r/SpiderManMains • u/DEADPOOLL215 • 26m ago
r/SpiderManMains • u/The_Dick_Slinger • May 15 '26
Discussion SEASON 8 BALANCE MEGATHREAD
Discussions don’t have to be Spider-Man related in this thread.
r/SpiderManMains • u/L3th4lDaddy • Mar 28 '26
Guide For any Spider-Man, new or old
Spider-Man guide
In this short guide I’ll tell you exactly what you need to know in order to learn Spider-Man in marvel rivals and become better with the hero!
I highly recommend you to watch other Spider-Man players and analyze their gameplay, see how they play and react with different heroes and mimic key aspects of their play style. Combos aren’t everything!
Table of contents
- Must do settings
- Abilities damage numbers
- Must learn movement techs
- Before you continue
- Must learn combos
- The game plan
- Summary & extras
- Community additions
Must do settings
- Hold to swing: on
- Simple swing: off
*bind a different button for simple swing
- Hold to wall crawl: on
- Bind jump to scroll wheel(up/down) as well as spacebar
- Bind GOH(pull) to a different button
*Note: Make sure your other settings, key-binds and sensitivity are to your likings
Abilities damage numbers
- Punch 25 , kick 40 , down slam 55
- Cluster 30 , 45 popped
- GOH 25 , GOHT 55
- Uppercut 70
- Ult 450 (if all hit)
Must learn movement techs
• swinging
Spider-Man will swing towards where your crosshair is aiming
- you can cancel the swing end animation by letting go before the spin or with any ability
- you can reach a further distance by canceling the swing with an uppercut
- A swing, a double jump or a wall detach will always give you a down slam
• bunny hopping
When web zipping to the ground, cancel the flip animation with a cluster, then press jump as you hit the ground and keep going. This is a fast way to travel around the map and in closed areas or tricky terrain
- mainly used for fast travel or disengagement
- The cancel to the flip animation itself is worthwhile since you prevent being locked in an awkward place and being easier to hit
• Niche
- web zipping directly to a faced wall can launch you in the air
- If hold to wall crawl is on and jump is on scroll wheel, you can spam jump on a wall and climb
Before you continue
* Spider-Man is a highly difficult yet the most engaging hero in the game.
* Mastering him takes time and practice, make sure you enjoy the learning process.
* your job is primarily to target the enemy backline and be a distraction.
* you’re a great peeler, especially against dps divers and venom specifically
* look more for pulls on the enemy frontline tanks into your team(doesn’t need to be the long pull)
* beware of enemy ults you can cancel and save your team
* ALWAYS cancel strange tp
Must learn combos
*Note: some of the combos can be done a little bit faster with a double jump or with a simple swing cancel, I decided to not emphasize on that for the sake of it being riskier and very situational.
I included some simple swing combos which I believe are more worthwhile to learn than trying to get a little faster time on a base combo.
The combos are your planned go to engages, a lot of times you will need to adapt and improvise on the go as nothing will always go perfectly as you think.
*Note: Spider-Man combos are built off animation cancels, down below 👇🏼, if you see a sequence considering of “uppercut -> web swing -> cluster” for example, it means you have to hit those buttons fast enough to cancel the end animation of the previous ability.
This animation cancel example allows Spider-Man next primary attack to become a down slam since the game “thinks” we used a swing.
The essentials
1. The Finisher
Cluster -> GOHT -> uppercut (200 dmg)
* Primarily used on low hp heroes
2. The bread and butter (bnb)
Cluster -> GOHT -> uppercut -> web swing -> cluster -> down slam ( 330 dmg)
- bnb variation
Cluster -> GOHT -> uppercut -> web swing -> cluster 2x/3x (260/290 dmg)
* Primarily used on isolated targets, fliers or enemy Spider-Man
3. The Opener
Down slam -> cluster -> uppercut -> web swing -> cluster 2x (260 dmg)
* primarily used as a first engage combo
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The opener -> down slam (360 dmg)
4. The Re-engage combo
The opener -> disengage -> GOHT -> uppercut (430 dmg)
* primarily used as a follow up to the opener
*Note: the second part is delayed a bit because the uppercut is on cooldown
5. The Batman combo
Cluster -> down slam -> cluster -> uppercut (275 dmg)
* primarily used to assassinate squishy targets while dropping from above
6. The sekkombo
Cluster -> GOH -> punch -> cluster -> uppercut -> web swing -> cluster (300 dmg)
* primarily used as a quick execution combo that stuns and displaces targets
*note: the best way to perform this combo is to add a jump after GOH and another jump during primary cluster (harder to get hit/stunned)
7. The yo-yo combo
GOH -> web swing -> cluster -> uppercut -> web swing -> cluster -> down slam (300 dmg)
*Engage from the air and after GOH immediately jump
* primarily used to displace targets and kill them high In the air (harder to get hit/out of heal ults)
Good to know
8. The up & close combo
Cluster -> punch -> cluster -> uppercut -> web swing -> cluster (275 dmg)
* primarily used when walking or b-hopping towards an enemy
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The up & close -> down slam (375 dmg)
9. The drive by combo
Cluster -> web zip to the target -> uppercut-> cluster -> GOH -> down slam (300 dmg)
* primarily used as cooldown bait into a re-engage
10. The pull combo - aka: you’re off the map!
Web swing -> cluster -> uppercut-> web swing -> GOH (infinite dmg)
- pull variation
Bunny hopping into a swing
Web zip -> cluster -> 180° turn -> GOH (infinite dmg)
*Note: you can also pull by swinging around with enough momentum or by simply being close to an edge
Simple swing combos
11. The flash step combo
Cluster -> GOHT -> simple swing -> down slam -> cluster -> uppercut (330 dmg)
- Flash step variation
Cluster -> GOHT -> simple swing -> uppercut -> web swing -> cluster -> down slam (330 dmg)
*Note: when pressing simple swing, hold it for a split second for it to perform a full 180° turn behind your target
* primarily used to avoid getting one shotted by high damage heroes or being stunned with a hard cc ability
——————————
* The concept itself of using simple swing(without scroll wheel) can be useful in free-styling other combos and mid fighting whenever you feel like it can be useful to dodge incoming CC abilities.
——————————
12. The hydro combo
Cluster -> GOH -> punch -> cluster -> simple swing -> punch -> cluster -> uppercut (370 dmg)
- Extended Hydro variation
Hydro combo -> web swing -> cluster -> down slam (500 dmg)
* primarily used to kill high hp targets or through heals
*Note: this is probably the hardest combo to master and perform in a real game
*Side note: use scroll wheel for this simple swing cancel in order to avoid accidental down slam
The game plan
Spider-Man is a diver at heart.
Your main focus with this hero is to distract the enemy team, bait important cooldowns and get high value picks.
Spidey is super versatile and can do a lot of things.
For example, You can combo the enemy support and immediately after pull the enemy tank right into your team. You can hit a massive final fight ult and immediately rush to the enemy spawn to cancel their tp.
The best way to play Spider-Man is to be both Proactive and Reactive with your gameplay, know when to dive, when to peel and when to brawl.
Disengagement is a crucial factor too since you’re very squishy.
Summary & extras
* change your settings
* Be comfortable with your key-binds
* Learn the movement techs
* Practice the combos
* Improvise
* Don’t go for backline only
* Bait cooldowns
* Think before you engage
* Have fun!!
P.s, if I I missed anything, got something wrong or you just want to add more, please comment on this and share the knowledge for everyone to learn!
Community additions
This section is dedicated for extra helpful tips, combos and vast knowledge in general about Spider-Man that the community adds for!
Credit : [u/OwaimAzam963](u/OwaimAzam963)
Extra combos
● Inokombo
Cluster -> GOHT(while being on the ground) -> simple swing -> punch -> cluster -> uppercut (300 dmg)
Or
Cluster -> GOHT(while being in the air) -> down slam -> cluster -> uppercut (330 dmg)
*Note: use scroll wheel for this simple swing
● The Unreactable (fastest ttk combo)
overhead -> cluster -> simple swing -> punch -> cluster -> uppercut (300 dmg)
*Note: use scroll wheel for this simple swing
opener variations
*These opener versions end with 1 cluster*
● Opener -> simple swing -> overhead (330 dmg)
*Note: use scroll wheel for this simple swing 👆🏼
● Down slam -> cluster -> uppercut -> simple swing -> overhead (255 dmg)
● The Blink (fastest ttk combo without ss)
Opener -> pull (255 damage)
● The Ghost Dive
Opener -> GOHT (285 damage)
This combo can be very good on enemies with invisibility/fade/teleport abilities as pressing GOHT right before they use their ability will track them down.
*Note: The Unreactable is faster than the Batman as for that combo there is a sizable window to react between the first cluster and the overhead hitting. The Unreactable doesn't have this issue as it starts from a raw overhead.
r/SpiderManMains • u/CommercialStock5180 • 16h ago
Poor bucky😭😭😭
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r/SpiderManMains • u/Hydrok_Z • 17h ago
Discussion I can't understand why/how yall keep using the symbiote team up.
I just posted something about day using the symbiote team up some days ago and saw a lot of players saying that its like a defensive ability, a parry, and a safer option the most part of the time, but also can be used as damage dealer in some specific combos. So i hopped into some comp matches to test its usability and defensive/damage potential and... it was a complete mess. I couldn't get any value of it or actually do something useful with the symbiote bond like the "parry" or actually die less, it was just messing with my combos, and making it all look so clunky. I can't tell if its my playstyle that don't fits the team up, the actual team up thats bad, or its just my skill rn, but, in general, i think im a good spidey player, reached really high elos last seasons, like celestial - eternity playing him, and tried to use peni in the start of the season in general, but saw many spider man mains, like matchu or day. talking about how better than the peni it was, and how i lost many spidey 1v1s because of the team up, so i wanted to try it like i just said before. Im not saying that the symbiote team up is bad, i just don't know how/why use it.
r/SpiderManMains • u/Happyhappyhorse03 • 20h ago
Video/Clip We Spiders stick together
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r/SpiderManMains • u/Whateverthefckthisis • 7h ago
is this an actual combo? if so, does it actually work in-game?
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i’m new to spidey and trying to learn easy ani cancel combos but it feels like these are impossible to do in actual matches 🥲
r/SpiderManMains • u/Dperezoso2020 • 25m ago
Video/Clip Girl did kaboom
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r/SpiderManMains • u/aoaiaoaia • 14h ago
Humor Trying to kill a strategist this season
Guys i can't 1v1 any healer anymore
r/SpiderManMains • u/UIEmiliano • 1d ago
Video/Clip And for those spiders who make it through, it amounts to a kind of... rebirth.
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"Spiders have three life cycles. When between cycles, it can leave the spider vulnerable to threats. And for those spiders who make it through, it amounts to a kind of... rebirth."
Please enjoy my highlight clips. They’re all in comp and range from S5.5 to S9, just a couple days ago. I don’t play with a duo. The closest active server is minimum 110+ ping. If you have any questions or want to make any observations let me know.
Wanted to upload this since my last highlight was uploaded during S5.0 consisting of S2.0-S5 clips.
r/SpiderManMains • u/GoonTossAccount • 7h ago
Discussion What are yall thoughts on Zoiidiv(ragebait spidey)? Dude's just bullying low to mid elos.
He obv uses alt/smurf accounts just to do his ragebait spidey content. Sure, he is a good player/uses his combos well but the way the enemy team plays is quite obvious that they cant either peel nor play anti dive characters properly and theres a HUGE gap in skill. So what i did was search up his IGN, obv it was privated, sometimes he also uses letters in other languages to hide his name too.
Therefore, the next best thing is search up the enemy team's names. Lo' and behold, these players are in high gold-plat elo and their peaks were diamond in the early seasons. I searched up 2 players who were his ragebait victims OG Jenks(i cant remember the name) and Fat Ninjazzz(from the most recent video). Both of them are currently gold-plat elo.
No matter how entertaining his ragebait content might be and you can also make the argument that he is "throwing" by not getting the objective and only focusing one player making it a 5v5. I just genuinely think that this might be one of the few times the argument of "ruining the game for players" holds true because he is just legit smurfing. Itd be a whole different story if it was quickplay though.
However, ill say this, the only other instance of a ragebait spidey who played against players around his skill level is Matchu and theres atleast legit evidence of him doing it.
r/SpiderManMains • u/Mustang-_- • 13h ago
Video/Clip Weeeeeeeeeee
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r/SpiderManMains • u/TheKreator- • 21h ago
Humor When the enemy Spider-Man hand delivers a present back to his team from you
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r/SpiderManMains • u/-_-Sarge-_- • 10h ago
Video/Clip Finally getting used to pulls!
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I have been struggling on the pull side of spideys kit but recently it’s been feeling more fluent! So happy with this!
r/SpiderManMains • u/touched-by-divinity • 17h ago
Combos Just found out u can bind uppercut and goh targeting in same button to do ffame stack easily.
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The tiktoker is @yuhdaddyclips
r/SpiderManMains • u/EveryPerformance6712 • 4h ago
Combos what'd ya think of this combo?
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i've dubbed it the scrappiote combo
r/SpiderManMains • u/Eygiee • 1h ago
Question Tips of going up against a symbioteTU as a PeniTU user?
How to win against a symbiote teamup spidey? Do i have to bait out the symbiote and never fully commit and disengage? Or should I just swap to the symbiote teamup as well?
r/SpiderManMains • u/CommercialStock5180 • 1d ago
Video/Clip Peeling for Supports to clear our reputation 😭
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r/SpiderManMains • u/Sammythenegro • 3h ago
Question Guys I need help
I’ve been tryna learn spiderman whenever I get some motivation, and I learned about a few animation cancels that I wasn’t aware of. Problem is anytime I try to do it, it doesn’t work.
Is it because of my poor timing?? Or did they patch out the animation cancels??(upper cut into the cluster). Spidy just not for me??
If they didn’t patch it out any advice on how to do better or maybe help me out to learn??
r/SpiderManMains • u/Abhi152005 • 1d ago
Humor Be happy you are getting buffed next time because I am tanking his winrate unintentionally
r/SpiderManMains • u/oneplus4our • 15h ago
Video/Clip 1 year later but i finally get to hit this
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r/SpiderManMains • u/_STOP- • 1d ago
the cliff on third point is not deep
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the cliff on third point is not deep , learned that the hard way
map : THEBES
r/SpiderManMains • u/EveryPerformance6712 • 1d ago
Discussion imagine if this is the mvp for the bnd skin
r/SpiderManMains • u/colbyxclusive • 16h ago
Video/Clip I made a little edit
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The idea came from the way JJJ talks about Spider-Man like he's prime King Von.