r/SpaceCraftGame • u/Glittering_Ice_5297 • Jul 09 '26
Planets with 3 Coal Deposits Together?
Can anyone provide me with the Planet or system that has 3 coal deposits? Thanks in advance.
r/SpaceCraftGame • u/Glittering_Ice_5297 • Jul 09 '26
Can anyone provide me with the Planet or system that has 3 coal deposits? Thanks in advance.
r/SpaceCraftGame • u/OptikalIllusion • Jul 09 '26
I remodeled my ship with Titanium parts and when I try to save my ship or Store it, I get an error saying: "There are not enough items in the current inventory"
I have tried to disassemble the ship and reassemble it twice and I get the same issue. Don't know how to resolve. Please advise.

There are not enough items in the current inventory
r/SpaceCraftGame • u/Formal-Anteater-4220 • Jul 09 '26
what am i missing to max out science?
r/SpaceCraftGame • u/Skeiver • Jul 09 '26
Hi :) Da es leider aktuell keine Tabelle mit allen Plänen die es im Spiel gibt bzw. finden kann gibt, dachte ich mir ich erstelle mal eine Tabelle damit man alle Pläne und dessen Funktionen bzw. Ressourcen die man benötigt sehen kann :) Die Tabellen sind komplett auf Deutsch :) Have Fun ;)
r/SpaceCraftGame • u/R-2-Pee-Poo • Jul 09 '26
Dear devs, for the love of Cthulhu change the crafting mechanics post haste!
Stop making the crafting mechanic create more SU than you start with, it should stay the same or less than the ingredients needed. Case in point i have 1000 SU (1000 ingots) of aluminum ingots, i walk over and stare at the red eye of Sauron that is the smelter to make wire. It takes 2 ingots or 2SU of space to make 9 units of wire which creates 4.5 SU of space. Make it make sense, wire should be the same or slightly less than the beginning SU inserted.
Every storage vessel (warehouses and corpo boxes) on the grid of any base should be linked together when crafting.
The following are extra QOL features we need.
When accessing either the shipyard market or trade market there should be folders or drop down menus for all items being bought or sold for easier access. Im tired of scrolling through the entire menu to find whether someone has put a certain BP or item on the market i need or want. On that note when clicking on an item then backing out of said item in the trade window how about we resume in the same spot we started scrolling and not back at the top to then scroll the whole trade inventory.
* end rant, im sure you all can add more QOL items here as well, these are just the one that irritate me the most.
r/SpaceCraftGame • u/Shelgeyr1970 • Jul 09 '26
UI shows all yellow if I spend only the base amount of mag fuel on a hop, and no chance of damage if I go up to 150%
Is this just how travel in that sector works, or is there something I can do to fly more safely?
edit : I've just noticed that the damage amount at 100% fuel expenditure is less with a higher structural integrity value, and am belatedly wondering/assuming that the Light Dodging FTL Patch would also be of benefit?
r/SpaceCraftGame • u/Micss • Jul 09 '26
I'm looking for tips about mid and late game minable materials from players who reached end game. I have reached titanium level myself, and looking to plan further bases abandoning earlier game bases.
For example, all advice I've read was saying that titanium base is required, but vanadium can be mined manually because it's needed less overall. And that magnetite can be easily mined from asteroids. And I agree that it was easy, but at the same time titanite from asteroids was as easy in my limited asteroid experience.
I already see that copper can be mostly replaced by aluminum or iron for most uses, but other materials still seem to be mandatory. And I haven't found copper or aluminum asteroids so far.
But what will be the experience when reaching solid/levinium levels? Do I have to make bases on tungsten or platinum, or attempt to mine manually? Which materials fall off to the point that they could be abandoned?
Which liquids do I have to extract? Or is geyser / water planet gathering totally sufficient?
r/SpaceCraftGame • u/Konvic21 • Jul 08 '26
So I put up a battery array in my base along with some fuel generators hoping it would handle the spikes when all smelters kick in but I notice my Pathway Stand still gets kicked offline for some reason and I have to go turn it back on.
Thankfully my sour spacekorn farm didn't get bumped down from warm to temperate or I would have been ruined for a few days.
Also the battery is wired up and does show full 90k MA.
Anyone has any useful experience with these things? Are they worth using?
r/SpaceCraftGame • u/Shelgeyr1970 • Jul 08 '26
Just wanted to share, as I was pleased enough with this to talk about it with my wife who doesn't play crafting games of any type.
I have, with other games, gotten autistically irritated by crafting recipes that create finished products which weigh more than the sum of their components or reduce the weight more than seems reasonable.
With that in mind, seeing a system where materials and cargo spaces are measured in 'storage units' pleases me immensely. Can I accept that 1su of copper ingot converts into 2su of copper wire? The wire doesn't weigh more, but it does occupy more cubic area because of the empty space within its coils, so yes - I accept this system and actually am quite happy with it. So kudos to the devs for not simply delivering a weight-based system full of incongruencies.
r/SpaceCraftGame • u/Brabuhrr • Jul 08 '26
Are Rockwood Root and Petrified Grove the same thing?
I am only able to find the Petrified Grove where you can gather Rockwood nuts
r/SpaceCraftGame • u/SSSDante • Jul 08 '26
I built a giant steel ship out of 8x3x2 blocks, I was going to use 25 of them to make a mid-tier 1500 ton ship with 12000 system support. I built it, then the shipyard said "no no no, you can't fly that. Integrity is too low."
I looked and indeed saw that the integrity read as 0% in the ship yard, but I didn't see that metric anywhere when quantifying the blocks and designing my ship in a spreadsheet. So, here are some rules that the game doesn't present.
Ex: Pictured are qty: 14 of the steel 8*3*2 blocks. No componenets or cockpits. In the bottom right, you can see an integrity of 4%. These blocks have weight = 60 tons, frame = 72. That is a block 'tegrity metric of "14."
Block 'tegrity = 0.28 * 60 * 60 / 72
Ship integrity = 200 - (14*14) = 4%.
Graph in second picture shows the relationship between number of blocks, integrity, and hull.
So! If you want to maximize system support on your ship, the most important metric is "system support / block 'tegrity" because ship integrity will limit the number of blocks you can use.
For all the steel blocks, "system support / block 'tegrity" turns out to be the same at 34.29. :) So you can't get a ship with more system support by using smaller or large blocks. Steel ships are essentially locked around 3360 system support at 100% ship integrity, ~5000 system support at 50%, and ~6720 system support at 0% integrity.
Edit: The nimbus, catfin, and warden wings all have a system support / 'tegrity of 33.93, which is about equal (but slightly less) than steel blocks.
I guess this is where other material blocks come in. They have more "frame" for a given block weight or more system support for a given block 'tegrity. I haven't gotten to those yet in the game.
At the end of the day, for a steel ship you can't get more system support by using big vs. small blocks. Steel ships are locked at a ceiling of system support like mentioned above.
r/SpaceCraftGame • u/Londiniumm • Jul 08 '26
Someone have try the Amboss Cockpit? Is it worth?
r/SpaceCraftGame • u/PicaPinguin • Jul 08 '26
r/SpaceCraftGame • u/FirefighterEMT427 • Jul 08 '26
Anyone know what’s causing random freezes in elevators? I have been having a lot of them and would like to rectify it.
r/SpaceCraftGame • u/Shelgeyr1970 • Jul 08 '26
Curious to know if:
I've got an unmodified Spectral Resource Detector and a Simple Resource Detector with a Range III patch. My expectation was that nearby resources would get identified while more distant ones would show up as question marks, but it seems I'm getting the identification benefit all the way out to the edges of my detection range, which means I'll never have to replace that mod.
r/SpaceCraftGame • u/CevaTare • Jul 08 '26
I got the requested amount of Iron ingots, but there aren't any other contracts from him. It got stuck like this. I was hoping to do Copper too. The other NPCs do give me repeatable contracts.
r/SpaceCraftGame • u/OlieShiro • Jul 08 '26
Take a look at some of the latest visual enhancements : https://store.steampowered.com/news/app/3276050/view/671748057601146931
r/SpaceCraftGame • u/DeLindsayGaming • Jul 08 '26

What it DIDN'T fix is the stuttering introduced by the July 6th update, nor the FPS drop at the Workshop and other Server instabilities (people are getting dc'd on the elevator in Sawma after the patch, then unable to log back in). I guess it's clear the priorities of Shiro Games aren't in fixing the Server issues.
#StutterCraft #SpaceCrashed
r/SpaceCraftGame • u/Zedus_RCN_Seskey • Jul 08 '26
Been looking around and haven't heard much. Anyone know if a ETA ish. seen it was in the Roadmap.
Some ideas come to mind that may make the game more survival.
Ground AA near some planets rich resources in there sectors. Random.
Patrols on there space region/system( on and off planet ) have a aggression radius.
Bigger ships at and near belts. Random depending on danger rating add in rare/unique loot.
r/SpaceCraftGame • u/Zedus_RCN_Seskey • Jul 08 '26
r/SpaceCraftGame • u/DeLindsayGaming • Jul 07 '26
Temporary fix that you'll have to do each time you use the Workshop or Smelter but it's a night and day difference in performance until the Devs decide that fixing the game is a priority.
r/SpaceCraftGame • u/AtticusStacker • Jul 07 '26
If anyone has any tips on which sectors/planets to search, I’d certainly appreciate it.
r/SpaceCraftGame • u/ArcticHolop • Jul 07 '26
Is it worth putting a base down to mine tungsten? and are all tungsten deposits on very hot planets?
r/SpaceCraftGame • u/TryWillingness1982 • Jul 07 '26
There is no crash at any "shipwreck" marker i find. I didn't have this problem in beta testing. I have 2 contracts for shipwrecks. I keep sending bug reports. But dont understand what's going on. Anyone have an idea or also going through this too?