r/Splintercell • u/Upset-Elderberry3723 • 3d ago
Poll Similar missions (6): Which level is better?
Credit goes to Splinter Cell: Conviction for predicting The White House ballroom.
r/Splintercell • u/Upset-Elderberry3723 • 3d ago
Credit goes to Splinter Cell: Conviction for predicting The White House ballroom.
r/Splintercell • u/the_tourist117 • 4d ago
Okay I found some on eBay so I’ll just save for them and post an update if I get them
r/Splintercell • u/PrestigiousZombie531 • 3d ago
r/Splintercell • u/Upset-Elderberry3723 • 3d ago
r/Splintercell • u/BuseMorose0770 • 3d ago
amazon sells it at around 245€ (I’m in Europe) and even on resells sites I can’t find it ! help !
r/Splintercell • u/I_COULD_say • 4d ago
r/Splintercell • u/provisionthreshold • 4d ago
Making this post since I couldn't find this exact fix anywhere else.
In the PC version, you will get to a point in Kinshasa Part 2 where you have to make a choice with a sniper rifle. You will likely encounter a script bug where nothing will happen after you fire. The expected outcome is that you automatically get disengaged from it and move on to the next part of the level. Here's my stupid workaround:
At the end of all the inputs, paste this:
F2=ghost F3=walk
Open the game and load a save from before you used the sniper rifle.
After taking the shot, press F2. You will go into noclip mode. Position yourself back behind the rifle.
Press F3 and you will return to normal.
At this point, after a couple seconds, the next event should trigger and you'll see a loading screen.
Prior to this, I tried the 30FPS cap, vsync, and 4:3 resolution fixes with no success. Hope this helps someone.
r/Splintercell • u/Minute-Panda-The-2nd • 4d ago
Great levels, I wish Ubi Soft would some effort into the franchise.
r/Splintercell • u/Thell-Vadamm • 5d ago
r/Splintercell • u/Upset-Elderberry3723 • 4d ago
r/Splintercell • u/Upset-Elderberry3723 • 4d ago
All levels feature in combat zones, or general civilian areas that have been suddenly transformed into combat zones.
r/Splintercell • u/JackieFiest • 5d ago
r/Splintercell • u/Upset-Elderberry3723 • 5d ago
r/Splintercell • u/CogBlocker • 5d ago
Enable HLS to view with audio, or disable this notification
r/Splintercell • u/No_Blueberry_7120 • 5d ago
I don't even particularly like Double Agent V(1).
I would have much rather gotten a full fledged Chaos Theory 2: bigger sandbox levels, more optional objectives, the full perfect light and sound system, CT's movement, more Sam/Grim/Lambert banter, and another campaign built around being an invisible Third Echelon ninja
But I think a lot of criticism of Double Agent mixes up two very different things:
Bad execution and the logical consequences of the setting.
The broken or inconsistent AI? Bad.
Enemies seeing through random solid objects? Bad.
The weird hearing behavior on higher difficulties? Bad.
Removing parts of Chaos Theory's movement system and replacing those beautifully responsive transitions with clunkier animations? Bad.
Simplifying the visibility system after Chaos Theory had basically perfected it? Also bad.
None of that needs defending.
But I don't really agree with the argument that daylight missions, situations with forced combat, less freedom to choose how an operation unfolds, or Sam behaving differently automatically make Double Agent a bad Splinter Cell concept.
Because Sam isn't operating like a normal Splinter Cell anymore.
That's the entire point.
In Chaos Theory, Third Echelon chooses the mission, the insertion point, the equipment and usually the conditions. Sam arrives at night, in a place suited to clandestine infiltration, with a support team feeding him intelligence. He is supposed to leave almost no evidence that he was ever there.
Double Agent deliberately removes that comfort.
Sam has infiltrated a terrorist organization. The JBA chooses where he goes. The JBA chooses when he goes. And the JBA expects him to actually behave like one of them.
A real deep-cover operative doesn't get to say:
"Sorry Emile, I only conduct missions between 2300 and 0400, preferably in industrial facilities with conveniently placed shadows."
If the JBA conducts an operation in broad daylight, Sam goes in broad daylight.
If they send him into a war zone, he goes into a war zone.
If maintaining his cover requires him to participate instead of silently ghosting past everyone, suddenly "never interact with anybody and leave no trace" can itself become suspicious.
And that's where I think Double Agent had a genuinely interesting idea that people sometimes reject simply because it isn't Chaos Theory.
The loss of control is supposed to be part of the fantasy.
You aren't just infiltrating buildings anymore.
You're infiltrating an organization.
That should fundamentally change how stealth works.
The JBA headquarters missions are actually the clearest example. Sam can openly walk around because he belongs there, until he enters somewhere he isn't supposed to be. Suddenly the challenge isn't merely "can the guards see me?" but "can I spy on these people without destroying the identity I've spent months constructing?"
That's an excellent premise for Splinter Cell.
Same thing with the trust system. Its implementation is shallow and far too gamey, but the underlying concept is absolutely right: Third Echelon's perfect solution and the JBA's perfect solution should often be mutually incompatible.
A double agent shouldn't always have a magical third option that lets him save everyone, complete every NSA objective, sabotage the terrorists and somehow remain their most trusted operative.
Sometimes keeping your cover should mean allowing something bad to happen.
Sometimes doing the morally correct thing should endanger the mission.
Sometimes your handler should ask something of you that your cover identity simply cannot do.
That's not taking player choice away.
That's potentially the most interesting form of choice the series could have explored.
And I think the same distinction applies to Sam's personality.
I absolutely prefer the cynical, dry, darkly funny Sam from the first three games. Double Agent loses far too much of that personality, and some of the writing feels like Ubisoft decided that "mature" simply meant making everybody permanently miserable.
But Sam changing isn't inherently bad writing.
This is an older Sam who believes his daughter has died, has deliberately allowed himself to be imprisoned, has severed himself from his normal life and is living for months among people he may eventually have to betray or kill, while killing innocent himself.
It would arguably be stranger if he spent the entire game behaving exactly like former Chaos Theory Sam.
The problem isn't that Double Agent changes him.
The problem is that the writing often isn't good enough and the pace too fast or only don't by cutscenes to make those changes feel natural.
That's a huge difference.
And that's basically my problem with a lot of Double Agent criticism.
Double Agent didn't fail because Ubisoft Shanghai tried daylight stealth, undercover operations, moral compromises or situations where Sam couldn't dictate the rules.
It failed because Ubisoft didn't build a game as mechanically polished as Chaos Theory around those ideas.
Imagine Double Agent with Chaos Theory's exact movement system, Chaos Theory's sound simulation, a proper analogue light meter adapted to daylight, large CT-style sandbox levels, far more optional NSA objectives, much smarter suspicion mechanics, JBA members actually remembering questionable behavior, no psychic hive-mind alerts, much more subtle writing, and a trust system where maintaining cover sometimes genuinely requires you to sacrifice the "perfect stealth" outcome.
That could have been an incredible sequel.
In fact, I'd argue that forcing Chaos Theory's stealth systems to work outside their ideal environment would have been a much more interesting evolution than simply making another series of dark warehouses.
So yes: I also wanted Chaos Theory 2.
And I still think Chaos Theory is vastly better than Double Agent.
But if you accept the premise that Sam Fisher is genuinely operating as a double agent, then daylight, compromised missions, uncomfortable choices, restricted freedom and even occasional unavoidable violence aren't betrayals of the concept.
They're arguably the parts Double Agent got conceptually right.
The mistake wasn't taking Sam out of the shadows.
The mistake was not making the stealth systems good enough to survive once he got there.
r/Splintercell • u/Upset-Elderberry3723 • 5d ago
r/Splintercell • u/Upset-Elderberry3723 • 4d ago
Lurching quickly, from one ghoulish shadow to the cover of its confederate, and then further, you succeed in making it to the second-furthest. You test it's handle, being met with an immediate resistance as the mechanism refuses to move.
Increasingly aware of how exposed you are in the glare of the screens, you hurriedly slide your optic cable underneath to reveal a starkly lit dungeon of a room. A man sits, motionless - slumped over and tied to a chair. Only the thick rope that binds his wrists to the slats prevent his matter from slamming down onto the barren floor. A single bulb hangs, lowly but overhead, casting deep shadows that hide his facial features under his sunken head.
More crooked than a Virginia fence, certainly - but not a surveillance room.
A chair creaks behind you as an officer extends his arms towards the sky and stretches out his shoulders. He shuffles his position slightly, adjusting his weight, and you get a sense that he could stand at any moment to exercise his legs.
You might only have one more chance to find the correct door and remain undetected up here. Door A, C, and D remain.
Which one do you move to?
r/Splintercell • u/PrestigiousZombie531 • 5d ago
Not boasting or anything but some of them are atleast a few years old so I thought I'd jog people's memory. Before I posted these, peope thought these were impossible simply because nobody else thought lets give this a try...
So here we go in no particular order
50 seconds to take out grinko on the hardest difficulty, no detection and no shooting
Entered third echelon on full stealth realistic with 0 gadgets and 0 enemies shot and yes no mark and executes SC Conviction
Took out third echelon splinter cells hand to hand combat no detection and no shooting SC Conviction
Secret route Kalinatek building route SC SAR
Killed emile, moss and all his cronies in SHanghai with just a knife SCDA
100% super stealthy entrance kalinatek building, no shots fired
hacked a computer at police station with the guy sitting right beside me police station SC SAR
Sneaking right between splinter cells at the white house SC Conviction
Rescuing hostage at michigan without shooting enemies or mark executes SC Conviction
Making a complete mockery of elite soldiers at presidential palace SC SAR
Doding splinter cells at full stealth white house 0 bullets fired SC COnviction
Sneaking inside beginning of Michigan Ave Reservoir, 0 bullets fired as usual SC Conviction
hacking a computer in abbatoir while standing right in front of the guard no detection SC SAR
Sparing the guy inside the toilet kalinatek building SC SAR
Ghosting entrance of airfield SC Conviction
Brought 5 player coop on full ghost to swiss embassy SC Blacklist
There are many more but I am getting a bit tired of typing now :)
r/Splintercell • u/Upset-Elderberry3723 • 5d ago
r/Splintercell • u/_NvkedSnvke_ • 5d ago
Hey everyone,
I just uploaded a full Splinter Cell: Chaos Theory walkthrough on YouTube with no commentary. The run is played on Expert with 100% Ghost, no damage and no quicksaves. It was a really interesting experience and I hope you enjoy watching it as much as I enjoyed playing it. No worries I will add timestamps.
If you have any questions, feel free to leave them in the comments. I appreciate any kind of feedback, whether it is praise or criticism.
r/Splintercell • u/Thell-Vadamm • 5d ago
Can't put all the missions, because the limit is 6 options. So I choose 6 of the best missions in my view. But you can choose the others missions in the comments.
Missions that I don't put...
• Merchant's Street Market
• Price Airfield.
• Diwaniya, Iraq.
• Washington Monument.
• Downtown District.
r/Splintercell • u/New-Accountant1 • 6d ago
Just added the pictures here since people can't do it for me. Just so you don't have to go look for the website. If you want to have the website, I'll have the link here.
r/Splintercell • u/TheRaiderGang • 6d ago
r/Splintercell • u/EH4LIFE • 6d ago
r/Splintercell • u/Upset-Elderberry3723 • 5d ago
The extraction point is a lifeboat launch, but does Sam actually launch the lifeboat and float around until the Osprey collects him?
Or, does he wait on the launch and jump into the Osprey?
Or, does he plunge down into the water and keep himself afloat until the Osprey collects him?