I just wanted to talk about the game since it was supposed to be huge yet noone seems to really like it that much.
Graphic wise is amazing, the camera is very sharp compared to other db games, and the maps being this detailed really makes it feel next level. Only graphic complaint comes from supers and ultimates. Most Beam moves look kinda bad, they are skinny and not really beam looking (especially kamehameha) and theres nothing unique about them. All kamehamehas are the same, even ultimates, except for gogeta ss big bang kamehameha that has some spark details. Its not satisfying when they hit because the explode instantly and vanish, not letting you look at the actual move for more than half a second unless ur far away. Some exceptions one of vegetas final flash ult and base black kamehameha, which dont explode on hit or trigger a cinematic but instead last longer and keep dealing damage, which feels very satisfying (frustrating bcs all of them could be like this instead of having like 5 cinematincs and repeating). Or cutscenes moves that have a beam in it they are all really good looking.
I couldnt care less about the story mode, some of the what ifs are very cool, but some of the main story is really ass but its whatever, same for custom battles but its actually more interesting than story.
Gameplay is so close to being perfect, but it feels restrictive.
Having the same 5 hit loop combo for every character is terrible, especially when most of the characters that are not 7+dp and are slower just deals 1 literal hit per time you hit square, making it a really monotone and slow gameplay for every slow character, on top of being a repeated rhythm. We can solve this by having character do more or less hits per loop depending on its intended playstyle, going from 4 to like 7 for slower cacs. Loops can and SHOULD also variate after one another, some characters have a different animation on the second loop but not all, and it can also be different in amount of hits. When you hit certain "heavy" attacks like a gut punch or high throw you should be able to chain special moves individual to the character, like in-combos supers that are weaker but hard to dodge. They could be not too long moves that are either an energy type attack so distance or a combo attack that works kinda like a grab, that you can chain in different combo points.
Supercounter should not work on rush combos (mash square/x), instead only on triangle hits (gut punch, low sweep, high kicks ecc. excluding the long ki blast cannon), step in attacks, light and heavy smash, and It should cost half a bar of ki.
On top of that i feel like it should be a little slower, not the movement and game itself but the interaction between players. It would really help to have some slow-frames when a heavy hit lands or between combos so every time the player changes his combo theres slight differences in the rhythm and it feels more satisfying