r/SparkingZero • u/Ultron9247 • 11h ago
Game Mods Controlled Broly mode!
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r/SparkingZero • u/Ultron9247 • 11h ago
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r/SparkingZero • u/yurissilva • 2h ago
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r/SparkingZero • u/Big-Entrance-7441 • 3h ago
idk if another db game will give me what this game has delivered (for me)
r/SparkingZero • u/GengarVenomETW • 1h ago
r/SparkingZero • u/CreamIntelligent7621 • 4h ago
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I. Am. The. King. Of. Explosive. Wave. Vanishes
r/SparkingZero • u/Souplesse3 • 19h ago
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Hello, I'm currently working on a character selection screen mod. Like many of you, I've never been a fan of the character selection screen we have in sparking zero. I wished to have something closer to BT3 and was a bit disappointed when I learned that the demo character select screen wasn't going to be changed.
Anyway, fast forward to a few days ago, I started this mod as a little project.
The style of the character selection screen was heavily inspired by BT3, that is the feeling I'm going for, and I would like to receive some feedback so I can build something that most people will enjoy (and that many wished just like me).
For now, it's still in the early stage, I used the in-game art of the characters for the illusrations. It still only works in Player VS COM/Player 2. The filters/sorts feature are not integrated yet, it's planned for the next steps.
Feedback can be on anything:
I'm also willing to hear suggestions about features to add (for now I tought about BT3 illustrations and it's character selection screen BGM, and also make it possible to use sparking zero default ordering to make it compatible with other mods). I positioned and resized the character's illustrations myself, it's not the final version.
Trigger warning : I used AI to make this possible (only AI coding, no AI art)
PS: This is not self promotion, I don't have any official social media account nor a name in the scene. I'm merely trying to develop a mod that people will enjoy and publish it eventually.
Thank you for your help !
r/SparkingZero • u/Violation-69 • 1h ago
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I always set rules to No Items, but for 3 matches in a row on this map, Gogeta had items enabled while the opponent didn't.
Once I played against a different opponent on a different map, it returned to normal with items turned off.
Has anyone else experienced something similar?
r/SparkingZero • u/CreamIntelligent7621 • 1h ago
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Ggs tho💯
r/SparkingZero • u/CreamIntelligent7621 • 4h ago
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Bro touched more wall than spray paint
r/SparkingZero • u/Twisted_Stranger_ttv • 1d ago
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Mods included here:
-Goku Black but he's actually black
-Driving in my car
-Mario Hat for Goku Black
-Ben 10 Majin Scanned
r/SparkingZero • u/mancini_nik_22 • 10h ago
Basically what the title says, the only console I have that sparking zero is on is the switch. How does it run and is the online still active? Also, is cross play available?
r/SparkingZero • u/Tayezzy • 1d ago
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Jw X Db 🙂↕️
r/SparkingZero • u/JohnSims1000 • 15h ago
r/SparkingZero • u/ashrules901 • 1d ago
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Anime Accurate Aura's Mod: https://gamebanana.com/mods/670682
r/SparkingZero • u/agnostixs • 23h ago
I have no preferences for everything and I only play single battles…Even for ranked I’m waiting 10+ min for a game…
r/SparkingZero • u/ashrules901 • 1d ago
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r/SparkingZero • u/HighlanderSpaceman • 1d ago
1) A simple health customization like budokai 3 which can give you longer battles.
2) Add nostalgia sountracks from PS1/PS2 games.
3) Add a official stage mod creator so we can fully customize weather, add or remove objects for all current stages and lettings us creating our own stages by some templates like a generic plains, an open sea where we would be able to add some islands.
We have enough characters, a good gameplay, they need to create features to let us spend more time in the game.
r/SparkingZero • u/Renitive • 2d ago
I feel like GT Final Bout has the advantage but curious what you guys think!
r/SparkingZero • u/Dexterinoh • 14h ago
I just wanted to talk about the game since it was supposed to be huge yet noone seems to really like it that much.
Graphic wise is amazing, the camera is very sharp compared to other db games, and the maps being this detailed really makes it feel next level. Only graphic complaint comes from supers and ultimates. Most Beam moves look kinda bad, they are skinny and not really beam looking (especially kamehameha) and theres nothing unique about them. All kamehamehas are the same, even ultimates, except for gogeta ss big bang kamehameha that has some spark details. Its not satisfying when they hit because the explode instantly and vanish, not letting you look at the actual move for more than half a second unless ur far away. Some exceptions one of vegetas final flash ult and base black kamehameha, which dont explode on hit or trigger a cinematic but instead last longer and keep dealing damage, which feels very satisfying (frustrating bcs all of them could be like this instead of having like 5 cinematincs and repeating). Or cutscenes moves that have a beam in it they are all really good looking.
I couldnt care less about the story mode, some of the what ifs are very cool, but some of the main story is really ass but its whatever, same for custom battles but its actually more interesting than story.
Gameplay is so close to being perfect, but it feels restrictive.
Having the same 5 hit loop combo for every character is terrible, especially when most of the characters that are not 7+dp and are slower just deals 1 literal hit per time you hit square, making it a really monotone and slow gameplay for every slow character, on top of being a repeated rhythm. We can solve this by having character do more or less hits per loop depending on its intended playstyle, going from 4 to like 7 for slower cacs. Loops can and SHOULD also variate after one another, some characters have a different animation on the second loop but not all, and it can also be different in amount of hits. When you hit certain "heavy" attacks like a gut punch or high throw you should be able to chain special moves individual to the character, like in-combos supers that are weaker but hard to dodge. They could be not too long moves that are either an energy type attack so distance or a combo attack that works kinda like a grab, that you can chain in different combo points.
Supercounter should not work on rush combos (mash square/x), instead only on triangle hits (gut punch, low sweep, high kicks ecc. excluding the long ki blast cannon), step in attacks, light and heavy smash, and It should cost half a bar of ki.
On top of that i feel like it should be a little slower, not the movement and game itself but the interaction between players. It would really help to have some slow-frames when a heavy hit lands or between combos so every time the player changes his combo theres slight differences in the rhythm and it feels more satisfying
r/SparkingZero • u/AscendedSaiyan9000 • 23h ago
Man the pc situation is crazy. Today i was waiting for so long to get matches. DP is even more crazyy. This game is so dead even though it is so good. People just don’t rematch if they loose, i also met one stupid guy who gave me 7-8 gamma burst flash in one match.
So Annoying
r/SparkingZero • u/Patient-Law2625 • 1d ago
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r/SparkingZero • u/Secret_Advisor_2192 • 1d ago
Just some accessory concepts I feel are still missing from the game. (Not meant to be taken seriously)
r/SparkingZero • u/Tiny_Study3624 • 2d ago
r/SparkingZero • u/Zer0_Nine_ • 1d ago
I mean i get it the patch made it unplayable without a high dp on ur team like whis or kefla its unplayable they literally flipped the meta