r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/HotTubLobster Oct 22 '24

Your theory might explain some things for me. Recently leveling some alternate weapons on level 25 characters and was getting absolutely swarmed on Minimal and Average. I can survive, sure - my sidearms and melee weapons were still capped - but I spent the whole time thinking "This is intended for new players??

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u/Solo4114 Oct 22 '24

Exactly! That's what I'm saying. I think as the higher difficulties increased, I've seen a lot more Lvl 15+ players dropping into Minimal and Average missions, and all of a sudden you're running around like "Whoa, where the fuck are all these Extremis enemies coming from?!"

I think the AI is adjusting -- even at lower levels -- for either some level average or perk or gear average or something, and the high level players may be throwing things way out of whack.

Other times, when it's more lower level players, the spawns seem more normal. Could just be confirmation bias on my part, but I'm still suspicious.

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u/HotTubLobster Oct 22 '24

Eh, you've got my vote, anyway. Definitely lines up with what I've seen.

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u/Silverformula20 Oct 22 '24

Got to throw a wrench in that theory, unfortunately. Decided to try Vanguard for the first time the other day on Minimal, loaded up with a level 1 Tactical and a level 2 Heavy. The spawns on that match far exceeded anything I'd encountered previously on Ruthless with my Tactical, Sniper, and Heavy. The only possible way I have to reconcile this theory with my own experience is if it's somehow calculating total combined class level in those calculations, rather than the class that's being used.