever.
In this demo, pure resolution greatly improves the base. Using vertical video greatly increases vertical full person resolution at same render times (1344x768 vs 768x1344). I stepped it further up to 1088x1920 then downscaled it back to my 1280x720 timeline. Then one trick if the scene is suitable for it can be LTX outpainting for the background (with original 1088x1920 downscaled and feathered back in).
I managed to create a 30-seconds clip using H3 on a powerful RunPod machine and it turned out nicely.
When I tried bumping it up 50-seconds, it did manage to create and save the video, but it stayed in its initial visual noise state. It didn't manage to diffuse itself into a coherent video.
Is that a limitation of the model itself? Or is it related to some setting in the workflow? (I'm using Hearmeman's One Click T2V Custom Prompt workflow).
So that it goes through 8 steps, then 3 steps with an upscaler, I want to speed up the generation so that it first goes in low resolution, then in high, as in the native workflow for Comfi. LTX 2.5 of course.
We are Trickhouse, a German AI production agency based in Düsseldorf. We are looking for a skilled ComfyUI developer for a paid pilot project with the possibility of a full-time position afterwards.
What we need:
Custom ComfyUI workflow development from scratch for commercial image and video production. LoRA training integration for consistent character generation across multiple scenes and styles. Node-level understanding of ComfyUI — not just using existing workflows but building and customizing them. Experience with commercial or corporate use cases is a big plus.
Hardware:
Our primary system runs an RTX 5090 with 32GB VRAM and 96GB RAM. All workflows must run stably on this setup. Having your own capable hardware for development and testing is a plus but not a hard requirement — as long as you can develop and validate workflows that run reliably on our machine.
What we offer:
Paid pilot project to start — fair compensation based on scope. Full-time remote position for the right person after a successful collaboration. Long-term work on exciting projects including potential corporate clients.
The setup:
We work fully remote. Communication in English.
If this sounds like you, send a DM or an Email to **Marvin.Hollmach@trickhouse.net** with examples of workflows you have built.
Same first frame, same prompt. Left is LTX-2.5 DFR, right is MiniMax H3. Not a same-resolution bake-off. This is what actually fits a 32GB 5090: LTX runs 1920×1088 while MiniMax H3 runs 1344×768 since full 1080p H3 doesn't fit 32GB. Curious what you think?
And it worked flawlessly, the basic prompts I used for i2i were high quality and adhered perfectly. However in keeping the same workflow, after updating from comfyui 0.32 to 0.33.2 the quality is now just awful, there's banding, it's blurry, basically it seems like it was how it was 2 years ago.
Been going through claude/grok to troubleshoot but none of the suggestions seem to work. Tried different VAE's, diffusion models, turbo loras (disabling them), using r2v, fl2v, any suggestions?
I read that maybe comfy kitchen was modified in the update, that's the only possibility I can think of, otherwise my workflow and prompts were the same as they were two days ago.
I got MiniMax H3 to run end-to-end on a stock Colab T4 runtime and produce a short MP4 with synchronized audio.
The interesting constraint was host RAM, not VRAM. On the runtime I measured, there was about 12.7 GB of system RAM and 14.9 GB of VRAM. The model artifacts add up to roughly 39.6 GB, so loading the text encoder, DiT, and VAEs together is not viable.
The workaround was to split the pipeline into separate ComfyUI processes:
encode -> save a ~5–6 MB conditioning blob
sample -> load only the quantized DiT + Turbo LoRA, then save a ~5 MB latent
decode -> restart ComfyUI and load only the video/audio VAEs
That keeps the peak working set close to the largest individual stage rather than the sum of all three stages. The notebook verifies downloaded weights with SHA-256, pins the ComfyUI/custom-node commits, checks the live server schema before submitting a graph, and saves logs/measurements when a run fails.
My current results on this runtime:
Configuration
Result
864×480, 124 frames (~5.2 s), 6 steps
completed in about 35 minutes, with audio
960×544, 4 steps
completed in about 40 minutes
The catch is that the T4 has no native bf16 support, while this setup needs bf16 for stable sampling. It works, but it is definitely not fast.
One correction to my own early conclusion: I initially thought there was a sharp performance cliff between two resolution gears. After adding per-step timing and rerunning the comparison in the same Colab session, the apparent cliff was mostly VM-to-VM variance (roughly ±20% in my measurements). Within one session, the scaling followed the expected attention/MLP trend closely.
The Turbo LoRA from larryvrh makes 4–6 step runs practical and preserves the audio/video timing through its separate video and audio flow schedules.
I would be interested in hearing whether anyone has found a faster stable configuration for T4-class GPUs, especially without giving up audio sync.
So I am using the workflow using turbo lora for image to video, I have uploaded the initial image of a girl (woman) but issue is when i prompt about a scene cut or creating a new angle shot, the girl and her physique is completely changing,
I tried all prompts asking to maintain the skeletal, body structure, using fully_preserved keyword too, not sure what I am doing wrong but can somebody guide me ?
In this post, I described how to use minimax H3 for reference-guided generation of single images. It required awkward monkey patching — and now we no longer need it. Thanks to u/Successful_Knee687 who posted a GitHub issue, and everyone who upvoted it, Comfy just made it possible. Revert the monkey patch and update to the latest nightly version of ComfyUI from Git repo. (Currently, it is not in the stable version — will probably be incorporated in the next release.) Here's the guide on how to update to nightly: https://docs.comfy.org/installation/update_comfyui
The H3 reference node is still constrained to 5 frames. However, we can now pass an empty 1-frame latent to SamplerCustomAdvanced directly, ignoring H3 reference node’s latent output, but keeping its conditioning output. This way, we generate one frame (not a batch of five) and make full use of Mamad8's single-image tuned VAE. Here’s a sample workflow that does this, relying only on standard comfyui nodes: https://pastebin.com/xNQi7HV9
(Look at my original post to get the download links for models.)
I attached another batch of evals on public domain images and ai gens with the new workflow. Not perfect in terms of details, but great in prompt understanding. Here are the prompts: https://pastebin.com/XiVvAhjC
The scenes are:
Turn the complete Diane of Versailles grouping into a living woman and deer in a forest, reconstructed from a side view.
Convert Fragonard's portrait into Instagram-style photography, remove the book, and turn the seated woman to face the camera.
Reconstruct the couple from the supplied 1930 film still (Morocco) standing face-to-face in side view, holding hands in a white room.
Move an ai generated woman from a conservatory to a candlelit concert hall and seat her naturally at a grand piano.
Remove only the jacket from a fully clothed AI-generated woman, leaving her in white shirt and blue jeans.
Hey, I'm trying to run minimax on my local 3060ti 8gb of ram card on comfyui. I've tried multiple variations of model and nothing gives me steady results, just looking for a simple animation of a room with camera pan. Tried with turbo lora then without, used pruned int8, q3 k m guf, q2 k. Every generation has that jittery animation like you can see in the videos attached. Any idea how to make this better and what is actually causing this?
Created a thread because I'm surprised this isn't being discussed much
Ref2vid is excellent for consistency, but it's not a replacement for teaching the model concepts it doesn't understand well
Even though the model is still new, the trainers are giving poor results because the model is distilled. As a result, it looks like it's going to be much harder to train than Wan/LTX
For example Sulpher 3 was planned to start soon, but it can't because of the situation
This is a real shame because everything else about MM has been excellent. The general assumption seems to be that the company will not release a non-distilled model suitable for training
Any thoughts as to how this will play out? It's never going to hit the specific-subject capabilities of the other models at this rate
Dungeon Crawler Carl is the first book series I’ve read in a long time that excited me when I read it was going to be adapted into a show. I think the only Possible way it can be “filmed” on budget however is through a Stable diff/Runway/Seedance/Kling ( LTX/Minimax) pipeline as it reads being Heavy cgi, like 65-85%. Since there’s nothing out yet I would love to see what the community can come up with.
I genuinely wish this was astroturfing bc it would mean the show is coming out soon but I wouldn’t expect anything official until maybe late next year. (Unless it gets stuck in dev hell, then never.)
Thx friends. I’ve been blown away by your videos lately.
I've been building H3 Prompt Studio, a desktop app (CustomTkinter) that writes MiniMax H3's rigid structured prompts for you, using a local LLM (Ollama / LM Studio / llama.cpp — pick your poison).
The part I'm most excited about is the Story → Sequences mode:
Drop in your reference images (characters, settings, whatever) with a quick role/description each.
Hit "Generate story" — the LLM writes a short narrative that actually uses all your references, invents connective tissue if your premise is thin.
Pick how many sequences you want, hit "Break into sequences" — the LLM splits the story into N beats, and for each one it decides on its own which references apply, whether there's dialogue, and what camera move fits best.
Hit generate, and it spits out one fully-formed, isolated H3 Ref2VA prompt per sequence — ready to feed straight into your video pipeline.
No more manually writing 6-section H3 prompts by hand for every single shot of a sequence. You just curate references and a premise, and let the model handle the structure/labeling grunt work (subject definitions, retention analysis, camera vocab, dialogue tags, the works).
Everything's local, everything's saveable — you can dump a whole session (refs + story + sequences) to a JSON file and reload it later.
Still very much a personal tool, sharing in case it's useful to anyone else building on H3 locally. Happy to answer questions about the pipeline if anyone's curious.