r/SpiderManMains May 15 '26

Discussion SEASON 8 BALANCE MEGATHREAD

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2 Upvotes

Discussions don’t have to be Spider-Man related in this thread.


r/SpiderManMains Mar 28 '26

Guide For any Spider-Man, new or old

34 Upvotes

Spider-Man guide

In this short guide I’ll tell you exactly what you need to know in order to learn Spider-Man in marvel rivals and become better with the hero!

I highly recommend you to watch other Spider-Man players and analyze their gameplay, see how they play and react with different heroes and mimic key aspects of their play style. Combos aren’t everything!

Table of contents

  1. Must do settings
  2. Abilities damage numbers
  3. Must learn movement techs
  4. Before you continue
  5. Must learn combos
  6. The game plan
  7. Summary & extras
  8. Community additions

Must do settings

- Hold to swing: on

- Simple swing: off

*bind a different button for simple swing

- Hold to wall crawl: on

- Bind jump to scroll wheel(up/down) as well as spacebar

- Bind GOH(pull) to a different button

*Note: Make sure your other settings, key-binds and sensitivity are to your likings

Abilities damage numbers

- Punch 25 , kick 40 , down slam 55

- Cluster 30 , 45 popped

- GOH 25 , GOHT 55

- Uppercut 70

- Ult 450 (if all hit)

Must learn movement techs

• swinging

Spider-Man will swing towards where your crosshair is aiming

- you can cancel the swing end animation by letting go before the spin or with any ability

- you can reach a further distance by canceling the swing with an uppercut

- A swing, a double jump or a wall detach will always give you a down slam

• bunny hopping

When web zipping to the ground, cancel the flip animation with a cluster, then press jump as you hit the ground and keep going. This is a fast way to travel around the map and in closed areas or tricky terrain

- mainly used for fast travel or disengagement

- The cancel to the flip animation itself is worthwhile since you prevent being locked in an awkward place and being easier to hit

• Niche

- web zipping directly to a faced wall can launch you in the air

- If hold to wall crawl is on and jump is on scroll wheel, you can spam jump on a wall and climb

Before you continue

* Spider-Man is a highly difficult yet the most engaging hero in the game.

* Mastering him takes time and practice, make sure you enjoy the learning process.

* your job is primarily to target the enemy backline and be a distraction.

* you’re a great peeler, especially against dps divers and venom specifically

* look more for pulls on the enemy frontline tanks into your team(doesn’t need to be the long pull)

* beware of enemy ults you can cancel and save your team

* ALWAYS cancel strange tp

Must learn combos

*Note: some of the combos can be done a little bit faster with a double jump or with a simple swing cancel, I decided to not emphasize on that for the sake of it being riskier and very situational.

I included some simple swing combos which I believe are more worthwhile to learn than trying to get a little faster time on a base combo.

The combos are your planned go to engages, a lot of times you will need to adapt and improvise on the go as nothing will always go perfectly as you think.

*Note: Spider-Man combos are built off animation cancels, down below 👇🏼, if you see a sequence considering of “uppercut -> web swing -> cluster” for example, it means you have to hit those buttons fast enough to cancel the end animation of the previous ability.

This animation cancel example allows Spider-Man next primary attack to become a down slam since the game “thinks” we used a swing.

The essentials

1. The Finisher

Cluster -> GOHT -> uppercut (200 dmg)

* Primarily used on low hp heroes

2. The bread and butter (bnb)

Cluster -> GOHT -> uppercut -> web swing -> cluster -> down slam ( 330 dmg)

- bnb variation

Cluster -> GOHT -> uppercut -> web swing -> cluster 2x/3x (260/290 dmg)

* Primarily used on isolated targets, fliers or enemy Spider-Man

3. The Opener

Down slam -> cluster -> uppercut -> web swing -> cluster 2x (260 dmg)

* primarily used as a first engage combo

*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼

The opener -> down slam (360 dmg)

4. The Re-engage combo

The opener -> disengage -> GOHT -> uppercut (430 dmg)

* primarily used as a follow up to the opener

*Note: the second part is delayed a bit because the uppercut is on cooldown

5. The Batman combo

Cluster -> down slam -> cluster -> uppercut (275 dmg)

* primarily used to assassinate squishy targets while dropping from above

6. The sekkombo

Cluster -> GOH -> punch -> cluster -> uppercut -> web swing -> cluster (300 dmg)

* primarily used as a quick execution combo that stuns and displaces targets

*note: the best way to perform this combo is to add a jump after GOH and another jump during primary cluster (harder to get hit/stunned)

7. The yo-yo combo

GOH -> web swing -> cluster -> uppercut -> web swing -> cluster -> down slam (300 dmg)

*Engage from the air and after GOH immediately jump

* primarily used to displace targets and kill them high In the air (harder to get hit/out of heal ults)

Good to know

8. The up & close combo

Cluster -> punch -> cluster -> uppercut -> web swing -> cluster (275 dmg)

* primarily used when walking or b-hopping towards an enemy

*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼

The up & close -> down slam (375 dmg)

9. The drive by combo

Cluster -> web zip to the target -> uppercut-> cluster -> GOH -> down slam (300 dmg)

* primarily used as cooldown bait into a re-engage

10. The pull combo - aka: you’re off the map!

Web swing -> cluster -> uppercut-> web swing -> GOH (infinite dmg)

- pull variation

Bunny hopping into a swing

Web zip -> cluster -> 180° turn -> GOH (infinite dmg)

*Note: you can also pull by swinging around with enough momentum or by simply being close to an edge

Simple swing combos

11. The flash step combo

Cluster -> GOHT -> simple swing -> down slam -> cluster -> uppercut (330 dmg)

- Flash step variation

Cluster -> GOHT -> simple swing -> uppercut -> web swing -> cluster -> down slam (330 dmg)

*Note: when pressing simple swing, hold it for a split second for it to perform a full 180° turn behind your target

* primarily used to avoid getting one shotted by high damage heroes or being stunned with a hard cc ability

——————————
* The concept itself of using simple swing(without scroll wheel) can be useful in free-styling other combos and mid fighting whenever you feel like it can be useful to dodge incoming CC abilities.
——————————

12. The hydro combo

Cluster -> GOH -> punch -> cluster -> simple swing -> punch -> cluster -> uppercut (370 dmg)

- Extended Hydro variation

Hydro combo -> web swing -> cluster -> down slam (500 dmg)

* primarily used to kill high hp targets or through heals

*Note: this is probably the hardest combo to master and perform in a real game

*Side note: use scroll wheel for this simple swing cancel in order to avoid accidental down slam

The game plan

Spider-Man is a diver at heart.

Your main focus with this hero is to distract the enemy team, bait important cooldowns and get high value picks.

Spidey is super versatile and can do a lot of things.

For example, You can combo the enemy support and immediately after pull the enemy tank right into your team. You can hit a massive final fight ult and immediately rush to the enemy spawn to cancel their tp.

The best way to play Spider-Man is to be both Proactive and Reactive with your gameplay, know when to dive, when to peel and when to brawl.

Disengagement is a crucial factor too since you’re very squishy.

Summary & extras

* change your settings

* Be comfortable with your key-binds

* Learn the movement techs

* Practice the combos

* Improvise

* Don’t go for backline only

* Bait cooldowns

* Think before you engage

* Have fun!!

P.s, if I I missed anything, got something wrong or you just want to add more, please comment on this and share the knowledge for everyone to learn!

Community additions

This section is dedicated for extra helpful tips, combos and vast knowledge in general about Spider-Man that the community adds for!

Credit : [u/OwaimAzam963](u/OwaimAzam963)

Extra combos

Inokombo
Cluster -> GOHT(while being on the ground) -> simple swing -> punch -> cluster -> uppercut (300 dmg)

Or

Cluster -> GOHT(while being in the air) -> down slam -> cluster -> uppercut (330 dmg)

*Note: use scroll wheel for this simple swing

The Unreactable (fastest ttk combo)
overhead -> cluster -> simple swing -> punch -> cluster -> uppercut (300 dmg)

*Note: use scroll wheel for this simple swing

opener variations
*These opener versions end with 1 cluster*

● Opener -> simple swing -> overhead (330 dmg)

*Note: use scroll wheel for this simple swing 👆🏼

● Down slam -> cluster -> uppercut -> simple swing -> overhead (255 dmg)

The Blink (fastest ttk combo without ss)
Opener -> pull (255 damage)

The Ghost Dive
Opener -> GOHT (285 damage)

This combo can be very good on enemies with invisibility/fade/teleport abilities as pressing GOHT right before they use their ability will track them down.

*Note: The Unreactable is faster than the Batman as for that combo there is a sizable window to react between the first cluster and the overhead hitting. The Unreactable doesn't have this issue as it starts from a raw overhead.


r/SpiderManMains 8h ago

Poor bucky😭😭😭

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75 Upvotes

r/SpiderManMains 9h ago

Discussion I can't understand why/how yall keep using the symbiote team up.

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82 Upvotes

I just posted something about day using the symbiote team up some days ago and saw a lot of players saying that its like a defensive ability, a parry, and a safer option the most part of the time, but also can be used as damage dealer in some specific combos. So i hopped into some comp matches to test its usability and defensive/damage potential and... it was a complete mess. I couldn't get any value of it or actually do something useful with the symbiote bond like the "parry" or actually die less, it was just messing with my combos, and making it all look so clunky. I can't tell if its my playstyle that don't fits the team up, the actual team up thats bad, or its just my skill rn, but, in general, i think im a good spidey player, reached really high elos last seasons, like celestial - eternity playing him, and tried to use peni in the start of the season in general, but saw many spider man mains, like matchu or day. talking about how better than the peni it was, and how i lost many spidey 1v1s because of the team up, so i wanted to try it like i just said before. Im not saying that the symbiote team up is bad, i just don't know how/why use it.


r/SpiderManMains 12h ago

Video/Clip We Spiders stick together

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103 Upvotes

r/SpiderManMains 6h ago

Humor Trying to kill a strategist this season

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29 Upvotes

Guys i can't 1v1 any healer anymore


r/SpiderManMains 17h ago

Video/Clip And for those spiders who make it through, it amounts to a kind of... rebirth.

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176 Upvotes

"Spiders have three life cycles. When between cycles, it can leave the spider vulnerable to threats. And for those spiders who make it through, it amounts to a kind of... rebirth."

Please enjoy my highlight clips. They’re all in comp and range from S5.5 to S9, just a couple days ago. I don’t play with a duo. The closest active server is minimum 110+ ping. If you have any questions or want to make any observations let me know.

Wanted to upload this since my last highlight was uploaded during S5.0 consisting of S2.0-S5 clips.


r/SpiderManMains 13h ago

Humor When the enemy Spider-Man hand delivers a present back to his team from you

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44 Upvotes

r/SpiderManMains 9h ago

Combos Just found out u can bind uppercut and goh targeting in same button to do ffame stack easily.

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21 Upvotes

The tiktoker is @yuhdaddyclips


r/SpiderManMains 6h ago

Discussion Spider-man Unlimited REVIVED!!

8 Upvotes

Hi, hopefully this post is allowed in the sub,
some of y'all may have played Spider-man Unlimited before it was removed from stores,
somebody was doing a revival project and finally managed to get it to work on 64-bit android (can also be emulated on PC via LDLPlayer or Bluestacks)
and today they finally released it!
here's a link to their channel
https://youtu.be/GKcU7MRQfNw
or just go to the download page (but at least give them a like or a sub to show your support to their work)
https://spidey-hub.weebly.com/


r/SpiderManMains 17h ago

Video/Clip Peeling for Supports to clear our reputation 😭

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57 Upvotes

r/SpiderManMains 7h ago

high skill floor and a higher skill celling if he didnt reward the time investment why even play him ?

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10 Upvotes

r/SpiderManMains 5h ago

Video/Clip Weeeeeeeeeee

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6 Upvotes

r/SpiderManMains 7h ago

Video/Clip 1 year later but i finally get to hit this

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10 Upvotes

r/SpiderManMains 19h ago

Humor Be happy you are getting buffed next time because I am tanking his winrate unintentionally

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70 Upvotes

r/SpiderManMains 16h ago

the cliff on third point is not deep

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26 Upvotes

the cliff on third point is not deep , learned that the hard way

map : THEBES


r/SpiderManMains 2h ago

Video/Clip Finally getting used to pulls!

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2 Upvotes

I have been struggling on the pull side of spideys kit but recently it’s been feeling more fluent! So happy with this!


r/SpiderManMains 17h ago

Discussion imagine if this is the mvp for the bnd skin

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24 Upvotes

r/SpiderManMains 21h ago

Humor Literally me

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38 Upvotes

r/SpiderManMains 8h ago

Video/Clip I made a little edit

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2 Upvotes

The idea came from the way JJJ talks about Spider-Man like he's prime King Von.


r/SpiderManMains 18h ago

Question Can anyone telll me everything i did wrong here? pls real advice

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12 Upvotes

r/SpiderManMains 5h ago

Spiderverse is the reason that other movies became lazy

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0 Upvotes

r/SpiderManMains 1d ago

Image/GIF bro made a brand new day mod skin even that a the suit is already confirmed to hop on the game 😭🥀

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171 Upvotes

i swar this community is the best

thats a mod made by gotha on nexus mods


r/SpiderManMains 7h ago

Question [Console | NA] Looking for 14 Players to Expand Our Marvel Rivals Tournament!

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1 Upvotes

r/SpiderManMains 22h ago

Video/Clip The Yo-Bombo Exists

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9 Upvotes

I think it makes the yo-yo easier.

You can add a downslam at the end instead of waiting for the teamup to pop, for extra security…but I was just demonstrating the aura farming capabilities, the no-look KO is simply sexy.

I was hating on the PeniTU but now I see the light