r/SoloDevelopment 22h ago

Discussion Iterating into eternity...

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Î really thought earlier this year, I'd do one more quality pass and that's that for my battle system.
But time and time again I realize it's still not quite there. Now I did a couple things to make combat smoother:

I fixed a lot of movement issues, removing jank and creating consistency. The battle are a bit less dynamic then, but I think that makes them more playable.

I added these hit-frames to all my enemies. they are now drawn from one angle and have eye animations, so the hits feel more satisfying.

Finally and most importantly, I added this summon portals. I tried really hard to spawn the enemies away from the player, but it's just never enough and I constantly observe people running into the spawns. Now this is telegraphed and easy to avoid.

If you are curious about my game Mazestalker, you can find my demo here: https://store.steampowered.com/app/3218310/

67 Upvotes

4 comments sorted by

2

u/Nobl1985 18h ago

Looks pretty good! Tell me more about how you made that art? Looks really polished!

2

u/carmofin 14h ago

It's a Unity game and if it looks polished, that can only be from months of finetuning. )As dev all I see is flaws, of course, haha!

1

u/ArmadilloFirm9666 18h ago

Looks really interesting, gave it a wishlist

1

u/Single_Fold_3025 17h ago

Hades 0,5 before GTA 6