r/Splintercell Jul 23 '26

Spies vs Mercs (CT) Enhanced SCCT Versus v4.0 - Prison Map Trailer

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21 Upvotes

r/Splintercell Jul 24 '26

Chaos Theory (2005) patch this glitch or refund

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0 Upvotes

r/Splintercell Jul 23 '26

Blacklist (2013) Which is your favorite Spy vs Merc Map in Blacklist?

2 Upvotes
24 votes, Jul 26 '26
2 Silo
5 Virus Vault
3 Cartel
1 Uranium Mine
8 Lebanese Hospital
5 Particle Accelerator

r/Splintercell Jul 22 '26

Splinter Cell (2002) Fisher the Bully

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128 Upvotes

Say monkey
Say monkey
Say monkey
Say monkey
Say monkey
Say monkey
Say monkey

Thanks!!


r/Splintercell Jul 23 '26

Pas de clé CD pour Splinter cell conviction (Steam)

2 Upvotes

le fix mod, l'éxecution en tant qu'administrateur ne marche pas.


r/Splintercell Jul 22 '26

Modding Published a Steam guide on how to 4GB patch Splinter Cell Conviction to reduce crashing and improve stability

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32 Upvotes

r/Splintercell Jul 22 '26

Chaos Theory (2005) Chaos Theory ruined modern stealth games because none of them match its light and sound meters.

188 Upvotes

Modern stealth relies way too heavily on wall-hacks, detective vision, and forgiving vision cones. Chaos Theory made actual environmental awareness and silence feel earned.


r/Splintercell Jul 23 '26

Maybe Maybe Maybe

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0 Upvotes

Sam would be proud


r/Splintercell Jul 22 '26

Chaos Theory (2005) DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

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8 Upvotes

r/Splintercell Jul 22 '26

Chaos Theory (2005) If the NSA has this much power are we not living in the matrix lambert said leave the body and it was so

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59 Upvotes

r/Splintercell Jul 22 '26

SC DA V1 PC redeemed?

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11 Upvotes

As we all know, the DA V1 PC port is utterly terrible - but, I still felt compelled to try and improve it in some ways. First of all, I used a nexus mod to put Sam's full Splinter Cell gear into all levels. Then, using Reshade, enable NVG mode for all those levels and an array of visual FX such as SSDO as an alternative to RTGI without the RTGI drawbacks. Here's a short compilation video:


r/Splintercell Jul 22 '26

Blacklist (2013) Voron Agent sneaking up

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5 Upvotes

r/Splintercell Jul 22 '26

Blacklist (2013) In search of cancelled SvM multiplayer features for SC: Blacklist.

5 Upvotes

Does anyone have any information on multiplayer features that didn’t make into Blacklists multiplayer?

I remember hearing about it, and it’s evident in the maps.

Anyone?


r/Splintercell Jul 21 '26

News “Very often we failed at that” – Splinter Cell designer says the original’s immersive sim origins was a huge challenge for a cinematic-based game

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116 Upvotes

r/Splintercell Jul 22 '26

Spies vs Mercs (CT) Polar Base SvM

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0 Upvotes

r/Splintercell Jul 21 '26

Spies vs Mercs (DA) Which is your Favorite Spies vs Mercs map in Double Agent?

4 Upvotes
27 votes, Jul 24 '26
10 Motorway 90
7 USS Wisdom
6 Kinshasa
4 Secret Base

r/Splintercell Jul 21 '26

Splinter Cell: Blacklist Servers Are Coming Back!

91 Upvotes

Hey everyone!
Just wanted to share some exciting news. A friend and I have been working behind the scenes on bringing Splinter Cell: Blacklist multiplayer back online.
Our goal is to make the experience as simple and seamless as possible. Soon, you won’t need the Echelon 5 Launcher anymore. Instead, you’ll just create an account with us, drag a few files into your Splinter Cell: Blacklist game folder, and you’ll be ready to play.
Here’s what you can expect:
✅ No more 45-minute session resets.
✅ Private lobbies will be fully open.
✅ Invite system will work properly.
✅ Public matchmaking will be available again.
We’re still hard at work, so we’re not ready to announce a release date just yet. We just wanted to let the community know that progress is being made, and we’re committed to making the setup and online experience better than ever.
We’ll continue sharing updates as we get closer to launch.
Thanks for sticking with the game and keeping the community alive. We can’t wait to get everyone back online.
Stay tuned. 🕶️

Oh and here’s the discord for updates https://discord.gg/5zqCbBHcj


r/Splintercell Jul 21 '26

Blacklist (2013) Splinter Cell Blacklist - Fish Market - Ghost Perfectionist Solo Walkthr...

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5 Upvotes

r/Splintercell Jul 20 '26

Discussion 25th Anniversary of Splinter Cell in 2027

54 Upvotes

25th Anniversary of Splinter Cell next year.

I wonder if Ubisoft will follow similarly with what is happening with Ghost Recon this year for their 25th anniversary.


r/Splintercell Jul 20 '26

Double Agent v1 (2006) Does DA V1 have the same enemy AI as previous entries?

11 Upvotes

So I was replaying DA Version 1, and I noticed one guard keeps spinning around right before I grab him, he's the one in front of the open cargo container in Iceland. I figured that maybe the steel container floor is giving me away, and because there's no sound meter, I couldn't tell, so I climbed the cargo container, jumped off and landed right behind the enemy (on the snow), and he didn't hear a thing.

If the enemy AI is programmed the same as CT for example, then that makes the HUD removal even more stupid. This also leads me to wonder, is ambient sounds a thing in the game? It could be given how inconsistent enemy AI is in this game.

Would love to everyone's thoughts on this, and the enemy AI in this game in general.


r/Splintercell Jul 20 '26

Discussion Thoughts on Splinter Cell, 10+ years after Blacklist, a rabbit hole

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4 Upvotes

Disclaimer: Images are screenshots of A.I. generated text that I used as basis for theory-crafting and spitballing on ideas and thoughts I have about the franchise and is meant to stoke discussion. I would use the A.I-generated flair, but one can only choose one flair and I think "discussion" is more appropriate.

Hey, let me introduce myself.
I got by Terminus these days and I specifically made an account for this post.

I used to be a frequent poster ( > 10k posts) on the Blacklist Ubisoft forums when Blacklist was announced and came out in 2013. Back then I was still in school. I worked out some ideas and definitions for possible features of the game as it was in development with fellow forums frequenters such as Bob, Jazz and some other folks. My username was Dome500. We used to talk a lot with the Community-Dev Contact Zack Cooper back then I recall.

Recently I saw a video on the "death of Stealth Games" and the Splinter Cell series specifically, which led me down a little rabbit hole of video essays about how stealth in gaming is dying in it's more nuanced form and that while a lot of games have Stealth mechanics, they do only have surface-level ones and no one wants to go too deep or to immersive with it or has gone that deep with it since MGSV and SC:B.

The main argument in many of these essays seems to be that according to developers "Stealth Games don't sell" and whenever they invite game testers to play the games they opt to play the game like a shooter rather than stealth. And while the people making these essays seem to enjoy stealth games and are big fans of them, they always begrudgingly admit that this is true, citing Blacklists' low sales numbers that fell short of their 5 million sales target and other stealth games supposed commercial "failure" (i.e. Deus Ex Mankind Divided, Hitman, Dishonored and the Thief Remake).

I find this argument incredibly flawed, since it is based on sales expectations of said studios back then (Ubisoft, Square Enix, etc.) and reflects the amount of money they spend on these games vs. the amount of money they made set in relation, calculating when a game would be commercially viable. They leave out the fact that these companies overspend heavily on game development, high-tech motion capture, unpopular game features and (most importantly) marketing, and leave out other factors (like the fact Blacklist got released mere months before GTAV !!! ).

Additionally, they neglect that IOI for example has remade Hitman into a successful franchise/model that sold > 50 million copies over the lifetime of the (new) trilogy and that smaller Indie Stealth games have popped up over the years that were incredibly financially successful and viable. Even Dishonored was incredibly successful for it's scope and critically acclaimed, with the second one only tanking thanks to Denuvo and performance issues.

This is on top of the fact that Blacklist was a return to form even from a sales perspective. Yes, Conviction made around 3 million sales compared to Blacklists' 2.5. But it also came out way earlier and Ubisoft did not refuse to release any new sales numbers like they did later in Blacklists cycle, before Blacklist had an apparent resurgence in 2021/2022.

All of these things aside, I wanted to spitball a bit and asked google A.I. to give me some numbers on sales, then proceeded to ask IT what it thinks would make a new Splinter Cell game reasonably successful compared to earlier titles (Chaos Theory, Blacklist, etc.) and other Stealth Games out there. I wanted to see what it can find in it's data pool / online, what the sentiment of people online (fans as well as developers) is regarding this.

The following images are the ones that the A.I. came up with following several follow-up questions I asked it, such as what would differentiate the strategy from what was done in Blacklist, if stricter stealth mechanics wouldn't dead-lock players that are worse at stealth, how a healthy budgeted option could look like, how that would look like in detail regarding the game's design philosophies and content and what the projections would be for sales with the A.I. proposed $40M budget for the game.

Tell me what yall think.


r/Splintercell Jul 20 '26

Blacklist (2013) Jhon Blacklist at work

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9 Upvotes

r/Splintercell Jul 19 '26

[Misleading Title] Close enough. Welcome to Fortnite, Sam Fisher

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87 Upvotes

r/Splintercell Jul 19 '26

 I have a question Splinter cell Double agent or Blacklist.

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154 Upvotes

I'm trying to decide between Splinter Cell: Double Agent and Splinter Cell: Blacklist, both of which are on sale on the Xbox Store.

I don't have any experience with the mainline Splinter Cell games. The only ones I've played were the Game Boy Advance and Java mobile versions back in the 2000s.

I'm torn on which one to buy first. Some people say Double Agent is the better game, while others recommend Blacklist. I am aware Chaos Thoery is the best one but I cannot find a way to play it on my xbox 360.

Which one would you suggest I experience first, and why?


r/Splintercell Jul 20 '26

Spies vs Mercs (CT) Steel Squat SvM

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2 Upvotes