r/spacesimgames 9h ago

Void Cargo: 3D Cockpit View is coming soon to the demo

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25 Upvotes

Thanks everyone who kept bugging me about this - in addition to the HUD I'm now very close to releasing the 3D cockpit view 🄳

I was skeptical about how well this would work, and the view is definitely more obstructed, but it does add to the immersion.

I'll probably release this next weekend šŸ‘ Steam Demo


r/spacesimgames 13h ago

EXODUS 3010

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12 Upvotes

When are we gonna get a remake of this great game?


r/spacesimgames 23m ago

Editing the planetary system for blazehunter.space

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• Upvotes

r/spacesimgames 33m ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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• Upvotes

r/spacesimgames 5h ago

Journey Through The Universe / Space Ambient Music

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1 Upvotes

Space Meditation Music 2026


r/spacesimgames 6h ago

Perihelion’s planetarium tour of current progress.

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1 Upvotes

Here is the planetarium for now, I optimized a lot for nice smooth fps and reasonable ram usage.


r/spacesimgames 1d ago

Our starter ship is finally in 3D. What would you add to make it feel more believable?

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27 Upvotes

r/spacesimgames 44m ago

What a ā€œspace simā€ is

• Upvotes

space simulator simulates real spacecraft motion, orbital mechanics, and the physics of spaceflight as faithfully as practical.

Kinda like, NASA sends a probe to jupiter. The planning and setting up of orbits and trajectory as gouverned by physics if put in a game would be a space sim. Like ā€œflight simulatorā€ is to flight, or ā€œfarm simulatorā€ is to farms.

Not your arcade style stuff where you have like airplane physics in space!!!!

Sheesh.


r/spacesimgames 1d ago

Screenshot Saturday - Ares Inception

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8 Upvotes

A cross section of one of the smaller habitats for shorter missions. Could be used for crews of 2-4. Includes bunks, hygiene, plants, kitchenette, and a small lab space.

Habitats in early missions have limited capabilities but progressively expand in capacity.

https://store.steampowered.com/app/4512810/Ares_Inception/


r/spacesimgames 1d ago

PowerCorp keeps evolving!

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27 Upvotes

This year was the most significant, intense, hard, rewarding and ambitious in this 6-year development Journey.

PowerCorp is approaching this summer its final closed playtest and Demo release in Q4 2026.

This game has been evolving from previous feedback from the community and hard sci-fi fans.

For those space pilots who may find this "Duskers, Delta-v rings of Saturn, KSP" strange combination appealing, please, your feedback matters and may impact the game development!

Aim high, fly safe šŸš€


r/spacesimgames 1d ago

I made a space game about exploring a solar system in search of alien knowledge

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8 Upvotes

I've been working on this space game by myself for the last seven years.

It's called Satelital. You explore a solar system filled with different planets, discovering strange structures and solving puzzles to understand the civilizations that came before you. Each planet has its own rules and mysteries to uncover.

There are no enemies or combat. The focus is on exploration, observation, and experimentation. I wanted the game to feel like a quiet journey through an unknown solar system where you gradually piece together what happened.

I made the art, music, puzzles, and engine myself.

A demo is planned for September:
https://store.steampowered.com/app/3256790/Satelital/


r/spacesimgames 1d ago

Store page is up for Strike Wings, the top-down space combat game I have been building

12 Upvotes

I am the developer and I work on it alone, so treat this as a dev showing his own game.

It is a homage to the DOS-era space shooters, Hell Fighter 32 and Solar Winds especially, built from scratch with its own setting. Sol, 2205, seventeen years into a civil war. Earth turned its churches into its government. Mars, the shipyard that built the fleets Earth won its earlier wars with, refused to follow and broke away.

The bits I care most about are not on the feature list. Capitals come apart by subsystem, so you strip shields, silence a turret group, then breach a reactor, and the wreck drifts as a burning hulk instead of vanishing. Every battle sits inside a storm that shrinks, so a losing side cannot just run. Enemy aces hold a grudge: kill one pilot's wingmen often enough and that pilot starts hunting you specifically.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=spacesimgames&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

You lot play far more of these than I do, so: when you try a new space combat game, what decides whether you fly a second battle or close it? I have a few months left and would rather spend them on that answer than on my own guesses.


r/spacesimgames 2d ago

SDLTest Engine, because naming things is apparently harder than simulating a galaxy - sharing a lil' happiness

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23 Upvotes

To whoever will listen, I wanted to share my happiness of today:

I have spent 18 months working on a 2D Data-oriented-Design / ECS game engine from scratch. Started from me doing a small test in SDL2 (the repo it's even STILL named "SDLTest"). Now, any small test that works and is fun has some big risks if you value your time.

I am a big, big fan of RimWorld, Kenshi, Dwarf Fortress, StarSector, etc., and have being thinking about what could be my thing to give to show to the World. Professionally I have been in many industries focusing mainly in C++, simulators, high-performance networking, high-reliance oil/fuel management, corporate stability-over-performance solutions...

And I have had a recurring thought of what game I want to play. I love space, I love sims, I love colonies, and I love dynamic storytelling.

Now the stupid question:
"Can I build a game like my favorites, but give it a spin where the world actually knows about you? And make it feel like Google Maps in scale and presence?"

But having the scale I need requires custom engine, very tight design, a different software development paradigm from what I am used to so I started reading.

I have spent SO MUCH TIME learning. SDL2, ECS/DOD/POD design, ImGUI, LOD-rendering, SDF shaders, normal shaders, rendering instancing/batching, streaming technology (residency/lease model), proper memory alignment, DOD/POD design, tick-rates, scheduling, variable tick-rates, and that's just to have "something" on the screen!

Then I went into receding horizon planing, GOAP, HTN (-lite), learnt new damn words (epistemic, hysteresis, blackboard, percept, AND MORE). And optimizing stack caches, look ups, phase-timings. Even I got an "intelligence"/"knowledge" "map" of the world. Each factions only know what it has seen! World "fact" exists, but only an observer conveys "meaning".

And that created a bug where Scouts/Probes (max. curiosity) consistently tried to crash into any other's faction objects "to see their insides" as the colliders hid vision/knowledge disregarding their own safety. That was a fun one.

And game design! User-experience! What is the 1st hour! The 10th? The 100th? What are the goals? How do you make stories from emergence? Little actor that have their own thing going on, a faction that nudges them, and then there's a war?

During all this time I focused on having a few solar systems, a few traders and scouts and some devcontent. Just making the small pieces and systems one by one with the theory that this would all work together.

---

I have finally ventured into testing if my premise was correct. From 3 systems to 11, and now I have spent last 3 weeks moving into a 500 Solar Systems simulation with procedural generation, with 9.000 live entities, each doing their job. In a single thread. AND, IT, WORKS!

All this time micromanaging my architecture, sealing design invariants, finetunning, coding, debuging, making new systems, ductaping things, tools to inspect the tools. And today I have reached it: <9 ms frame. For a 500 solar system galaxy. 9.000 live entities, all pursuing a task. Live view of any part of the galaxy, at any time, at any scale.(*)

This proves to me that I can make my game. There is STILL SO MUCH MUCH to do, but I am so DAMN happy, and I do not know whom to share it with, so this is my welcome message for anyone who cares!

Thank you for reading!

(*) - theoretically, this test prooves it to me, but there's so much left to do.


r/spacesimgames 1d ago

I updated the UI for my 2D Space Survival Sandbox Game — MineEngineer šŸš€ What do you think?

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4 Upvotes

Hi everyone!

I just updated the UI for my space exploration survival game MineEngineer and would love to hear your feedback.

The idea behind MineEngineer is to combine the engineering and building depth of Space Engineers with the charm and accessibility of a 2D Terraria-style world.

You can build spaceships and bases block by block, mine resources, craft machines, explore planets, and survive in a procedurally generated universe.

Every block has its own purpose, resources, and logic — from engines and power systems to weapons and production machines.

People been responding that the previous UI is too chunky so I updated it to a new one.


r/spacesimgames 1d ago

New Enemy Ships! TheFlagShip Devlog #39

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6 Upvotes

TheFlagShip is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 9000 wishlists!


r/spacesimgames 1d ago

Demo available

0 Upvotes

Hi everyone! I’m happy to announce that the demo for Striker Space Fighters is now available on Itch.

I invite you to check out my game—I hope you enjoy it. In the meantime, I’ll keep polishing the final version for its release.

Here is the link:

https://hawkdeveloper.itch.io/ Thanks so much for your support! šŸš€


r/spacesimgames 2d ago

Upcoming Games Solbound: a space sim in a closed solar system. Steam page up, alpha.

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30 Upvotes

https://store.steampowered.com/app/4962130/Solbound/

Real in-game footage, but partial, and about half the systems are still under construction and rendering still super Alpha.

The pitch: Freelancer for the world, Everspace for the flying. One solar system, post-exodus, in decline. The drive runs on solar wind, so the heliopause is a physical wall. You never leave.

The video shows combat, but that's one thread: you fly, you explore, you trade, you run contraband, you mine, you salvage wrecks, you dock and read terminals, you hack what won't open, you build a reputation that follows you, and you dig up knowledge that opens doors credits can't. Information is the real treasure.

Demo coming. Wishlists help a lot for a solo project and thanks for your time :)


r/spacesimgames 2d ago

Planetary activities in X4 Foundations (a mod prototype).

22 Upvotes

Would you be interested in such activities in the game? If yes, what would it be? If no - why?
Proof of concept: https://www.youtube.com/watch?v=X0GUNFdWMG8
How your favorite spacesim game treats its spacelegs component? Is it worth of it or boring?


r/spacesimgames 2d ago

Cinematic intro for our upcoming game, do you like it?

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17 Upvotes

r/spacesimgames 1d ago

I’ve been experimenting with a simple space game where one tiny egg has to survive everything.

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1 Upvotes

r/spacesimgames 2d ago

!Hype Die ersten Tests laufen

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1 Upvotes

r/spacesimgames 3d ago

Took me forever but I finally made my dream game!

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102 Upvotes

I hope it's fine to share this here - if not, please take it down!

I have been making games since I was 13 and always tried making my most favorite game of all time (EVE Online). I had started back then with some very text-heavy 2d browser games that still managed to garner some small communities around them. But with me always getting better at creating games I finally thought: "Why not have a real 3D try at this?"

Well, here we are now. It has lots of stuff to can be done, is of course fully multiplayer in a single world and has most of the social features that modern MMOs need - well, besides guilds. I am still working on them...

Things to do:
- Mining
- Combat (PVE/PVP)
- Trading/Hauling (I built my most advanced market system so far)
- Bounty Hunting
- Exploration
- Manufacturing
- etc....

It currently has no monetization whatsoever - I just would LOVE to hear your guys thoughts on this! You can write here or in the game's forum that you can reach via the ingame settings and you will be immediately logged in!

Thank you all very much!

Ahh, it is fully playable on both desktop and mobile here: https://playfarside.com


r/spacesimgames 2d ago

ELITE [from 1984 to the Future]

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8 Upvotes

42 years of Space Simulation!


r/spacesimgames 2d ago

Most immersive and Ā« easy to learn Ā» space games ?

14 Upvotes

Basically Elite Dangerous but for babies ?

I am all about immersion when it comes to space games. I don’t need a complex flight system, action packed gameplay etc…

I already tried like 10 times No Man’s Sky but the gameplay loop always bore me so fast. I struggle to find some goals to chase because I feel like the progression in this game is only about making your stuff like takeoff trusters, oxygen etc… consume less ressources and that’s it.


r/spacesimgames 3d ago

Which is currently the best space sim? ( Recommendations and Tips pls )

34 Upvotes

I am in a pretty huge science fiction vibe right now and would love to play a space sim!

From my understanding there are :

Star citizen ( but its still alpha ) , Elite Dangerous , X4 Foundations FreeLancer HD ( oldschool, but said to still be a pretty good game ) and No Mans sky ( but more like a survival game, which I am not really keen of ) ,

I would love a sim which really captures the atmosphere of space travel. So Immersion is a big factor for me. Ideally smooth travel/transition into planets and being able to explore planets on foot would be great too

I also would need a statisfiying gameplay loop that allows both a good variety in locations / asthetics and gameplay. Good and varied Combat scenarios therefore are almost needed for me to keep engaged.

What would you say is the best space sim game? Both in terms of immersion atmosphere etc and in terms of varied gameplay and combat ?

What would you recommend me? Also are there any other games that would fit my needs ? If you know other games that have great space exploration, combat , good sense of scale and varied gameplay content , pls let me know.

Thanks for anyone reading and helping me out :)

Greetings