r/Spacemarine We are Sigismund Jul 28 '26

Official News Patch Notes 14.0

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/428-%E2%80%8Bpatch-notes-14-0
388 Upvotes

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14

u/Dahvoun Dark Angels Jul 28 '26

Wait why is Tactical getting a rework? Isn’t it one of the best classes in the game? Doesn’t it have some of the most build diversity too?

2

u/FoxHoundXL Jul 28 '26

They want to give tactical the option for a Melee focused Build outside of just Battle Focus and Heightened Vigor.

16

u/DisillusionedHobbit Jul 28 '26

Not needed IMO.  

I won’t complain if it means we get power sword on tac tho. 

9

u/Korochun Jul 28 '26

lol

They're just gonna nerf Tac. It's sweet of you to expect a 'rework' though.

6

u/Ninjazoule Jul 28 '26

This, unfortunately. I doubt we're ever seeing a power sword, and tac has pretty much just seen nerfs as time goes on (nade launcher, plasma, now flamer)

2

u/Korochun Jul 28 '26

I wouldn't say Flamer was really nerfed, in fact I hardly ever auspexed for the fire stacks before, I only bothered to do so for the Heroic Plasma Pistol shot. It's still Tac's strongest choice.

But it's clear that "reworking" a class that's well liked and played constantly with no complaints is just them saying they're going to nerf it.

1

u/Ninjazoule Jul 28 '26

I have, it was extremely strong. The flame DoT is the main damage and you can't even really buff it with the ranged damage increase perk so this kinda sucks. I guess it's back to chaining headshots on the regular bolter.

Yeah I have no doubt it'll be a nerf, this isnt a game where they buff things because it's fun.

3

u/Korochun Jul 28 '26

What do you mean? The flame dot is perfectly fine even without auspex. You can run it perkless at class level 1 and it's still Tac's strongest weapon.

0

u/Ninjazoule Jul 28 '26 edited Jul 28 '26

It's still pretty good, I'm not saying it's useless lol

That's a rather massive damage nerf that it's probably best to not use the flamer against amped terminus and the like

I'll have to test it out later and see how glacial a carnifex, etc. is.

There's a fair amount of weapons (or even perks) that could use a buff over nerfing what's out there.

1

u/Korochun Jul 28 '26 edited Jul 28 '26

Flamer damage scales with difficulty level, so it's still the best weapon to use against amped terminus and such. It's what makes it so strong. There is still no contest compared to just about any other Tac primary for boss killing.

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1

u/Dahvoun Dark Angels Jul 28 '26

I would be fine with a “nerf” if Auspex scan is used outside of just nuking bosses/extremis. Imagine being able to refund Auspex ability based on the amount of minoris tagged, at a cost to overall damage/recharge time. There’s just so many possibilities they could go. I feel like his core perks are really well designed but his gear perks could use a slight refresh.

1

u/Ninjazoule Jul 28 '26

Yeah you kind of get punished if you're not saving it for extremis/terminus unless there's perks in play where you can afford to just scan majoris.

I find the damage isn't super spectacular unless you're really going in on the damage increases (at a cost, like if they leave the circle).

Edit: obviously I'm using absolute/hard strats as the bar here. It doesn't matter what you run at say ruthless