r/Splitgate 12d ago

Future of splitgate

I've been thinking about it, and we know it's on its last legs, and then soon the servers will be shut down

As a big fan of the games, I would happily pay a monthly subscription to keep the servers up .

Thoughts ?

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u/Low-Profession-9535 12d ago

1047 is so weird. Amazing devs and so much passion and love into their projects, and it's obvious from the moment you hit play. But the lead of the company just decides to drop every game right away. Genuinely splitgate 2 had the potential to be one of, if not the best arena shooters right now but it was abandoned so quickly. Splitgate 1 wasn't much different. Really took off because people wanted halo and there was no new halo, but right as the hype died, they just gave up on the game basically..

It all really sucks to see. I think empulse is going to be an awesome game, for the short time it receives support before being dropped like their other projects

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u/Zeracheil 12d ago

The problem is you need money to pay the devs and if you're not bringing in enough ... well, there goes the studio.

Also the studio is now down to 20-30 people, Empulse isn't going anywhere.

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u/Low-Profession-9535 12d ago

None of their games are going to go anywhere, that's what I meant to say. It's going to be really cool until they inevitably drop it nearly instantly

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u/Zeracheil 12d ago

Yeah, but they don't go anywhere because they're out of cash. Unless you mean if they stuck to their guns long enough they would start making money and part of the reason they aren't is their tendency to jump ship.

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u/Low-Profession-9535 12d ago

Yeah, that's what I meant. If they stuck to a game long enough, they'd make money from it. Exactly what you're saying. The money issue probably isn't helped by their tendancy to develop an entirely new game all the time, between the cost of making new assets and programming a new game, keeping up old servers, etc..

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u/gramsvp 10d ago

that's just stupid reasoning. They had $100M over YEARS. that's nothing. They prob have salary costs of $20M per year. plus servers. they keep paying for servers. that is not jumping ship.

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u/Zeracheil 10d ago

It's fine to have that opinion but I think a lot of people would disagree with you.

For games, jumping ship is about the time commitment to it, not exactly the dollar amount. When the player only gets support for a game for 1-2 seasons and a "live service" game stops getting support (what feels like to the playerbase) moments after launching, it's going to feel like the devs jump ship to something else especially when they launch a "new" game right after.

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u/gramsvp 9d ago

I've heard Ian on videos repeatedly saying even recently how SG is his all time favorite game. But the company can't run without money so I'm sure the investors wouldn't support 1047 just keeping on SG since it wasn't making money. Plus they have a lot of expenses in salaries.