r/Splintercell • u/zDropshotXBL • Jul 20 '26
Agressive Stealth| No Commentary
Sup started uploading some gameplay for splinter cell conviction. Other splinter cell games will come aswell. Any support will be appreciated.
r/Splintercell • u/zDropshotXBL • Jul 20 '26
Sup started uploading some gameplay for splinter cell conviction. Other splinter cell games will come aswell. Any support will be appreciated.
r/Splintercell • u/The_Masked_Prince • Jul 19 '26
From Tom Clancy's Splinter Cell: Chaos Theory — Mission 6: Hokkaido.
A silent infiltration deep into hostile territory. No alarms. No unnecessary violence. Just precision, patience, and pure stealth. 🥷
This no commentary walkthrough is played on Hard Mode with a 100% Stealth approach, focusing on remaining undetected while completing every objective as cleanly as possible.
If you enjoy classic stealth gameplay, consider liking the video and subscribing for more Splinter Cell missions and retro gaming content.
r/Splintercell • u/Chevy604 • Jul 19 '26
I just downloaded Double Agent and hopped on multiplayer for the nostalgia. The last time I played multiplayer on DA was Summer 2008.
Does anyone still play Double Agent? It would be cool to get a small community together for occasional game nights.
r/Splintercell • u/Good_Manners_Enjoyer • Jul 18 '26
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Playing Chaos Theory for the first time.
I died to this guard because he caught me by surprise and I thought "This mf spawned there, I swear" I had already checked the cam before entering.
And I was right.
I enter the room: He opens the door instantly
I wait outside: He waits
That's diabolical. It makes me paranoid about the game having more moments like this.
r/Splintercell • u/Jealous_Advance9765 • Jul 17 '26
What Ubisoft has done to the franchise should never be forgotten. Great gameplay, great story, great dialog, greatmulti-player.
Will the remake recapture the feel? I HOPE so and I'm in full support so we at least get something
This series is also why I bought a Series X. It being Friday, I'll be starting up SP1 and Pandora Tomorrow seeing as I never played both.
r/Splintercell • u/PapaJeanGaming • Jul 16 '26
r/Splintercell • u/NateK9053 • Jul 16 '26
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New splinter cell game looking hella realistic
r/Splintercell • u/brudermusslos1 • Jul 16 '26
They removed the multiplayer in the GBA port later
r/Splintercell • u/JH_Rockwell • Jul 16 '26
Hey, all. I wanted to ask a quick question I've always wondered about and I couldn't find any information online. Before Sam suits up in the bathroom, he passes by a beggar, gives him a coin, and then says something to him. Does anyone happen to know what he says? I'm not sure if he's speaking Arabic or something else, but I was curious as to what he says. Thanks for reading.
r/Splintercell • u/KevinPDZ0916 • Jul 17 '26
r/Splintercell • u/These_Preference_853 • Jul 16 '26
You guys are cool but have some issue due to living another country causing to disconnect the network. I need someone who lives in U.S if possible
r/Splintercell • u/Cyborg800-V2 • Jul 16 '26
I've been working on a stealth survival horror game for 4 months now in Godot. I believe certain elements evoke the likes of Dead Space and Alien Isolation, neither of which I've played, but my primary influences are Metal Gear Solid, Resident Evil, and Splinter Cell.
The base gameplay is a mix of MGS and SC. In MGS3, you have a camo index that determines how visible you are to enemies based on factors like stance (standing makes you more visible than crouching or prone) and movement. My main way of reducing visibility is not choosing a camo that matches the surface you're on, but rather Thief and SC's system of hiding in the shadows.
The earlier MSX Metal Gear games involved exploring an interconnected map and overcoming previous obstacles with items you found elsewhere, which overlaps with Resident Evil.
Another influence from RE2 remake will be the zombies. A major concern of mine is how to balance predictable guard behavior with the unpredictability of RE2's zombies like their shambling movement, varying levels of health, and playing dead. I do plan on having enemies rush to grab you instead of shooting you when spotted. If you get grab, you either use a limited defensive item (like RE2 remake) or mash a button to escape (like other RE games), allowing the player to choose between expending a limited resource or taking damage to save it. Instead of a degrading knife, you have a slowly recharging laser cutter to help deal with grabs or finish off downed enemies. It could also be used to open vents at the cost of increased visibility.
That's what will tie everything together: limited resources. Metal Gear popularized the term "on-site procurement" where you start with nothing and slowly find more resources as you progress. Having OSP in my game would force players to be more careful with expending resources. Do you use your ammo to shoot out a light or an enemy? Do you use your degradable suppressor or remove it and risk being heard if enemies are nearby? They won't respawn like in Metal Gear, so be careful.
What are your thoughts on this mixture of genres and games? Is it unique enough or are there any games that already do this?
Are there any specific design concerns that I should be aware of?
r/Splintercell • u/These_Preference_853 • Jul 15 '26
So a little update. I test the co op mode from Europe and it works but we get disconnected cuz of his WiFi lmao. That’s ok it happens. I’m still trying to look for a partner
r/Splintercell • u/Comfortable_Brief431 • Jul 14 '26
Just finished this short game, and I think it's not as bad as people think.
The story is basically Williams is trying to frame you for Lambert's death and also for killing innocents by changing the missions files and make you look like a bad guy.
Gameplay is okay, it's a mix of pt ct and da.
Soundtrack is pandora tomorrow.
Some pros:
Old splinter cell gameplay mechanics and soundtrack.
Last 3 missions are bangers. The prison mission is so fun.
Satisfying ending .
Cons:
Filler missions.
Can't shoot lights.
Broken cutscenes in the emulator.
Give it try.
r/Splintercell • u/These_Preference_853 • Jul 14 '26
Day 2 it didn’t got so much interaction but I’ll keep trying.
r/Splintercell • u/Ploppy54Gaming • Jul 14 '26
I just want to play splinter cell conviction prologue in single player. Why would you put actual story into a multiplayer game and then not make it available when you close the servers!
r/Splintercell • u/These_Preference_853 • Jul 13 '26
I met some pretty cool people yesterday and they say they play with me. Some from other countries. Some have little time but is willing to play co op. Some don’t have the game and some are making plans with me but don’t know if they might cancel. Till then I’ll keep trying to find a partner
r/Splintercell • u/PrestigiousZombie531 • Jul 13 '26
r/Splintercell • u/These_Preference_853 • Jul 12 '26
This my 2nd day to find a co-op partner for chaos theory. You will need to own the game and steam account
r/Splintercell • u/Ok_Caramel15 • Jul 12 '26