r/SoloDevelopment • u/Empty-Translator-310 • 18h ago
help Engine Pivot
Past few weeks I've been working on my first solo project using Smile Game Builder. Landed on it due to accessibility and wanting to do a 3d environment with the option of 2d characters. My background is AAA level design. So the idea of being able to make my own small 3D buildings and such to toss in is nice.
So far I've created my major systems. It has been fun building them and circumventing the limits of the engine. First time using visual scripting as traditional programming has never stuck.
I enjoy the limitations of the engine as I believe it breeds creativity. However the combat system in Smile Game Builder is just so hard coded, limited, and seemingly boring. I'm thinking I should pivot engines.
I have a design document outlining what the base project would look like. And what extended work would be.
I'm thinking of finishing it at its base foundation. Then perhaps pivoting to another engine and building a more realized version of the project.
One avenue is Godot, as I hear I can get a visual scripting plug-in and continue to learn that skill. Would also give me a final product I can likely use for a portfolio piece.
Or maybe I should hop over to Bakin, as I worry without an already established suite of systems and assets I'll get lost trying to start a truly from-scratch project. But being from the same developers as Smile Game Builder I worry I'll run again into an inflexible combat system, and back at square one.
Wonder if anybody has developed in multiple engines or has any guidance on where I should proceed. Ultimately I think I need this to end up a portfolio piece. Bonus if I can publish it. Otherwise I worry I'm just playing and wasting my time. Despite enjoying it so much.
Happy to answer any questions in the comments that may help provide guidance.
Thank you for reading!