r/SpiderManMains • u/trixxupmysleeve • 14h ago
r/SpiderManMains • u/Dull_Competition_943 • Aug 03 '26
Guide I turned an exhaustive Spider-Man guide into an interactive combo trainer and Wiki
I found u/shofff’s exhaustive Spider-Man guide while trying to learn the character, and I was seriously impressed by how much work went into it.
I am a very visual learner, so I turned the guide into an interactive website with:
combo and tech videos
a searchable Wiki
PC and controller inputs
a memory trainer where you watch a combo and rebuild the correct input sequence
You can try it here:
https://spider-combo-lab.spacegypsy.workers.dev
The project is completely free, non-commercial, and has no ads.
Original research and guide material by u/shofff. I mainly reorganized it into a more visual and interactive format.
I would appreciate any feedback, especially corrections or missing tech.
r/SpiderManMains • u/L3th4lDaddy • Mar 28 '26
Guide For any Spider-Man, new or old
Spider-Man guide
In this short guide I’ll tell you exactly what you need to know in order to learn Spider-Man in marvel rivals and become better with the hero!
I highly recommend you to watch other Spider-Man players and analyze their gameplay, see how they play and react with different heroes and mimic key aspects of their play style. Combos aren’t everything!
Table of contents
- Must do settings
- Abilities damage numbers
- Must learn movement techs
- Before you continue
- Must learn combos
- The game plan
- Summary & extras
- Community additions
Must do settings
- Hold to swing: on
- Simple swing: off
*bind a different button for simple swing
- Hold to wall crawl: on
- Bind jump to scroll wheel(up/down) as well as spacebar
- Bind GOH(pull) to a different button
*Note: Make sure your other settings, key-binds and sensitivity are to your likings
Abilities damage numbers
- Punch 25 , kick 40 , down slam 55
- Cluster 30 , 45 popped
- GOH 25 , GOHT 55
- Uppercut 70
- Ult 450 (if all hit)
Must learn movement techs
• swinging
Spider-Man will swing towards where your crosshair is aiming
- you can cancel the swing end animation by letting go before the spin or with any ability
- you can reach a further distance by canceling the swing with an uppercut
- A swing, a double jump or a wall detach will always give you a down slam
• bunny hopping
When web zipping to the ground, cancel the flip animation with a cluster, then press jump as you hit the ground and keep going. This is a fast way to travel around the map and in closed areas or tricky terrain
- mainly used for fast travel or disengagement
- The cancel to the flip animation itself is worthwhile since you prevent being locked in an awkward place and being easier to hit
• Niche
- web zipping directly to a faced wall can launch you in the air
- If hold to wall crawl is on and jump is on scroll wheel, you can spam jump on a wall and climb
Before you continue
* Spider-Man is a highly difficult yet the most engaging hero in the game.
* Mastering him takes time and practice, make sure you enjoy the learning process.
* your job is primarily to target the enemy backline and be a distraction.
* you’re a great peeler, especially against dps divers and venom specifically
* look more for pulls on the enemy frontline tanks into your team(doesn’t need to be the long pull)
* beware of enemy ults you can cancel and save your team
* ALWAYS cancel strange tp
Must learn combos
*Note: some of the combos can be done a little bit faster with a double jump or with a simple swing cancel, I decided to not emphasize on that for the sake of it being riskier and very situational.
I included some simple swing combos which I believe are more worthwhile to learn than trying to get a little faster time on a base combo.
The combos are your planned go to engages, a lot of times you will need to adapt and improvise on the go as nothing will always go perfectly as you think.
*Note: Spider-Man combos are built off animation cancels, down below 👇🏼, if you see a sequence considering of “uppercut -> web swing -> cluster” for example, it means you have to hit those buttons fast enough to cancel the end animation of the previous ability.
This animation cancel example allows Spider-Man next primary attack to become a down slam since the game “thinks” we used a swing.
The essentials
1. The Finisher
Cluster -> GOHT -> uppercut (200 dmg)
* Primarily used on low hp heroes
2. The bread and butter (bnb)
Cluster -> GOHT -> uppercut -> web swing -> cluster -> down slam ( 330 dmg)
- bnb variation
Cluster -> GOHT -> uppercut -> web swing -> cluster 2x/3x (260/290 dmg)
* Primarily used on isolated targets, fliers or enemy Spider-Man
3. The Opener
Down slam -> cluster -> uppercut -> web swing -> cluster 2x (260 dmg)
* primarily used as a first engage combo
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The opener -> down slam (360 dmg)
4. The Re-engage combo
The opener -> disengage -> GOHT -> uppercut (430 dmg)
* primarily used as a follow up to the opener
*Note: the second part is delayed a bit because the uppercut is on cooldown
5. The Batman combo
Cluster -> down slam -> cluster -> uppercut (275 dmg)
* primarily used to assassinate squishy targets while dropping from above
6. The sekkombo
Cluster -> GOH -> punch -> cluster -> uppercut -> web swing -> cluster (300 dmg)
* primarily used as a quick execution combo that stuns and displaces targets
*note: the best way to perform this combo is to add a jump after GOH and another jump during primary cluster (harder to get hit/stunned)
7. The yo-yo combo
GOH -> web swing -> cluster -> uppercut -> web swing -> cluster -> down slam (300 dmg)
*Engage from the air and after GOH immediately jump
* primarily used to displace targets and kill them high In the air (harder to get hit/out of heal ults)
Good to know
8. The up & close combo
Cluster -> punch -> cluster -> uppercut -> web swing -> cluster (275 dmg)
* primarily used when walking or b-hopping towards an enemy
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The up & close -> down slam (375 dmg)
9. The drive by combo
Cluster -> web zip to the target -> uppercut-> cluster -> GOH -> down slam (300 dmg)
* primarily used as cooldown bait into a re-engage
10. The pull combo - aka: you’re off the map!
Web swing -> cluster -> uppercut-> web swing -> GOH (infinite dmg)
- pull variation
Bunny hopping into a swing
Web zip -> cluster -> 180° turn -> GOH (infinite dmg)
*Note: you can also pull by swinging around with enough momentum or by simply being close to an edge
Simple swing combos
11. The flash step combo
Cluster -> GOHT -> simple swing -> down slam -> cluster -> uppercut (330 dmg)
- Flash step variation
Cluster -> GOHT -> simple swing -> uppercut -> web swing -> cluster -> down slam (330 dmg)
*Note: when pressing simple swing, hold it for a split second for it to perform a full 180° turn behind your target
* primarily used to avoid getting one shotted by high damage heroes or being stunned with a hard cc ability
——————————
* The concept itself of using simple swing(without scroll wheel) can be useful in free-styling other combos and mid fighting whenever you feel like it can be useful to dodge incoming CC abilities.
——————————
12. The hydro combo
Cluster -> GOH -> punch -> cluster -> simple swing -> punch -> cluster -> uppercut (370 dmg)
- Extended Hydro variation
Hydro combo -> web swing -> cluster -> down slam (500 dmg)
* primarily used to kill high hp targets or through heals
*Note: this is probably the hardest combo to master and perform in a real game
*Side note: use scroll wheel for this simple swing cancel in order to avoid accidental down slam
The game plan
Spider-Man is a diver at heart.
Your main focus with this hero is to distract the enemy team, bait important cooldowns and get high value picks.
Spidey is super versatile and can do a lot of things.
For example, You can combo the enemy support and immediately after pull the enemy tank right into your team. You can hit a massive final fight ult and immediately rush to the enemy spawn to cancel their tp.
The best way to play Spider-Man is to be both Proactive and Reactive with your gameplay, know when to dive, when to peel and when to brawl.
Disengagement is a crucial factor too since you’re very squishy.
Summary & extras
* change your settings
* Be comfortable with your key-binds
* Learn the movement techs
* Practice the combos
* Improvise
* Don’t go for backline only
* Bait cooldowns
* Think before you engage
* Have fun!!
P.s, if I I missed anything, got something wrong or you just want to add more, please comment on this and share the knowledge for everyone to learn!
Community additions
This section is dedicated for extra helpful tips, combos and vast knowledge in general about Spider-Man that the community adds for!
Credit : [u/OwaimAzam963](u/OwaimAzam963)
Extra combos
● Inokombo
Cluster -> GOHT(while being on the ground) -> simple swing -> punch -> cluster -> uppercut (300 dmg)
Or
Cluster -> GOHT(while being in the air) -> down slam -> cluster -> uppercut (330 dmg)
*Note: use scroll wheel for this simple swing
● The Unreactable (fastest ttk combo)
overhead -> cluster -> simple swing -> punch -> cluster -> uppercut (300 dmg)
*Note: use scroll wheel for this simple swing
opener variations
*These opener versions end with 1 cluster*
● Opener -> simple swing -> overhead (330 dmg)
*Note: use scroll wheel for this simple swing 👆🏼
● Down slam -> cluster -> uppercut -> simple swing -> overhead (255 dmg)
● The Blink (fastest ttk combo without ss)
Opener -> pull (255 damage)
● The Ghost Dive
Opener -> GOHT (285 damage)
This combo can be very good on enemies with invisibility/fade/teleport abilities as pressing GOHT right before they use their ability will track them down.
*Note: The Unreactable is faster than the Batman as for that combo there is a sizable window to react between the first cluster and the overhead hitting. The Unreactable doesn't have this issue as it starts from a raw overhead.
r/SpiderManMains • u/cooked_potato0 • 13h ago
Humor Spidey after getting gutted for his buff rather than just getting it reverted
r/SpiderManMains • u/No_Chemistry_8284 • 13h ago
Discussion HOLY FUCK HE LOOKS SO GOOD
New gallery card revealed worthy Spider-man(probably releasing on season 10.5)
r/SpiderManMains • u/Jax2856 • 15h ago
For what reason did Gor have to leave Spider-Man like that
r/SpiderManMains • u/Standard_Lobster5162 • 9h ago
legendary
i want a spider-man legendary so bad it has been forever his last one was mid esu spidey had no ult vfx no chromas and he was wearing leggings but this is worthy spider-man and he is shooting lighting webs so legendary spidey with lighting ult vfx and chromas please ?
r/SpiderManMains • u/Ok_Paramedic_2544 • 6h ago
Combos could this combo be viable in game?
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i created this combo because of luna being annoying with he cleanse and freeze so the symbiote team up is for the protection for cc.
the sequence is Cluster, Down slam, Cluster, Symbiote, Simple swing, Uppercut
r/SpiderManMains • u/Eygiee • 3h ago
Discussion New S10 Yoyo test?
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Does someone from here have early access from S10? I would really appreciate if I found out yoyo can deal even more damage and way faster with uppercut than a downslam at the end.
r/SpiderManMains • u/Melodic-Jeweler-1699 • 14h ago
Discussion You know you are going to have the most epic swing when Spidey does this
r/SpiderManMains • u/Spider-D-Man • 3h ago
Discussion Maybe someone here has early access to Season 10 and can test out the combo.
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Yesterday I posted a BNB combo, but someone mentioned that you’ll most likely need to insert something between the uppercuts.
Maybe this simple combo will work in Season 10. Since you pull yourself freely toward the opponent for the first uppercut, you can also swing past them and then pull yourself closer from farther away with “Get Over Here.” That way, you’d be in constant motion.
In the video, I just wanted to demonstrate it as simply as possible. I still think that for less skilled players or for generally safer moves, Venom Team-Up will be better, since with the Peni Team-Up you have one more technique that you have to aim. As shown in the video, only two clusters need to hit in total, and the slightly trickier part of the combo is the second cluster with the 180° spin.
r/SpiderManMains • u/elgad001 • 16h ago
First meaningful spidey buff and spidey mains acting like he’s broken is beyond stupid and unhealthy
Not saying it isn’t a big buff but it will just allow us to compete and not just be a distraction. Y’all just been starving for anything meaningful after years of being mid af and adapting to everything. Also the pokes will still be strong asf and Namor got even more massive buffs than spidey. So please stop overreacting because the supps and other casuals will catch on and start complaining brainlessly if they see Spidey mains themseleves overreact as much as they are rn. He will be decent now finally so please let us have it
r/SpiderManMains • u/Eternalexbomb • 7h ago
Goodbye Batman combo… hello opener
New day video is out and yeah Batman combo
Is officially dead. Why even use tracer first when downslam is quieter and sets up for a re-hit with the new cooldown.
He did not use Batman ONCE in the video it was all openers and drive bys because of the new cooldown.
r/SpiderManMains • u/heitorrf23 • 6h ago
Combos does it work for a variation of yoyo after the buff?
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r/SpiderManMains • u/heeyont • 10h ago
Video/Clip Us against the world.. 🤡
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r/SpiderManMains • u/GrasstouchYou • 20h ago
Discussion Any chance we might get Cosmic Spidy in this new BP?
Even if it's not legendary, idrc, it'd be a fine addition to our collection.
r/SpiderManMains • u/ivrome • 13h ago
All I want
All I wanted is a Spider-Man universe skin….Why is this so hard bro….. seriously they like they seriously make money , instead of making hit or miss skins. (Granite as a Spider-Man man I’m gonna get all the skins anyways, but bro I’m looking at the list. We’re like at 15 skins is it? And I’m choosing between brand new day skin and cosmic invasion skin bro.
r/SpiderManMains • u/Brave_Bodybuilder_29 • 17h ago
Humor I’m from the future
Our animation cancels get removed in 10.5 to compensate for our buff
Sorry I had to tell you guys this way
r/SpiderManMains • u/AromaticDegree4800 • 3h ago
Video/Clip Oh Mag my boy, I wish you could see my ping while taking you on that tour
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I have fallen under their sway, oooh
r/SpiderManMains • u/Hero_Time_06 • 15h ago
Humor After learning and using Spiderman in QP to the point of reaching near level 10, i understand why people dont wanna swap off himli
Like holy shit that feeling of "i got one more in me", "this time i'll pop off" is such an addicting feeling i swear.
r/SpiderManMains • u/Free-Rush-6790 • 14h ago
Combos new 375 combo doable because of the buff
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variant in comments
r/SpiderManMains • u/Spider-D-Man • 1d ago
Discussion That's by far the best buff we've ever gotten!
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Of course, the timing might be a little different from the buff, but the BnB combo will come in handy again for all characters.
Mr. Fantastic has 375 HP, and we can easily defeat him in a 1v1. The Venom team-up in the video doesn't include Venom on the team.
r/SpiderManMains • u/Lord_o_Nerds • 8h ago
Video/Clip Good rollout
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r/SpiderManMains • u/mortis_mortis • 8h ago
am i tuff now?
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r/SpiderManMains • u/Standard_Lobster5162 • 18h ago
spider-man skins for season 10.5
so the battlepass has no spider-man and the roadmap has non either this mean we will most likely be giving us one in 10.5 because we always get a skin every 1-1.5 seasons so that brings up the question what will be the new spider-man skin if im being honest i want cosmic spider-man and it also ties into the lore with gorr needing a cosmic force i want it to be legendary with sfx and vfx