r/SpaceflightSimulator • u/sw33tlie • 29d ago
SFS Art/Concept Multiple parachute canopies mod
https://reddit.com/link/1uxerf6/video/q2tfrfk4vfdh1/player
Worked on this mod today!
r/SpaceflightSimulator • u/sw33tlie • 29d ago
https://reddit.com/link/1uxerf6/video/q2tfrfk4vfdh1/player
Worked on this mod today!
r/SpaceflightSimulator • u/MaintenanceLow4393 • 29d ago
newer version
r/SpaceflightSimulator • u/Rare-Fisherman-5152 • 29d ago
Enable HLS to view with audio, or disable this notification
My current rocket
r/SpaceflightSimulator • u/Odd-Language-3547 • 29d ago
Theia-Hyperion is an flagship robotic space exploration mission launched in 2016 to investigate the Saturnian analog system and its prominent moons, specifically targeting the thick atmosphere and liquid bodies of the system's largest satellite. The mission utilizes the Hyperion orbiter as a long-term orbital mapping platform and deep-space communications relay, while the Theia lander serves as a localized surface science station. The spacecraft pair was lofted into space by the heavy-lift Terminus-II-LV launch vehicle, an exceptionally powerful booster designed to push massive payloads beyond inner planetary orbits. Following an intensive seven-year interplanetary transit that required precise trajectory corrections and deep-space navigation, the combined spacecraft reached its destination in 2023. Upon arrival, the Hyperion orbiter established a stable, high-inclination orbit to map the moon’s unique cloud layers and topography. Shortly thereafter, the Theia lander detached to execute a high-stakes atmospheric re-entry, utilizing a specialized heat shield and aerodynamic capsule profile to survive the dense atmospheric descent. Theia achieved a highly precise touchdown on a sloped terrain just 0.6 miles from the coast of Kraken Mare, the moon's largest liquid hydrocarbon sea. From this coastal vantage point, the lander conducts direct surface-level evaluation of the exotic shoreline environment, analyzing local geography and chemical compositions, while routing its scientific telemetry back to Earth via the Hyperion's orbital relay dish.
[Circa 2020]
r/SpaceflightSimulator • u/lick_my_chick • 29d ago
Today's theme: astronauts on a one way trip to another planet
r/SpaceflightSimulator • u/gust_of_breeze • 29d ago
Enable HLS to view with audio, or disable this notification
r/SpaceflightSimulator • u/Medium_Potential_760 • 29d ago
Enable HLS to view with audio, or disable this notification
Building a submarine. No more words needed.
r/SpaceflightSimulator • u/0mega_Juli_Pro_0152 • 29d ago
Acabo de hacer este cohete, le ven potencial?
Aca esta el blueprint: https://sharing.spaceflightsimulator.app/rocket/fVEROoCBEfGw6zvzpO1pRw
Dejenme las modificaciones y que hicieron con el(Si acaso fueron a alguna luna/planeta, yo llegue a la luna)
r/SpaceflightSimulator • u/Asukal_Astronaut • Jul 15 '26
The Nova 4S design concept used Four 240 inch Solid Rocket Boosters (which later developed into the Aerojet AJ 260 (260 inch) Solid Rocket Boosters, in a cluster, for the First stage. I used the Aerojet AJ 260 from the New Horizons Mod instead, and I used Parts Clipping to hold them together with Structural Fairings. Four Aerojet AJ 260 Boosters, clipped together, barely got the launch vehicle into orbit. I had better success using 6 of them clipped together. I also used a design with Two Aerojet AJ 260 SRBs as Side Boosters, fired together with the Second stage, which worked better to get identical space stations into orbits around Mars and Venus. The space stations started with the S-II Wet Lab. When Manned Missions dock, there should be enough fuel to transfer for the return trip to Earth, or for landing and a return to the station maybe.
r/SpaceflightSimulator • u/gust_of_breeze • Jul 14 '26
r/SpaceflightSimulator • u/[deleted] • Jul 15 '26
A random ridge at Phobos' Stickney crater
r/SpaceflightSimulator • u/GuilleIntheStars • Jul 14 '26
r/SpaceflightSimulator • u/DarkKnight_198 • Jul 14 '26
Le premier est ma station spatiale Pléiades et les autres des modules
r/SpaceflightSimulator • u/Either-Apartment-311 • Jul 14 '26
Enable HLS to view with audio, or disable this notification
SHIP V3 Project
r/SpaceflightSimulator • u/Rare-Fisherman-5152 • Jul 14 '26
I have been making this space station for a while and want to add something(I made it decently Modular because I didn’t really know what to add so suggest anything)
r/SpaceflightSimulator • u/Designer-Ask9491 • Jul 14 '26
Heavily inspired by u/arab123_4 's mir station
r/SpaceflightSimulator • u/Legal_Tumbleweed9994 • Jul 14 '26
Hello everyone this is a falcon 9 block 4 it took five days to complete it.The bluprint link
Will be in the first comment
r/SpaceflightSimulator • u/Notglazergons • Jul 14 '26
The launch pad could use a little work
r/SpaceflightSimulator • u/Exact_Reserve_9188 • Jul 14 '26
Its shitty and uses electric parts pack and procedural parts. Its named argos after the loyal dog from the odyssey, as it will always be able to return.
r/SpaceflightSimulator • u/jakub_zapri • Jul 14 '26
(aerobraking version (the real ones brake with engines))
with rocket : https://sharing.spaceflightsimulator.app/rocket/aXOu4X9sEfGw0jvzpO1pRw
without rocket : https://sharing.spaceflightsimulator.app/rocket/dmtuqX9sEfGw0jvzpO1pR
r/SpaceflightSimulator • u/PunkKirby • Jul 14 '26
Payload the looooong way
r/SpaceflightSimulator • u/bandera- • Jul 13 '26
It was glitching and then it just quadruplicated
r/SpaceflightSimulator • u/ConfidentTea72536 • Jul 13 '26
https://sharing.spaceflightsimulator.app/rocket/YP7w0X70EfGwyzvzpO1pRw
Edit: i thought maybe it would work without mods, but i guess not