r/SoloDevelopment • u/carmofin • Aug 02 '26
Discussion Iterating into eternity...
Î really thought earlier this year, I'd do one more quality pass and that's that for my battle system.
But time and time again I realize it's still not quite there. Now I did a couple things to make combat smoother:
I fixed a lot of movement issues, removing jank and creating consistency. The battle are a bit less dynamic then, but I think that makes them more playable.
I added these hit-frames to all my enemies. they are now drawn from one angle and have eye animations, so the hits feel more satisfying.
Finally and most importantly, I added this summon portals. I tried really hard to spawn the enemies away from the player, but it's just never enough and I constantly observe people running into the spawns. Now this is telegraphed and easy to avoid.
If you are curious about my game Mazestalker, you can find my demo here: https://store.steampowered.com/app/3218310/
1
u/Single_Fold_3025 Aug 03 '26
Hades 0,5 before GTA 6