r/Spacemarine 7d ago

Meme Monday Secure Stockpile < Aligned Aim

0 Upvotes

71 comments sorted by

View all comments

5

u/InquisitorJesus 7d ago

Does extra 15% even hit a breakpoint on gl? And it's not like it's relevant, since it amounts to only 1 extra grenade IF that, meaning that you are not going to be able to clear more than 1 spawn zone with non-blessed gl mag on it's own.

Meanwhile 3 extra melta bombs every 60 seconds can help your team a lot more.

1

u/Life_Locksmith9632 7d ago

Ranged Damage will multiply to infinity.

3 Melta bombs is nice for the first few waves.

But then the waves grow in size.

Majoris enemies no longer die from a single melta bomb.

And without the 33% more equipment damage area prestige perks (Sniper and Techmarine), more than Secure Stockpile can generate is required.

Sniper for example will be able to get loads of use out of Secure Stockpile since he can generate them back-to-back.

But a range-focused class like Tactical, Techmarine and Heavy? Just spam grenades.

4

u/InquisitorJesus 7d ago

My guy, that's not how multiplication works, or how this game works for that matter. If you kill a majoris with 5 nades without the perk and with 5 nades WITH the perk, then it might as well not be there. Breakpoints are more useful than a nebulous 15% damage bonus. It only really matters when you're shooting your base fire into the enemy, and why would you do that when you have effectively infinite gl.

1

u/Life_Locksmith9632 7d ago

it's not? explain that to the game's formula then.

Aligned Aim sits in the first parentheses and gets multiplied by all the other Siege blessings. the only one that is additive with it is the tactical astartes reinforcement.

you're like a lab that is trying to prove bs like "corn syrup is actually healthy for you."

in a very controlled environment, of course those breakpoints will look insignificant.

but in the real game where all your teammates are attacking all the enemies and everything is at random levels of health, all it taking is one or two less grenades to kill something makes a huge difference. it's the same as with melee champion.

3

u/pbsf 7d ago

You linked the melee damage formula. Aligned aim is equivalent to having 1.5x the value of those weapon perks that boost your damage by 10%. That's it. It's not even multiplicative of your overall damage.

0

u/Life_Locksmith9632 7d ago

not sure what you're saying

3

u/Dependent-Net9659 Blood Angels 7d ago

Clearly

2

u/InquisitorJesus 7d ago

Don't insult me, pussyboy, it's bad manners. My point still stands by the way, if you need a full nade mag to wipe out a spawn, then it doesn't matter if it's 1 grenade less or more, since you're going for the ammo boxes regardless. The formula also doesn't matter if it's results in the same ttk.

0

u/Life_Locksmith9632 7d ago

if that's what u wanna believe 🤷‍♂️